Revolution Idle
This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 15 | 23 | 24 | 32 |
| 1440p QHD | 28 | 44 | 46 | 61 |
| 1080p Full HD | 44 | 69 | 72 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Revolution Idle with AMD Ryzen 7 7700 + Intel Arc B570, In-Depth Analysis
Revolution Idle is not a demanding title by modern standards, but the measured data for the AMD Ryzen 7 7700 and Intel Arc B570 combo reveals a clear performance hierarchy across its preset levels. The benchmark results show that the "Low" preset provides the most headroom for smooth gameplay at all tested resolutions, while the "Ultra" preset pushes the system to its limits, particularly at higher pixel counts. The data suggests that for a consistently responsive experience, particularly at 1440p and 4K, the "Low" preset is the most practical choice, as it delivers frame rates that are more than double those of the "Ultra" preset at the same resolution.
Settings Recommendations
The measured FPS rows make the optimal settings path straightforward. At 1920x1080, the "Low" preset achieves an average of 96 FPS, which is the highest score recorded for this combination. This is a significant 28 FPS advantage over the "High" preset's 69 FPS and a 52 FPS advantage over the "Ultra" preset's 44 FPS at the same resolution. The "Medium" preset slots in at 72 FPS, which is still playable, but the data indicates that "Low" offers the most significant performance buffer.
Moving to 2560x1440, the pattern persists. The "Low" preset records 61 FPS, which remains above the 60 FPS threshold often considered the baseline for fluid gameplay. The "High" and "Medium" presets drop to 44 FPS and 46 FPS respectively, while "Ultra" falls to 28 FPS. For users prioritizing a stable frame rate over visual fidelity, "Low" is the only preset at this resolution that maintains a comfortable margin above 60 FPS.
At 3840x2160, the situation becomes more constrained. The "Low" preset yields 32 FPS, which is playable but not ideal for fast-paced action. The "High" and "Medium" presets drop to 23 FPS and 24 FPS respectively, and "Ultra" bottoms out at 15 FPS. Given that this is an idle game, where twitch reflexes are less critical, the "Low" preset at 4K provides the most functional experience. The data strongly suggests that "Low" is the recommended preset for the best balance of performance and playability across all resolutions, with "Medium" being a viable alternative only at 1080p where the 72 FPS average remains adequate.
GPU Role
The Intel Arc B570's role in this game is primarily defined by its memory configuration and clock speeds, which directly influence the frame rates observed. The GPU features 10 GB of GDDR6 memory on a 160-bit bus, providing a bandwidth of 380.0 GB/s. This memory subsystem is sufficient for the demands of Revolution Idle at the tested settings, as the performance scaling from 1080p to 4K is consistent with a GPU-bound workload.
The Arc B570 operates with a base and boost clock of 2500 MHz, which contributes to its raw compute capabilities. The GPU's shading units are 2304, paired with 144 TMUs and 80 ROPs, yielding a pixel rate of 200.0 GPixel/s and a texture rate of 360.0 GTexel/s. These specifications translate into a measured FP32 performance of 11.52 TFLOPS. In the context of Revolution Idle, the data shows that the GPU's performance ceiling is reached at the "Ultra" preset, where the average FPS drops to 44 at 1080p and 15 at 4K. This indicates that the "Ultra" settings, likely featuring heavier post-processing or particle effects, place a significant load on the GPU's shading and ROP throughput.
The benchmark scores for the Arc B570, such as the Passmark G3D score of 14195 and the 3DMark Steel Nomad DX12 score of 2649, position it as a mid-range performer. Its percentile ranking of 65 among all GPUs, with an average benchmark score of 20556, places it in direct competition with parts like the NVIDIA GeForce RTX 3070 Mobile and the Intel Arc A750. The data shows that the GPU is the primary bottleneck at higher settings and resolutions, as evidenced by the steep drop in FPS when moving from "Low" to "Ultra" at any given resolution. The 10 GB VRAM is not a limiting factor in these tests, as the settings are not exceeding the memory capacity; rather, the compute and memory bandwidth are what determine the final frame rate.
FAQ
Q: What is the best settings preset for a stable 60 FPS experience at 2560x1440?
A: The "Low" preset is the only option that achieves this, with an average FPS of 61. The "Medium" and "High" presets fall short at 46 and 44 FPS respectively, while "Ultra" only manages 28 FPS.
Q: How much of a performance drop is there between the "Low" and "Ultra" presets at 1920x1080?
A: The drop is substantial. The average FPS goes from 96 on "Low" to 44 on "Ultra," representing a reduction of more than half the frame rate. This indicates that "Ultra" places a heavy load on the Intel Arc B570.
Q: Is the Intel Arc B570 capable of running the game at 4K resolution?
A: Yes, but with compromises. The data shows an average of 32 FPS on the "Low" preset at 3840x2160. While not high, it is playable for an idle game. The "High" and "Medium" presets are less viable at 23 and 24 FPS, and "Ultra" should be avoided at 15 FPS.
Q: How does the AMD Ryzen 7 7700's performance compare to its nearest rivals?
A: The Ryzen 7 7700 has an average benchmark score of 40081, which is nearly identical to its closest rivals. It is 0.1% faster than the AMD Ryzen AI 9 365, 0.2% faster than the Intel Core 5 221E, and 0.4% faster than the AMD Ryzen 9 270.
Q: Does the game utilize the multi-threading capabilities of the Ryzen 7 7700?
A: The CPU's benchmark scores suggest strong multi-threaded performance, with a Cinebench R23 multicore score of 18760 and a Passmark multithread score of 34470. However, the FPS data shows a significant drop from 1080p to 4K, indicating the GPU becomes the limiting factor at higher resolutions, making the CPU's thread count less critical in those scenarios.
Q: What is the minimum FPS recorded for the "Medium" preset across all resolutions?
A: The minimum FPS values are only recorded for the "Medium" preset. At 1920x1080, the minimum is 62 FPS. At 2560x1440, it drops to 39 FPS, and at 3840x2160, it falls to 20 FPS. This shows that frame pacing becomes less consistent as resolution increases.
Measured FPS Breakdown
The measured FPS data provides a complete picture of the performance envelope for this combo. At 1920x1080, the average FPS ranges from 44 on "Ultra" to 96 on "Low." The "High" setting averages 69 FPS, and "Medium" averages 72 FPS, with a minimum of 62 FPS and a maximum of 83 FPS. This resolution is clearly the sweet spot for this hardware, as even the "High" preset maintains a fluid frame rate.
At 2560x1440, the averages shift downward. The "Low" preset leads with 61 FPS. The "High" and "Medium" presets are close, with 44 FPS and 46 FPS respectively, the latter having a minimum of 39 FPS and a maximum of 53 FPS. The "Ultra" preset falls to 28 FPS, making it less desirable for a smooth experience.
At 3840x2160, the performance takes a significant hit across the board. The "Low" preset averages 32 FPS. The "Medium" preset averages 24 FPS, with a minimum of 20 FPS and a maximum of 27 FPS. The "High" preset averages 23 FPS, and "Ultra" drops to 15 FPS. The data shows a clear trend: as resolution increases, the frame rate decreases proportionally, and the difference between presets becomes more pronounced.
Resolution Scaling
The scaling from 1920x1080 to 3840x2160 reveals a classic GPU-bound scenario. At the "Low" preset, the average FPS drops from 96 at 1080p to 61 at 1440p, and then to 32 at 4K. This represents a 33% decrease from 1080p to 1440p, and a 48% decrease from 1440p to 4K. The pixel count increase from 1080p to 4K is fourfold, and the frame rate drops to one-third of the original, which is a typical response for a GPU that is approaching its fill-rate limits.
The "Ultra" preset shows an even steeper decline. The average FPS goes from 44 at 1080p to 28 at 1440p, and finally to 15 at 4K. This is a 66% reduction in frame rate from 1080p to 4K, indicating that the additional graphical features of the "Ultra" preset amplify the load on the GPU's ROPs and texture units. The data for the "Medium" preset, which includes minimum and maximum values, shows that the min FPS scales from 62 at 1080p to 20 at 4K, a 68% drop, suggesting that frame time consistency also degrades with resolution.
This scaling behavior confirms that the Intel Arc B570 is the limiting component at higher resolutions. The CPU's performance, as measured by its benchmarks, remains constant, but the FPS is halved or worse at each major resolution step. If the CPU were the bottleneck, the frame rate would remain relatively flat across resolutions. Instead, the linear decline in FPS with increasing pixel count points directly to the GPU's rendering throughput as the primary constraint.
CPU Role
The AMD Ryzen 7 7700, with its 8 cores and 16 threads based on the Zen 4 architecture, provides a robust foundation for this gaming system. Its base clock of 3.80 GHz and boost clock of 5.30 GHz ensure that single-threaded performance is strong, as evidenced by its 3DMark single-thread score of 1049 and Geekbench single-core score of 2525. For an idle game like Revolution Idle, which may not be heavily multi-threaded, this strong single-core performance is often more important than the multi-core capabilities.
The CPU's multi-threaded performance is also excellent, with a Cinebench R23 multicore score of 18760 and a Passmark multithread score of 34470. This places the Ryzen 7 7700 in the 87th percentile for all CPUs, with an average benchmark score of 40081. Its nearest rivals, such as the AMD Ryzen AI 9 365 and Intel Core 5 221E, are within a fraction of a percent in performance, showing that the 7700 is a well-balanced part in its segment.
However, the measured FPS data for this game combination shows that the CPU's raw power is not the determining factor in the final frame rate. At 1080p, the "Low" preset achieves 96 FPS, but at 4K, the same preset only achieves 32 FPS. If the CPU were the bottleneck, these numbers would be much closer. The data suggests that the Ryzen 7 7700 has ample headroom to feed the Intel Arc B570, and the GPU is what holds back performance at higher resolutions and settings. The CPU's 32 MB of shared L3 cache and dual-channel DDR5 memory support with 83.2 GB/s of bandwidth are more than sufficient for the game's data requirements, ensuring that the GPU is not starved of data.
Hardware Specifications
AMD Ryzen 7 7700
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 7700 + Intel Arc B570 in Revolution Idle
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 32.0 |
| 3840x2160 | Medium | 24.0 |
| 3840x2160 | High | 23.0 |
| 3840x2160 | Ultra | 15.0 |
| 2560x1440 | Low | 61.0 |
| 2560x1440 | Medium | 46.0 |
| 2560x1440 | High | 44.0 |
| 2560x1440 | Ultra | 28.0 |
| 1920x1080 | Low | 96.0 |
| 1920x1080 | Medium | 72.0 |
| 1920x1080 | High | 69.0 |
| 1920x1080 | Ultra | 44.0 |
Revolution Idle with Ryzen 7 7700 + Other GPUs
See how Revolution Idle performs with the same CPU but different graphics cards.
Revolution Idle with Arc B570 + Other CPUs
See how Revolution Idle performs with the same GPU but different processors.
Other Games with Ryzen 7 7700 + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.