Revolution Idle

Revolution Idle

AVERAGE FPS
46
playable

This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 15 23 24 32
1440p QHD 28 44 46 61
1080p Full HD 44 69 72 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 32
3840x2160 Medium 24
3840x2160 High 23
3840x2160 Ultra 15
2560x1440 Low 61
2560x1440 Medium 46
2560x1440 High 44
2560x1440 Ultra 28
1920x1080 Low 96
1920x1080 Medium 72
1920x1080 High 69
1920x1080 Ultra 44

Revolution Idle with AMD Ryzen 7 5700G + Intel Arc B570, In-Depth Analysis

# Revolution Idle with AMD Ryzen 7 5700G + Intel Arc B570

The AMD Ryzen 7 5700G paired with the Intel Arc B570 delivers a mid-pack performance profile in Revolution Idle, placing this combination at rank 2373 out of 2986 tested combos. The CPU brings eight Zen 3 cores running at a 3.80 GHz base clock with a 4.60 GHz boost, while the GPU contributes 10 GB of GDDR6 memory on a 160-bit bus. Benchmark results show this combo produces playable frame rates at 1080p with medium settings, but struggles to maintain smooth performance at higher resolutions.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 7 5700G is an 8-core, 16-thread processor built on the Zen 3 architecture, codenamed Cezanne. It operates on the AMD Socket AM4 platform with a 65 W TDP, making it a power-efficient desktop part. The CPU's base clock of 3.80 GHz can boost up to 4.60 GHz, and it supports DDR4 memory in a dual-channel configuration with 51.2 GB/s of memory bandwidth. The processor is fabricated on a 7 nm process node at TSMC, containing 10,700 million transistors on a 180 mm² die.

For Revolution Idle, an idle game genre, the CPU's multi-threaded capabilities matter less than its sustained single-thread performance, since idle games typically run background calculations that don't heavily parallelize. The 5700G's single-thread benchmark scores are modest: 899 in 3dmark single-thread, 242.5 in Cinebench R15 single-core, 1494 in Cinebench R23 single-core, and 1894 in Geekbench single-core. These numbers place the CPU in the 79th percentile against all CPUs, with an average benchmark score of 27051. Its nearest rivals include the Intel Core i9-9900K at 27097 (-0.2% delta), the AMD Ryzen AI 7 445 at 26936 (+0.4% delta), the Intel Core i5-14400T at 27166 (-0.4% delta), and the Intel Core i7-1370P at 26900 (+0.6% delta).

The multi-core results show stronger performance: 6629 in 3dmark 16-thread, 12830.5 in Cinebench R23 multicore, and 9950 in Geekbench multicore. PassMark multi-thread score reaches 24419, with integer math at 91541 and floating-point math at 51296. These figures indicate the CPU can handle background tasks while the game runs, but the game's actual frame rates are more constrained by the GPU in this pairing. The CPU's 16 MB of L3 cache and 512 KB L2 per core provide adequate data locality for the game's simulation loops.

How This Combo Ranks — use comboRankInGame vs other tested combos

This specific combination of AMD Ryzen 7 5700G and Intel Arc B570 ranks 2373 out of 2986 tested combos in Revolution Idle. That places this setup in the bottom 20% of all configurations tested, which is notable given the hardware's specifications. The ranking suggests that while individual components are competent, the pairing does not excel in this particular game.

The combo's position relative to other tested configurations can be understood through the measured frame rates. At 1080p Low settings, this combo achieves 96 FPS average, which is smooth. However, at 1080p Ultra, it drops to 44 FPS average — a substantial reduction. The ranking reflects a system that handles moderate settings well but cannot sustain high preset quality without significant performance loss. Since the game is an idle title, the expected workload is lighter than typical AAA games, yet the combo still ranks poorly, indicating either the game's engine is sensitive to certain hardware characteristics or the Intel Arc B570's driver optimization for this title is lacking.

The GPU's benchmark scores provide context for the ranking. The Intel Arc B570 scores 14195 in PassMark G3D and 2649 in 3dmark Steel Nomad DX12, placing it in the 65th percentile against all GPUs with an average benchmark score of 20556. Its nearest rivals by average score are the NVIDIA GeForce RTX 3070 Mobile at 20534 (+0.1% delta), the Intel Arc A750 at 20582 (-0.1% delta), the NVIDIA Quadro M4000M at 20480 (+0.4% delta), and the AMD Radeon R9 M390X at 20662 (-0.5% delta). These rival scores are all within 0.5% of the B570, indicating the GPU is competitive with these parts, yet the combo ranking remains low.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the best resolution and settings combo for this hardware in Revolution Idle?

A: The measured data shows 1920x1080 Low settings produces the highest average frame rate at 96 FPS, while 1920x1080 Medium achieves 72 FPS. At 2560x1440 Low, the average drops to 61 FPS. For a balance of visual quality and performance, 1920x1080 Medium is the recommended choice, as it delivers over 60 FPS average with improved settings over Low.

Q: How does the Intel Arc B570 compare to its nearest GPU rival in benchmark scores?

A: The Intel Arc B570 has an average benchmark score of 20556. Its closest rival, the Intel Arc A750, scores 20582, which is a -0.1% delta from the B570. The NVIDIA GeForce RTX 3070 Mobile scores 20534, a +0.1% delta, meaning the B570 is effectively tied with these parts in synthetic benchmarks.

Q: What is the CPU's single-thread performance relative to its multi-thread performance?

A: The AMD Ryzen 7 5700G scores 899 in 3dmark single-thread and 6629 in 3dmark 16-thread. In Cinebench R23, single-core scores 1494 while multicore reaches 12830.5. The single-thread results are roughly 13-14% of the multi-thread scores, which is typical for an 8-core processor scaling across its 16 threads.

Q: Does the combo maintain playable frame rates at 4K resolution?

A: At 3840x2160, the measured average FPS ranges from 15 FPS at Ultra settings to 32 FPS at Low settings. Medium settings yield 24 FPS average with a minimum of 20 FPS and maximum of 27 FPS. These results indicate 4K is not playable for smooth gameplay, as even Low settings fall below the 60 FPS threshold.

Q: How does the GPU's memory bandwidth affect performance in this game?

A: The Intel Arc B570 has 10 GB of GDDR6 memory with a 160-bit bus and 380.0 GB/s bandwidth. This memory configuration is sufficient for the game's demands at 1080p, but the frame rate drops from 96 FPS at 1080p Low to 32 FPS at 4K Low suggest memory bandwidth or capacity becomes a limiting factor at higher resolutions.

Q: What is the CPU's percentile ranking and what does it mean for this game?

A: The AMD Ryzen 7 5700G sits in the 79th percentile against all CPUs, with an average benchmark score of 27051. This indicates the CPU performs better than roughly four-fifths of all processors tested, meaning the CPU is not the primary bottleneck in this game; the GPU and its drivers are more likely limiting factors.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the measured frame rates show a clear progression across settings. Low settings produce an average of 96 FPS, which is the highest measured value for this combo. Medium settings average 72 FPS, with a minimum of 62 FPS and maximum of 83 FPS. High settings average 69 FPS, and Ultra settings drop to 44 FPS average. The step from Medium to High is small at 3 FPS, but from High to Ultra there is a 25 FPS drop, indicating a significant performance cliff at the highest preset.

At 2560x1440, performance scales down noticeably. Low settings average 61 FPS, which is still smooth, but Medium drops to 46 FPS average with a minimum of 39 FPS and maximum of 53 FPS. High settings average 44 FPS, essentially matching Medium. Ultra settings fall to 28 FPS average, which is below the threshold for comfortable play. The difference between Medium and High at this resolution is only 2 FPS, suggesting the game's High preset adds little visual benefit over Medium for this hardware.

At 3840x2160, the combo struggles across all settings. Low settings average 32 FPS, Medium averages 24 FPS with a minimum of 20 FPS and maximum of 27 FPS, High averages 23 FPS, and Ultra averages 15 FPS. None of these results reach 60 FPS, and even the minimum FPS at Medium is 20, which can cause noticeable stuttering in an idle game where smooth background rendering matters less but visual feedback is still important.

The data shows that across all resolutions, the Low-to-Medium transition incurs a smaller FPS penalty than the High-to-Ultra transition. At 1080p, Low to Medium drops 24 FPS (96 to 72), while High to Ultra drops 25 FPS (69 to 44). At 1440p, Low to Medium drops 15 FPS (61 to 46), and High to Ultra drops 16 FPS (44 to 28). This pattern indicates the Ultra preset imposes a consistent extra load on the GPU regardless of resolution.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B570 is built on the Xe2-HPG architecture, codenamed Battlemage, and represents Intel's Arc 5 generation. It is fabricated on a 5 nm process at TSMC, containing 19,600 million transistors on a 272 mm² die. The GPU operates at a base clock of 2500 MHz and a boost clock of 2500 MHz, with memory running at 2375 MHz or 19 Gbps effective. The card has 10 GB of GDDR6 memory on a 160-bit bus, providing 380.0 GB/s of bandwidth.

In terms of compute resources, the B570 has 2304 shading units, 144 texture mapping units, and 80 render output units. It includes 18 ray tracing cores and delivers 11.52 TFLOPS of FP32 performance, with FP16 at 23.04 TFLOPS. The pixel rate is 200.0 GPixel/s and texture rate is 360.0 GTexel/s. The GPU has a 150 W TDP and requires a 450 W suggested power supply, connecting via a single 8-pin power connector.

For Revolution Idle, these specifications translate to a GPU that can handle the game's rendering at moderate settings but becomes a bottleneck at higher resolutions. The VRAM capacity of 10 GB is ample for an idle game, which typically has simple textures and low memory requirements. The GPU's benchmark scores place it in the 65th percentile against all GPUs, with PassMark G3D at 14195 and Geekbench Vulkan at 96844. The OpenCL score of 83514 indicates decent compute capability, but the game's frame rates suggest the graphics pipeline is not fully optimized for this architecture.

The GPU's memory bandwidth of 380.0 GB/s is a key factor in the performance drop from 1080p to 4K. At 4K, the render target requires significantly more memory traffic, and the 160-bit bus limits how quickly the GPU can access textures. The measured FPS at 4K Ultra (15 FPS) versus 4K Low (32 FPS) shows that even reducing settings cannot overcome the resolution's memory bandwidth demands.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal settings for this combo depend on the target resolution. At 1920x1080, Medium settings provide the best balance with 72 FPS average, 62 FPS minimum, and 83 FPS maximum. This preset delivers smooth gameplay while offering improved visuals over Low. High settings at 69 FPS average are nearly identical to Medium, so the 3 FPS difference does not justify the potential visual upgrade unless the user prioritizes quality.

At 2560x1440, Low settings at 61 FPS average is the only preset that maintains a 60 FPS average. Medium at 46 FPS average is playable but may show stutters during intense moments, given the 39 FPS minimum. For users who prefer visual fidelity over absolute smoothness, Medium offers a reasonable compromise, but Low is the safest choice for consistent performance.

At 3840x2160, no preset achieves playable frame rates. Low at 32 FPS average is the highest, but this is still below the 60 FPS target. For 4K usage, the user would need to consider lowering the resolution or accepting a significantly reduced experience. Since the game is an idle title, the frame rate may be less critical for gameplay mechanics, but the visual responsiveness suffers.

The measured rows indicate that the Medium preset at 1080p is the sweet spot for this combo. It delivers 72 FPS average, which is 75% of the Low preset's 96 FPS, while providing a meaningful quality improvement. The minimum FPS of 62 ensures that frame drops are rare and brief. If the user has a 60 Hz display, Medium at 1080p or Low at 1440p would both provide a smooth experience.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data shows a clear scaling pattern across resolutions. At Low settings, the average FPS drops from 96 at 1080p to 61 at 1440p, then to 32 at 4K. This represents a 36.5% drop from 1080p to 1440p, and a 66.7% drop from 1080p to 4K. At Medium settings, the average FPS drops from 72 at 1080p to 46 at 1440p, then to 24 at 4K — a 36.1% drop to 1440p and a 66.7% drop to 4K. At High settings, the average FPS drops from 69 at 1080p to 44 at 1440p, then to 23 at 4K — a 36.2% drop to 1440p and a 66.7% drop to 4K.

The consistent percentage drops across settings indicate that the limiting factor scales with resolution rather than with the preset quality. If the CPU were the bottleneck, we would expect the FPS to remain relatively flat across resolutions at lower settings, since the CPU workload would stay constant while the GPU workload decreases. Instead, the FPS drops proportionally with the pixel count, which is a classic sign of a GPU-bound scenario.

The pixel count from 1080p (1920x1080 = 2.07 million pixels) to 1440p (2560x1440 = 3.69 million pixels) increases by 78%, yet the FPS drops by only 36%. From 1080p to 4K (3840x2160 = 8.29 million pixels), the pixel count increases by 300%, and FPS drops by 67%. This sub-linear scaling suggests that the GPU is not purely fill-rate limited but is also constrained by memory bandwidth. The 380.0 GB/s bandwidth and 160-bit bus cannot keep up with the increasing data demands at higher resolutions.

The Intel Arc B570's 5 nm process and 2500 MHz clock provide raw compute power, but the memory subsystem becomes the limiting factor at higher resolutions. This is reflected in the 4K Ultra result of 15 FPS, which is a 84.4% drop from 1080p Ultra's 44 FPS. The CPU's role in this scaling is minimal, as the AMD Ryzen 7 5700G's 8 cores and 16 threads are more than sufficient for an idle game's logic, even at lower resolutions where the frame rate is highest.

Hardware Specifications

AMD Ryzen 7 5700G

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock —
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700G + Intel Arc B570 in Revolution Idle

Resolution Settings Avg FPS
3840x2160 Low 32.0
3840x2160 Medium 24.0
3840x2160 High 23.0
3840x2160 Ultra 15.0
2560x1440 Low 61.0
2560x1440 Medium 46.0
2560x1440 High 44.0
2560x1440 Ultra 28.0
1920x1080 Low 96.0
1920x1080 Medium 72.0
1920x1080 High 69.0
1920x1080 Ultra 44.0

Revolution Idle with Ryzen 7 5700G + Other GPUs

See how Revolution Idle performs with the same CPU but different graphics cards.

Revolution Idle with Arc B570 + Other CPUs

See how Revolution Idle performs with the same GPU but different processors.

Other Games with Ryzen 7 5700G + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.