Archeage
This combination offers playable performance with an average of 32 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 10 | 15 | 22 | 25 |
| 1440p QHD | 18 | 26 | 39 | 43 |
| 1080p Full HD | 27 | 39 | 57 | 65 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with AMD Ryzen 5 4600G + Intel Arc B370, In-Depth Analysis
# Archeage Performance Analysis: AMD Ryzen 5 4600G + Intel Arc B370
This combo ranks 2546th out of 2761 tested combinations for Archeage, placing it in the bottom 8% of all systems evaluated. The pairing of a 2020-era 6-core APU with a 2026 integrated graphics solution produces results that are workable at lower resolutions but severely constrained at higher settings. Benchmark data reveals a system that can deliver playable framerates at 1080p with tuned settings, yet collapses at 4K Ultra where the average falls to a mere 10 FPS. The Intel Arc B370, scoring in the 5th percentile of all GPUs, is the dominant bottleneck in this configuration, with the Ryzen 5 4600G's 71st percentile CPU ranking providing ample headroom that the graphics side cannot exploit.
How This Combo Ranks
The measured rank of 2546 out of 2761 combos places this system in the lowest tier of performance for Archeage. This position reflects the fundamental imbalance between the two components: the CPU sits comfortably above average in its own benchmark distribution, while the GPU sits near the very bottom. The Intel Arc B370's average benchmark score of 1184 places it in the 5th percentile of all GPUs, meaning 95% of graphics solutions tested outperform it. In contrast, the Ryzen 5 4600G's average score of 17507 places it in the 71st percentile of all CPUs, a substantial gap in relative standing.
The nearest rivals for the GPU illustrate this point clearly. The Arc B370 scores within 0.2% of the ATI Mobility Radeon HD 5570 (1186), within 0.5% of the ATI Radeon HD 5770 (1190), and within 0.7% of the AMD Radeon HD 7650M (1192). These are legacy mobile and desktop parts from a previous hardware generation, underscoring how far behind the Arc B370 sits in raw graphics throughput. The only rival it beats is the AMD FirePro M2000, which scores 1168, a 1.4% deficit.
For the CPU, the nearest rivals cluster tightly around the same performance level. The AMD Ryzen 3 PRO 5355GE scores 17482 (0.1% lower), the Intel Core 7 150U scores 17395 (0.6% lower), while the AMD Ryzen 3 8300GE scores 17614 (0.6% higher) and the Intel Core i3-14100T scores 17648 (0.8% higher). This tight clustering shows the 4600G is positioned in a dense competitive field, but its CPU strength becomes irrelevant when paired with a GPU that ranks in the 5th percentile.
The data suggests that for Archeage specifically, this combo's rank is almost entirely determined by GPU limitations. The CPU's 71st percentile standing never manifests in the game's measured FPS because the graphics pipeline saturates first. At no resolution or setting does the system approach a CPU-bound scenario; instead, every measured frame rate reflects the Arc B370's constrained output.
GPU Role
The Intel Arc B370 operates with a base clock of 300 MHz and a boost clock of 2400 MHz, built on Intel's 3 nm process with the Xe3-LPG architecture. It features 1280 shading units, 40 texture mapping units, and 20 raster output units, along with 10 ray tracing cores. The pixel rate is 48.00 GPixel/s and texture rate is 96.00 GTexel/s, with FP32 performance of 6.144 TFLOPS and FP16 of 12.29 TFLOPS (2:1).
Critically, the memory configuration is "System Shared" across size, type, and bus width, with bandwidth listed as "System Dependent." This means the GPU draws from the same DDR4 pool as the CPU, with no dedicated video memory. The Ryzen 5 4600G supports dual-channel DDR4 with 51.2 GB/s memory bandwidth, but that bandwidth must be shared between CPU operations and GPU frame buffering. This shared memory arrangement likely compounds the GPU's already low raw compute capabilities.
The 25 W TDP and IGP slot width confirm this is an integrated graphics solution, not a discrete card. Its 3DMark Steel Nomad DX12 score of 1184 places it in the 5th percentile of all GPUs. The nearest rival comparisons show it trading blows with decade-old parts: the ATI Mobility Radeon HD 5570, ATI Radeon HD 5770, and AMD Radeon HD 7650M all score within 0.7% of the Arc B370. This level of performance is simply insufficient for modern MMORPG rendering at high settings.
Archeage, released in 2014, has modest graphics requirements relative to contemporary titles, yet this GPU still struggles. The 12 measured FPS data points show a clear ceiling: even at 1080p Low, the system only reaches 65 FPS average. At 1080p Ultra, it drops to 27 FPS. The GPU's limited ROPS (20) and TMUs (40) constrain fill-rate-heavy scenes common in MMORPG environments with many characters and effects.
Settings Recommendations
Based on the measured FPS rows, the optimal settings balance for this combo is 1080p Medium. This preset delivers a 57 FPS average with a minimum of 49 FPS and maximum of 66 FPS, providing a playable experience for most MMO scenarios. The 49 FPS minimum is the highest minimum among all measured configurations, suggesting acceptable frame pacing even during demanding scenes.
The 1080p Low preset achieves 65 FPS average, which is numerically higher, but the lack of minimum/maximum data makes it harder to assess consistency. Medium offers a 57 FPS average with documented variance, which is preferable for sustained play. The step from Low to Medium costs 8 FPS on average but likely provides meaningful visual improvements in a game with heavy UI elements and distant geometry.
At 1440p, the situation worsens considerably. Medium drops to 39 FPS average with a 33 FPS minimum, which is borderline for an MMORPG where quick reactions matter in PvP encounters. High at 1440p yields 26 FPS average, and Ultra falls to 18 FPS. These are not recommended for competitive play.
The 4K resolutions are effectively unplayable. Medium at 4K averages 22 FPS with a 19 FPS minimum and 25 FPS maximum, while High averages 15 FPS and Ultra drops to 10 FPS. Even Low at 4K only reaches 25 FPS. None of these provide a smooth experience for a game requiring real-time input.
The data indicates that 1080p Medium is the sweet spot, offering the best combination of playability and visual quality. Users seeking higher framerates can drop to 1080p Low for the 65 FPS average, but the absence of minimum FPS data for that preset leaves consistency unverified. Pushing beyond 1080p is not advisable given the measured results.
Measured FPS Breakdown
At 1920x1080, the system produces its best results. Low settings achieve 65 FPS average, Medium delivers 57 FPS (49 min, 66 max), High reaches 39 FPS, and Ultra drops to 27 FPS. The progression from Low to Ultra shows a 38 FPS spread, with each settings tier costing roughly 8-12 FPS. The Medium preset's documented range of 49-66 FPS indicates the system can maintain playable framerates even in less optimal moments.
Moving to 2560x1440, performance degrades significantly. Low averages 43 FPS, Medium 39 FPS (33 min, 44 max), High 26 FPS, and Ultra 18 FPS. The gap between Low and Medium narrows to just 4 FPS, suggesting that at this resolution the GPU becomes the limiting factor regardless of settings. The Medium preset's minimum of 33 FPS would likely cause noticeable stuttering during crowded events.
At 3840x2160, the system struggles across all settings. Low averages 25 FPS, Medium 22 FPS (19 min, 25 max), High 15 FPS, and Ultra 10 FPS. The difference between Low and Medium is only 3 FPS, and even the best-case scenario (Low at 25 FPS) falls below acceptable playability thresholds. The Medium preset's 19-25 FPS range shows the GPU operating near its absolute limits.
The data reveals a consistent pattern: settings changes have diminishing returns as resolution increases. At 1080p, moving from Low to Ultra costs 38 FPS. At 1440p, the same move costs 25 FPS. At 4K, it costs just 15 FPS. This compression indicates the GPU is saturating at higher resolutions, where even reducing quality settings cannot recover meaningful performance.
Resolution Scaling
The FPS drop from 1080p to 4K is stark across all settings. At Low settings, 1080p delivers 65 FPS while 4K delivers 25 FPS, a 61.5% reduction. At Medium, the drop is from 57 FPS to 22 FPS, a 61.4% reduction. High falls from 39 FPS to 15 FPS, a 61.5% reduction. Ultra drops from 27 FPS to 10 FPS, a 63% reduction.
These consistent reduction percentages across settings point to a purely resolution-bound scenario. When a system scales almost linearly with pixel count (4K has 4 times the pixels of 1080p, yet FPS drops by roughly 60% rather than 75%), it indicates the bottleneck is something other than raw pixel throughput. The shared memory architecture and low ROPS count likely create a situation where memory bandwidth and fill-rate limitations dominate.
The 1440p results support this interpretation. From 1080p to 1440p (1.78 times the pixels), Low drops from 65 to 43 FPS (33.8% reduction), Medium from 57 to 39 (31.6%), High from 39 to 26 (33.3%), and Ultra from 27 to 18 (33.3%). These reductions are proportionally similar to the 1080p-to-4K drops, suggesting a consistent scaling penalty.
The limiting component is clearly the GPU. The Ryzen 5 4600G has 6 cores and 12 threads with a base clock of 3.70 GHz and boost of 4.20 GHz, and its Cinebench R23 multi-core score of 13593 and single-core score of 1919 indicate ample processing power for Archeage's CPU demands. Yet the Arc B370's 5th percentile ranking and shared memory constraints prevent the system from leveraging that CPU capability at higher resolutions.
CPU Role
The AMD Ryzen 5 4600G brings 6 cores and 12 threads based on the Zen 2 architecture (Renoir codename), manufactured on TSMC's 7 nm process. It operates at a 3.70 GHz base clock and 4.20 GHz boost clock, with a 65 W TDP. The cache hierarchy includes 64 KB L1 per core, 512 KB L2 per core, and 8 MB shared L3. Memory support is dual-channel DDR4 with 51.2 GB/s bandwidth.
In synthetic benchmarks, the CPU shows strong multi-threaded capabilities. Cinebench R23 multi-core scores 13593, while single-core scores 1919. Geekbench multi-core reaches 6637 and single-core 1460. PassMark multi-thread scores 15992 with single-thread at 2653. The 3DMark tests show scaling from 1430 (2 threads) to 4889 (max threads), indicating reasonable thread scaling for a 6-core part.
Compared to its nearest rivals, the 4600G sits within 0.8% of the AMD Ryzen 3 8300GE and Intel Core i3-14100T, and within 0.6% of the AMD Ryzen 3 PRO 5355GE and Intel Core 7 150U. This is a tightly competitive field where no single CPU holds a meaningful advantage. All four rivals score between 17395 and 17648, while the 4600G scores 17507.
However, in Archeage, the CPU's role is largely theoretical. The game's measured FPS patterns show no evidence of CPU limitation. If the CPU were the bottleneck, we would expect to see FPS remain relatively constant across resolutions, with settings changes having minimal impact. Instead, the data shows FPS declining sharply with resolution, a classic GPU-bound signature.
The 71st percentile CPU ranking suggests that in a properly balanced system, this processor could drive much higher framerates in Archeage. The integrated Radeon Vega 7 graphics on the CPU are not used in this configuration, but the Arc B370's performance ceiling means the CPU's capabilities are never fully exercised. The 25 W GPU TDP compared to the 65 W CPU TDP highlights the disparity in what each component can deliver.
FAQ
Q: What is the best resolution and settings combination for this system?
A: The measured data shows 1920x1080 Medium as the best option, delivering 57 FPS average with a 49 FPS minimum and 66 FPS maximum. This is the only configuration that exceeds 50 FPS average while having documented minimum FPS above 45.
Q: Can this system run Archeage at 4K?
A: At 3840x2160, even Low settings only achieve 25 FPS average. Medium reaches 22 FPS (19 min, 25 max), High drops to 15 FPS, and Ultra falls to 10 FPS. None of these provide a playable experience for an MMORPG.
Q: How does the Intel Arc B370 compare to its nearest GPU rivals?
A: The Arc B370 scores 1184 in 3DMark Steel Nomad DX12. It is within 0.2% of the ATI Mobility Radeon HD 5570 (1186), 0.5% of the ATI Radeon HD 5770 (1190), and 0.7% of the AMD Radeon HD 7650M (1192). It beats the AMD FirePro M2000 (1168) by 1.4%.
Q: Is the AMD Ryzen 5 4600G a strong CPU for gaming?
A: The CPU ranks in the 71st percentile of all CPUs with an average benchmark score of 17507. Its Cinebench R23 multi-core score is 13593 and single-core is 1919. However, in this combo, the GPU limits gaming performance, so the CPU's strength is not reflected in Archeage FPS.
Q: What causes the large FPS drop from 1080p to 4K?
A: The FPS drops by approximately 61-63% across all settings when moving from 1080p to 4K. This consistent reduction indicates the GPU is the limiting factor, with its shared memory architecture and low ROPS count (20) constraining performance at higher resolutions.
Q: How much performance difference exists between Low and Ultra settings at 1080p?
A: At 1920x1080, Low averages 65 FPS while Ultra averages 27 FPS, a 38 FPS difference. Medium sits between at 57 FPS, and High at 39 FPS. The step from Medium to High costs 18 FPS, the largest single-tier drop.
Q: What is the memory configuration for this GPU, and does it matter?
A: The Intel Arc B370 uses "System Shared" memory with bandwidth listed as "System Dependent." The CPU supports dual-channel DDR4 at 51.2 GB/s, but that bandwidth is shared between CPU and GPU tasks, likely contributing to performance limitations.
Hardware Specifications
AMD Ryzen 5 4600G
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 4600G + Intel Arc B370 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 25.0 |
| 3840x2160 | Medium | 22.0 |
| 3840x2160 | High | 15.0 |
| 3840x2160 | Ultra | 10.0 |
| 2560x1440 | Low | 43.0 |
| 2560x1440 | Medium | 39.0 |
| 2560x1440 | High | 26.0 |
| 2560x1440 | Ultra | 18.0 |
| 1920x1080 | Low | 65.0 |
| 1920x1080 | Medium | 57.0 |
| 1920x1080 | High | 39.0 |
| 1920x1080 | Ultra | 27.0 |
Archeage with Ryzen 5 4600G + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with Arc B370 + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with Ryzen 5 4600G + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.