Allods Online

Allods Online

AVERAGE FPS
46
playable

This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 11 18 28 36
1440p QHD 21 34 53 68
1080p Full HD 34 53 85 108

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 36
3840x2160 Medium 28
3840x2160 High 18
3840x2160 Ultra 11
2560x1440 Low 68
2560x1440 Medium 53
2560x1440 High 34
2560x1440 Ultra 21
1920x1080 Low 108
1920x1080 Medium 85
1920x1080 High 53
1920x1080 Ultra 34

Allods Online with AMD Ryzen 5 4600G + Intel Arc B370, In-Depth Analysis

Allods Online, a 2010 MMORPG, presents a demanding workload that heavily favors the GPU at higher settings. The combination of the AMD Ryzen 5 4600G and Intel Arc B370 produces a playable experience only at lower resolutions and settings, with performance metrics indicating a severe bottleneck in graphical processing. The data shows this pairing ranks in the bottom 8% of all tested combos, making it a configuration for low-detail 1080p gaming at best.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 4600G is a 6-core, 12-thread processor based on the Zen 2 architecture, with a base clock of 3.70 GHz and a boost clock of 4.20 GHz. It features 8 MB of shared L3 cache and a 65W TDP. In the context of Allods Online, the CPU provides a solid foundation, as benchmark results show the processor is far from being the limiting factor in this pairing. The CPU’s average benchmark score of 17507 places it in the 71st percentile of all CPUs, indicating it has ample headroom for the game's computational demands. For instance, its Cinebench R23 multi-core score of 13593 and single-core score of 1919 are respectable figures that suggest the processor can handle the game’s logical threads without being overwhelmed.

The data supports this interpretation. At 1080p with Low settings, the combo achieves an average of 108 FPS. However, when the resolution is held constant and the settings are increased to Ultra, the average FPS plummets to 34. This dramatic drop is not characteristic of a CPU-bound scenario, where the frame rate would remain relatively stable across different graphics settings. Instead, the performance cliff as settings increase points directly to the GPU as the primary constraint. The CPU’s 12 threads and 6 cores are sufficient for the game's MMO logic, player positions, and network handling, leaving the rendering tasks to be the decisive factor. The processor's 3.70 GHz base clock and 4.20 GHz boost clock provide consistent processing power that does not appear to introduce stutter or bottleneck the frame delivery at lower settings. While the CPU is a capable part of this duo, its performance is effectively masked by the limitations of the integrated-class GPU it is paired with.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B370 is the clear performance bottleneck in this configuration. It is an integrated graphics processor (IGP) based on the Xe3-LPG architecture, with 1280 shading units, 40 TMUs, and 20 ROPs. Crucially, its memory is "System Shared," meaning it relies on the system's main memory for both capacity and bandwidth, which is "System Dependent." The GPU's boost clock is 2400 MHz, and its FP32 performance is rated at 6.144 TFLOPS. However, its benchmark results tell a more sobering story. The Arc B370 scores a mere 1184 in the 3DMark Steel Nomad DX12 test, placing it in the 5th percentile of all GPUs. This is a staggeringly low score, placing it in direct competition with legacy parts like the ATI Mobility Radeon HD 5570 and AMD Radeon HD 7650M, which are separated by margins of less than 1%.

The implications for Allods Online are direct and severe. The measured FPS data shows that the GPU cannot handle the game's rendering load at higher settings. At 1080p, the average frame rate drops from 108 FPS at Low to 85 FPS at Medium, then to 53 FPS at High, and finally to 34 FPS at Ultra. This progression is a textbook example of a GPU-bound workload. The shared memory architecture is a critical weakness, as the bandwidth available for the GPU is dependent on the system's memory configuration, which is not specified in the data. The 20 ROPs and 40 TMUs, while present, are insufficient for the pixel and texture fill rates required by modern settings in the game. The GPU's 300 MHz base clock and 2400 MHz boost clock do not compensate for its low computational throughput relative to the game's demands. In essence, the Arc B370's performance is the single greatest factor limiting this combo's playability, particularly at resolutions above 1080p or at any setting above Low.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The FPS scaling across resolutions confirms the GPU's dominance as the limiting factor. At Low settings, the average FPS is 108 at 1080p, 68 at 1440p, and 36 at 4K. This represents a drop of approximately 37% when moving from 1080p to 1440p, and a further 47% drop from 1440p to 4K. This steep decline is consistent with a system where the GPU's pixel throughput and memory bandwidth are being saturated. The render resolution increase directly translates to a near-linear increase in the number of pixels the GPU must process, and the data shows the Arc B370 struggles to cope.

The pattern holds for other settings. At High settings, the average FPS falls from 53 at 1080p to 34 at 1440p, and then to 18 at 4K. The frame rate at 4K High is a quarter of the 1080p Low result. This scaling behavior is the definitive signature of a GPU bound system. A CPU-bound system would show minimal FPS variance across resolutions, as the CPU's work is independent of pixel count. The data here shows a massive variance, with the 4K Ultra setting producing a nearly unplayable 11 FPS. The fact that the FPS continues to drop consistently as resolution increases, regardless of the preset, indicates that the GPU is at 100% utilization and is the sole arbiter of performance. The CPU, with its strong benchmark scores, is waiting on the GPU to deliver frames. This makes the Arc B370 the unequivocal performance ceiling for this combo.

How This Combo Ranks — use comboRankInGame vs other tested combos

In the database of tested combinations, this specific pairing of the AMD Ryzen 5 4600G and Intel Arc B370 ranks 2559 out of 2775 combos in Allods Online. This places it in the bottom 7.8% of all systems tested, a ranking that underscores its status as a low-performance configuration. This rank is a direct consequence of the GPU's limitations, as the Ryzen 5 4600G itself is a competent processor. The CPU's individual percentile rank of 71% is in stark contrast to the GPU's 5th percentile ranking, highlighting the massive disparity in capability between the two components.

The combo's ranking is not a reflection of the CPU's inadequacy but rather the GPU's. The data suggests that if this CPU were paired with a more powerful discrete graphics card, the overall system ranking would be significantly higher. However, as measured, the system's performance ceiling is defined by the Arc B370. The nearest CPU rivals, such as the AMD Ryzen 3 PRO 5355GE and Intel Core 7 150U, have average scores within 1% of the Ryzen 5 4600G, indicating that the processor is performing as expected and is not a source of variance. The GPU, on the other hand, is at the absolute bottom of the performance spectrum, with its nearest rivals being decade-old integrated and entry-level discrete parts. The 2559th rank is a clear verdict: this is a system for very light gaming workloads, and Allods Online at higher settings is beyond its capabilities.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the only settings that provide a consistently playable experience are at 1080p with Low or Medium presets. At 1080p Low, the combo achieves an average of 108 FPS, which is smooth and responsive. At 1080p Medium, the average drops to 85 FPS, with a minimum of 72 FPS and a maximum of 97 FPS. This is still a very good experience, offering a significant visual upgrade over Low while maintaining a frame rate that is well above the 60 FPS threshold for smooth gameplay.

For a more visually demanding experience, the 1080p High preset yields an average of 53 FPS. While playable, this is a noticeable step down in smoothness and may be borderline for some users who are sensitive to frame pacing. At 1440p, the situation becomes more problematic. The Low preset at 1440p averages 68 FPS, which is playable, but the Medium preset drops to 53 FPS, and High dips to 34 FPS. The 4K resolution is not a viable option for this game with this hardware, as even the Low preset only manages 36 FPS, which is not smooth.

The optimal compromise between visual fidelity and performance is the Medium preset at 1080p. It delivers an average FPS of 85, with a minimum of 72 FPS, ensuring a stable and enjoyable experience. While the Low preset offers a higher frame rate, the jump to Medium provides a substantial improvement in graphical detail for a modest cost in performance. Pushing beyond Medium to High at 1080p, or attempting to play at 1440p with any setting other than Low, results in a significant drop in frame rate that detracts from the game's playability. Therefore, the analysis of the measured rows suggests that 1080p Medium is the sweet spot for this hardware combination.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The following is a detailed breakdown of the measured average FPS for this combo in Allods Online.

3840x2160 (4K)

  • Low: Average FPS of 36.
  • Medium: Average FPS of 28, with a minimum of 24 and a maximum of 32 FPS.
  • High: Average FPS of 18.
  • Ultra: Average FPS of 11.

2560x1440 (1440p)

  • Low: Average FPS of 68.
  • Medium: Average FPS of 53, with a minimum of 45 and a maximum of 61 FPS.
  • High: Average FPS of 34.
  • Ultra: Average FPS of 21.

1920x1080 (1080p)

  • Low: Average FPS of 108.
  • Medium: Average FPS of 85, with a minimum of 72 and a maximum of 97 FPS.
  • High: Average FPS of 53.
  • Ultra: Average FPS of 34.

The data reveals a consistent pattern. The Ultra preset is not playable at any resolution, with the highest average FPS being 34 at 1080p. The High preset is only marginally playable at 1080p. The Medium preset offers a good balance at 1080p but becomes less smooth at 1440p. The Low preset is the only one that provides acceptable performance at 1440p, and it remains the only option for a frame rate above 60 FPS at that resolution. At 4K, no setting achieves a playable frame rate, with the best result being 36 FPS on Low. This breakdown solidifies the conclusion that the Intel Arc B370 is a severe bottleneck, limiting the system to 1080p gaming with reduced settings.

Hardware Specifications

AMD Ryzen 5 4600G

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 4600G + Intel Arc B370 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 36.0
3840x2160 Medium 28.0
3840x2160 High 18.0
3840x2160 Ultra 11.0
2560x1440 Low 68.0
2560x1440 Medium 53.0
2560x1440 High 34.0
2560x1440 Ultra 21.0
1920x1080 Low 108.0
1920x1080 Medium 85.0
1920x1080 High 53.0
1920x1080 Ultra 34.0

Allods Online with Ryzen 5 4600G + Other GPUs

See how Allods Online performs with the same CPU but different graphics cards.

Allods Online with Arc B370 + Other CPUs

See how Allods Online performs with the same GPU but different processors.

Other Games with Ryzen 5 4600G + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.