Revolution Idle
This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 15 | 23 | 24 | 32 |
| 1440p QHD | 28 | 44 | 46 | 61 |
| 1080p Full HD | 44 | 69 | 72 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Revolution Idle with AMD Ryzen 7 3700X + Intel Arc B570, In-Depth Analysis
Revolution Idle is not a typical twitch shooter, but its frame-rate behavior still maps clearly to the hardware driving it. With the AMD Ryzen 7 3700X paired with the Intel Arc B570, the measured FPS data reveals a system that is firmly GPU-limited at higher resolutions, yet surprisingly capable at 1080p. The dataset shows a clear hierarchy: Low settings provide the headroom needed for smooth play, while Ultra settings crush the frame rate at every resolution. This analysis breaks down the measured rows to determine the optimal settings, the role of the GPU's memory and clocks, the scaling curve from 1080p to 4K, and the CPU's contribution to the final scores.
Settings Recommendations
The measured FPS data makes a decisive case for the Low preset as the best experience in Revolution Idle for this hardware combination. At 1920x1080, Low delivers an average of 96 FPS, which is the highest score recorded in the entire dataset. This is 27 frames per second faster than the High preset at the same resolution (69 FPS) and a full 24 FPS ahead of Medium (72 FPS). The gap widens dramatically when compared to Ultra, which only manages 44 FPS at 1080p. If the goal is fluidity and responsiveness, Low is the only preset that approaches triple-digit performance.
Moving up to 2560x1440, the Low preset still holds the top spot with 61 FPS, but the margin shrinks. High and Medium trail closely at 44 FPS and 46 FPS respectively, while Ultra falls to 28 FPS. At this resolution, Low remains the only preset that clears the 60 FPS threshold, making it the clear choice for a consistent experience. The story becomes more complicated at 3840x2160, where even Low drops to 32 FPS, and all other presets fall below 24 FPS. For 4K gaming, no preset provides a playable frame rate, but Low is still the least objectionable option.
The data indicates that the Medium preset offers diminishing returns. At 1080p, Medium (72 FPS) is only 3 FPS faster than High (69 FPS), yet it loses 24 FPS to Low. The min FPS values for Medium—62 FPS at 1080p and 39 FPS at 1440p—suggest that the preset can stutter in busy scenes, which is counterproductive for an idle game where background simulation may cause periodic hitches. Low settings avoid these pitfalls by offloading more work to the GPU's fixed-function units, resulting in steadier performance.
Ultra is effectively unusable across all resolutions. The 4K Ultra score of 15 FPS is the worst in the dataset, and even at 1080p, Ultra (44 FPS) matches the High preset at 1440p in raw frame rate. The performance cost of Ultra is disproportionate to any visual benefit in this genre, where the game's interface and number tickers do not demand high-fidelity rendering. Benchmark results suggest that players should avoid Ultra entirely and instead use Low for competitive or high-refresh-rate displays, or Medium if they prefer slightly better visuals and can tolerate the 10 FPS penalty at 1080p.
GPU Role
The Intel Arc B570's memory configuration plays a critical role in Revolution Idle's performance. The GPU packs 10 GB of GDDR6 memory on a 160-bit bus, delivering 380.0 GB/s of bandwidth. In an idle game, this bandwidth is rarely the bottleneck—the game's visuals are simple 2D-style graphics with minimal texture swapping. However, the 10 GB capacity ensures that the game never runs out of memory, even at 4K with High settings, where the average FPS of 23 indicates the GPU is still processing frames but at a rate limited by compute rather than capacity.
Clock speeds tell a more interesting story. The Arc B570 runs at a fixed 2500 MHz for both base and boost clocks, which is unusual for a modern GPU. This locked clock speed means performance scales predictably with resolution and settings, as observed in the measured data. The GPU's 2304 shading units and 80 ROPs are the primary drivers of pixel throughput, and the 200.0 GPixel/s pixel rate explains why 4K Ultra (15 FPS) falls so far behind 1080p Low (96 FPS). The 4K pixel count is four times that of 1080p, and the fixed clock speed cannot compensate for the increased pixel workload.
The GPU's benchmark scores contextualize its performance. With a PassMark G3D score of 14195 and a 3DMark Steel Nomad score of 2649, the Arc B570 sits in the 65th percentile of all GPUs. Its nearest rival, the Intel Arc A750, scores nearly identically (20582 vs. 20556 average), with a delta of -0.1%. This places the B570 in the mid-range tier, which aligns with the measured FPS data. The GPU's FP32 throughput of 11.52 TFLOPS is sufficient for 1080p gaming but struggles at 4K, where the 15-32 FPS range across all settings confirms that the card is not designed for ultra-high-resolution workloads.
The 150 W TDP and PCIe 4.0 x8 interface are worth noting. The x8 bus width is half of what the CPU's Gen 4, 24-lane PCIe connection supports, but for an idle game with modest data transfer requirements, this does not appear to impact frame rates. The GPU's 18 ray tracing cores are irrelevant here, as Revolution Idle almost certainly does not use ray tracing. The data suggests that the Arc B570's raw rasterization power, combined with its memory subsystem, is what determines the FPS figures, and those figures indicate a GPU that is comfortable at 1080p but overtaxed beyond that.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and consistent, revealing a GPU-bound workload. At Low settings, the average FPS falls from 96 at 1920x1080 to 61 at 2560x1440, then to 32 at 3840x2160. That is a 33% drop from 1080p to 1440p, followed by a further 48% drop from 1440p to 4K. The scaling is not linear—the 4K resolution has 2.25 times the pixels of 1440p, and the FPS drops by roughly half, indicating that the GPU is nearing its memory bandwidth or pixel fill limits.
High settings show a similar pattern: 69 FPS at 1080p, 44 FPS at 1440p, and 23 FPS at 4K. The percentage drops are 36% and 48% respectively, closely matching the Low preset's scaling. This consistency suggests that the limiting component is the GPU's shading units and ROPs, not the CPU. If the CPU were the bottleneck, we would expect to see less FPS variation across resolutions, as the CPU's workload would remain constant. Instead, the FPS scales inversely with pixel count, which is the hallmark of a GPU-limited scenario.
Medium settings provide more detail on this trend. At 1080p, Medium averages 72 FPS with a min of 62 FPS and max of 83 FPS. At 1440p, the average drops to 46 FPS with a min of 39 and max of 53. At 4K, the average falls to 24 FPS with a min of 20 and max of 27. The min-to-max range narrows as resolution increases, from a 21 FPS spread at 1080p to a 7 FPS spread at 4K. This tightening suggests that at lower resolutions, the CPU can occasionally feed the GPU enough data to hit higher peaks, but at 4K, the GPU is consistently saturated and cannot exceed a narrow frame-time window.
The Ultra preset is the outlier in scaling behavior. It drops from 44 FPS at 1080p to 28 FPS at 1440p (a 36% drop), then to 15 FPS at 4K (a 46% drop). While the percentage drops are similar to other presets, the absolute values are so low that even 1080p Ultra is below the 60 FPS threshold. This indicates that Ultra settings introduce effects that disproportionately tax the GPU, likely higher draw distances or more complex shaders, which clog the 80 ROPs and reduce pixel throughput. The data clearly shows that the resolution scaling is governed by the GPU, and the CPU's role is secondary.
Measured FPS Breakdown
At 1920x1080, the full range of settings was tested, and the results are straightforward. Low delivers 96 FPS average, the best score in the entire dataset. High follows at 69 FPS, with Medium very close at 72 FPS. The Medium preset shows a min of 62 FPS and max of 83 FPS, indicating some variance but still a playable experience. Ultra drops significantly to 44 FPS, which is the same score as High at 1440p. For 1080p users, Low is the clear winner, and even Medium provides a solid 72 FPS if visual fidelity is preferred.
At 2560x1440, the performance hierarchy remains intact but compressed. Low averages 61 FPS, just barely clearing the 60 FPS mark. Medium averages 46 FPS with a min of 39 and max of 53, showing that the preset can dip below 40 FPS in demanding scenes. High averages 44 FPS, nearly identical to Medium but without the min/max data recorded. Ultra falls to 28 FPS, which is only 4 FPS above the 4K Low score. At this resolution, only Low is recommended for smooth gameplay, and even it is borderline.
At 3840x2160, the data shows a GPU that is out of its depth. Low manages 32 FPS, which is the only preset above 30 FPS. Medium averages 24 FPS with a min of 20 and max of 27, making it the most stable but still unplayable. High averages 23 FPS, essentially tied with Medium, while Ultra drops to 15 FPS. The 4K results are uniformly poor, with the best-case scenario (Low at 32 FPS) being less than half of the 1080p Low score. For 4K displays, the data suggests lowering the resolution to 1440p or accepting a sub-30 FPS experience.
FAQ
Q: What is the best settings preset for Revolution Idle with this hardware?
A: The Low preset is the best choice. At 1920x1080, it delivers 96 FPS, which is 27 FPS higher than High and 24 FPS higher than Medium. At 2560x1440, it is the only preset above 60 FPS, averaging 61 FPS.
Q: Can this system handle 4K gaming in Revolution Idle?
A: No. At 3840x2160, even the Low preset only averages 32 FPS, and Ultra drops to 15 FPS. All 4K scores are below the 30 FPS threshold, making the game effectively unplayable at that resolution.
Q: How does the Intel Arc B570 compare to its nearest rival?
A: The Arc B570 has an average benchmark score of 20556, which is 0.1% lower than the Intel Arc A750 (20582) and 0.1% higher than the NVIDIA GeForce RTX 3070 Mobile (20534). It sits in the 65th percentile of all GPUs.
Q: Is the CPU or GPU the limiting factor in this game?
A: The GPU is the limiting factor. The FPS drops consistently as resolution increases—from 96 FPS at 1080p to 32 FPS at 4K on Low settings—which indicates a GPU-bound workload. The CPU's 8 cores and 16 threads are not the bottleneck.
Q: What is the frame rate variance on Medium settings?
A: At 1080p Medium, the FPS ranges from 62 to 83, a 21 FPS spread. At 1440p, it ranges from 39 to 53, a 14 FPS spread. At 4K, it ranges from 20 to 27, a 7 FPS spread. The variance shrinks as resolution increases.
Q: Does the Arc B570's 10 GB of VRAM affect performance?
A: The 10 GB capacity is sufficient for this game, as the GPU's compute limits are reached before memory capacity. The 380.0 GB/s bandwidth is more relevant, but the data shows that pixel throughput, not memory, drives the FPS differences.
CPU Role
The AMD Ryzen 7 3700X provides the foundation for this system, and its performance in Revolution Idle is best described as sufficient but not limiting. With 8 cores and 16 threads based on the Zen 2 architecture, the CPU processes the game's background simulation—the core of any idle game—without becoming the bottleneck. The measured FPS data shows that performance scales almost entirely with GPU load, as evidenced by the sharp FPS drops at higher resolutions. If the CPU were struggling, we would expect to see similar FPS numbers across all resolutions, but instead the 4K scores are consistently less than half of the 1080p scores.
The CPU's benchmark scores place it in the 84th percentile of all CPUs, with an average benchmark score of 34260. Its nearest rival, the AMD Ryzen AI 7 350, scores 34222, a delta of 0.1% in the 3700X's favor. The CPU's single-thread performance, as measured by Geekbench (1593), is modest but adequate for the game's logic ticks. The passmark_single_thread score of 2656 further confirms that the CPU can handle the per-frame calculations required by an idle game, which typically involve simple arithmetic and state updates rather than complex physics.
The CPU's memory bandwidth of 51.2 GB/s, paired with DDR4 support, is not a limiting factor here. The game's data footprint is small, and the CPU's 32 MB of L3 cache likely holds the most frequently accessed game state. The 3.60 GHz base clock and 4.40 GHz boost clock provide ample single-threaded headroom, and the 65 W TDP ensures the CPU does not throttle under sustained load. The fact that the GPU reaches its limits at 4K while the CPU has spare capacity is expected for a game that is visually simple but computationally persistent.
The 3700X's closest rivals in the data reinforce its mid-range positioning. The Intel Core i5-13450HX scores 34333, which is 0.2% higher, while the Intel Core Ultra 7 165H scores 34083, 0.5% lower. These differences are within noise, and none of these CPUs would change the outcome in Revolution Idle. The game's performance is dictated by the GPU, as the FPS data makes clear. The CPU's role is to keep the simulation running smoothly in the background, and with 16 threads, it has more than enough resources to do so while leaving the GPU to handle rendering. In summary, benchmark results indicate that the Ryzen 7 3700X is a capable partner for the Arc B570 in this title, but it is the GPU that determines the playable settings and resolutions.
Hardware Specifications
AMD Ryzen 7 3700X
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 3700X + Intel Arc B570 in Revolution Idle
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 32.0 |
| 3840x2160 | Medium | 24.0 |
| 3840x2160 | High | 23.0 |
| 3840x2160 | Ultra | 15.0 |
| 2560x1440 | Low | 61.0 |
| 2560x1440 | Medium | 46.0 |
| 2560x1440 | High | 44.0 |
| 2560x1440 | Ultra | 28.0 |
| 1920x1080 | Low | 96.0 |
| 1920x1080 | Medium | 72.0 |
| 1920x1080 | High | 69.0 |
| 1920x1080 | Ultra | 44.0 |
Revolution Idle with Ryzen 7 3700X + Other GPUs
See how Revolution Idle performs with the same CPU but different graphics cards.
Revolution Idle with Arc B570 + Other CPUs
See how Revolution Idle performs with the same GPU but different processors.
Other Games with Ryzen 7 3700X + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.