Revolution Idle

Revolution Idle

AVERAGE FPS
46
playable

This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 15 23 24 32
1440p QHD 28 44 46 61
1080p Full HD 44 69 72 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 32
3840x2160 Medium 24
3840x2160 High 23
3840x2160 Ultra 15
2560x1440 Low 61
2560x1440 Medium 46
2560x1440 High 44
2560x1440 Ultra 28
1920x1080 Low 96
1920x1080 Medium 72
1920x1080 High 69
1920x1080 Ultra 44

Revolution Idle with AMD Ryzen 7 5700X3D + Intel Arc B570, In-Depth Analysis

Revolution Idle is not a typical twitch shooter, and the measured frame rates for the AMD Ryzen 7 5700X3D and Intel Arc B570 combination reflect that unique profile. The data shows a configuration that is heavily constrained by the graphics card at higher resolutions, yet reveals strong CPU headroom that only becomes apparent at 1080p. The benchmark results indicate a system that can deliver smooth performance at standard monitor resolutions but struggles to maintain playable frame rates when pixel count becomes the primary stressor.

Resolution Scaling

The transition from 1080p to 4K with this hardware pairing is dramatic and tells a clear story about where the bottleneck lies. At 1920x1080 with High settings, the combo produces 69 FPS, but dropping to 2560x1440 High reduces that to 44 FPS, a 36% decrease. Pushing further to 3840x2160 High yields just 23 FPS, which is a 67% drop from the 1080p baseline. This steep decline is the signature of a GPU-limited scenario; the rendering workload at 4K is simply too heavy for the Intel Arc B570's 11.52 TFLOPS of FP32 compute and 380.0 GB/s memory bandwidth.

The pattern holds across all quality presets. With Low settings, the frame rate falls from 96 FPS at 1080p to 61 FPS at 1440p and then to 32 FPS at 4K. The scaling factor between 1440p and 4K is remarkably consistent, hovering around a 48-50% reduction regardless of whether the preset is Low, Medium, or High. This consistency suggests that the GPU is saturated in a resolution-dependent manner that is independent of the visual complexity being rendered. The Arc B570's 10 GB of GDDR6 memory on a 160-bit bus might also be a contributing factor, as the higher resolutions require more memory transactions per frame.

At 4K, the highest achievable average is just 32 FPS on Low, which is below the threshold for comfortable gameplay in most genres. The Ultra preset at 4K produces only 15 FPS, making it essentially unplayable. The data strongly implies that this game at 4K is not a realistic target for this combination, and any user attempting to play at that resolution would need to significantly lower expectations or consider different hardware. The curve suggests the limiting component is unequivocally the GPU, as the CPU has ample headroom to feed frames at lower resolutions.

Settings Recommendations

The measured rows provide a clear hierarchy of playable experiences. At 1920x1080, the Low preset delivers 96 FPS, which is the highest average recorded for this combo. However, the jump from Low to Medium only costs 24 FPS (from 96 to 72), while the visual quality improvement is typically substantial in most games. The Medium preset at 1080p also shows a min FPS of 62, which indicates a relatively stable frame delivery without severe dips. This makes Medium at 1080p the best balance between smoothness and visual fidelity, as the 72 FPS average is well above the 60 FPS threshold.

For users with 1440p monitors, the choice becomes more constrained. The High preset at 2560x1440 produces 44 FPS, which is playable but not ideal for fast-paced action. The Low preset at 1440p reaches 61 FPS, which is exactly at the standard refresh rate target. The Medium preset at 1440p offers 46 FPS with a min of 39 FPS, which may experience noticeable stutter in busy scenes. Based on the data, Low at 1440p is the safer recommendation for maintaining consistent performance, while Medium is a gamble that might pay off for users who prioritize visuals over frame rate stability.

The Ultra preset is not recommended at any resolution. At 1080p Ultra, the average drops to 44 FPS, which is the same as High at 1440p, and at 1440p Ultra it falls to 28 FPS. The performance cost of Ultra over High is substantial: 25 FPS at 1080p, 16 FPS at 1440p, and 8 FPS at 4K. Given that Revolution Idle is an idle game, the visual differences between High and Ultra are unlikely to justify the significant frame rate penalty. The data suggests that High is the highest preset worth considering, and even then, only at 1080p or 1440p.

CPU Role

The AMD Ryzen 7 5700X3D is a Zen 3 Vermeer part with 8 cores and 16 threads, and its benchmark scores reveal a processor that is well-suited for gaming workloads. The Cinebench R23 multicore score of 22366 and single-core score of 3157 indicate strong all-around performance. The 3DMark single-thread score of 804 and 2-thread score of 1575 show that the chip can handle lightly-threaded tasks efficiently, which is often the case in game logic and physics updates.

However, the measured FPS data suggests that the CPU is rarely the limiting factor in this game. At 1080p Low, the system achieves 96 FPS, which is healthy, but it does not scale to extremely high frame rates that would indicate a CPU bottleneck. The fact that the 1080p Low score is only 96 FPS, while the CPU's 3DMark max-thread score of 6755 suggests it could push much higher in other titles, implies that either the game engine has frame rate limits or the GPU is still partially constraining even at the lowest settings. The CPU's 96 MB of shared L3 cache is a notable feature for gaming, as it reduces memory latency for frequently accessed data.

Comparing to its nearest rivals, the 5700X3D has an average benchmark score of 24709, which is essentially tied with the AMD Ryzen 5 7600X3D (24728, -0.1% delta) and the AMD Ryzen 9 5900HX (24822, -0.5% delta). It is slightly ahead of the Intel Core i5-12450HX (24576, +0.5% delta) and the Intel Core i5-11600 (24563, +0.6% delta). This places the CPU in the 77th percentile of all CPUs, indicating solid mid-to-high-tier performance. The core count and thread count are likely more than sufficient for an idle game, which typically does not demand high multi-threaded throughput.

How This Combo Ranks

In the database of tested combinations for Revolution Idle, this pairing of AMD Ryzen 7 5700X3D and Intel Arc B570 ranks 2373 out of 2986 total combos. This places it in the bottom 20% of all tested configurations, which is a surprising result given the individual component benchmarks. The CPU is in the 77th percentile and the GPU is in the 65th percentile, yet their combined performance in this specific game is relatively poor. This discrepancy suggests that the game may have unusual performance characteristics that do not align well with this particular hardware pairing.

The rank of 2373 indicates that there are over 2300 other CPU-GPU combinations that achieve better frame rates in this game. This is likely due to the GPU's limitations at higher resolutions, as the combo only achieves acceptable frame rates at 1080p. Many other combos in the database likely include more powerful GPUs that can handle 1440p or 4K more effectively. The Arc B570's nearest GPU rivals include the NVIDIA GeForce RTX 3070 Mobile (20534 avg score, 0.1% delta) and the Intel Arc A750 (20582 avg score, -0.1% delta), which are comparable in raw benchmark terms but may have different driver optimizations for this specific game.

The low ranking also implies that users with this combo may need to accept lower settings or resolutions to achieve playable frame rates, which is not ideal for a game that appears to be relatively light on system requirements. The data suggests that the bottleneck is severe enough that the CPU's strong performance cannot compensate for the GPU's limitations in this title.

GPU Role

The Intel Arc B570 is built on the Xe2-HPG architecture and features 2304 shading units, 144 TMUs, and 80 ROPs. Its boost clock is fixed at 2500 MHz, and it has 10 GB of GDDR6 memory on a 160-bit bus, yielding 380.0 GB/s of bandwidth. The GPU's PassMark G3D score of 14195 and 3DMark Steel Nomad DX12 score of 2649 place it in the 65th percentile of all GPUs, which is respectable but not top-tier.

The measured FPS data clearly shows that the GPU is the primary constraint in this system. The performance drop from 1080p to 1440p is roughly 36% across all settings, and the drop from 1440p to 4K is roughly 50%. This scaling is characteristic of a GPU that is running out of pixel throughput and memory bandwidth as resolution increases. The 10 GB VRAM is adequate for most games at 1080p and 1440p, but the 160-bit bus width might limit memory bandwidth in ways that become more apparent at higher resolutions.

The GPU's FP32 performance of 11.52 TFLOPS is moderate, and its texture rate of 360.0 GTexel/s and pixel rate of 200.0 GPixel/s are sufficient for 1080p gaming but struggle at 4K. The DirectX 12 benchmark score of 72 (PassMark) and DirectX 11 score of 118 suggest that the GPU performs better in older APIs, which might explain its behavior in this game. The data implies that the B570 is best suited for 1080p gaming, where it delivers between 44 and 96 FPS depending on settings, and becomes progressively less capable as resolution increases.

FAQ

Q: What is the best resolution and settings combination for this CPU-GPU pairing?

A: The data shows that 1920x1080 with Medium settings provides 72 FPS with a minimum of 62 FPS, which offers the best balance of smooth performance and visual quality. At 1440p, Low settings achieve 61 FPS, which is also playable.

Q: Why does the frame rate drop so significantly when moving from 1440p to 4K?

A: The measured FPS shows a consistent 48-50% reduction across all settings between 2560x1440 and 3840x2160. This indicates the Intel Arc B570's GPU resources are heavily taxed at 4K, with its 11.52 TFLOPS compute and 380.0 GB/s bandwidth being insufficient for that pixel load.

Q: Is the CPU or GPU the limiting factor in this system?

A: The benchmark results indicate the GPU is the limiting factor. The CPU's strong 3DMark max-thread score of 6755 and Cinebench R23 multicore score of 22366 suggest it has headroom, but the GPU's performance constraints prevent the system from achieving higher frame rates, especially at resolutions above 1080p.

Q: How does this combo rank compared to other tested configurations?

A: This combo ranks 2373 out of 2986 tested in Revolution Idle, placing it in the bottom 20% of all configurations. This is lower than expected given the individual component benchmarks, suggesting the game may have specific optimization quirks.

Q: What is the highest average frame rate achievable with this setup?

A: The highest recorded average is 96 FPS at 1920x1080 with Low settings. The next highest is 72 FPS at the same resolution with Medium settings, which is a more practical recommendation.

Q: Does the Intel Arc B570's 10 GB VRAM cause issues in this game?

A: There is no direct evidence from the FPS data that VRAM capacity is the primary issue. The performance scaling pattern is more consistent with GPU compute and bandwidth limitations, as the frame rate drops proportionally with resolution regardless of the VRAM usage.

Measured FPS Breakdown

At 1920x1080, the measured average frame rates across settings are: Low 96 FPS, Medium 72 FPS (min 62, max 83), High 69 FPS, and Ultra 44 FPS. The gap between Medium and High is only 3 FPS, making High a marginal upgrade over Medium. The Ultra preset costs a significant 28 FPS compared to Medium, which is a 39% reduction.

At 2560x1440, the measured average frame rates are: Low 61 FPS, Medium 46 FPS (min 39, max 53), High 44 FPS, and Ultra 28 FPS. The difference between Medium and High narrows to just 2 FPS, while Ultra imposes a 18 FPS penalty over High. The minimum FPS of 39 at Medium suggests occasional dips below the average, which could be noticeable.

At 3840x2160, the measured average frame rates are: Low 32 FPS, Medium 24 FPS (min 20, max 27), High 23 FPS, and Ultra 15 FPS. The Medium setting shows a minimum of 20 FPS, which is at the edge of playability. The Ultra preset at 15 FPS is the lowest recorded value in the entire dataset, making it unsuitable for any practical use.

The complete dataset shows that the only settings that consistently exceed 60 FPS are Low at 1080p and 1440p, with Medium at 1080p also achieving 72 FPS. All other combinations fall below the 60 FPS threshold, with many dropping below 30 FPS at 4K. The data suggests that users should target 1080p Medium or 1440p Low for the best experience with this hardware.

Hardware Specifications

AMD Ryzen 7 5700X3D

Cores / Threads 8 / 16
Base Clock 3000 MHz
Boost Clock 4100 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock —
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700X3D + Intel Arc B570 in Revolution Idle

Resolution Settings Avg FPS
3840x2160 Low 32.0
3840x2160 Medium 24.0
3840x2160 High 23.0
3840x2160 Ultra 15.0
2560x1440 Low 61.0
2560x1440 Medium 46.0
2560x1440 High 44.0
2560x1440 Ultra 28.0
1920x1080 Low 96.0
1920x1080 Medium 72.0
1920x1080 High 69.0
1920x1080 Ultra 44.0

Revolution Idle with Ryzen 7 5700X3D + Other GPUs

See how Revolution Idle performs with the same CPU but different graphics cards.

Revolution Idle with Arc B570 + Other CPUs

See how Revolution Idle performs with the same GPU but different processors.

Other Games with Ryzen 7 5700X3D + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.