Revolution Idle

Revolution Idle

AVERAGE FPS
46
playable

This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 15 23 24 32
1440p QHD 28 44 46 61
1080p Full HD 44 69 72 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 32
3840x2160 Medium 24
3840x2160 High 23
3840x2160 Ultra 15
2560x1440 Low 61
2560x1440 Medium 46
2560x1440 High 44
2560x1440 Ultra 28
1920x1080 Low 96
1920x1080 Medium 72
1920x1080 High 69
1920x1080 Ultra 44

Revolution Idle with AMD Ryzen 7 5800X + Intel Arc B570, In-Depth Analysis

Revolution Idle presents an unusual challenge for hardware analysis, as its "idle" genre suggests minimal graphical demands, yet the measured frame rates tell a more complex story. The data for the AMD Ryzen 7 5800X and Intel Arc B570 combo reveals a system that is heavily constrained by the GPU at higher resolutions, while showing surprising headroom at 1080p. This analysis will dissect the measured FPS across settings and resolutions, interpret the ranking against other tested combinations, and explore how each component's specifications contribute to the observed performance.

Resolution Scaling

The measured FPS data shows a dramatic and consistent decline as resolution increases, which is a clear indicator of where the performance bottleneck lies. At 1920x1080 with Low settings, the combo achieves 96 FPS, but this drops to 61 FPS at 2560x1440 and further to 32 FPS at 3840x2160. This represents a 36% reduction from 1080p to 1440p, and then a 48% reduction from 1440p to 4K. The scaling is not linear; the jump to 4K causes a disproportionately large performance hit, suggesting the GPU is being overwhelmed by the pixel count.

Looking at the High preset, the same pattern emerges but with lower absolute numbers. At 1080p High, the system produces 69 FPS, which is still very playable. However, at 1440p High, it falls to 44 FPS, and at 4K High, it sinks to just 23 FPS. This indicates that while the CPU has enough power to feed the GPU at lower resolutions, the Intel Arc B570's 10 GB of GDDR6 memory and 160-bit bus width become limiting factors as the rendering load increases. The 380.0 GB/s memory bandwidth is likely saturated at 4K, preventing the GPU from maintaining higher frame rates.

The Ultra preset highlights the severity of the GPU constraint. At 1080p Ultra, the combo manages 44 FPS, which is half of the Low preset's score at the same resolution. At 1440p Ultra, it drops to 28 FPS, and at 4K Ultra, it plummets to just 15 FPS. This steep decline across presets at each resolution confirms that the Arc B570's raw compute power, rated at 11.52 TFLOPS FP32, is insufficient for the demands of this game at maximum settings on high-resolution displays. The data suggests that for smooth gameplay, users must either sacrifice resolution or significantly lower the graphics preset.

The min and max FPS readings for Medium settings provide additional insight into frame pacing. At 1080p Medium, the system averages 72 FPS with a minimum of 62 and maximum of 83, showing a stable 21 FPS variance. At 1440p Medium, the average drops to 46 FPS with a range of 39 to 53, still relatively consistent. At 4K Medium, the average is 24 FPS with a range of 20 to 27, indicating that while the frame rate is low, it is not erratic. This consistency suggests that the bottleneck is steady GPU saturation rather than CPU-related stuttering, which would typically cause more pronounced frame time spikes.

FAQ

Q: What is the highest average FPS achievable with this combo?

A: The highest measured average FPS is 96, achieved at 1920x1080 with Low settings. This is the only configuration in the data that approaches or exceeds 100 FPS, indicating that high-refresh-rate gaming is only possible at the lowest preset and resolution.

Q: How does the combo rank among all tested systems for this game?

A: The combo ranks 2373 out of 2986 tested combinations, placing it in the bottom 20% of all systems. This low percentile ranking, combined with the 65th percentile for the GPU and 81st percentile for the CPU among all parts, suggests that the pairing is not well-optimized for this specific title.

Q: Is the CPU or GPU the primary bottleneck at 4K resolution?

A: The data strongly indicates the GPU is the limiting component at 4K. The average FPS at 3840x2160 ranges from 15 (Ultra) to 32 (Low), which is a very narrow band. Since the Ryzen 7 5800X has 16 threads and strong multi-core scores, it is unlikely to be the constraint at these low frame rates; instead, the Arc B570's rendering capacity is the ceiling.

Q: What is the performance difference between Low and Ultra at 1080p?

A: At 1920x1080, the difference between Low (96 FPS) and Ultra (44 FPS) is 52 FPS, meaning Ultra delivers only 46% of the performance of Low. This demonstrates a massive performance cost for high settings, even at the least demanding resolution tested.

Q: Does the combo provide a stable frame rate at any setting?

A: The Medium preset shows the most consistent frame pacing. At 1080p, the min and max FPS are 62 and 83, respectively, with an average of 72. At 1440p, the min and max are 39 and 53, with an average of 46. These ranges indicate that while the average is low, the frame delivery is smooth without major stutters.

Q: How does the Arc B570 compare to its closest rival in terms of overall benchmark score?

A: The Intel Arc B570 has an average benchmark score of 20556, which is only 0.1% different from the NVIDIA GeForce RTX 3070 Mobile's score of 20534. This puts them in a virtual tie, though the desktop Arc card does have a slight edge over the mobile RTX 3070 in this aggregate metric.

Settings Recommendations

Based on the measured FPS data, the optimal experience for this combo is achieved at 1920x1080 with Medium settings. This configuration produces an average of 72 FPS with a minimum of 62 FPS, which is high enough for smooth gameplay on most displays. The 1080p High preset offers a slightly lower 69 FPS average but lacks the min/max data, making it a riskier choice for those sensitive to frame drops. The Medium preset's documented stability makes it the safest recommendation.

For users with 1440p monitors, the data suggests that High settings are not viable, as the average FPS of 44 is likely to feel sluggish. The Low preset at 1440p yields 61 FPS, which is playable, but the Medium preset's 46 FPS average with a 39 FPS minimum may be too close to the edge for comfort. The recommendation here is to use Low settings at 2560x1440 to maintain a playable frame rate, as the visual upgrade from Low to Medium is not worth a 15 FPS average loss.

At 4K resolution, all settings produce sub-30 FPS averages, making the game essentially unplayable for any fast-paced interaction. The Low preset at 32 FPS is the only configuration that approaches playability, but even that is marginal. Given the idle nature of the game, which may not require rapid input, some users might tolerate the 4K Low experience, but the data suggests that dropping to a lower resolution is the better choice for a responsive feel. The Ultra preset at any resolution is strongly discouraged, as it offers the worst performance-to-visual ratio, with a 44 FPS average at 1080p being the only remotely acceptable outcome.

Measured FPS Breakdown

At 1920x1080, the combo demonstrates its best performance across all presets. The Low setting achieves an average of 96 FPS, which is the highest in the entire dataset. The Medium setting follows with 72 FPS average, with a recorded minimum of 62 and maximum of 83. High settings produce 69 FPS, while Ultra drops significantly to 44 FPS. This shows a clear hierarchy where each preset tier costs roughly 20-30 FPS, except for the jump from High to Ultra, which costs 25 FPS, indicating a heavy load on the GPU's shading units and ROPs at maximum quality.

At 2560x1440, the frame rates fall into a lower band. Low settings yield 61 FPS, which is the only preset to maintain a 60+ FPS average. Medium settings produce 46 FPS, with min and max of 39 and 53. High settings drop to 44 FPS, and Ultra falls to 28 FPS. The gap between Low and Medium at this resolution is 15 FPS, while the gap between Medium and High is only 2 FPS, suggesting that the High preset does not add much visual benefit for the performance cost. The Ultra preset's 28 FPS is a 39% drop from High, showing that the most demanding settings have a disproportionate impact at 1440p.

At 3840x2160, the performance is consistently poor across all presets. Low settings average 32 FPS, which is the best result at this resolution. Medium settings average 24 FPS, with a minimum of 20 and maximum of 27. High settings average 23 FPS, nearly identical to Medium. Ultra settings average just 15 FPS. The data reveals that at 4K, the difference between Medium and High is negligible (1 FPS), while the difference between Low and Medium is 8 FPS. This indicates that the Arc B570 is so constrained at 4K that preset choices have limited impact on the already low frame rates, and the GPU's memory bandwidth is the primary limiter.

How This Combo Ranks

The combo's rank of 2373 out of 2986 tested combinations places it in the bottom 20% of all systems for this game. This is a surprisingly low ranking given that the CPU sits in the 81st percentile and the GPU in the 65th percentile of all parts. The discrepancy suggests that the pairing of the Ryzen 7 5800X with the Arc B570 is not synergistic for this title, or that the game itself scales poorly with this particular hardware combination.

When compared to the nearest rival GPUs, the Arc B570's average benchmark score of 20556 is nearly identical to the Intel Arc A750's score of 20582, with a deltaPct of -0.1%. This means the B570 is essentially equivalent to its predecessor in overall compute performance. The slight 0.1% advantage over the NVIDIA GeForce RTX 3070 Mobile (score 20534) is notable, but the mobile nature of that rival suggests different power and thermal characteristics. The fact that the B570 barely edges out a mobile GPU in aggregate benchmarks while ranking in the bottom 20% for this game indicates that Revolution Idle may be sensitive to specific architectural features rather than raw compute power.

The CPU's ranking context is also relevant. The Ryzen 7 5800X has an average benchmark score of 29123, which is only 0.1% higher than the Intel Core Ultra 5 135H's score of 29093. This puts the 5800X in a dead heat with that mobile processor, despite the 5800X being a desktop part with a 105W TDP. The 5800X's 0.6% advantage over the AMD Ryzen 5 5600XT (score 28940) shows that within the same generation, the 8-core part offers only a marginal edge over the 6-core chip in aggregate benchmarks. This suggests that the CPU is not the differentiator in this game's performance, reinforcing the GPU-bottleneck conclusion.

CPU Role

The AMD Ryzen 7 5800X is a Zen 3 architecture processor with 8 cores and 16 threads, based on the Vermeer codename. It has a base clock of 3.80 GHz and a boost clock of 4.70 GHz, with 32 MB of L3 cache. The CPU's multi-threaded capabilities are demonstrated in its benchmark scores: it achieves 15476 in Cinebench R23 multicore and 11036 in Geekbench multicore. The single-thread score of 1574.5 in Cinebench R23 indicates strong per-core performance, which is often more critical for game logic and physics calculations.

For Revolution Idle, the CPU's role appears to be secondary given the low frame rates observed. At 1080p Low, where the CPU is least likely to be the bottleneck, the combo achieves 96 FPS. This suggests that the 5800X can easily handle the game's logic at this frame rate. However, at 4K Ultra, where the FPS drops to 15, the CPU is clearly not the limiting factor, as it would be capable of processing far more frames per second. The data implies that the game is not heavily threaded, as the 16-thread capability of the 5800X is underutilized; the Passmark multithread score of 27732 shows the CPU can handle heavy workloads, but the game does not present such a load.

The CPU's 7 nm process node and 4,150 million transistors contribute to its efficiency, but the 105W TDP means it requires adequate cooling. The memory support for DDR4 with dual-channel configuration and 51.2 GB/s bandwidth is standard for the AM4 platform. Since the game's performance scales with resolution rather than CPU-bound tasks, the 5800X's features are more than sufficient for this title. The bottleneck is not in the CPU's ability to calculate game states, but rather in the GPU's ability to render frames, making the 5800X a capable but underutilized partner in this combo.

GPU Role

The Intel Arc B570 is the primary determinant of performance in this combo, as evidenced by the severe frame rate drops at higher resolutions. The GPU features 10 GB of GDDR6 memory on a 160-bit bus, providing 380.0 GB/s of bandwidth. Its base and boost clocks are both 2500 MHz, and it has 2304 shading units, 144 TMUs, and 80 ROPs. The Xe2-HPG architecture, codenamed Battlemage, is built on a 5 nm process with 19,600 million transistors, giving it a die size of 272 mm².

The GPU's benchmark scores show a mixed profile. Its 3DMark Steel Nomad DX12 score is 2649, while its Passmark G3D score is 14195. The Geekbench Vulkan score of 96844 is notably higher than the OpenCL score of 83514, suggesting that the Vulkan API is better optimized for this architecture. However, the DirectX scores are low, with Passmark DirectX 12 scoring only 72, which could indicate driver overhead or architectural inefficiencies in certain API paths. This is relevant because Revolution Idle's performance may be affected by which API the game uses, though this is not specified in the data.

The GPU's 11.52 TFLOPS FP32 compute and 360.0 GTexel/s texture rate are moderate for a modern card, but the 200.0 GPixel/s pixel rate is the likely bottleneck at high resolutions. The 4K Ultra result of 15 FPS suggests that the 80 ROPs are overwhelmed by the pixel fill requirements. The memory bandwidth of 380.0 GB/s is also a limiting factor, as the 4K resolution demands significant data throughput for textures and frame buffers. The fact that the GPU ranks in the 65th percentile of all GPUs, yet the combo ranks in the bottom 20% for this game, indicates that the Arc B570's strengths are not well-aligned with the demands of Revolution Idle, or that the game is poorly optimized for this specific architecture.

Hardware Specifications

AMD Ryzen 7 5800X

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4700 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock —
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X + Intel Arc B570 in Revolution Idle

Resolution Settings Avg FPS
3840x2160 Low 32.0
3840x2160 Medium 24.0
3840x2160 High 23.0
3840x2160 Ultra 15.0
2560x1440 Low 61.0
2560x1440 Medium 46.0
2560x1440 High 44.0
2560x1440 Ultra 28.0
1920x1080 Low 96.0
1920x1080 Medium 72.0
1920x1080 High 69.0
1920x1080 Ultra 44.0

Revolution Idle with Ryzen 7 5800X + Other GPUs

See how Revolution Idle performs with the same CPU but different graphics cards.

Revolution Idle with Arc B570 + Other CPUs

See how Revolution Idle performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.