Rust

Rust

AVERAGE FPS
31
playable

This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 16 20 28
1440p QHD 19 25 29 44
1080p Full HD 26 37 44 66

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 28
3840x2160 Medium 20
3840x2160 High 16
3840x2160 Ultra 14
2560x1440 Low 44
2560x1440 Medium 29
2560x1440 High 25
2560x1440 Ultra 19
1920x1080 Low 66
1920x1080 Medium 44
1920x1080 High 37
1920x1080 Ultra 26

Rust with AMD Ryzen 5 4600G + NVIDIA GeForce GTX 1650, In-Depth Analysis

The AMD Ryzen 5 4600G paired with the NVIDIA GeForce GTX 1650 represents a classic entry-level desktop configuration, and its performance in Rust is strictly limited by the graphics card at higher resolutions. The measured frame rates reveal a system that can achieve playable speeds only when the resolution and settings are carefully managed, with the data indicating a clear bottleneck profile that shifts depending on the workload.

Resolution Scaling

The frame rate data shows a predictable and steep decline as resolution increases, confirming that the GTX 1650 is the primary limiting component across all tested settings. At 1080p with Low settings, the combo produces an average of 65.6 FPS, which drops by roughly a third to 44.1 FPS at 1440p, and then falls further to 28.4 FPS at 4K. This scaling pattern is characteristic of a GPU-bound scenario, where the rendering load on the graphics card increases exponentially with pixel count.

The situation becomes more pronounced at higher quality presets. Moving from 1080p to 1440p at High settings reduces the average from 36.9 FPS to 24.8 FPS, a drop of approximately 33%. At 4K High, the average plummets to 16.2 FPS, which is below the threshold for comfortable gameplay. The Ultra preset is even more demanding, with the 1080p average of 26.2 FPS collapsing to 18.8 FPS at 1440p and finally to 13.7 FPS at 4K. These numbers indicate that the GPU’s 4 GB memory and 128-bit memory interface are insufficient for the higher resolutions, leading to severe frame rate degradation.

The scaling from 1440p to 4K is particularly harsh. At Medium settings, the 1440p average of 28.6 FPS drops to 20 FPS at 4K, a reduction of about 30%. At Low settings, the same resolution jump costs over 35% of the performance, going from 44.1 FPS to 28.4 FPS. This non-linear scaling suggests that the GPU is running out of memory bandwidth and raw shading power, as the TU117 chip’s 896 shading units struggle to fill the larger framebuffer. The data implies that the CPU, a 6-core Zen 2 part with a boost clock of 4.20 GHz, is not the limiting factor here, as the frame rate drops consistently with resolution increases, a hallmark of GPU saturation.

How This Combo Ranks

In the grand scheme of tested hardware combinations, this pairing sits near the very bottom. The combo rank for Rust is 1665 out of 1717 tested combinations, placing it in the bottom 3% of all systems. This ranking reflects the GTX 1650’s position as a low-end GPU, as its average benchmark score of 8713 places it in the 43rd percentile among all graphics cards, while the CPU’s average score of 17489 puts it in the 75th percentile among all processors.

The imbalance between the CPU and GPU is stark. The Ryzen 5 4600G’s nearest rivals in CPU benchmarks include the AMD Ryzen 3 PRO 5355GE with an average score of 17482 (0% delta) and the Intel Core i5-12450H at 17475 (0.1% delta). These scores show that the CPU is competitive with mid-range mobile and low-power desktop parts, offering solid multi-threaded performance with 12 threads. However, the GPU’s nearest rivals tell a different story: the NVIDIA GeForce RTX 3050 A Mobile scores 8746 (-0.4% delta), and the AMD Radeon 550X scores 8749 (-0.4% delta). These are all entry-level or older mobile parts, confirming that the GTX 1650 is a generation behind and significantly underpowered for modern titles like Rust.

The data indicates that the system is heavily GPU-bound, and the CPU’s potential is largely wasted in this configuration. In Rust, which is known for its demanding rendering and complex scene geometry, the GPU’s limitations dominate the experience. The rank of 1665 suggests that users would need to substantially upgrade the graphics card to see meaningful improvements, as the 4600G has ample headroom to drive a faster GPU.

FAQ

Q: What is the best average frame rate achievable with this combo?

A: The highest measured average frame rate is 65.6 FPS, achieved at 1920x1080 with Low settings. This is the only configuration that comes close to delivering a smooth 60+ FPS experience.

Q: Is this system capable of 4K gaming?

A: No. At 4K, the best average is 28.4 FPS on Low settings, and it drops to 13.7 FPS on Ultra. These figures are below playable thresholds for a fast-paced survival game like Rust.

Q: How does the CPU compare to its direct rivals in synthetic tests?

A: The Ryzen 5 4600G has an average benchmark score of 17489, which is nearly identical to the AMD Ryzen 3 PRO 5355GE (17482) and the Intel Core i5-12450H (17475). It is slightly ahead of the Intel Core i3-14100T by 0.8%.

Q: What is the performance difference between Low and Ultra settings at 1080p?

A: At 1920x1080, the average frame rate drops from 65.6 FPS on Low to 26.2 FPS on Ultra. This represents a 60% reduction in performance, showing the massive impact of the Ultra preset.

Q: Does the GPU have enough memory for high-resolution textures?

A: The GPU has 4 GB of GDDR5 memory with a 128-bit bus. The data shows that at 1440p and 4K, frame rates fall below 30 FPS even on Medium settings, indicating that the memory capacity and bandwidth are insufficient for these resolutions.

Q: What is the GPU’s performance percentile among all tested graphics cards?

A: The GTX 1650’s average benchmark score of 8713 places it in the 43rd percentile of all GPUs. This puts it below the median, confirming its entry-level status.

Measured FPS Breakdown

At 1920x1080, the system delivers its most usable performance. The Low preset produces an average of 65.6 FPS, which is the only setting that provides a fluid experience. Medium settings reduce this to 43.6 FPS, which is still playable but with noticeable dips. High settings yield 36.9 FPS, and Ultra drops to 26.2 FPS, which is marginal for a survival game requiring quick reactions.

Moving to 2560x1440, the GTX 1650 begins to struggle significantly. The Low preset averages 44.1 FPS, which is technically playable but not smooth. Medium settings fall to 28.6 FPS, High drops to 24.8 FPS, and Ultra bottoms out at 18.8 FPS. These figures suggest that 1440p is only viable with the lowest quality preset, and even then, the experience is suboptimal.

At 3840x2160, the system is overwhelmed. Low settings yield 28.4 FPS, Medium produces 20 FPS, High drops to 16.2 FPS, and Ultra is nearly unplayable at 13.7 FPS. None of these configurations reach the 30 FPS baseline for console-like playability, and the frame rates are consistently below 20 FPS for all presets except Low. The data clearly shows that 4K is not a realistic option for this hardware.

Settings Recommendations

The measured data points to a single viable configuration for a smooth experience: 1920x1080 with the Low preset. This yields an average of 65.6 FPS, which provides the headroom needed for the frame time spikes common in Rust’s open-world environments. While the Low preset sacrifices visual fidelity, it is the only setting that keeps the average above 60 FPS, ensuring responsive gameplay.

For users who prioritize visual quality over raw frame rate, the Medium preset at 1080p is a reasonable compromise. The average of 43.6 FPS is above the 30 FPS minimum for playability, and the visual improvements over Low are substantial. However, this configuration is more susceptible to drops in busy areas with many player-built structures.

The High preset at 1080p, with an average of 36.9 FPS, is borderline. It is playable but not ideal for competitive scenarios where reaction time is critical. The Ultra preset at 1080p should be avoided, as the 26.2 FPS average is too low for a game that requires constant awareness of the environment.

At 1440p, the only recommendation is the Low preset, which delivers 44.1 FPS. All other settings fall below 30 FPS, making them unsuitable for active gameplay. The 4K resolution is entirely impractical, as even the Low preset cannot maintain 30 FPS. The data suggests that users should stick to 1080p and adjust settings based on their tolerance for visual compromise versus frame rate stability.

Hardware Specifications

AMD Ryzen 5 4600G

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce GTX 1650 in Rust

Resolution Settings Avg FPS
3840x2160 Low 28.4
3840x2160 Medium 20.0
3840x2160 High 16.2
3840x2160 Ultra 13.7
2560x1440 Low 44.1
2560x1440 Medium 28.6
2560x1440 High 24.8
2560x1440 Ultra 18.8
1920x1080 Low 65.6
1920x1080 Medium 43.6
1920x1080 High 36.9
1920x1080 Ultra 26.2

Rust with Ryzen 5 4600G + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1650 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 4600G + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.