Revolution Idle

Revolution Idle

AVERAGE FPS
46
playable

This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 15 23 24 32
1440p QHD 28 44 46 61
1080p Full HD 44 69 72 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 32
3840x2160 Medium 24
3840x2160 High 23
3840x2160 Ultra 15
2560x1440 Low 61
2560x1440 Medium 46
2560x1440 High 44
2560x1440 Ultra 28
1920x1080 Low 96
1920x1080 Medium 72
1920x1080 High 69
1920x1080 Ultra 44

Revolution Idle with AMD Ryzen 9 5900X + Intel Arc B570, In-Depth Analysis

FAQ

Q: Is this CPU-GPU pairing capable of running Revolution Idle at 4K?

A: The data shows very limited 4K performance. At 3840x2160 with High settings, the average FPS is 23, which drops to 15 at Ultra settings. The only 4K preset that approaches playability is Low, which averages 32 FPS. This combo is not suited for smooth 4K gameplay in this title.

Q: What is the best resolution for this combo in Revolution Idle?

A: The measured FPS table shows 1920x1080 delivers the most comfortable experience, with all settings presets ranging from 44 FPS at Ultra to 96 FPS at Low. The 2560x1440 resolution is also viable, with Low settings hitting 61 FPS and Medium at 46 FPS, but Ultra at 28 FPS is borderline.

Q: How does this combo rank among all tested combinations?

A: The comboRankInGame metric places this pairing at rank 2373 out of 2986 tested combos. That puts it in the lower portion of the overall distribution, meaning many other CPU-GPU pairings achieve higher frame rates in this game.

Q: Which settings preset provides the highest average FPS at 1080p?

A: The Low preset at 1920x1080 yields an average of 96 FPS. The Medium preset gives 72 FPS, High gives 69 FPS, and Ultra gives 44 FPS. The difference between Low and High is 27 FPS, which is substantial for an idle game.

Q: Is the AMD Ryzen 9 5900X a strong performer in general benchmarks?

A: Benchmark data shows the CPU scores 16,262 in Cinebench R23 multi-core and 1,527 in single-core. Its percentileVsAllCpus is 87, meaning it outperforms 87% of all CPUs in the database. Among nearest rivals, it is 0.3% ahead of the Intel Core Ultra 7 366H and 0.4% ahead of the Intel Core Ultra 7 356H.

Q: Does the Intel Arc B570 hold its own against similar GPUs?

A: The GPU's average benchmark score is 20,556, with a percentileVsAllGpus of 65. Its closest rival, the NVIDIA GeForce RTX 3070 Mobile, scores 20,534, which is 0.1% behind. The Intel Arc A750 is 0.1% ahead at 20,582. The B570 sits right in the middle of this small pack.

CPU Role

The AMD Ryzen 9 5900X is a 12-core, 24-thread processor based on the Zen 3 architecture, built on a 7 nm process at TSMC. It operates with a base clock of 3.70 GHz and a boost clock of 4.80 GHz, with a 105 W TDP. The CPU supports dual-channel DDR4 memory with a bandwidth of 51.2 GB/s and uses the AMD Socket AM4 platform with PCIe Gen 4 connectivity.

In Revolution Idle, the CPU's role is primarily to maintain a stable frame pacing floor. The game's measured FPS numbers show that at 1080p, even the Ultra preset only reaches 44 FPS, which suggests the workload is not heavily CPU-bound. The 5900X's strong multi-threaded performance, evidenced by a 16,262 Cinebench R23 multi-core score and a 39,002 Passmark multi-thread score, is more than sufficient for this title's demands. The single-thread score of 1,527 in Cinebench R23 and 3,469 in Passmark single-thread also indicates that per-core performance is adequate for the game's logic.

The CPU's 64 MB of L3 cache and 512 KB L2 per core provide a large cache hierarchy that helps with data locality in simulation-style games. The processor's 87th percentile ranking among all CPUs means it outperforms the vast majority of installed processors, and it sits just 0.3% above the Intel Core Ultra 7 366H in average benchmark score (41,376 vs 41,263). The 5900X is also 0.4% ahead of the AMD Ryzen AI 5 PRO 440 and 0.4% above the Intel Core Ultra 7 356H, while trailing the Intel Core i7-14650HX by 0.5% (41,576 vs 41,376).

Given that the GPU is the likely bottleneck at higher resolutions, the CPU has headroom to spare. At 1080p Low, the combo achieves 96 FPS, which is the highest measured average across all resolutions and settings. This indicates that the CPU is not limiting the frame rate at lower graphical demands. The 12 cores and 24 threads also mean that background tasks or streaming software would not compete with the game for processing resources, though this is a general observation from the thread count rather than a game-specific measurement.

GPU Role

The Intel Arc B570 is built on the Xe2-HPG architecture (Battlemage generation) using a 5 nm process at TSMC, with 19,600 million transistors on a 272 mm² die. It features 10 GB of GDDR6 memory on a 160-bit bus, providing a bandwidth of 380.0 GB/s. The GPU operates at a base and boost clock of 2500 MHz, with memory running at 2375 MHz (19 Gbps effective). It has 2,304 shading units and 144 texture mapping units, producing a texture rate of 360.0 GTexel/s and a pixel rate of 200.0 GPixel/s. The card's FP32 performance is 11.52 TFLOPS, and it draws a TDP of 150 W.

In Revolution Idle, the GPU's VRAM capacity and memory bandwidth become more relevant at higher resolutions. The 10 GB frame buffer is ample for this game, as the measured FPS does not show signs of VRAM-related stuttering at any tested setting. The memory bandwidth of 380.0 GB/s supports the texture and pixel throughput needed for the game's visual elements.

The B570's benchmark scores place it in the 65th percentile among all GPUs, with an average score of 20,556. Its nearest rival, the NVIDIA GeForce RTX 3070 Mobile, scores 20,534, a 0.1% difference. The Intel Arc A750 is 0.1% faster at 20,582, while the NVIDIA Quadro M4000M trails by 0.4% at 20,480 and the AMD Radeon R9 M390X is 0.5% behind at 20,662.

The GPU's performance scaling in Revolution Idle follows a clear pattern across resolutions. At 1080p, the difference between Low and Ultra presets is 52 FPS (96 vs 44), which is a 54% drop. At 1440p, the same comparison shows a 33 FPS difference (61 vs 28), a 54% drop as well. At 4K, the gap narrows to 17 FPS (32 vs 15), a 53% drop. This consistent scaling suggests the GPU is handling the increasing pixel count predictably, without any unusual bottlenecks.

The DirectX 12 benchmark score of 72 in Passmark indicates the GPU's modern API performance, which is relevant for a game released in 2023 that likely uses DirectX 12 features. The Geekbench Vulkan score of 96,844 also shows strong cross-API capability, though the game's specific API usage is not detailed in the data.

Settings Recommendations

For a smooth experience in Revolution Idle, the data points to specific preset choices depending on your target resolution. At 1920x1080, the Medium preset delivers 72 FPS average with a minimum of 62 FPS, which is a good balance between visual quality and performance. The High preset at 69 FPS is nearly identical, so either works; Medium has a slight edge in the minimum frame rate data (62 vs unspecified for High). Low at 96 FPS is the fastest option if you prioritize frame rate above all else, but the jump from Low to Medium costs 24 FPS, suggesting that the visual uplift from Low to Medium is not worth the performance hit if you are sensitive to smoothness.

At 2560x1440, the Medium preset averages 46 FPS with a minimum of 39 FPS, which is borderline for a game that does not require twitch reflexes. Low at 61 FPS is the recommended choice if you want guaranteed smoothness, as the difference to Medium is 15 FPS. High at 44 FPS is slightly below Medium, so there is no reason to choose High over Medium at this resolution. Ultra at 28 FPS is playable only if you tolerate noticeable frame pacing issues.

At 3840x2160, the situation is more constrained. Low averages 32 FPS, which is the only preset that reaches the 30 FPS threshold for basic playability. Medium at 24 FPS (minimum 20 FPS) and High at 23 FPS are both too low for comfortable play, and Ultra at 15 FPS is effectively a slideshow. If 4K is your only option, Low is the sole viable choice, and even then, expect occasional dips below 30 FPS when the game loads new content or processes large numbers of entities.

The data shows a clear pattern: the game's performance scales almost linearly with pixel count, and the GPU's compute capabilities are the limiting factor at higher resolutions. For the best experience, 1080p with Medium or High settings provides a solid frame rate with room to spare, while 1440p requires Low to maintain 60 FPS. The measured FPS rows do not include any minimum or maximum values for Low and High presets at any resolution except for Medium, which means the variance data is incomplete, but the averages are consistent enough to make these recommendations.

How This Combo Ranks

The AMD Ryzen 9 5900X combined with the Intel Arc B570 holds a comboRankInGame of 2373 out of 2986 tested combinations. This places the pairing in the bottom 20% of all tested configs, which is a notable finding given the individual components' respectable standalone benchmarks. The CPU ranks in the 87th percentile and the GPU in the 65th percentile, yet their combined performance in Revolution Idle does not translate to a high ranking among all pairings.

The gap between the combo's rank and the components' individual percentiles suggests that either the game is not demanding enough to benefit from the CPU's full potential, or the GPU is the limiting factor. Given that the CPU has a 0.3% edge over the Intel Core Ultra 7 366H and a 0.4% edge over the Intel Core Ultra 7 356H, while the GPU is within 0.1% of the RTX 3070 Mobile and 0.1% behind the Arc A750, the pairing is competitive with similar hardware. However, the rank of 2373 indicates that many other combos, likely featuring stronger GPUs or more balanced pairings, achieve higher frame rates in this specific title.

The rank data also implies that if you already own this CPU and GPU, you are not leaving significant performance on the table compared to the closest rival components. The deltaPct values for both CPU and GPU nearest rivals are all under 0.5%, meaning the hardware class is tightly grouped. The combination's low rank is more a reflection of the game's low overall GPU demands, where even modest GPUs can perform adequately, rather than a specific weakness in this pairing.

For context, the CPU's average benchmark score of 41,376 is nearly identical to its nearest rivals (41,263, 41,215, 41,208, and 41,576), so any performance difference in-game is unlikely to come from CPU compute. The GPU's average score of 20,556 is similarly clustered with its rivals (20,534, 20,582, 20,480, 20,662), reinforcing that this combo is representative of a mid-range hardware tier that, in Revolution Idle, does not achieve top-tier frame rates.

Measured FPS Breakdown

At 1920x1080, the measured FPS data shows the following averages: Low settings produce 96 FPS, Medium produces 72 FPS (minimum 62, maximum 83), High produces 69 FPS, and Ultra produces 44 FPS. The Medium preset is the only one with full min/max data, showing a spread of 21 FPS between the minimum and maximum. The 24 FPS difference between Low and Medium (96 vs 72) is the largest single-step drop across all settings at this resolution, while the 3 FPS difference between Medium and High (72 vs 69) is minimal. Ultra represents a 25 FPS drop from High (44 vs 69), which is the largest penalty for the highest visual quality.

At 2560x1440, the averages are: Low at 61 FPS, Medium at 46 FPS (minimum 39, maximum 53), High at 44 FPS, and Ultra at 28 FPS. The 15 FPS difference between Low and Medium (61 vs 46) is the largest step, while Medium and High are within 2 FPS of each other (46 vs 44). Ultra drops 16 FPS from High (28 vs 44), which is a 36% reduction. The Medium preset's min/max range of 14 FPS (39 to 53) is narrower than at 1080p, suggesting more stable frame pacing at this resolution.

At 3840x2160, the averages are: Low at 32 FPS, Medium at 24 FPS (minimum 20, maximum 27), High at 23 FPS, and Ultra at 15 FPS. The 8 FPS difference between Low and Medium (32 vs 24) is significant, and the 1 FPS difference between Medium and High (24 vs 23) is negligible. Ultra at 15 FPS is 8 FPS below High (23), representing a 35% performance hit. The Medium preset's min/max range of 7 FPS (20 to 27) is the tightest of all resolutions, indicating that at 4K the frame rate is more consistent but also much lower overall.

Comparing across resolutions, the 1080p Low preset at 96 FPS is 57% faster than the 1440p Low at 61 FPS, which is 91% faster than the 4K Low at 32 FPS. The 1080p Ultra at 44 FPS is 57% faster than the 1440p Ultra at 28 FPS, which is 87% faster than the 4K Ultra at 15 FPS. These percentages show a consistent scaling pattern where each step up in resolution roughly halves the frame rate, which is typical for a GPU-bound title. The data also shows that the game's minimum FPS values, where available, are within 6-10% of the average, indicating no severe frame time spikes at Medium settings.

Hardware Specifications

AMD Ryzen 9 5900X

Cores / Threads 12 / 24
Base Clock 3700 MHz
Boost Clock 4800 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock —
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5900X + Intel Arc B570 in Revolution Idle

Resolution Settings Avg FPS
3840x2160 Low 32.0
3840x2160 Medium 24.0
3840x2160 High 23.0
3840x2160 Ultra 15.0
2560x1440 Low 61.0
2560x1440 Medium 46.0
2560x1440 High 44.0
2560x1440 Ultra 28.0
1920x1080 Low 96.0
1920x1080 Medium 72.0
1920x1080 High 69.0
1920x1080 Ultra 44.0

Revolution Idle with Ryzen 9 5900X + Other GPUs

See how Revolution Idle performs with the same CPU but different graphics cards.

Revolution Idle with Arc B570 + Other CPUs

See how Revolution Idle performs with the same GPU but different processors.

Other Games with Ryzen 9 5900X + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.