Evolve
This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.
Evolve with AMD Ryzen 7 5700X + Intel Arc B370, In-Depth Analysis
# FAQ
Q: What is the combo rank of the AMD Ryzen 7 5700X with the Intel Arc B370 in Evolve?
A: The combo ranks 2,639th out of 2,872 tested combinations in this game. This places it in the bottom 9% of all tested combos, indicating a significant performance deficit for Evolve's requirements.
Q: What is the best average FPS this combo achieves at 1080p?
A: At 1920x1080 with Low settings, the combo reaches an average of 80 FPS. This is the highest measured average across all resolution and settings combinations in the data.
Q: How does the Arc B370's 3DMark Steel Nomad DX12 score compare to its nearest rivals?
A: The Arc B370 scores 1,184 points in 3DMark Steel Nomad DX12. This is virtually tied with the ATI Mobility Radeon HD 5570 (1,186 points, 0.2% faster), slightly behind the ATI Radeon HD 5770 (1,190 points, 0.5% faster), and slightly ahead of the AMD FirePro M2000 (1,168 points, 1.4% slower).
Q: What is the lowest average FPS recorded in the measured data?
A: The lowest average FPS is 13, recorded at 3840x2160 with Ultra settings. This represents a barely playable slideshow, far below acceptable thresholds for an FPS title.
Q: What is the Ryzen 7 5700X's percentile ranking among all CPUs?
A: The CPU sits at the 79th percentile among all CPUs tested. Its average benchmark score of 27,578 places it in a dead heat with the Intel Core i5-12600K (27,578, 0% delta), slightly behind the AMD Ryzen 5 7600X (27,636, 0.2% faster), and slightly ahead of the AMD Ryzen 7 5800 (27,535, 0.2% slower).
Q: What is the GPU's percentile ranking among all GPUs?
A: The Intel Arc B370 ranks at the 5th percentile among all GPUs. This is an extremely low position, confirming that the GPU is the primary bottleneck in this combination for Evolve.
# GPU Role
The Intel Arc B370 is built on Intel's Xe3-LPG architecture, fabricated on a 3 nm process at Intel's own foundry. The GPU operates with a base clock of 300 MHz and a boost clock of 2,400 MHz, with system-shared memory that makes bandwidth "System Dependent" rather than fixed. Its compute resources include 1,280 shading units, 40 texture mapping units, and 20 raster output units, along with 10 ray tracing cores. The theoretical peak performance is 6.144 TFLOPS for FP32 and 12.29 TFLOPS for FP16 (2:1 ratio), with a pixel rate of 48.00 GPixel/s and a texture rate of 96.00 GTexel/s. The TDP is just 25 W, and it is integrated into the processor package as an IGP.
The 3DMark Steel Nomad DX12 benchmark score of 1,184 places the Arc B370 at the 5th percentile among all GPUs. Its nearest rivals are all legacy or low-end mobile parts: the ATI Mobility Radeon HD 5570 (1,186, 0.2% faster), ATI Radeon HD 5770 (1,190, 0.5% faster), AMD Radeon HD 7650M (1,192, 0.7% faster), and AMD FirePro M2000 (1,168, 1.4% slower). The fact that this modern 3 nm Intel part trades blows with GPUs from over a decade ago is a striking datapoint. It suggests the Arc B370 is not designed for gaming workloads, but rather for basic display output and light compute tasks.
In Evolve, the GPU's limitations are immediately evident from the measured FPS data. Even at 1080p Low, the combo only manages 80 FPS average. Dropping to 4K Ultra yields just 13 FPS average. The scaling behavior across resolutions and settings shows a GPU that is severely constrained. The system-shared memory architecture means the GPU has no dedicated VRAM; it relies on the CPU's DDR4 memory bandwidth of 51.2 GB/s. This shared memory arrangement likely contributes to the performance collapse at higher resolutions, where memory bandwidth demands increase substantially.
# CPU Role
The AMD Ryzen 7 5700X is an 8-core, 16-thread processor based on the Zen 3 architecture (Vermeer codename), built on TSMC's 7 nm process node. It has a base clock of 3.40 GHz and a boost clock of 4.60 GHz, with a 65 W TDP. The cache hierarchy includes 64 KB L1 per core, 512 KB L2 per core, and 32 MB of shared L3 cache. The CPU supports DDR4 memory in dual-channel configuration with a theoretical bandwidth of 51.2 GB/s, and it connects via PCIe Gen 4 with 20 lanes from the CPU. The processor is multiplier-unlocked and remains in active production.
CPU benchmark results show a well-rounded performer. In Cinebench R23, the 5700X scores 13,184 multi-core and 1,499 single-core. Geekbench results are 10,779 multi-core and 2,016 single-core. The PassMark multi-thread score is 26,612, while single-thread (as reported twice in the data) is 3,385. In 3DMark CPU tests, the 5700X scores 6,858 with 16 threads, 5,768 with 8 threads, 3,512 with 4 threads, 1,821 with 2 threads, and 921 with a single thread. The max-threads score of 6,850 is nearly identical to the 16-thread score, indicating that the CPU is fully utilized at 16 threads with minimal scaling beyond that point.
The CPU's 79th percentile ranking among all CPUs places it in the upper tier of desktop processors. Its average benchmark score of 27,578 is exactly matched by the Intel Core i5-12600K (0% delta), while the AMD Ryzen 5 7600X is 0.2% faster and the AMD Ryzen 7 5800 is 0.2% slower. This clustering around 27,500-27,650 shows that the 5700X is competitive with modern mid-range and upper-mid-range CPUs, despite launching with a $299 MSRP in April 2022.
In the context of Evolve, the CPU role is overshadowed by the GPU bottleneck. The measured FPS at 1080p Low (80 FPS average) suggests the CPU is capable of feeding frames, but the GPU cannot translate that into higher performance. The 16-thread capability and high boost clock of 4.60 GHz should handle Evolve's FPS game logic and physics without issue. The real constraint is that the GPU's 5th percentile ranking means it cannot keep up with the CPU's output, making the system GPU-limited at nearly every setting and resolution.
# How This Combo Ranks
The combo of AMD Ryzen 7 5700X and Intel Arc B370 ranks 2,639th out of 2,872 tested combinations in Evolve. This places the pairing in the bottom 8.1% of all combos tested. The gap between the CPU's 79th percentile and the GPU's 5th percentile is enormous, and the combo rank reflects this mismatch. A high-end CPU paired with an entry-level integrated GPU produces a system that is severely GPU-bound.
The data implies that the combo rank is almost entirely determined by the GPU. The CPU's strong benchmark scores (Cinebench R23 multi-core 13,184, Geekbench multi-core 10,779, PassMark multi-thread 26,612) indicate it is capable of far better gaming performance with a more capable GPU. The fact that this combo sits at 2,639th out of 2,872 suggests that most other tested combinations include either a better GPU or a more balanced pairing.
When examining the measured FPS across all settings and resolutions, the highest average is 80 FPS at 1080p Low. This is the only configuration that approaches playable frame rates for a competitive FPS title. At 1080p Medium, the average drops to 62 FPS, which is still playable but with noticeable dips (min 53 FPS). All other measured configurations fall below 60 FPS average. This performance profile is consistent with a GPU that is several tiers below what Evolve requires for smooth gameplay.
The combo rank also highlights the unusual nature of this pairing. The Ryzen 7 5700X is a desktop processor intended for discrete GPU configurations, while the Arc B370 is an integrated GPU within the Panther Lake chip. Combining them in this manner creates a system that is powerful on the CPU side but fundamentally limited on the graphics side. For Evolve specifically, the data suggests that users would need to significantly lower settings and resolution to achieve acceptable frame rates.
# Settings Recommendations
Based on the measured FPS data, the best experience in Evolve with this combo is at 1920x1080 with Low settings, which yields an average of 80 FPS. This is the only measured configuration that exceeds 60 FPS average, making it the clear recommendation for smooth gameplay. The 1080p Medium setting produces 62 FPS average with a minimum of 53 FPS, which is acceptable but may exhibit occasional stutter during intense moments.
At 2560x1440, Low settings produce 54 FPS average, which is borderline playable but below the 60 FPS threshold that most FPS players prefer. The 1440p Medium setting drops to 42 FPS average, and High falls to 33 FPS. At 3840x2160, even Low settings only achieve 31 FPS average, which is not suitable for a fast-paced FPS title.
The data strongly suggests that 1080p Low is the only viable configuration for Evolve with this combo. The jump from Low to Medium at 1080p costs 18 FPS (from 80 to 62), while the jump from Medium to High costs another 13 FPS (from 62 to 49). Ultra at 1080p yields only 34 FPS average, which is a 46 FPS drop from Low. Given these tradeoffs, the visual fidelity gained from higher settings does not justify the significant frame rate losses.
For users who prioritize visual quality over frame rate, the 1080p Medium setting offers a reasonable compromise at 62 FPS average with a 53 FPS minimum. However, for competitive play, sticking to Low settings at 1080p is the only way to maintain a consistent frame rate above 60 FPS. The data does not support any configuration above 1080p for this combo, as even 1440p Low fails to reach 60 FPS.
# Measured FPS Breakdown
At 1920x1080, the measured average FPS across settings are: Low 80, Medium 62 (min 53, max 72), High 49, and Ultra 34. The Medium setting includes full min/max data, showing a range of 53 to 72 FPS. This represents a 19 FPS spread, indicating some frame pacing variability. The other settings at 1080p lack min/max data, so only averages are available.
At 2560x1440, the averages are: Low 54, Medium 42 (min 35, max 48), High 33, and Ultra 23. The Medium setting shows a min of 35 and max of 48, a 13 FPS range. The drop from 1080p to 1440p is substantial: Low falls from 80 to 54 (a 32.5% reduction), Medium from 62 to 42 (32.3% reduction), High from 49 to 33 (32.7% reduction), and Ultra from 34 to 23 (32.4% reduction). The consistency of these percentage drops across settings points to a uniform resolution scaling penalty.
At 3840x2160, the averages are: Low 31, Medium 24 (min 20, max 27), High 19, and Ultra 13. The Medium setting shows a 7 FPS range (20 to 27). The transition from 1440p to 4K results in further reductions: Low drops from 54 to 31 (42.6% reduction), Medium from 42 to 24 (42.9% reduction), High from 33 to 19 (42.4% reduction), and Ultra from 23 to 13 (43.5% reduction). These larger percentage drops at 4K indicate that the GPU is hitting a harder wall at this resolution.
The overall pattern shows that at every resolution, the difference between Low and Ultra is substantial. At 1080p, Low is 80 FPS and Ultra is 34 FPS, a 46 FPS gap. At 1440p, the gap is 31 FPS (54 to 23). At 4K, the gap is 18 FPS (31 to 13). The narrowing absolute gap at higher resolutions suggests the GPU is becoming the limiting factor more severely as resolution increases.
# Resolution Scaling
The FPS scaling from 1080p to 4K reveals a GPU that is severely bandwidth and compute constrained. At Low settings, the progression is 80 FPS at 1080p, 54 FPS at 1440p, and 31 FPS at 4K. This represents a 32.5% reduction from 1080p to 1440p, and a further 42.6% reduction from 1440p to 4K. The cumulative drop from 1080p to 4K is 61.3% (from 80 to 31 FPS).
At Medium settings, the progression is 62 FPS at 1080p, 42 FPS at 1440p, and 24 FPS at 4K. The reduction from 1080p to 1440p is 32.3%, and from 1440p to 4K is 42.9%. The cumulative drop is 61.3% (from 62 to 24 FPS). High settings show 49 FPS at 1080p, 33 FPS at 1440p, and 19 FPS at 4K, with reductions of 32.7% and 42.4% respectively. Ultra settings show 34 FPS at 1080p, 23 FPS at 1440p, and 13 FPS at 4K, with reductions of 32.4% and 43.5%.
The consistent ~32% reduction from 1080p to 1440p across all settings indicates that the GPU's compute and memory subsystems are scaling linearly with pixel count in this range. The ~43% reduction from 1440p to 4K is steeper, suggesting that at 4K, the system-shared memory architecture becomes a more significant bottleneck. The "System Dependent" memory bandwidth means the GPU must compete with CPU workloads for DDR4 bandwidth, and at 4K the memory pressure likely exceeds what the shared arrangement can efficiently provide.
The resolution scaling data strongly implies that the limiting component is the GPU. If the CPU were the bottleneck, we would expect FPS to remain relatively flat across resolutions, since the CPU workload is largely resolution-independent. Instead, we see FPS dropping by roughly a third at each resolution step, which is the classic signature of a GPU-bound system. The CPU's 79th percentile ranking and robust multi-threaded scores suggest it has ample headroom; the GPU's 5th percentile and sub-100 FPS results at 1080p Low confirm it is the constraining factor. For Evolve, the data indicates that this combo is only suitable for 1080p Low gameplay, and any attempt to increase resolution or settings will result in a proportionally severe frame rate penalty.
Hardware Specifications
AMD Ryzen 7 5700X
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700X + Intel Arc B370 in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 31.0 |
| 3840x2160 | Medium | 24.0 |
| 3840x2160 | High | 19.0 |
| 3840x2160 | Ultra | 13.0 |
| 2560x1440 | Low | 54.0 |
| 2560x1440 | Medium | 42.0 |
| 2560x1440 | High | 33.0 |
| 2560x1440 | Ultra | 23.0 |
| 1920x1080 | Low | 80.0 |
| 1920x1080 | Medium | 62.0 |
| 1920x1080 | High | 49.0 |
| 1920x1080 | Ultra | 34.0 |
Evolve with Ryzen 7 5700X + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with Arc B370 + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with Ryzen 7 5700X + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.