Revolution Idle

Revolution Idle

AVERAGE FPS
85
good

This combination provides smooth gameplay with an average of 85 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 40 42 60
1440p QHD 52 82 85 111
1080p Full HD 83 127 133 178

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 60
3840x2160 Medium 42
3840x2160 High 40
3840x2160 Ultra 25
2560x1440 Low 111
2560x1440 Medium 85
2560x1440 High 82
2560x1440 Ultra 52
1920x1080 Low 178
1920x1080 Medium 133
1920x1080 High 127
1920x1080 Ultra 83

Revolution Idle with AMD Ryzen 5 7500F + NVIDIA GeForce RTX 3080, In-Depth Analysis

The AMD Ryzen 5 7500F and NVIDIA GeForce RTX 3080 combination delivers a clear performance curve in Revolution Idle, with frame rates scaling predictably as resolution increases. At 1920x1080, the combo is firmly in high-refresh territory, posting an average of 177.5 FPS on Low settings and 127.1 FPS on High. Moving to 2560x1440, those figures drop to 111 FPS and 81.9 FPS respectively, while 3840x2160 sees the most significant hit, with High settings yielding 40.4 FPS and Ultra falling to 24.8 FPS. The scaling pattern from 1080p to 4K indicates a shift in bottleneck: at lower resolutions, the CPU has ample headroom, but at 4K the GPU’s workload becomes the dominant constraint, particularly as settings rise.

Resolution Scaling

The frame rate deltas across resolutions reveal where this system’s limits lie. From 1080p Low to 1440p Low, the average FPS drops by 66.5 frames, a 37.5% reduction. That same resolution jump on High settings costs 45.2 FPS, a 35.6% decline. The trend continues to 4K, where Low settings produce 59.7 FPS—a 46.2% drop from 1440p Low—and High settings fall to 40.4 FPS, a 50.7% reduction from 1440p High. The Ultra preset amplifies the pressure: 1080p Ultra runs at 83 FPS, 1440p Ultra at 51.8 FPS, and 4K Ultra at just 24.8 FPS. This progressive degradation with resolution and settings suggests the RTX 3080’s 10 GB GDDR6X memory and 320-bit bus are being pushed hard at 4K, while the CPU’s role diminishes as pixel count rises.

The gap between Low and Ultra settings widens as resolution increases. At 1080p, the difference is 94.5 FPS (177.5 vs 83), at 1440p it is 59.2 FPS (111 vs 51.8), and at 4K it narrows to 34.9 FPS (59.7 vs 24.8). This compression indicates that at 4K, the GPU is the limiting factor regardless of quality preset—even dropping to Low only recovers 35 FPS over Ultra. For a game like Revolution Idle, which is not typically demanding, this data shows the RTX 3080 is sufficient for smooth 1080p and 1440p play, but 4K Ultra requires compromises.

How This Combo Ranks

In the broader context of tested hardware, this pairing ranks 500th out of 1,774 combinations in Revolution Idle. That places it in the top 28.2% of all tested combos, a respectable position given the game’s relatively light workload. The rank reflects the balance between the Ryzen 5 7500F’s single-thread strength and the RTX 3080’s rasterization prowess. The CPU’s 82nd percentile ranking among all processors and the GPU’s 80th percentile among all graphics cards align closely, suggesting neither component dramatically underperforms the other in this title.

The combination’s standing is further contextualized by the CPU’s nearest rivals. The Ryzen 5 7500F posts an average benchmark score of 24,993, sitting within 0.4% of the AMD Ryzen 9 6900HX (24,897) and 0.3% of the AMD Ryzen 7 2700X (25,057). This tight cluster indicates the 7500F delivers comparable compute performance to those parts, though the desktop 7500F’s Zen 4 architecture and 5 nm process give it an efficiency edge. On the GPU side, the RTX 3080’s average score of 35,787 is within 1% of the NVIDIA GeForce RTX 5070 Ti Mobile (35,435) and 0.9% of the AMD Radeon RX 7900 GRE (36,101), showing the 3080 remains competitive despite being end-of-life.

GPU Role

The NVIDIA GeForce RTX 3080 is built on the GA102 chip with an Ampere architecture, fabricated on Samsung’s 8 nm process. It packs 8,704 shading units, 272 texture mapping units, and 96 raster output units, with 68 RT cores and 272 tensor cores. The GPU operates at a base clock of 1440 MHz and boosts to 1710 MHz, with memory running at 1188 MHz (19 Gbps effective). Its 10 GB of GDDR6X memory on a 320-bit bus delivers 760.3 GB/s of bandwidth, a figure that proves adequate for Revolution Idle at most settings but becomes strained at 4K Ultra.

The benchmark data shows the GPU’s compute capabilities: 29.77 TFLOPS FP32 and a pixel rate of 164.2 GPixel/s, with a texture rate of 465.1 GTexel/s. In Revolution Idle, these specifications translate to strong performance at 1080p and 1440p, where the GPU rarely becomes the bottleneck. At 4K, however, the 10 GB VRAM capacity and memory bandwidth are tested, particularly with Ultra settings that demand higher texture fidelity. The 24.8 FPS result at 4K Ultra suggests the GPU is operating near its limits, as the 320-bit bus and 760.3 GB/s bandwidth struggle to feed the pixel throughput required at that resolution.

Measured FPS Breakdown

At 1920x1080, the combo delivers consistent high frame rates across all settings. Low settings produce an average of 177.5 FPS, Medium drops slightly to 132.5 FPS, and High settles at 127.1 FPS. Ultra is the most demanding, yielding 83 FPS, which is still comfortably above 60 FPS. The 94.5 FPS spread between Low and Ultra at this resolution indicates the CPU can keep pace with the GPU’s output, as the Ryzen 5 7500F’s 5.00 GHz boost clock and 32 MB shared L3 cache handle the game’s logic without throttling.

Moving to 2560x1440, the numbers show a moderate step down. Low averages 111 FPS, Medium 84.8 FPS, and High 81.9 FPS, with Ultra falling to 51.8 FPS. The gap between Medium and High narrows to just 2.9 FPS, suggesting diminishing returns from that settings tier. At 3840x2160, the performance curve steepens dramatically: Low produces 59.7 FPS, Medium 42.4 FPS, High 40.4 FPS, and Ultra 24.8 FPS. The 4K results reveal that even Low settings cannot maintain 60 FPS, and Ultra drops below 30 FPS, making it unsuitable for smooth gameplay at that resolution.

The settings scaling within each resolution provides insight into the game’s resource demands. At 1080p, the step from Low to Medium costs 45 FPS, while Medium to High only costs 5.4 FPS, and High to Ultra costs 44.1 FPS. This non-linear pattern suggests Medium and High settings are optimized for the GPU’s architecture, while Ultra introduces effects that disproportionately impact frame rate. At 1440p, the Low-to-Medium drop is 26.2 FPS, Medium-to-High is 2.9 FPS, and High-to-Ultra is 30.1 FPS, repeating the same pattern. At 4K, Low-to-Medium costs 17.3 FPS, Medium-to-High is only 2 FPS, and High-to-Ultra is 15.6 FPS, showing that Ultra’s penalty is consistent across resolutions.

CPU Role

The AMD Ryzen 5 7500F is a 6-core, 12-thread processor from the 7000 series, based on the Zen 4 architecture with the Raphael codename. It runs on the AMD Socket AM5 platform with a base clock of 3.70 GHz and a boost clock of 5.00 GHz, using 65 W TDP. The CPU features 64 KB L1 cache per core, 1 MB L2 per core, and 32 MB shared L3 cache, with support for DDR5 memory in dual-channel configuration providing 83.2 GB/s bandwidth. Its 5 nm process from TSMC includes 6,570 million transistors on a 71 mm² die.

In Revolution Idle, the CPU’s role is primarily to maintain stable frame pacing, especially at lower resolutions where the GPU is not saturated. The 7500F’s single-thread performance, evidenced by a 3DMark single-thread score of 974 and a Cinebench R23 single-core score of 3,218, ensures the game’s simulation logic runs efficiently. At 1080p, the combo achieves 177.5 FPS on Low, indicating the CPU can feed frames faster than the GPU can render them at that resolution. However, the 24.8 FPS at 4K Ultra shows the CPU’s influence wanes as the GPU becomes the bottleneck.

The processor’s multi-threaded capabilities, reflected in a Cinebench R23 multi-core score of 22,799 and a Passmark multithread score of 26,825, provide headroom for background tasks. Its 82nd percentile ranking among all CPUs places it ahead of 82% of tested processors, and its average benchmark score of 24,993 puts it within 0.3% of the AMD Ryzen 7 2700X and 0.1% of the Intel Core i7-11850H. This parity means the 7500F offers comparable compute performance to those older or mobile parts, but with the advantage of a newer architecture and higher boost clock. For Revolution Idle, the CPU is not the limiting factor at any resolution; the data shows the GPU dictates frame rates, particularly at 1440p and above.

Hardware Specifications

AMD Ryzen 5 7500F

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 5000 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500F + NVIDIA GeForce RTX 3080 in Revolution Idle

Resolution Settings Avg FPS
3840x2160 Low 59.7
3840x2160 Medium 42.4
3840x2160 High 40.4
3840x2160 Ultra 24.8
2560x1440 Low 111.0
2560x1440 Medium 84.8
2560x1440 High 81.9
2560x1440 Ultra 51.8
1920x1080 Low 177.5
1920x1080 Medium 132.5
1920x1080 High 127.1
1920x1080 Ultra 83.0

Revolution Idle with Ryzen 5 7500F + Other GPUs

See how Revolution Idle performs with the same CPU but different graphics cards.

Revolution Idle with RTX 3080 + Other CPUs

See how Revolution Idle performs with the same GPU but different processors.

Other Games with Ryzen 5 7500F + RTX 3080

Explore FPS benchmarks for other games using this same hardware combination.