Revolution Idle

Revolution Idle

AVERAGE FPS
52
playable

This combination offers playable performance with an average of 52 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 24 30 37
1440p QHD 34 48 49 67
1080p Full HD 48 80 80 108

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 37
3840x2160 Medium 30
3840x2160 High 24
3840x2160 Ultra 14
2560x1440 Low 67
2560x1440 Medium 49
2560x1440 High 48
2560x1440 Ultra 34
1920x1080 Low 108
1920x1080 High 80
1920x1080 Medium 80
1920x1080 Ultra 48

Revolution Idle with AMD Ryzen 5 7500F + Intel Arc B580, In-Depth Analysis

Revolution Idle is not a typical benchmark stress test; it is an idle game where the rendering load is modest and the frame rate is largely dictated by how the CPU and GPU interact at different quality presets. The measured data for the AMD Ryzen 5 7500F and Intel Arc B580 combination reveals a clear pattern: the game is surprisingly demanding at higher settings, and the scaling from 1080p to 4K shows where the bottleneck shifts.

Resolution Scaling

The frame rate drop from 1920x1080 to 3840x2160 is steep across all settings, but the magnitude of that drop varies significantly depending on the quality preset. At Low settings, the average frame rate falls from 108.3 FPS at 1080p to 36.6 FPS at 4K, a reduction of roughly 66%. This large decline indicates that even at the lowest settings, the GPU is being pushed hard by the pixel count at 4K, suggesting that the Arc B580's rendering pipeline is the limiting factor rather than the CPU.

At High settings, the scaling is slightly less severe in absolute terms but still pronounced: 80.3 FPS at 1080p drops to 47.7 FPS at 1440p, and then to 24.4 FPS at 4K. The 4K result is only about 30% of the 1080p figure. This pattern points to a GPU that is capable at lower resolutions but runs out of headroom when the resolution increases, which is typical for a mid-range card like the Intel Arc B580. The gap between 1080p and 1440p at High (80.3 to 47.7) is larger than the gap between 1440p and 4K (47.7 to 24.4) in percentage terms, highlighting that the first step up in resolution is already taxing.

Ultra settings show the most dramatic collapse: 48.4 FPS at 1080p, 33.6 FPS at 1440p, and a barely playable 13.9 FPS at 4K. The difference between High and Ultra at 4K is notable (24.4 to 13.9), suggesting that the Ultra preset introduces effects that disproportionately burden the GPU. The data indicates that at 1080p, the CPU (with its strong single-thread score of 974 in 3dmark) can keep up, but as resolution climbs, the GPU's fill rate and memory bandwidth (456.0 GB/s) become the primary constraints. This is an idle game, so the low frame rates at 4K are less about gameplay smoothness and more about how the rendering engine scales, but the trend is unmistakable.

How This Combo Ranks

The AMD Ryzen 5 7500F and Intel Arc B580 combination ranks 1376 out of 1774 tested combos in Revolution Idle. This places it in the lower half of the database, which is surprising given the individual component scores. The CPU alone sits at the 82nd percentile among all processors, with an average benchmark score of 24993, while the GPU is at the 66th percentile with an average score of 23021. Yet, when paired together in this specific game, the combo performs well below what those percentiles might suggest.

The rank is likely dragged down by the game's sensitivity to GPU compute rather than raw CPU power. The Arc B580's nearest rival, the NVIDIA GeForce RTX 4060, has an average score of 23181, which is only 0.7% higher, yet the combo rank suggests that the B580's driver overhead or specific architectural traits (Xe2-HPG, 2560 shading units) do not translate well to this idle game's workload. In contrast, the CPU's nearest rival, the AMD Ryzen 7 2700X, has a similar average score (25057, -0.3% delta), so the CPU is not the weak link. The data implies that the bottleneck is the GPU's ability to handle the game's specific rendering calls, which is a common issue for Intel graphics in less mainstream titles.

The rank of 1376 out of 1774 means that about 22% of tested combos perform worse, but it also means that many mid-range pairings outperform this one. This discrepancy between component-level benchmarks and game-specific results is a key insight: the 7500F is a strong CPU, and the B580 is a capable GPU, but their synergy in Revolution Idle is suboptimal. The combo's position in the lower quartile suggests that users should not assume high component percentiles guarantee good in-game performance, especially for idle games that may not be optimized for newer architectures.

Settings Recommendations

Based on the measured FPS rows, the optimal balance between visual quality and playable frame rate is the High preset at 1920x1080, which yields 80.3 FPS. This is comfortably above the 60 FPS threshold and provides a smooth experience for an idle game. At 1440p, the High preset drops to 47.7 FPS, which is still playable but not ideal for users who prefer higher frame rates. The Medium preset at 1080p offers 80 FPS, nearly identical to High, so choosing High is the better option since it provides better visuals at the same performance cost.

At 4K, no preset is truly playable, with the best being Low at 36.6 FPS and the worst being Ultra at 13.9 FPS. For 1440p, the Medium preset at 48.9 FPS is slightly better than High at 47.7 FPS, but the difference is negligible, and High offers superior image quality. The Low preset at 1440p delivers 67.2 FPS, which is the only way to hit a high frame rate at that resolution, but it sacrifices visual fidelity. Given that this is an idle game where absolute frame rates are less critical than in fast-paced shooters, the recommendation is to use High at 1080p for the best experience, or Medium at 1440p if the user has a higher-resolution display and can tolerate around 49 FPS. Avoid Ultra entirely, as it provides a marginal visual upgrade over High while cutting frame rates by roughly 40% at 1080p (80.3 to 48.4) and by over 50% at 4K (24.4 to 13.9).

Measured FPS Breakdown

At 1920x1080, the results are as follows: Low settings produce an average of 108.3 FPS, making it the only preset to exceed 100 FPS. Medium and High are nearly identical at 80.0 and 80.3 FPS respectively, indicating that the game's graphical load between these two presets is similar. Ultra drops significantly to 48.4 FPS, which is a 40% reduction from High. This suggests that Ultra enables features like higher shadow quality or post-processing effects that heavily tax the GPU.

Moving to 2560x1440, the frame rates decline across the board. Low still leads with 67.2 FPS, which is a 38% drop from 1080p. Medium follows at 48.9 FPS, and High is just behind at 47.7 FPS. The gap between Medium and High narrows further, showing that the GPU is becoming the limiting factor. Ultra falls to 33.6 FPS, which is below the 35 FPS threshold that many consider the minimum for playable. At 3840x2160, the results are stark: Low achieves 36.6 FPS, Medium drops to 29.9 FPS, High to 24.4 FPS, and Ultra is effectively unplayable at 13.9 FPS. The progression from 1080p to 4K shows that the Arc B580 has enough power for 1080p but is overwhelmed at higher resolutions, particularly with the Ultra preset.

GPU Role

The Intel Arc B580's specifications play a direct role in these results. It has 12 GB of GDDR6 memory on a 192-bit bus, providing 456.0 GB/s of bandwidth. This is sufficient for the game's textures, but the low frame rates at 4K indicate that the memory bandwidth is not the primary bottleneck; rather, it is the compute throughput. The GPU has 2560 shading units and 80 ROPs, with a pixel rate of 213.6 GPixel/s and a texture rate of 427.2 GTexel/s. These figures are moderate for a 2024 GPU, but Revolution Idle appears to rely heavily on pixel shading, which explains why increasing resolution causes such sharp FPS drops.

The clocks are fixed at a base and boost of 2670 MHz, with memory running at 2375 MHz (19 Gbps effective). This is a relatively high clock speed, yet the GPU's performance in this game is below expectations based on its average benchmark score of 23021. The GPU's FP32 throughput is 13.67 TFLOPS, which is decent, but the game may not utilize the architecture efficiently. The Arc B580's nearest rival, the NVIDIA GeForce RTX 4060, has a similar average score (23181) but likely performs better in this title due to more mature drivers. The data shows that the GPU's architectural strengths (Xe2-HPG) do not translate to idle game performance, and the 66th percentile ranking among all GPUs does not guarantee good results in every game.

FAQ

Q: What is the best resolution to play Revolution Idle with this combo?

A: The data shows that 1920x1080 with High settings provides 80.3 FPS, which is the recommended balance. At 1440p, the best playable option is Low at 67.2 FPS, while 4K is not recommended as even Low only achieves 36.6 FPS.

Q: Why does the combo rank so low (1376 out of 1774) despite good component scores?

A: The CPU ranks at the 82nd percentile and the GPU at the 66th percentile, but the game-specific performance is poor. This suggests that Revolution Idle is not optimized for the Intel Arc B580's architecture, as the GPU's nearest rival (RTX 4060) has a similar average score but likely performs better in-game.

Q: How much performance is lost when going from 1080p to 4K?

A: At High settings, the FPS drops from 80.3 at 1080p to 24.4 at 4K, a reduction of about 70%. The drop is even more severe at Ultra, falling from 48.4 to 13.9 FPS, which is a 71% decrease.

Q: Is the Ultra preset worth using?

A: No. At 1080p, Ultra provides only a marginal visual upgrade over High but reduces FPS from 80.3 to 48.4, a 40% penalty. At 1440p, Ultra drops to 33.6 FPS, and at 4K it falls to 13.9 FPS, making it unplayable.

Q: Does the CPU or GPU limit performance in this game?

A: The data indicates the GPU is the limiting factor. At 1080p, the CPU (with a single-thread score of 974) can keep up, but as resolution increases, the GPU's pixel rate and shading units become the bottleneck, causing FPS to drop sharply.

Q: What is the highest FPS achievable with this combo?

A: The highest measured FPS is 108.3 at 1920x1080 with Low settings. This is the only configuration that exceeds 100 FPS, and it is likely the best option for users with high-refresh-rate monitors who prioritize speed over visuals.

Hardware Specifications

AMD Ryzen 5 7500F

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 5000 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500F + Intel Arc B580 in Revolution Idle

Resolution Settings Avg FPS
3840x2160 Low 36.6
3840x2160 Medium 29.9
3840x2160 High 24.4
3840x2160 Ultra 13.9
2560x1440 Low 67.2
2560x1440 Medium 48.9
2560x1440 High 47.7
2560x1440 Ultra 33.6
1920x1080 Low 108.3
1920x1080 High 80.3
1920x1080 Medium 80.0
1920x1080 Ultra 48.4

Revolution Idle with Ryzen 5 7500F + Other GPUs

See how Revolution Idle performs with the same CPU but different graphics cards.

Revolution Idle with Arc B580 + Other CPUs

See how Revolution Idle performs with the same GPU but different processors.

Other Games with Ryzen 5 7500F + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.