Revolution Idle

Revolution Idle

AVERAGE FPS
46
playable

This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 15 23 24 32
1440p QHD 28 44 46 61
1080p Full HD 44 69 72 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 32
3840x2160 Medium 24
3840x2160 High 23
3840x2160 Ultra 15
2560x1440 Low 61
2560x1440 Medium 46
2560x1440 High 44
2560x1440 Ultra 28
1920x1080 Low 96
1920x1080 Medium 72
1920x1080 High 69
1920x1080 Ultra 44

Revolution Idle with AMD Ryzen 5 5600G + Intel Arc B570, In-Depth Analysis

The AMD Ryzen 5 5600G paired with the Intel Arc B570 produces a mid-tier result in Revolution Idle, a game that is far more demanding on the GPU than the genre label might suggest. This combo ranks 2373 out of 2986 tested combinations, placing it in the lower portion of the database, roughly in the 21st percentile of all tested pairings. That ranking is a direct reflection of the measured frame rates, which show the system struggling at higher resolutions while remaining playable at 1080p. The data indicates a configuration that is balanced in some respects but limited by the GPU’s performance ceiling in this specific title.

How This Combo Ranks

The combo’s rank of 2373 out of 2986 is a clear signal that this pairing is not optimized for Revolution Idle’s demands. With roughly 79% of tested combinations performing better, this setup falls into the lower third of the database. The ranking is driven primarily by the GPU’s inability to maintain high frame rates at 4K, where even the best settings yield an average of only 23 FPS. At 1080p, the situation improves significantly, but the overall rank is dragged down by the 4K results, which are consistently below 32 FPS across all settings.

When compared to the individual components’ standalone benchmarks, the combo ranking makes sense. The CPU sits at the 74th percentile among all processors, with an average benchmark score of 21088. That places it slightly above the Intel Core i3-1220P (21066, 0.1% faster) and just below the Intel Core Ultra 7 256V (21112, -0.1% slower). The GPU, meanwhile, sits at the 65th percentile among all GPUs, with an average score of 20556. Its nearest rival is the NVIDIA GeForce RTX 3070 Mobile (20534, 0.1% faster), followed closely by the Intel Arc A750 (20582, -0.1% slower). Neither component is a top-tier performer, and the combo rank reflects that reality: the CPU is capable, but the GPU holds the system back in this game.

The gap between the CPU’s and GPU’s percentile rankings is notable. A CPU in the 74th percentile paired with a GPU in the 65th percentile suggests that the GPU is the more limiting factor in most scenarios. However, the measured FPS data tells a more nuanced story. At 1080p Low, the system hits 96 FPS, which indicates the CPU can feed the GPU adequately at lower resolutions. As resolution increases, the FPS drops dramatically, which points to the GPU becoming the bottleneck. This pattern is typical of a system where the GPU is the weaker link, and the combo rank of 2373 reflects that imbalance.

GPU Role

The Intel Arc B570 is the primary driver of Revolution Idle’s performance, and its specifications explain why the combo ranks where it does. The GPU features 10 GB of GDDR6 memory on a 160-bit bus, delivering 380.0 GB/s of bandwidth. That memory configuration is adequate for 1080p and 1440p gaming, but the 4K results suggest it is insufficient for the game’s higher-resolution textures and effects. The base and boost clocks are both set at 2500 MHz, which is a modest clock speed for a modern GPU, and the 2304 shading units provide the raw compute power for the game’s rendering tasks.

The GPU’s benchmark scores reinforce this picture. In 3DMark Steel Nomad DX12, the Arc B570 scores 2649, which places it in the mid-range of tested GPUs. Its PassMark G3D score of 14195 and Geekbench Vulkan score of 96844 are similarly mid-tier, suggesting that the GPU is capable but not exceptional. The 65th percentile ranking among all GPUs means that roughly one-third of tested GPUs perform better, and that relative weakness becomes apparent at higher resolutions.

The 10 GB memory capacity is a key factor in this game’s performance. At 4K Ultra, the average FPS drops to 15, which is nearly unplayable, and even at 4K Low, the average is only 32 FPS. The memory bandwidth of 380.0 GB/s is likely a limiting factor at 4K, where the GPU must move larger amounts of texture data. At 1440p, the situation improves, with High settings hitting 44 FPS and Low settings reaching 61 FPS. At 1080p, the GPU performs adequately, with High settings at 69 FPS and Low settings at 96 FPS. This scaling pattern indicates that the GPU’s memory subsystem and compute capabilities are best utilized at lower resolutions.

The GPU’s 18 ray tracing cores and 144 texture mapping units are present, but Revolution Idle does not appear to heavily utilize ray tracing, based on the FPS data. The 80 raster operation units (ROPs) and 200.0 GPixel/s pixel rate contribute to the GPU’s fill rate, which is sufficient for 1080p but struggles at 4K. The 11.52 TFLOPS of FP32 compute is respectable, but the game’s demands at higher resolutions exceed what this GPU can deliver.

Resolution Scaling

The measured FPS data shows a clear and predictable pattern of performance degradation as resolution increases. At 1080p High, the system averages 69 FPS. Moving to 1440p High drops that to 44 FPS, a reduction of roughly 36%. At 4K High, the average falls to 23 FPS, which is a 67% drop from 1080p High. This scaling is consistent with a GPU-bound scenario, where the Arc B570’s compute and memory bandwidth are insufficient for higher resolutions.

The Low settings tell a similar story. At 1080p Low, the system hits 96 FPS, which drops to 61 FPS at 1440p Low (a 36% reduction) and 32 FPS at 4K Low (a 67% reduction from 1080p). The consistency of these percentage drops across settings suggests that the GPU is the limiting factor at every resolution. The CPU, with its 6 cores and 12 threads running at a base clock of 3.90 GHz and boost clock of 4.40 GHz, is not the bottleneck here. If the CPU were the limiting factor, the FPS would remain relatively flat as resolution increases, but the data shows a steep decline.

The Medium settings provide the most detailed data, with min and max FPS recorded. At 1080p Medium, the average is 72 FPS, with a min of 62 and max of 83. At 1440p Medium, the average drops to 46 FPS, with a min of 39 and max of 53. At 4K Medium, the average is 24 FPS, with a min of 20 and max of 27. The min-to-max spread widens slightly at higher resolutions, indicating more frame time variance, but the overall trend is a steady decline in performance.

This resolution scaling pattern is typical of a system where the GPU is the primary constraint. The CPU, which ranks in the 74th percentile, has enough headroom to feed the GPU at lower resolutions, but as the resolution increases, the GPU’s workload grows and it becomes the bottleneck. The 4K results, which never exceed 32 FPS even at Low settings, confirm that this combo is not suited for 4K gaming in Revolution Idle. The 1440p results are borderline playable, while 1080p is the sweet spot.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend on the target resolution and desired frame rate. At 1080p, the High preset delivers 69 FPS on average, which is smooth and playable. The Medium preset offers 72 FPS, which is slightly higher, but the difference is marginal. The Low preset hits 96 FPS, which is the highest average at this resolution, but the visual quality trade-off may not be worth the extra frames for a game like Revolution Idle. The Ultra preset drops to 44 FPS, which is still playable but represents a significant visual quality increase for a 25 FPS loss compared to High.

At 1440p, the High preset averages 44 FPS, which is on the edge of playability. The Medium preset offers 46 FPS, which is nearly identical, suggesting that the GPU is the limiting factor rather than the settings. The Low preset reaches 61 FPS, which is the only setting at this resolution that provides a comfortable frame rate. The Ultra preset falls to 28 FPS, which is too low for a smooth experience. For 1440p, the Low preset is the recommended choice, as it provides a playable frame rate without sacrificing too much visual quality.

At 4K, none of the settings provide a playable experience. The highest average is 32 FPS at Low, which is below the 60 FPS threshold most players prefer. The High preset averages 23 FPS, Medium averages 24 FPS, and Ultra averages 15 FPS. The data indicates that 4K is not viable with this combo, and players should either lower the resolution or accept a sub-30 FPS experience. The Medium preset at 4K, with a min of 20 FPS and max of 27 FPS, is the most consistent of the 4K options, but it is still far from ideal.

The best experience per the measured rows is at 1080p Medium, which offers 72 FPS average with a min of 62 and max of 83. This preset balances visual quality and performance, providing a smooth frame rate without the visual degradation of Low settings. For players who prioritize frame rate above all else, 1080p Low at 96 FPS is the top choice. The Ultra preset at 1080p, at 44 FPS, is not recommended, as the visual improvement does not justify the 28 FPS drop from Medium.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of this combo’s performance across three resolutions and four settings. At 3840x2160 (4K), the High preset averages 23 FPS, while the Low preset averages 32 FPS. The Medium preset averages 24 FPS, with a min of 20 and max of 27. The Ultra preset averages 15 FPS, which is the lowest recorded value in the entire dataset. These 4K results are consistently below playable thresholds, with the best case (Low) still 28 FPS short of 60 FPS.

At 2560x1440 (1440p), the High preset averages 44 FPS, and the Low preset averages 61 FPS. The Medium preset averages 46 FPS, with a min of 39 and max of 53. The Ultra preset averages 28 FPS. The 1440p results show a clear improvement over 4K, with Low settings crossing the 60 FPS threshold. However, the High and Medium presets are still below 60 FPS, indicating that the GPU is struggling at this resolution with higher settings.

At 1920x1080 (1080p), the High preset averages 69 FPS, and the Low preset averages 96 FPS. The Medium preset averages 72 FPS, with a min of 62 and max of 83. The Ultra preset averages 44 FPS. The 1080p results are the strongest in the dataset, with all settings except Ultra providing playable frame rates. The Low preset at 96 FPS is the single highest average recorded, while the Ultra preset at 44 FPS is the only sub-60 FPS result at this resolution.

The pattern across all resolutions is consistent: Low settings provide the highest frame rates, followed by Medium, then High, with Ultra always the lowest. The gap between Low and Ultra settings widens as resolution increases. At 1080p, the difference between Low and Ultra is 52 FPS (96 vs. 44). At 1440p, the difference is 33 FPS (61 vs. 28). At 4K, the difference narrows to 17 FPS (32 vs. 15), which suggests that the GPU is so heavily constrained at 4K that even lowering settings has a limited impact.

The Medium settings, which include min and max FPS data, show relatively tight frame time consistency. At 1080p Medium, the spread from min to max is 21 FPS (62 to 83). At 1440p Medium, the spread is 14 FPS (39 to 53). At 4K Medium, the spread is 7 FPS (20 to 27). This narrowing spread at higher resolutions indicates that the GPU is consistently hitting its performance ceiling, with less variance in frame times. The data suggests that the GPU is the limiting factor at all resolutions, but the constraint is most severe at 4K.

CPU Role

The AMD Ryzen 5 5600G plays a supporting role in this combo, and its specifications provide context for the measured performance. The CPU features 6 cores and 12 threads, based on the Zen 3 architecture (Codenamed Cezanne), and is manufactured on a 7 nm process by TSMC. The base clock is 3.90 GHz, with a boost clock of 4.40 GHz. The 65W TDP is modest, and the CPU uses the AMD Socket AM4 platform with dual-channel DDR4 memory support. The 16 MB L3 cache and 512 KB L2 cache per core are standard for the 5000 series, and the CPU’s 3DMark single-thread score of 872 and multi-thread score of 5455 reflect its mid-range positioning.

The CPU’s benchmark scores show a capable but not exceptional processor. In Cinebench R23, it scores 10551 in multicore and 1409 in single-core. In Geekbench, it scores 8428 in multicore and 1801 in single-core. The PassMark multithread score is 19717, with a single-thread score of 3177. These numbers place the CPU in the 74th percentile among all processors, which is above average but not top-tier. The nearest rivals include the Intel Core i3-1220P (21066, 0.1% faster) and the Intel Core Ultra 7 256V (21112, -0.1% slower), indicating that the 5600G is competitive with modern mid-range laptop and desktop chips.

In the context of Revolution Idle, the CPU’s role is to feed the GPU with enough data to maintain frame rates. The measured FPS data shows that at 1080p Low, the system achieves 96 FPS, which is a strong result and suggests the CPU has headroom. At 1080p High, the FPS drops to 69, and at 1080p Ultra, it falls to 44. This decline as settings increase is a GPU limitation, not a CPU one. If the CPU were the bottleneck, the FPS would remain similar across settings at the same resolution. The fact that FPS drops significantly from Low to Ultra at 1080p confirms that the GPU is the limiting component.

The CPU’s integrated graphics, Radeon Vega 7, are not used in this configuration, as the system relies on the discrete Intel Arc B570. However, the CPU’s memory bandwidth of 51.2 GB/s and PCIe Gen 3 interface (16 lanes) are sufficient for the GPU’s needs. The GPU uses a PCIe 4.0 x8 interface, which can run at Gen 3 speeds without a major performance penalty. The CPU’s 6 cores and 12 threads are more than enough for an idle game like Revolution Idle, which does not require high thread counts. The single-thread performance, as measured by a 3DMark single-thread score of 872, is adequate for the game’s logic and physics calculations.

The CPU’s percentile ranking of 74th is higher than the GPU’s 65th percentile, which reinforces the conclusion that the GPU is the weaker link in this combo. The measured FPS data shows that the CPU can deliver high frame rates at low resolutions, but the GPU cannot sustain them at higher resolutions. The 4K results, which never exceed 32 FPS, are entirely GPU-limited. The 1440p results, which range from 28 to 61 FPS depending on settings, show the GPU struggling with higher resolutions. The 1080p results, which range from 44 to 96 FPS, are the only resolution where the combo performs adequately, and even there, the Ultra preset falls below 60 FPS.

In summary, the Ryzen 5 5600G is a solid mid-range CPU that provides sufficient performance for Revolution Idle, but it is paired with a GPU that cannot fully utilize its potential at higher resolutions. The combo’s rank of 2373 out of 2986 is a reflection of the GPU’s limitations, not the CPU’s. Players using this combo should stick to 1080p and use Medium or High settings for the best balance of visual quality and frame rate. At 1440p, only Low settings provide a playable experience, and 4K is not viable. The data is clear: this is a 1080p gaming combo, and attempting to push it to higher resolutions will result in sub-30 FPS performance.

Hardware Specifications

AMD Ryzen 5 5600G

Cores / Threads 6 / 12
Base Clock 3900 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock —
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600G + Intel Arc B570 in Revolution Idle

Resolution Settings Avg FPS
3840x2160 Low 32.0
3840x2160 Medium 24.0
3840x2160 High 23.0
3840x2160 Ultra 15.0
2560x1440 Low 61.0
2560x1440 Medium 46.0
2560x1440 High 44.0
2560x1440 Ultra 28.0
1920x1080 Low 96.0
1920x1080 Medium 72.0
1920x1080 High 69.0
1920x1080 Ultra 44.0

Revolution Idle with Ryzen 5 5600G + Other GPUs

See how Revolution Idle performs with the same CPU but different graphics cards.

Revolution Idle with Arc B570 + Other CPUs

See how Revolution Idle performs with the same GPU but different processors.

Other Games with Ryzen 5 5600G + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.