Rust
This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 15 | 18 | 27 |
| 1440p QHD | 20 | 26 | 30 | 45 |
| 1080p Full HD | 28 | 37 | 44 | 66 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 5 3600 + NVIDIA GeForce GTX 1650, In-Depth Analysis
FAQ
Q: What is the average FPS for this combo in Rust at 1080p Low settings?
A: At 1920x1080 with Low settings, the AMD Ryzen 5 3600 and NVIDIA GeForce GTX 1650 produce an average of 66 FPS, with no minimum or maximum values recorded for that row.
Q: How does the GTX 1650 compare to its closest rival in benchmark scores?
A: The GTX 1650 has an average benchmark score of 7472, which is 1% lower than the Intel Arc A310 (score 7550, deltaPct -1) and 0.3% higher than the AMD Radeon HD 8850M (score 7447, deltaPct 0.3). It also sits 0.4% above the Intel UHD Graphics 750 (score 7441, deltaPct 0.4).
Q: What is the best average FPS recorded across all tested settings and resolutions?
A: The highest average FPS in the measured data is 66, achieved at 1920x1080 with Low settings. The next best is 45 FPS at 2560x1440 Low, followed by 44 FPS at 1080p Medium.
Q: What is the combo's overall rank among tested systems for Rust?
A: The combo ranks 3596 out of 3723 tested combinations, placing it in the lower percentile of systems for this game. The data indicates this is a low-performing configuration for Rust.
Q: Does the GTX 1650 have a higher or lower percentile ranking than the Ryzen 5 3600?
A: The GPU sits at the 40th percentile among all GPUs, while the CPU is at the 71st percentile among all CPUs. This shows the graphics card is the weaker component in this pairing.
Q: What are the minimum and maximum FPS values recorded at 1440p Medium?
A: At 2560x1440 with Medium settings, the measured average FPS is 30, with a minimum of 26 and a maximum of 35.
CPU Role
The AMD Ryzen 5 3600 is a 6-core, 12-thread processor from the 3000 series, built on the Zen 2 architecture (codename Matisse) using TSMC's 7 nm process. It has a base clock of 3.60 GHz and a boost clock of 4.20 GHz, with a 65 W TDP. The CPU supports DDR4 memory in a dual-channel configuration with a memory bandwidth of 51.2 GB/s. The L3 cache is 32 MB shared, while L1 and L2 caches are 64 KB and 512 KB per core, respectively.
In Rust, the CPU's role is significant because the game's simulation and entity logic are heavily single-threaded in many scenarios. The Ryzen 5 3600's single-thread performance, as reflected in benchmarks, is moderate. It scores 696 in 3DMark single-thread, 214 in Cinebench R15 single-core, and 892 in Cinebench R20 single-core. The multi-threaded scores are more robust, with 4605 in 3DMark 16-thread and 15045 in Cinebench R23 multi-core. This indicates that while the CPU can handle multi-threaded workloads well, its single-thread performance may bottleneck in CPU-bound sections of Rust.
The CPU's percentile rank among all CPUs is 71, placing it above average. Its nearest rivals by average benchmark score include the Intel Core i7-1260P (score 17007, deltaPct 0.2), the Intel Core i5-11400 (score 17067, deltaPct -0.2), and the AMD EPYC 7573X (score 17070, deltaPct -0.2). The Ryzen 5 3600's average benchmark score is 17035, which is nearly identical to these rivals, showing that its compute capabilities are on par with a mid-range laptop chip and a desktop 11th-gen Intel part.
For Rust at lower resolutions like 1080p, the CPU's single-thread performance becomes more critical. The data shows that at 1080p Low, the combo achieves 66 FPS, which is the highest recorded frame rate. At higher resolutions, the GPU becomes the limiting factor, but the CPU's 12 threads still provide enough headroom for background tasks and server communication in a survival game with many entities. The 32 MB L3 cache is beneficial for keeping frequently accessed game data close to the cores, reducing latency in physics and AI calculations.
GPU Role
The NVIDIA GeForce GTX 1650 is a Turing-architecture GPU (chip TU117) built on TSMC's 12 nm process. It has 896 shading units, 56 texture mapping units, and 32 ROPs. The base clock is 1485 MHz, with a boost clock of 1665 MHz. Memory consists of 4 GB of GDDR5 on a 128-bit bus, providing a bandwidth of 128.1 GB/s. The GPU's pixel rate is 53.28 GPixel/s, and its texture rate is 93.24 GTexel/s, with FP32 performance of 2.984 TFLOPS. The card has a 75 W TDP and requires no external power connectors, with a suggested PSU of 250 W.
The GTX 1650's 4 GB VRAM is a notable constraint for Rust, especially at higher resolutions and settings. The game's textures and draw distances can consume significant memory, and the data shows a sharp decline in performance as resolution increases. The GPU's benchmark scores reflect its entry-level positioning: it scores 305 in 3DMark Steel Nomad DX12, 7880 in Passmark G3D, and 29629 in Geekbench OpenCL. Its percentile rank among all GPUs is 40, placing it below the median.
The nearest rivals for the GTX 1650 include the AMD Radeon HD 8850M (score 7447, deltaPct 0.3), the Intel UHD Graphics 750 (score 7441, deltaPct 0.4), and the AMD Radeon R7 350 (score 7425, deltaPct 0.6). The GTX 1650's average benchmark score is 7472, which is only slightly above these integrated and older discrete solutions, indicating that its raw compute is not far from those parts. This is crucial for understanding Rust's performance: the GPU is the primary bottleneck in most scenarios, particularly at 1440p and 4K.
At 1080p Low, the GPU manages 66 FPS, but at 1080p Ultra, the average drops to 28 FPS. This shows that the GTX 1650 struggles with the highest settings even at 1080p. The VRAM capacity of 4 GB may also cause texture streaming issues at Ultra, where the game likely exceeds this amount, leading to stutter and reduced frame rates.
Measured FPS Breakdown
At 1920x1080, the measured average FPS varies significantly by settings. Low settings yield 66 FPS, which is the best result in the entire dataset. Medium settings produce 44 FPS, with a minimum of 38 and a maximum of 51. High settings drop to 37 FPS, and Ultra settings fall to 28 FPS. This shows a clear progression: dropping from Low to Medium costs 22 FPS, and from Medium to High costs another 7 FPS, while High to Ultra costs 9 FPS.
At 2560x1440, the performance declines further. Low settings average 45 FPS, which is still playable. Medium settings average 30 FPS, with a minimum of 26 and a maximum of 35. High settings average 26 FPS, and Ultra settings average 20 FPS. The gap between Low and Medium at 1440p is 15 FPS, while High to Ultra is only 6 FPS, showing diminishing returns as settings increase.
At 3840x2160, the results are largely unplayable. Low settings average 27 FPS, Medium averages 18 FPS with a minimum of 15 and a maximum of 21, High averages 15 FPS, and Ultra averages 12 FPS. The 4K resolution overwhelms the GTX 1650, and even Low settings cannot maintain a smooth frame rate. The data shows that 4K is not a viable option for this combo in Rust.
The overall pattern is consistent: the GTX 1650 is the limiting factor, as frame rates scale almost linearly with pixel count and settings. The CPU's performance is sufficient to avoid major bottlenecks, as evidenced by the fact that the 1080p Low result (66 FPS) is much higher than any 4K result.
Resolution Scaling
The FPS drop from 1080p to 4K is severe. At Low settings, the average FPS goes from 66 at 1080p to 45 at 1440p and 27 at 4K. This represents a 32% drop from 1080p to 1440p and a 40% drop from 1440p to 4K. At Medium settings, the averages are 44 (1080p), 30 (1440p), and 18 (4K), with similar percentage declines. At High settings, the averages are 37, 26, and 15, respectively.
This scaling pattern indicates that the GPU is the primary bottleneck, as the frame rate drops in proportion to the increase in pixel count. If the CPU were the limiting factor, the FPS would remain more constant across resolutions, but the data shows a steep decline. The GTX 1650's limited memory bandwidth (128.1 GB/s) and 4 GB VRAM are likely the causes, as higher resolutions require more memory throughput and capacity.
The transition from 1080p to 1440p is less punishing than from 1440p to 4K, suggesting that the GPU can still partially cope with the moderate pixel increase but completely saturates at 4K. For example, at Low settings, the 1080p to 1440p drop is 21 FPS, while the 1440p to 4K drop is 18 FPS. This shows that the card's performance degrades consistently, but the absolute frame rates at 4K (27 FPS on Low) are below playable thresholds.
The resolution scaling data also reveals that the CPU's role diminishes at higher resolutions. At 1080p, the CPU's single-thread performance may still matter, but at 4K, the GPU is so overloaded that CPU differences become irrelevant. This is typical for a system where the GPU is much weaker than the CPU relative to their respective percentile ranks (40 vs 71).
Settings Recommendations
Based on the measured FPS rows, the best experience for this combo in Rust is achieved at 1080p with Low settings, which delivers 66 FPS on average. This is the only setting that approaches the 60 FPS target, and it provides a smooth gameplay experience for a survival game where responsiveness matters. Medium settings at 1080p drop to 44 FPS, which is still playable but may cause noticeable stutter in action-heavy moments, given the minimum of 38 FPS.
At 1440p, Low settings yield 45 FPS, which is acceptable for slower-paced gameplay but may feel less fluid. Medium at 1440p (30 FPS) is borderline, and higher settings are not recommended. At 4K, no settings produce a playable experience, as even Low averages 27 FPS.
The data suggests that users should prioritize Low settings at 1080p for the best frame rate, or Medium at 1080p for improved visuals at a moderate FPS cost. The difference between Low and Medium at 1080p is 22 FPS, which is substantial, so the visual upgrade may not be worth the performance loss. High and Ultra settings at 1080p (37 and 28 FPS) are not advisable, as they push the frame rate below the 30 FPS threshold for smoothness.
For those willing to accept lower frame rates, 1440p Low offers a middle ground, but the 45 FPS result is still below what most players would consider ideal. The GPU's 4 GB VRAM may also cause texture pop-in at higher settings, so sticking to Low reduces this risk. Overall, the measured data points to 1080p Low as the only setting that fully utilizes the hardware's potential without excessive compromise.
How This Combo Ranks
The combo ranks 3596 out of 3723 tested combinations for Rust, placing it in the bottom 3.4% of systems. This is a very low ranking, reflecting the GTX 1650's weak performance in a demanding game like Rust. The CPU's 71st percentile ranking is not enough to compensate for the GPU's 40th percentile, and the overall system is heavily GPU-limited.
The rank of 3596 means that only 127 tested combos perform worse, which is a small fraction. This places the combo in the bottom tier, alongside systems with older or more integrated graphics solutions. The data shows that this configuration is not suitable for modern survival games at higher resolutions, and even at 1080p Low, the 66 FPS result is only just above average for the game's requirements.
Compared to the nearest rival GPUs, the GTX 1650's performance is close to the Intel UHD Graphics 750 (a integrated solution) and the AMD Radeon R7 350 (an older discrete card). This explains the low combo rank, as these GPUs are not designed for demanding titles. The CPU's nearest rivals, such as the Intel Core i5-11400, would perform similarly in Rust because the bottleneck is the GPU.
In summary, the combo's rank of 3596 out of 3723 indicates that it is far below the median for Rust, and users should expect to run the game at the lowest settings and resolution to achieve playable frame rates. The data confirms that the GTX 1650 is the limiting component, and any upgrade to the GPU would yield a much larger performance improvement than upgrading the CPU.
Hardware Specifications
AMD Ryzen 5 3600
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 3600 + NVIDIA GeForce GTX 1650 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 27.0 |
| 3840x2160 | Medium | 18.0 |
| 3840x2160 | High | 15.0 |
| 3840x2160 | Ultra | 12.0 |
| 2560x1440 | Low | 45.0 |
| 2560x1440 | Medium | 30.0 |
| 2560x1440 | High | 26.0 |
| 2560x1440 | Ultra | 20.0 |
| 1920x1080 | Low | 66.0 |
| 1920x1080 | Medium | 44.0 |
| 1920x1080 | High | 37.0 |
| 1920x1080 | Ultra | 28.0 |
Rust with Ryzen 5 3600 + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with GTX 1650 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen 5 3600 + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.