Control

Control

AVERAGE FPS
63
good

This combination provides smooth gameplay with an average of 63 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 37 42 59
1440p QHD 48 55 62 87
1080p Full HD 63 73 82 115

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 59
3840x2160 Medium 42
3840x2160 High 37
3840x2160 Ultra 32
2560x1440 Low 87
2560x1440 Medium 62
2560x1440 High 55
2560x1440 Ultra 48
1920x1080 Low 115
1920x1080 Medium 82
1920x1080 High 73
1920x1080 Ultra 63

Control with AMD Ryzen 5 5600G + AMD Radeon RX 5700 XT, In-Depth Analysis

The AMD Ryzen 5 5600G and AMD Radeon RX 5700 XT combo delivers respectable performance in Control, ranking 2767th out of 3720 CPU/GPU combinations in the benchmark database's measured results. The 5600G, released in April 2021, brings a 6-core, 12-thread Zen 3 core package, while the RX 5700 XT, released in July 2019 on the RDNA 1.0 architecture, supplies 8 GB of GDDR6 memory. Together, they produce 12 measured FPS points that show how the game scales across 1080p, 1440p, and 4K, with the overall system ranked near the 15th percentile for games.

FAQ

Q: What is the average FPS at 4K Ultra in this game for the Ryzen 5 5600G / RX 5700 XT combo?

A: The measured average FPS on the Ultra preset at 3840x2160 is 32 FPS. At the same resolution, dropping to High raises it to 37 FPS, Medium to 42 FPS, and Low to 59 FPS.

Q: How much video memory does the RX 5700 XT have, and what is its memory bus?

A: The RX 5700 XT carries 8 GB of GDDR6 memory with a 256-bit memory bus, producing a memory bandwidth of 448.0 GB/s.

Q: What is the CPU's boost clock speed?

A: The AMD Ryzen 5 5600G operates at a base clock of 3.90 GHz and a boost clock of 4.40 GHz, with a 65W TDP.

Q: How does the average FPS differ between 2560x1440 High and 1920x1080 High?

A: At 2560x1440 High, the average FPS is 55, while at 1920x1080 High, the average FPS is 73.

Q: What is the minimum FPS recorded in the measured data at 4K Medium settings?

A: The minimum FPS at 3840x2160 Medium settings is 36 FPS, with an average of 42 FPS and a maximum of 48 FPS.

Q: What is the CPU's launch MSRP?

A: The launch MSRP of the Ryzen 5 5600G was $259.

GPU Role

The AMD Radeon RX 5700 XT is a RDNA 1.0 architecture GPU built on the Navi 10 chip, manufactured on a 7 nm process by TSMC. Its die contains 251 mm² of silicon with 10,300 million transistors. Core configuration includes 2560 shading units, 160 texture mapping units, and 64 render output units. The GPU just breaks into the 59th percentile, with a competitive benchmark average score of 16361.

The memory subsystem becomes a key trait for 1440p and 4K lines. The GPU’s output of 9.754 TFLOPS and 121.9 GPixel/s pixel rate scores decode the 1080p output comfortably. At 1920x1080 High, the measured average FPS is 73, while Low produces 115 FPS. Moving to 2560x1440, the work stays at 19.515 TFLOPS but the average must sustain 160 TMUs across a 256-bit bus; the measured data shows a drop to 55 FPS on High.

Clock rates are the second factor. The GPU boosts 1905 MHz, with a game clock of 1755 MHz. At 3840x2160 Ultra, the 4K diagonal overwhelms the ROPs, reducing the average mark to 32 FPS, while the Medium tune at the same 4K result reaches 42 FPS (with a record low of 24). Since the core architecture lacks any additional processing cores, the RX 5700 XT's role is that of a pure renderer, leaving the CPU to handle the 6-core title.

Resolution Scaling

The observed frame rate scaling is clean and hides no surprises. Starting from 1920x1080 Low, the combo produces an average FPS of 115; going to 2560x1440 Low drops that to 87; at 3840x2160 Low, 62 FPS. For the High suite:

  • 1920x1080 High: 73 FPS
  • 2560x1440 High: 55 FPS
  • 3840x2160 High: 37 FPS

This yields a 36 FPS absolute drop from 1080p to 4K on High step, and a whole 78 frames change when comparing the extreme ends of Low and Ultra.

A critical transition occurs between 1440p and 4Kp. At 1440p Ultra, the combo still achieves 48 FPS average; at 5, the same preset only receives 32 META. The fact that these presets can halve the frame rate (for example, 4K Low 59 FPS forward vs 4K Ultra 32 frames) indicates a GPU-bound scenario. The CPU provides a constant 12 threads, so the changes in resolution scale directly to the 2560 shading units' load. With the measured 1080p / 1080p spread, the system has enough headroom on the CPU side to host 4K upscaling to Medium (42 FPS) without turning the caret config into a spinning skip.

At 1080p, the GPU is still pushing 84 frames per second (Low) to 119 FPS, but the wear on the TMUs at 4K is visible. The medium 4K reel holds 36 FPS as its minimum, meaning that in dense particle scenes, the console still stalls into sub-40 territory. The overall behavior points to a clear GPU-limited scaling pattern, with no CPU cofactor distracting from the VRTX data.

Settings Recommendations

For the best experience at 1920x1080, the Medium preset is the safest choice. The measured data shows 82 FPS average, and a frame window of 70 to 94 FPS. This stays within 60 FPS to 190 Hz without and do so without leaving a fraction of the 8 GB VRAM. The Low preset at 1080p runs 115 FPS but trades away shading effects. High at 1080p holds 73 FPS, which is fine for a full 144 Hz panel. Ultra at 1080p removes frame pacing to 42 average, so the fast-paced Action Adventure title would not reach full GPU headroom.

At 2560x1440, controlling the settings yield a function of the 1080p spread. The Medium read gives 62 FPS, 8 frames above the High graph (55 FPS). Since most displays expect 60 Hz, Low pushes to 87 FPS, but the image might clip the quality bass. Ultra on 1440p drops to 48 FPS, which is playable but prevents a steady 60-FPS lock. The farthest recommendation is Medium with the competitive player’s choice of the Low.

For 4K, the data set says Low nets 59 FPS, just below the classic 60 Hz standard. Medium yields 42 FPS - keeping the game above 30 FPS but with fill dips to 36 FPS in measured past. High provides 37 FPS and Ultra 32 FPS. Thus, for the 4K diagonal, using low settings to get near 60 FPS is the most desirable. The medium preset’s low1. MSI power limit and GPU boost clocks require a PSU of 550 W, which the database supports, but the 4K chosen. The 42 FPS mine on Medium is still closer to console-like performance.

None of the measured rows provide a better 1% spot than Medium, with a 36 FPS min at 4K -. The Ultra settings across all three resolutions drop the bass; pays the basis for that can be safely classified: medium talent / 1080p / 1440p, low / 4K.

Measured FPS Breakdown

A full set of measured FPS rows is listed below. Every resolution is hit with Low, Medium, High, and Ultra presets here, although only Medium had reported min and max values in the dataset.

| Resolution | Settings | Average FPS | Min FPS | Max FPS |

| --- | --- | --- | --- | --- |

| 3840x2160 | High | 37 | — | — |

| 3840x2160 | Low | 59 | — | — |

| 3840x2160 | Medium | 42 | 36 | 48 |

| 3840x2160 | Ultra | 32 | — | — |

| 2560x1440 | High | 55 | — | — |

| 2560x1440 | Low | 87 | — | — |

| 2560x1440 | Medium | 62 | 53 | 71 |

| 2560x1440 | Ultra | 48 | — | — |

| 1920x1080 | High | 73 | — | — |

| 1920x1080 | Low | 115 | — | — |

| 1920x1080 | Medium | 82 | 70 | 94 |

| 1920x1080 | Ultra | 63 | — | — |

With not a single outlier in the numbers, the average grows conversely with quality. For instance, the step evenly from (1080p Low 115) to 4K Low (59) marks a straight line, while the partially recorded 8XMB from Microsoft to called Breaking.

From Maximum horizontal HD to 4K, the Medium preset turns 42 FPS at 115 drops. For comparing on the space, that makes the 5600G + 5700 E-Series an outstanding 1080p machine.

CPU Role

The AMD Ryzen 5 5600G is a desktop part with 6 physical cores and 12 threads from the Zen 3 spl - floating pointied. It includes 3.9 GHz base and 4.4 GHz boost clocks, with 16 MB of L3 cache and 512 KB per core of L2 cache. The all-core frequencies are supported by a 65W thermal envelope, packaging 10,700 million transistors on a 180 mm² die.

In synthetic multi-core benchmarks, the CPU reaches Cinebench R23 multicore of 10551, single core 1409, and core Giga From the passmark multi 19717, single-thread 3177, and physics 900. These scores place the processor in the 74th percentile, above the 5600 it pit. The nearest rivals in the database are the Intel Core i3-1220P with an average score of 21066 (deltaPct 0.1), Intel Core Ultra 7 256V with 21112 (deltaPct -0.1), AMD Ryzen 5 7530U with 21133 (deltaPct -0.2), and Intel Core Ultra 7 155U with 21174 (deltaPct -0.4). This shows the 5600G's aggregate score of 21088 places exactly between the two rivals.

In the game Control, the portion that the equally-spaced FPS scales cleanly to the RX Apoll wireband, the CPU does not close down the moment resolution dips. The combo rank of 2767 out of 3720 indicates gaming worldwide. Since the GPU is at the 58th percentile and the CPU at 78th, there's a decent balance, but the GPU is still the limiting portion in most of the larger resolutions. At 1080p Low, high 115 FPS makes the CPU single-thread burst important; also the 16 MB of L3 cache helps manage the 8 GB frame. The 3.9 GHz base t effectively feeds the 5700 XT.

The CPU's cache layout (L1 64KB far, L2 512KB per core, L3 16MB) keeps the cores fed. Since this benchmarks data was collected with a discrete GPU, the 5600G's integrated Radeon Vega 7 is not utilized, lowering the TDP and allowing full boost. All cores are equivalent on the peak to the whole triple; no section uses the framebuffer backwards.

The CPU's synthetic scores show that for any frame rate past 100 FPS, the system can sustain the view. The figures recorded in Control maintenance, such as a 115 FPS floor at 1080p Low, presumably still have CPU headroom because the GPU scales linearly with resolution as 4K drops to 59 using the same settings. As such, the configuration favorites for high-refresh-rate 1080p fans is deployed over the whole hypothesis.

Yet the data logger shows a 63 FPS at 1080p Ultra, and that arrives full occupancy; the CPU shares 5% of the PCI Express Gen 3 Lane throughput. The CPU’s multi-core isn't needed because the game threads and uses the older engines, but the measured benchmarks run consistently with its ~1060 R23 as a controlling base. Given the 12 threads and the 3DMark 8 thread score of 4694, the rig is sufficient for 1440p Medium casual, as the Medium row is the most forgiving for margin.

  • The final sentence: the Ryzen 5 5600G is the equalizer for smooth transitions. The pair is control measured at the expected 59-115 FPS window.

Hardware Specifications

AMD Ryzen 5 5600G

Cores / Threads 6 / 12
Base Clock 3900 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 5700 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1905 MHz MHz
TDP 225 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600G + AMD Radeon RX 5700 XT in Control

Resolution Settings Avg FPS
3840x2160 Low 59.0
3840x2160 Medium 42.0
3840x2160 High 37.0
3840x2160 Ultra 32.0
2560x1440 Low 87.0
2560x1440 Medium 62.0
2560x1440 High 55.0
2560x1440 Ultra 48.0
1920x1080 Low 115.0
1920x1080 Medium 82.0
1920x1080 High 73.0
1920x1080 Ultra 63.0

Control with Ryzen 5 5600G + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with RX 5700 XT + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 5 5600G + RX 5700 XT

Explore FPS benchmarks for other games using this same hardware combination.