Revolution Idle

Revolution Idle

AVERAGE FPS
27
limited

This combination may struggle with this title, averaging 27 FPS. Consider upgrading hardware or significantly lowering settings.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 9 13 14 19
1440p QHD 16 26 27 36
1080p Full HD 26 41 43 56

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 19
3840x2160 Medium 14
3840x2160 High 13
3840x2160 Ultra 9
2560x1440 Low 36
2560x1440 Medium 27
2560x1440 High 26
2560x1440 Ultra 16
1920x1080 Low 56
1920x1080 Medium 43
1920x1080 High 41
1920x1080 Ultra 26

Revolution Idle with AMD Ryzen 7 5700X + Intel Arc B370, In-Depth Analysis

The AMD Ryzen 7 5700X paired with the Intel Arc B370 presents a peculiar case for Revolution Idle. This is not a graphically demanding title by genre standards, yet the measured frame rates reveal a system that is severely constrained by its graphics solution. The data indicates that while the CPU is a capable modern desktop part, the GPU—an integrated-class chip—struggles to maintain playable frame rates at most settings, making this combo relevant only for the most undemanding scenarios.

Resolution Scaling

The frame rate drop from 1080p to 4K is steep and tells a clear story about where the bottleneck lies. At 1080p with Low settings, the combo achieves an average of 56 FPS. Moving to 1440p Low drops that to 36 FPS, a reduction of 20 FPS (a 35.7% decrease). Pushing to 4K Low yields just 19 FPS, which is a 66.1% drop from the 1080p result. This scaling pattern—where doubling the pixel count roughly halves the frame rate—is a textbook sign that the graphics processor is the limiting component, as the workload scales directly with resolution.

The same trend holds across all settings presets. At High settings, the average frame rate falls from 41 FPS at 1080p to 26 FPS at 1440p and then to 13 FPS at 4K. The Ultra preset shows the most dramatic collapse: 26 FPS at 1080p, 16 FPS at 1440p, and a nearly unplayable 9 FPS at 4K. The consistent halving of performance with each resolution step confirms that the Intel Arc B370's rendering throughput is completely saturated, regardless of the quality preset chosen.

What is notable is how little the settings preset matters relative to the resolution penalty. At 1080p, the gap between Low (56 FPS) and Ultra (26 FPS) is 30 FPS. However, at 4K, the gap between Low (19 FPS) and Ultra (9 FPS) is only 10 FPS. This compression of the settings range at higher resolutions indicates that the GPU is so overwhelmed by pixel count that it cannot benefit from reduced graphical fidelity; it is simply running out of raw fillrate and shading power. For practical play, the data suggests that 1080p Low is the only configuration that approaches a smooth experience, while 4K is effectively a slideshow under every setting.

How This Combo Ranks

In the grand scheme of tested hardware configurations for Revolution Idle, this pairing ranks 2736th out of 2986 combos. That places it in the bottom 8.4% of all tested systems, a position that reflects the GPU's severe limitations rather than any fault of the CPU. The combo is outperformed by 2,736 other pairings, and only 250 tested combinations are worse. This is a low ranking, but it is not surprising given that the Arc B370 sits in the 5th percentile of all GPUs.

The rank suggests that this system is suitable only for the most basic level of interaction with the game. When compared to other combos in the database, the data shows that the overwhelming majority of hardware configurations will deliver better frame rates. The ranking is a direct consequence of the GPU's performance ceiling, and it highlights that users with even modest discrete graphics cards from previous generations would likely see a substantial improvement in this title.

It is importantly the CPU's individual performance is strong—it sits in the 79th percentile of all CPUs—but the combo rank is dragged down entirely by the graphics adapter. This is a classic case of a system being imbalanced for gaming, where a high-end processor is paired with a low-end integrated GPU. The benchmark results indicate that this pairing is not optimized for Revolution Idle and would only be considered by users who have no other graphics options available.

GPU Role

The Intel Arc B370 is the decisive factor in this combo's performance. Its specifications reveal why it struggles: it is built on the Xe3-LPG architecture and operates with a base clock of 300 MHz and a boost clock of 2400 MHz. The memory configuration is listed as "System Shared," meaning it relies on the host system's RAM rather than dedicated VRAM, which introduces significant latency and bandwidth constraints. The GPU has 1280 shading units, 40 texture mapping units, and 20 render output units, with a pixel rate of 48.00 GPixel/s and a texture rate of 96.00 GTexel/s.

These figures translate to a maximum FP32 throughput of 6.144 TFLOPS, which is modest for any modern graphics solution. In the context of Revolution Idle, the game's 3D rendering demands clearly exceed what this chip can deliver at higher resolutions. The 3DMark Steel Nomad DX12 benchmark score for this GPU is 1184, placing it in the 5th percentile of all GPUs. Its nearest rivals include the ATI Mobility Radeon HD 5570 (score 1186) and the ATI Radeon HD 5770 (score 1190), which are more than a decade old. This contextualizes the Arc B370 as a chip with performance comparable to legacy integrated graphics, not a discrete gaming card.

The GPU's TDP is rated at 25 W, and it is classified as an IGP (integrated graphics processor) with a bus interface of "IGP." This confirms that it is not a standalone card but rather a processor intended for low-power, portable devices. The measured FPS data aligns perfectly with this profile: the GPU cannot sustain 60 FPS at any resolution or setting in this game. The best result is 56 FPS at 1080p Low, and every other configuration falls below that threshold, with 4K results ranging from 9 to 19 FPS.

Measured FPS Breakdown

The measured data provides a complete picture of what this combo can and cannot do. At 1920x1080, the results are as follows: Low settings yield an average of 56 FPS; Medium yields 43 FPS with a minimum of 36 and a maximum of 49; High yields 41 FPS; and Ultra yields 26 FPS. The 1080p Low result is the only configuration that reaches a playable threshold, though it is still not a locked 60 FPS. The Medium and High presets are borderline, falling into the 40s, which may be acceptable for an idle game where twitch reflexes are not required.

Moving to 2560x1440, the performance drops significantly. Low settings average 36 FPS, Medium averages 27 FPS (with a range of 23 to 31), High averages 26 FPS, and Ultra averages 16 FPS. None of these results are ideal, and the 16 FPS at Ultra is particularly poor for a game of this genre. The 23 FPS minimum at Medium indicates that frame pacing can become inconsistent, which may result in visible stutter during number-heavy idle animations or menu transitions.

At 3840x2160, the results are uniformly poor. Low settings average 19 FPS, Medium averages 14 FPS (with a minimum of 12 and a maximum of 16), High averages 13 FPS, and Ultra averages 9 FPS. These frame rates are below the threshold for smooth visual feedback and would likely make the game feel unresponsive. The data shows a clear trend: this combo is only viable at 1080p with reduced settings, and users with 1440p or 4K displays will need to accept very low performance or lower the resolution to 1080p in the game's settings.

FAQ

Q: Can this combo run Revolution Idle at 60 FPS?

A: No. The highest measured average is 56 FPS at 1920x1080 with Low settings. All other configurations fall below 60 FPS, with Medium and High at 1080p reaching only 43 and 41 FPS respectively.

Q: What is the best settings preset for this combo at 1080p?

A: Based on the data, Low settings are the only option that approaches smooth performance, averaging 56 FPS. Medium and High are playable but sit in the low-to-mid 40s, while Ultra drops to 26 FPS.

Q: How does the GPU compare to its nearest rivals?

A: The Arc B370 scores 1184 in 3DMark Steel Nomad DX12. Its closest competitors are the ATI Mobility Radeon HD 5570 (1186, 0.2% faster) and the ATI Radeon HD 5770 (1190, 0.5% faster), indicating it performs at the level of legacy integrated graphics.

Q: Is the CPU the reason for the low frame rates?

A: No. The CPU is a strong performer, sitting in the 79th percentile of all CPUs. The frame rates are limited by the GPU, which ranks in the 5th percentile and is classified as an IGP with shared system memory.

Q: What is the combo's ranking among all tested systems?

A: It ranks 2736th out of 2986 tested combos for Revolution Idle, placing it in the bottom 8.4% of all configurations in the database.

Q: Is 4K gaming viable with this hardware?

A: No. At 3840x2160, the average FPS ranges from 9 (Ultra) to 19 (Low). These results are far below acceptable playability, and the data suggests users should avoid 4K entirely with this GPU.

CPU Role

The AMD Ryzen 7 5700X provides a stark contrast to the GPU in terms of capability. It is a 5000-series desktop processor with 8 cores and 16 threads, based on the Zen 3 architecture (codename Vermeer). It has a base clock of 3.40 GHz and a boost clock of 4.60 GHz, and it is manufactured on a 7 nm process by TSMC. The cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and 32 MB of shared L3 cache. It supports DDR4 memory over a dual-channel bus with a bandwidth of 51.2 GB/s.

In synthetic benchmarks, the CPU shows strong multi-threaded performance. It scores 13,184 in Cinebench R23 multi-core and 1,499 in single-core. In Geekbench, it achieves 10,779 multi-core and 2,016 single-core. The Passmark multi-thread score is 26,612, with a single-thread score of 3,385. These results place it in the 79th percentile of all CPUs, with an average benchmark score of 27,578. Its nearest rivals include the Intel Core i5-12600K (average score 27,578, 0% delta) and the AMD Ryzen 7 5800 (27,535, 0.2% delta), indicating it is directly competitive with mainstream mid-range processors.

For Revolution Idle, the CPU's role is largely to feed the GPU and handle game logic, simulation, and UI updates. Given that the game is an idle genre title, the computational load on the CPU is likely moderate, and the 5700X is more than capable of handling it. The benchmark data supports this: the CPU is never the limiting factor, as evidenced by the fact that frame rates scale predictably with resolution and settings, which are GPU-bound variables. The 8 cores and 16 threads provide ample headroom for background tasks, but they cannot compensate for the GPU's lack of rendering power. In this pairing, the CPU is effectively wasted potential, as its performance ceiling is far higher than what the Arc B370 can deliver in this game.

Hardware Specifications

AMD Ryzen 7 5700X

Cores / Threads 8 / 16
Base Clock 3400 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700X + Intel Arc B370 in Revolution Idle

Resolution Settings Avg FPS
3840x2160 Low 19.0
3840x2160 Medium 14.0
3840x2160 High 13.0
3840x2160 Ultra 9.0
2560x1440 Low 36.0
2560x1440 Medium 27.0
2560x1440 High 26.0
2560x1440 Ultra 16.0
1920x1080 Low 56.0
1920x1080 Medium 43.0
1920x1080 High 41.0
1920x1080 Ultra 26.0

Revolution Idle with Ryzen 7 5700X + Other GPUs

See how Revolution Idle performs with the same CPU but different graphics cards.

Revolution Idle with Arc B370 + Other CPUs

See how Revolution Idle performs with the same GPU but different processors.

Other Games with Ryzen 7 5700X + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.