Revolution Idle

Revolution Idle

AVERAGE FPS
52
playable

This combination offers playable performance with an average of 52 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 26 27 36
1440p QHD 32 49 52 69
1080p Full HD 50 78 82 109

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 36
3840x2160 Medium 27
3840x2160 High 26
3840x2160 Ultra 17
2560x1440 Low 69
2560x1440 Medium 52
2560x1440 High 49
2560x1440 Ultra 32
1920x1080 Low 109
1920x1080 Medium 82
1920x1080 High 78
1920x1080 Ultra 50

Revolution Idle with AMD Ryzen 7 5800XT + Intel Arc B580, In-Depth Analysis

Revolution Idle presents an unusual scaling pattern for the AMD Ryzen 7 5800XT and Intel Arc B580 combination, as the frame rate drop from 1080p to 4K is significant but not uniform across all settings presets. At 1080p High, the combo delivers 78 FPS, which falls to 49 FPS at 1440p and then to 26 FPS at 4K, representing a 67% reduction from 1080p to 4K. The Low preset shows a similar trend, starting at 109 FPS at 1080p, dropping to 69 FPS at 1440p, and then to 36 FPS at 4K, a 67% decrease as well. Medium settings follow the same pattern: 82 FPS at 1080p, 52 FPS at 1440p, and 27 FPS at 4K, which is a 67% drop. Ultra settings are the most demanding, with 50 FPS at 1080p, 32 FPS at 1440p, and just 17 FPS at 4K, a 66% reduction. The consistency of this scaling—roughly a 40% reduction from 1080p to 1440p and another 45-50% from 1440p to 4K—points to the GPU as the primary limiting component, since the frame rate is halving as pixel count quadruples, which is a classic sign of pixel-bound rendering. The fact that the 4K results remain above 15 FPS in all presets suggests that even at the highest resolution, the Intel Arc B580 is still managing to produce playable-for-an-idle-game frame rates, but the sharp decline indicates that the GPU's rendering capabilities are being fully taxed at 4K.

The delta between presets at each resolution is also telling; at 4K, the gap between Low (36 FPS) and Ultra (17 FPS) is a 53% performance penalty, while at 1080p, that same preset gap is 54% (109 FPS to 50 FPS). This proportional penalty across resolutions suggests that the game's settings are scaling effects and geometry in a linear fashion, rather than introducing memory or bandwidth bottlenecks at higher resolutions. The 1440p Medium row includes a min FPS of 44 and max of 60, which is a tighter frame time distribution compared to the 1080p Medium row's 70-94 range, indicating that the frame pacing becomes more consistent as resolution increases, likely because the GPU is more uniformly saturated. The data shows that 1080p is where this combo is most comfortable, with all presets exceeding 50 FPS, and even the Ultra preset at 50 FPS is smooth for an idle game, whereas 4K is only viable on Low at 36 FPS, and Medium and High hover at 27 and 26 FPS respectively, which is marginal.

Resolution Scaling

The frame rate trajectory from 1080p to 4K reveals that the Intel Arc B580 is the bottleneck in this pairing for Revolution Idle. At 1080p Low, the combo achieves 109 FPS, which suggests that the CPU is capable of feeding the GPU well above 100 frames, but as resolution increases to 1440p and then 4K, the GPU's pixel throughput becomes the limiting factor. The 1440p Low result of 69 FPS is a 37% drop from 1080p Low, and the 4K Low result of 36 FPS is a 48% drop from 1440p, which indicates that the GPU is scaling with pixel count in a near-linear fashion. This is further supported by the fact that the CPU's 3DMark single-thread score of 959 and 16-thread score of 7683 are more than adequate for an idle game, which typically has minimal per-frame CPU work. The 4K Medium result of 27 FPS, with a min of 23 and max of 31, shows that the frame rate is not spiky, but rather consistently low, which is the hallmark of a GPU that is running out of fill rate or shader throughput. The 4K Ultra result of 17 FPS confirms that the game's Ultra preset at 4K is beyond the B580's capabilities, as the GPU's 13.67 TFLOPS of FP32 performance is being fully consumed by the 4K workload. The scaling pattern suggests that for players targeting 4K, the Low preset is the only viable option, and even then, 36 FPS is below the 60 FPS threshold that most gamers consider smooth, but for an idle game, this may be acceptable.

GPU Role

The Intel Arc B580's specifications directly explain its behavior in Revolution Idle across resolutions. The GPU has 12 GB of GDDR6 memory on a 192-bit bus with a bandwidth of 456.0 GB/s, which is ample for an idle game's texture and scene data, even at 4K, so the frame rate drops are not due to memory capacity or bandwidth limitations. Instead, the GPU's 2560 shading units and 80 ROPs, running at a base and boost clock of 2670 MHz, are the determining factors. The pixel rate of 213.6 GPixel/s and texture rate of 427.2 GTexel/s are what the game is likely hammering at higher resolutions, and the drop from 109 FPS at 1080p Low to 36 FPS at 4K Low (a 67% reduction) aligns with the 4x increase in pixel count, suggesting that the ROPs are the bottleneck. The GPU's DirectX 12 Ultimate support (12_2) means that the game can leverage modern rendering features, but the measured results show that even at Low settings, the 4K resolution overwhelms the GPU. The B580's nearest rivals include the NVIDIA GeForce RTX 2080 with a deltaPct of 0.6% and the NVIDIA GeForce RTX 3080 with a deltaPct of -0.7%, indicating that the B580's average benchmark score of 23021 is on par with those older high-end cards, but in this specific game, the 4K results are more modest. The GPU's 68th percentile ranking among all GPUs means that it is not a top-tier part, and the 4K frame rates reflect that, as the Ultra preset at 17 FPS is the lowest measured, confirming that the B580 is a 1080p and 1440p performer, not a 4K one.

Settings Recommendations

The measured FPS rows provide clear guidance on which preset to choose based on resolution. At 1080p, the High preset at 78 FPS is the sweet spot for a smooth experience, offering a 49% improvement over Ultra's 50 FPS while still maintaining high visual quality. The Medium preset at 82 FPS is nearly identical to High, so there is no reason to drop below High at 1080p, and the Low preset at 109 FPS is only useful for players with high refresh rate monitors who want to push past 100 FPS. At 1440p, the High preset at 49 FPS is playable, but the Medium preset at 52 FPS with a min of 44 and max of 60 provides a slightly better frame time consistency, making Medium the recommended choice for 1440p. The Low preset at 69 FPS is the only option that guarantees a 60+ FPS experience at 1440p, so for players who prioritize smoothness over visuals, Low is the way to go. At 4K, the situation is more constrained: the Low preset at 36 FPS is the only one that breaks 30 FPS, while Medium, High, and Ultra offer 27, 26, and 17 FPS respectively, all of which are below the 30 FPS threshold for acceptable playability. For an idle game, where the player is not actively reacting to fast-moving action, the 4K Low preset at 36 FPS is the best balance, as it provides a playable frame rate while still allowing the game to render at full resolution. The Ultra preset is not recommended at any resolution, as it offers a 36% penalty over High at 1080p (50 vs 78 FPS) and a 35% penalty at 1440p (32 vs 49 FPS), with no measurable benefit for an idle game's typically static scenes.

FAQ

Q: What is the best resolution for this combo in Revolution Idle?

A: The data shows that 1080p is the most comfortable resolution, with all presets exceeding 50 FPS, and 1440p is viable with the Medium or Low preset, while 4K is only playable on Low at 36 FPS.

Q: How does the Ultra preset compare to High at 1080p?

A: At 1080p, the High preset delivers 78 FPS, while Ultra drops to 50 FPS, a 36% performance penalty, making High the better choice for a smoother experience.

Q: Is the 12 GB VRAM of the Arc B580 sufficient for 4K in this game?

A: The 12 GB of GDDR6 memory with 456.0 GB/s bandwidth is not the limiting factor, as the frame rate drops are consistent with pixel count increases, indicating a shader or ROP bottleneck rather than a memory one.

Q: What is the frame time consistency at 1440p Medium?

A: The 1440p Medium preset shows an average FPS of 52, with a minimum of 44 and maximum of 60, indicating a tight range that suggests stable frame pacing.

Q: How does this combo rank against all tested combos in this game?

A: The combo ranks 2795 out of 3712 total combos, placing it in the lower-middle tier of the database for Revolution Idle.

Q: Can the CPU keep up with the GPU at 1080p Low?

A: Yes, the 109 FPS result at 1080p Low indicates that the AMD Ryzen 7 5800XT, with its 8 cores and 16 threads, is not a bottleneck at that resolution, as the frame rate is likely GPU-limited at that point.

How This Combo Ranks

The AMD Ryzen 7 5800XT and Intel Arc B580 combination ranks 2795 out of 3712 tested combos in Revolution Idle, placing it in the 25th percentile of all configurations. This is a modest ranking that reflects the game's relatively low system requirements, as the combo's 1080p High result of 78 FPS is solid, but the 4K Ultra result of 17 FPS drags down its overall standing. The CPU's 81st percentile ranking among all CPUs (with an average benchmark score of 29879) is strong, and its nearest rivals include the AMD Ryzen 7 7840H with a deltaPct of 0%, the AMD Ryzen 7 8845HS with a deltaPct of -0.3%, and the AMD Ryzen 5 9600X with a deltaPct of 0.6%, showing that the 5800XT is competitive with newer mobile and desktop parts. The GPU's 68th percentile ranking (with an average score of 23021) is lower, and its nearest rivals include the AMD Radeon RX 580 2048SP with a deltaPct of -0.2%, the NVIDIA GeForce RTX 2080 with a deltaPct of 0.6%, and the NVIDIA GeForce RTX 3080 with a deltaPct of -0.7%, indicating that the B580 is performing in line with those older high-end cards. The combo's rank of 2795 suggests that while the individual components are competent, Revolution Idle does not heavily tax either the CPU or GPU, so the ranking is more indicative of the GPU's 4K limitations than any CPU deficiency. In a game where 1080p is the target, this combo would likely rank higher, but the database's inclusion of 4K results penalizes the B580's weaker high-resolution performance.

CPU Role

The AMD Ryzen 7 5800XT plays a supporting role in Revolution Idle, as evidenced by the frame rates at lower resolutions. The CPU has 8 cores and 16 threads, with a base clock of 3.80 GHz and a boost clock of 4.80 GHz, and its 3DMark scores show strong multi-threaded performance: 7683 in the 16-thread test and 7680 in the max-thread test, with a single-thread score of 959. These scores indicate that the CPU has ample headroom for an idle game, which typically uses minimal CPU resources. The data supports this, as the 1080p Low result of 109 FPS suggests that the CPU can feed the GPU well above 100 FPS, and the fact that the frame rates drop consistently as resolution increases points to the GPU as the bottleneck. The CPU's Cinebench R23 multicore score of 23794 and single-core score of 3359 further confirm that it is a capable part, and its passmark multithread score of 28053 places it in the 81st percentile of all CPUs. In this game, the CPU's role is to maintain a minimum frame rate floor, which it does admirably, as even at 4K Ultra (17 FPS), the frame rate is not CPU-limited—it is purely GPU-bound. The CPU's 32 MB of shared L3 cache and DDR4 memory support (with 51.2 GB/s bandwidth) are more than sufficient for the game's data requirements, and the fact that the 1440p Medium and 1080p Medium rows both show min FPS values (44 and 70 respectively) that are close to their averages indicates that the CPU is not causing frame time spikes. The 5800XT's launch MSRP is $249, and it is a Zen 3 Vermeer part on the AM4 socket, which means it is a mature platform with no bottlenecks in this title.

Hardware Specifications

AMD Ryzen 7 5800XT

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800XT + Intel Arc B580 in Revolution Idle

Resolution Settings Avg FPS
3840x2160 Low 36.0
3840x2160 Medium 27.0
3840x2160 High 26.0
3840x2160 Ultra 17.0
2560x1440 Low 69.0
2560x1440 Medium 52.0
2560x1440 High 49.0
2560x1440 Ultra 32.0
1920x1080 Low 109.0
1920x1080 Medium 82.0
1920x1080 High 78.0
1920x1080 Ultra 50.0

Revolution Idle with Ryzen 7 5800XT + Other GPUs

See how Revolution Idle performs with the same CPU but different graphics cards.

Revolution Idle with Arc B580 + Other CPUs

See how Revolution Idle performs with the same GPU but different processors.

Other Games with Ryzen 7 5800XT + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.