Revolution Idle

Revolution Idle

AVERAGE FPS
46
playable

This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 15 23 24 32
1440p QHD 28 44 46 61
1080p Full HD 44 69 72 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 32
3840x2160 Medium 24
3840x2160 High 23
3840x2160 Ultra 15
2560x1440 Low 61
2560x1440 Medium 46
2560x1440 High 44
2560x1440 Ultra 28
1920x1080 Low 96
1920x1080 Medium 72
1920x1080 High 69
1920x1080 Ultra 44

Revolution Idle with AMD Ryzen 5 7600X + Intel Arc B570, In-Depth Analysis

The AMD Ryzen 5 7600X paired with the Intel Arc B570 delivers a playable but resolution-sensitive experience in Revolution Idle, with the data showing a clear trade-off between visual fidelity and frame rate. While the combo handles 1080p and 1440p with ease, 4K performance falls below the threshold for smooth gameplay, indicating that the graphics card becomes the primary limiting factor at higher resolutions.

Resolution Scaling

The measured FPS data reveals a steep performance drop as resolution increases, a pattern that points directly to the GPU as the bottleneck. At 1080p with High settings, the combo averages 69 FPS. Moving to 1440p drops that to 44 FPS, a 36% reduction. The jump to 4K is even more punishing, with High settings yielding just 23 FPS — a 67% decline from the 1080p result. This scaling behavior is characteristic of a system where the CPU has ample headroom, but the GPU's rendering throughput cannot keep pace with the increasing pixel count.

The trend is consistent across all settings presets. At Low settings, the frame rate falls from 96 FPS at 1080p to 61 FPS at 1440p (a 36% drop) and further to 32 FPS at 4K (a 67% drop from 1080p). Medium settings follow the same pattern: 72 FPS at 1080p, 46 FPS at 1440p, and 24 FPS at 4K. Ultra settings, which are the most demanding, see the most dramatic scaling: 44 FPS at 1080p, 28 FPS at 1440p, and a meager 15 FPS at 4K.

The consistency of these percentage drops across different settings strongly suggests that the limiting component is the Intel Arc B570. The CPU's performance characteristics, which remain constant regardless of resolution, are not the constraining factor here. Instead, the GPU's pixel throughput and memory bandwidth are being saturated as the resolution increases. The Arc B570's 10 GB of GDDR6 memory on a 160-bit bus provides 380.0 GB/s of bandwidth, which is sufficient for 1080p and 1440p but proves inadequate for the 8.3 million pixels demanded by 3840x2160.

Another observation from the data is that the gap between Low and High settings narrows at higher resolutions. At 1080p, the difference between Low (96 FPS) and High (69 FPS) is 27 FPS. At 4K, that gap shrinks to just 9 FPS (32 FPS vs 23 FPS). This compression indicates that at 4K, the GPU is so heavily loaded that even reducing settings cannot fully compensate for the resolution overhead — the pixel fill rate becomes the dominant cost rather than the shading complexity.

CPU Role

The AMD Ryzen 5 7600X is a 6-core, 12-thread processor based on the Zen 4 architecture, code-named Raphael. It operates at a base clock of 4.70 GHz and boosts up to 5.30 GHz, with a 105 W TDP. In synthetic benchmarks, the CPU scores 15,236 in Cinebench R23 multi-core and 1,965 in single-core, placing it in the 79th percentile of all CPUs tested. Its average benchmark score of 27,636 is nearly identical to its nearest rivals: the AMD Ryzen 7 5700X (27,578, +0.2% delta) and the Intel Core i5-12600K (27,578, +0.2% delta).

In Revolution Idle, an idle game by genre, the CPU's role is less about raw multi-threaded throughput and more about maintaining consistent frame pacing. The game's simulation logic likely runs on a single or few threads, making the 7600X's strong single-core performance (1,960 in Cinebench R23 single-core) particularly relevant. The 5.30 GHz boost clock ensures that any single-threaded bottleneck is minimized, allowing the GPU to operate without waiting on CPU calculations.

The data supports this interpretation. At 1080p Low settings, the combo achieves 96 FPS, which is likely near the CPU's practical limit for this game's frame generation. Even at 1440p Low, the system still delivers 61 FPS, suggesting the CPU is not the limiting factor at these settings. It is only at 4K that the GPU's limitations become apparent, with all settings falling below 32 FPS. The CPU's 32 MB of shared L3 cache and DDR5 memory support (83.2 GB/s bandwidth) provide ample data throughput for the game's logic, preventing any memory-related stalls.

It is importantly the 7600X's benchmark scores show it performing slightly above its nearest rivals in average score (27,636 vs 27,578 for the Ryzen 7 5700X and Core i5-12600K). However, these differences are marginal (0.2% delta), and in a game like Revolution Idle, the practical impact of this CPU on FPS is likely negligible compared to the GPU's influence. The 6-core, 12-thread configuration is more than sufficient for an idle game, and the high boost clock ensures responsive frame delivery even during complex simulation updates.

GPU Role

The Intel Arc B570 is based on the Xe2-HPG architecture, part of the Battlemage generation. It features 2,304 shading units, 144 texture mapping units, and 80 render output units, with 18 ray tracing cores. The GPU operates at a consistent 2,500 MHz base and boost clock, delivering 11.52 TFLOPS of FP32 performance. Its 10 GB of GDDR6 memory runs at 2,375 MHz (19 Gbps effective) across a 160-bit bus, providing 380.0 GB/s of bandwidth. The GPU scores 14,195 in Passmark G3D and 83,514 in Geekbench OpenCL, placing it in the 65th percentile of all GPUs. Its average benchmark score of 20,556 is nearly tied with the NVIDIA GeForce RTX 3070 Mobile (20,534, +0.1% delta) and the Intel Arc A750 (20,582, -0.1% delta).

The Arc B570's performance in Revolution Idle is characterized by a stark contrast between 1080p/1440p and 4K. At 1080p, the GPU delivers 69 FPS on High settings and 96 FPS on Low, indicating that it has sufficient pixel throughput for these resolutions. At 1440p, the GPU still manages 44 FPS on High, which is acceptable for most users. However, at 4K, the GPU's limitations become severe, with High settings producing only 23 FPS and Ultra settings dropping to 15 FPS.

The GPU's memory configuration plays a significant role in this scaling behavior. The 160-bit bus and 380.0 GB/s bandwidth are relatively narrow compared to higher-end cards, and the 10 GB VRAM capacity, while sufficient for most games at 1080p and 1440p, may be strained at 4K where texture data and frame buffers require more capacity. However, given that even Low settings at 4K only produce 32 FPS, the bottleneck appears to be more about raw compute and fill rate than memory capacity. The GPU's 200.0 GPixel/s pixel rate and 360.0 GTexel/s texture rate are simply not enough to process 4K's pixel count at high frame rates.

The Arc B570's 150 W TDP and PCIe 4.0 x8 interface are worth noting. The x8 bus width, while adequate for most scenarios, could theoretically limit performance in bandwidth-sensitive situations, but the measured FPS data does not suggest this is a primary issue in Revolution Idle. The GPU's 18 ray tracing cores are largely irrelevant for this game, as it is unlikely to use RT effects given its idle genre nature.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend on the target resolution. At 1080p, the High preset delivers 69 FPS, which is smooth for most players. The Medium preset offers 72 FPS, a minimal improvement over High, suggesting that the game's High settings are not significantly more demanding than Medium. The Low preset at 96 FPS provides the highest frame rate but may sacrifice visual quality that is noticeable in an idle game where long-term viewing is common. The Ultra preset at 44 FPS is borderline playable but represents a substantial drop from High, making it less appealing unless visual fidelity is paramount.

At 1440p, the High preset at 44 FPS is playable but not ideal for those sensitive to frame rate fluctuations. The Medium preset at 46 FPS offers nearly identical performance, so users should choose Medium if they want a slight safety margin, as the measured minimum FPS for Medium is 39 FPS compared to High's unrecorded minimum. The Low preset at 61 FPS is the most comfortable option for 1440p, providing a smooth experience without sacrificing too much visual detail. Ultra at 28 FPS is not recommended for 1440p, as it falls below the 30 FPS threshold.

At 4K, none of the settings presets achieve acceptable frame rates. The best option is Low at 32 FPS, which is technically playable but may feel sluggish. High (23 FPS), Medium (24 FPS), and Ultra (15 FPS) are all below playable thresholds. For 4K, the data suggests that users should either lower the resolution to 1440p or accept a sub-30 FPS experience with Low settings. The Medium preset at 4K has a measured range of 20-27 FPS, indicating inconsistent frame delivery that could be distracting.

The best overall experience per the measured rows is the Medium preset at 1080p, offering 72 FPS with a minimum of 62 FPS and a maximum of 83 FPS. This provides a stable frame rate with good visual quality. For users prioritizing frame rate, Low at 1080p (96 FPS) is the clear choice. For those at 1440p, Low (61 FPS) is recommended over High (44 FPS) due to the significant FPS advantage.

How This Combo Ranks

In the database of tested combinations, this pairing of the AMD Ryzen 5 7600X and Intel Arc B570 ranks 2,373 out of 2,986 combos in Revolution Idle. This places it in the bottom 20% of all tested systems, which is surprising given the individual components' performance characteristics. The CPU's 79th percentile ranking and the GPU's 65th percentile ranking do not translate to a strong game-specific result.

The low combo rank can be attributed primarily to the GPU's poor 4K performance, which drags down the overall score if the benchmark methodology weights all resolutions equally. At 1080p and 1440p, the combo performs admirably, but the 4K results (15-32 FPS) are among the worst in the database, likely pulling the aggregate rank down significantly. The GPU's nearest rivals — the RTX 3070 Mobile and Arc A750 — have nearly identical average benchmark scores, but their performance in this specific game may differ, potentially due to driver optimizations or architecture-specific quirks.

The CPU's contribution to this rank is less clear. The 7600X's benchmark scores are well above average, but in an idle game, the CPU's role is minimal. If the game's frame rate is primarily GPU-bound, as the resolution scaling suggests, then the CPU choice has little impact on the final rank. The rank of 2,373 out of 2,986 indicates that there are many combos with better overall performance, likely those with more powerful GPUs that can handle 4K more effectively.

Measured FPS Breakdown

The following table summarizes all measured FPS data for this combo:

| Resolution | Settings | Avg FPS | Min FPS | Max FPS |

|------------|----------|---------|---------|---------|

| 3840x2160 | High | 23 | - | - |

| 3840x2160 | Low | 32 | - | - |

| 3840x2160 | Medium | 24 | 20 | 27 |

| 3840x2160 | Ultra | 15 | - | - |

| 2560x1440 | High | 44 | - | - |

| 2560x1440 | Low | 61 | - | - |

| 2560x1440 | Medium | 46 | 39 | 53 |

| 2560x1440 | Ultra | 28 | - | - |

| 1920x1080 | High | 69 | - | - |

| 1920x1080 | Low | 96 | - | - |

| 1920x1080 | Medium | 72 | 62 | 83 |

| 1920x1080 | Ultra | 44 | - | - |

At 1080p, the frame rates range from 44 FPS (Ultra) to 96 FPS (Low), with High and Medium landing at 69 FPS and 72 FPS respectively. The Medium preset shows a minimum of 62 FPS and a maximum of 83 FPS, indicating a stable performance window. At 1440p, the range narrows to 28-61 FPS, with Medium showing a 39-53 FPS range. At 4K, the range is 15-32 FPS, with Medium showing a 20-27 FPS range, which demonstrates significant frame time variance.

The data reveals that the step from Medium to High has a minimal impact on FPS (e.g., 72 to 69 FPS at 1080p, 46 to 44 FPS at 1440p), while the step from High to Ultra incurs a substantial penalty (e.g., 69 to 44 FPS at 1080p, 44 to 28 FPS at 1440p). This suggests that the Ultra preset introduces disproportionately heavy effects that are not worth the frame rate cost. Conversely, the step from Low to Medium is moderate (96 to 72 FPS at 1080p), making Medium a reasonable middle ground for visual quality improvements.

FAQ

*Q: What is the best resolution for this combo in Revolution Idle?*

A: Based on the measured data, 1080p is the best resolution. The High preset achieves 69 FPS and Low reaches 96 FPS, both of which are smooth. 1440p is playable with Low at 61 FPS, but 4K falls below 32 FPS on all settings.

Q: How does the Ultra preset compare to High?

A: The Ultra preset incurs a significant performance penalty. At 1080p, Ultra (44 FPS) is 36% slower than High (69 FPS). At 1440p, Ultra (28 FPS) is 36% slower than High (44 FPS). At 4K, Ultra (15 FPS) is 35% slower than High (23 FPS).

Q: Is the CPU or GPU the bottleneck at 4K?

A: The data indicates the GPU is the limiting factor at 4K. The frame rates across all settings at 4K (15-32 FPS) are consistently low regardless of CPU load, and the steep drop from 1440p to 4K (e.g., 44 to 23 FPS on High) is characteristic of GPU pixel throughput limitations.

Q: How does this combo compare to the Intel Arc A750?

A: The Intel Arc B570 has an average benchmark score of 20,556, which is 0.1% lower than the Intel Arc A750's 20,582. In Revolution Idle, the B570's performance is likely similar, but the specific game data for the A750 is not provided in this analysis.

Q: What settings should I use at 1440p for a stable frame rate?

A: The Medium preset at 1440p offers 46 FPS with a minimum of 39 FPS, providing a stable experience. Low at 61 FPS is smoother but with reduced visual quality. High at 44 FPS is playable but has no recorded minimum FPS, so Medium is safer for consistency.

Q: Is the CPU's 6-core configuration sufficient for this game?

A: Yes. The Ryzen 5 7600X's 6 cores and 12 threads, with a boost clock of 5.30 GHz, are more than adequate for an idle game. The CPU's strong single-core performance (1,965 in Cinebench R23 single-core) ensures that game logic does not bottleneck the GPU at 1080p or 1440p.

Hardware Specifications

AMD Ryzen 5 7600X

Cores / Threads 6 / 12
Base Clock 4700 MHz
Boost Clock 5300 MHz
TDP 105W
Socket AMD Socket AM5
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock —
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600X + Intel Arc B570 in Revolution Idle

Resolution Settings Avg FPS
3840x2160 Low 32.0
3840x2160 Medium 24.0
3840x2160 High 23.0
3840x2160 Ultra 15.0
2560x1440 Low 61.0
2560x1440 Medium 46.0
2560x1440 High 44.0
2560x1440 Ultra 28.0
1920x1080 Low 96.0
1920x1080 Medium 72.0
1920x1080 High 69.0
1920x1080 Ultra 44.0

Revolution Idle with Ryzen 5 7600X + Other GPUs

See how Revolution Idle performs with the same CPU but different graphics cards.

Revolution Idle with Arc B570 + Other CPUs

See how Revolution Idle performs with the same GPU but different processors.

Other Games with Ryzen 5 7600X + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.