Evolve
This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.
Evolve with AMD Ryzen 5 4600G + Intel Arc B370, In-Depth Analysis
The AMD Ryzen 5 4600G paired with the Intel Arc B370 is a severely constrained configuration for Evolve, landing at rank 2639 out of 2872 tested combos. The benchmark data shows this system struggles to maintain playable frame rates at every resolution above 1080p Low, with the GPU acting as the primary bottleneck from 1440p upward. While the CPU provides adequate multi-threaded throughput, the integrated-class graphics solution simply cannot drive this 2015 FPS title at modern expectations, making this combo viable only for the most forgiving visual settings.
Resolution Scaling
The frame rate collapse from 1080p to 4K reveals a system where the graphics processor is overwhelmed by pixel count. At Low settings, the average FPS drops from 80 at 1920x1080 to 54 at 2560x1440, a 32.5% reduction, and then falls further to 31 at 3840x2160, representing a 61.3% decline from the 1080p baseline. This scaling pattern is characteristic of a GPU-bound scenario: the Intel Arc B370's 6.144 TFLOPS of FP32 compute and 20 ROPs are simply insufficient to fill 8.3 million pixels at 4K with any efficiency.
The Medium preset shows an identical trend, with averages of 62 FPS at 1080p, 42 FPS at 1440p, and 24 FPS at 4K. The percentage drops are consistent, 32.3% from 1080p to 1440p and 61.3% from 1080p to 4K, confirming that resolution scaling is linear and entirely dependent on the GPU's pixel throughput. The High preset follows suit: 49 FPS at 1080p, 33 FPS at 1440p, and 19 FPS at 4K, with a 61.2% total reduction.
Ultra settings present the worst-case scenario, dropping from 34 FPS at 1080p to 23 FPS at 1440p (32.4% reduction) and finally to 13 FPS at 4K (61.8% reduction). The consistency of these percentage deltas across all four presets is telling: the limiting component is the GPU's raw fillrate, not any CPU-side constraint. The 48.00 GPixel/s pixel rate and 96.00 GTexel/s texture rate are the hard ceilings here, and every resolution increase multiplies the required work beyond what the Arc B370 can deliver.
Notably, the scaling from 1440p to 4K is not as steep as from 1080p to 1440p in absolute terms, but the relative degradation remains uniform. This suggests the GPU is operating in a fully saturated state at 1440p and above, with no headroom to absorb additional pixel loads. The CPU, with its 6 cores and 12 threads, is not the constraining factor in these drops, the data shows the GPU's 5th percentile ranking among all tested GPUs, positioning it near the ATI Radeon HD 5770 and ATI Mobility Radeon HD 5570 in raw performance.
Settings Recommendations
For any playable experience, Low settings are the only viable option at 1080p, delivering 80 FPS average. This is the sole preset where the combo achieves a frame rate comfortably above the 60 FPS threshold, and even then, it is worth noting that this is the minimum quality tier. Medium at 1080p produces 62 FPS average, which is technically playable but leaves minimal headroom for demanding scenes; the measured range of 53 to 72 FPS indicates occasional dips below the 60 FPS mark.
At 1440p, the situation becomes critical. Low settings yield 54 FPS average, which is borderline for smooth gameplay but represents the best achievable result at this resolution. Medium drops to 42 FPS, and High falls to 33 FPS, neither is recommended for action-oriented FPS play. Ultra at 1440p produces only 23 FPS, which is effectively unplayable.
At 4K, no preset achieves a playable frame rate. Low settings manage 31 FPS, Medium 24 FPS, High 19 FPS, and Ultra 13 FPS. The data indicates that 4K gaming is out of reach for this combination, regardless of quality settings. The 13 FPS at Ultra represents a 58.1% reduction from even the already-low 31 FPS at Low, showing that the GPU is completely overwhelmed at this resolution.
The optimal configuration from the measured data is 1080p Low at 80 FPS, which provides the best balance of fluidity and visual fidelity given the hardware constraints. Users seeking higher quality should consider 1080p Medium at 62 FPS as a compromise, accepting that frame pacing will be less consistent. The 49 FPS at 1080p High is technically playable but sits uncomfortably close to the 30 FPS floor for sustained action sequences.
How This Combo Ranks
The combo rank of 2639 out of 2872 places this configuration in the bottom 8.1% of all tested combinations for Evolve. This is a decisive verdict: the AMD Ryzen 5 4600G and Intel Arc B370 pairing is fundamentally mismatched for this game's demands. The percentile rankings corroborate this, the CPU sits at the 71st percentile among all processors, while the GPU languishes at the 5th percentile among all graphics cards. The disparity between these two components is the root cause of the poor overall ranking.
The CPU's nearest rivals in the benchmark database include the AMD Ryzen 3 PRO 5355GE (0.1% slower), the AMD Ryzen 3 8300GE (0.6% faster), and the Intel Core i3-14100T (0.8% faster). These deltas are negligible in real-world terms, confirming that the Ryzen 5 4600G is a competent mid-range processor. Its 13593 Cinebench R23 multi-core score and 1919 single-core score are respectable for a 65W part.
The GPU, however, is in a completely different class. Its nearest rivals are the ATI Mobility Radeon HD 5570 (0.2% slower), ATI Radeon HD 5770 (0.5% slower), and AMD Radeon HD 7650M (0.7% slower), all of which are legacy parts from over a decade ago. The Arc B370's 3DMark Steel Nomad DX12 score of 1184 places it in direct competition with hardware that predates Evolve's 2015 release, which explains why the game's performance is so poor.
This rank is not a reflection of the CPU's capabilities but rather the GPU's fundamental inadequacy for this workload. The data shows that even the weakest rival CPUs in the database would likely achieve similar frame rates when paired with this GPU, as the graphics processor is the limiting factor at all settings above 1080p Low.
Measured FPS Breakdown
At 1920x1080, the measured averages are as follows: Low 80 FPS, Medium 62 FPS (with a range of 53 to 72), High 49 FPS, and Ultra 34 FPS. The gap between Low and Ultra is 46 FPS, representing a 57.5% performance penalty for the highest quality preset. The Medium preset's minimum of 53 FPS indicates that even mid-range settings can cause noticeable stutters in demanding scenes.
Moving to 2560x1440, the averages drop to: Low 54 FPS, Medium 42 FPS (range 35 to 48), High 33 FPS, and Ultra 23 FPS. The Medium preset's minimum of 35 FPS is particularly concerning for a fast-paced FPS, as it falls below the 40 FPS threshold where input lag becomes noticeable. The 54 FPS at Low is the only 1440p result that approaches playability, but it still represents a 32.5% reduction from the 1080p Low figure.
At 3840x2160, the results are uniformly poor: Low 31 FPS, Medium 24 FPS (range 20 to 27), High 19 FPS, and Ultra 13 FPS. The Medium preset's minimum of 20 FPS is a clear indicator that 4K is not a viable resolution for this combo. Even the best-case scenario at 4K Low fails to reach 32 FPS, which is below the minimum threshold for comfortable gaming.
The frame rate deltas between presets are consistent across resolutions. Moving from Low to Medium costs approximately 22.5% of performance at every resolution (80 to 62 at 1080p, 54 to 42 at 1440p, 31 to 24 at 4K). High to Ultra costs roughly 30% (49 to 34 at 1080p, 33 to 23 at 1440p, 19 to 13 at 4K). These consistent penalties suggest that the GPU's compute and memory bandwidth are being saturated at every quality level, with no single preset providing a disproportionate advantage.
GPU Role
The Intel Arc B370 is the decisive factor in this combo's performance, and the data is unambiguous. Its 5th percentile ranking among all GPUs places it in the bottom tier of modern graphics hardware, comparable to the ATI Radeon HD 5770 from 2009. The 3DMark Steel Nomad DX12 score of 1184 is the only GPU benchmark available, and it confirms the hardware's limited capabilities.
The GPU's specifications paint a clear picture of its limitations. With 1280 shading units, 40 TMUs, and 20 ROPs, the Arc B370 is designed for integrated graphics duty, not discrete gaming performance. The 6.144 TFLOPS of FP32 compute is modest, and the 48.00 GPixel/s pixel rate is the primary bottleneck at higher resolutions. The 96.00 GTexel/s texture rate, while higher relative to pixel rate, still falls short of what Evolve's texture-heavy environments require.
The memory configuration is particularly problematic. The Arc B370 uses System Shared memory, meaning it draws from the same DDR4 pool as the CPU. The system's 51.2 GB/s memory bandwidth is shared between processor and graphics, and in a game like Evolve with large texture sets, this shared bandwidth becomes a severe constraint. The "System Dependent" bandwidth figure in the specs confirms that memory performance varies with the host system, and in this case, it is insufficient for smooth 4K operation.
The GPU's clock behavior, a 300 MHz base and 2400 MHz boost, shows a wide dynamic range, but the boost clock is rarely sustainable under load. The 25W TDP is extremely low for a graphics processor, indicating that thermal and power limits are aggressively capped. This explains why the GPU cannot maintain high sustained performance in demanding scenes, as evidenced by the frame rate drops at higher settings.
The 10 RT cores are irrelevant for Evolve, as the game predates ray tracing and does not use DirectX 12 Ultimate features. The DirectX 12_2 API support is a capability that the game cannot exploit, making the GPU's modern feature set moot for this title.
CPU Role
The AMD Ryzen 5 4600G plays a supporting role in this combo, and its performance is more than adequate for Evolve's requirements. The CPU's 71st percentile ranking places it above the majority of processors in the database, with an average benchmark score of 17507. Its nearest rivals, the Ryzen 3 PRO 5355GE, Ryzen 3 8300GE, and Core i3-14100T, all score within 0.8% of each other, confirming that the 4600G is a solid mid-range option.
The CPU's specifications support this assessment. With 6 cores and 12 threads based on the Zen 2 architecture, the 4600G provides substantial multi-threaded capability. The 13593 Cinebench R23 multi-core score and 5709 R20 multi-core score indicate strong parallel performance, which is beneficial for Evolve's AI-driven monster AI and physics calculations. The 8 MB of shared L3 cache is adequate for the game's working set, and the 3.70 GHz base clock with 4.20 GHz boost provides responsive single-thread performance.
The 3DMark thread scaling shows consistent gains: 1430 for 2 threads, 2732 for 4 threads, 4138 for 8 threads, and 4889 for max threads. This near-linear scaling suggests the CPU has no thread scheduling issues and can effectively utilize all available cores. The PassMark multi-thread score of 15992 and integer math score of 50723 further demonstrate the CPU's capability in compute-heavy workloads.
However, the data indicates that the CPU is not the limiting factor in this combo. At 1080p Low, the 80 FPS average is likely near the CPU's maximum frame delivery for this game, but the GPU is already saturated at higher settings. The fact that frame rates scale uniformly with resolution and settings, as shown in the measured FPS breakdown, proves that the GPU is the bottleneck. If the CPU were the constraint, we would expect to see consistent frame rates across resolutions at the same settings, which is not the case.
The 51.2 GB/s memory bandwidth is a potential concern for the CPU, but in practice, Evolve's memory footprint is not large enough to saturate this bandwidth on the CPU side. The dual-channel DDR4 support is standard for the AM4 platform, and the 4600G's memory controller is not a bottleneck in this scenario. The integrated Radeon Vega 7 graphics are present but unused, as the system relies on the discrete Arc B370 for rendering.
Hardware Specifications
AMD Ryzen 5 4600G
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 4600G + Intel Arc B370 in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 31.0 |
| 3840x2160 | Medium | 24.0 |
| 3840x2160 | High | 19.0 |
| 3840x2160 | Ultra | 13.0 |
| 2560x1440 | Low | 54.0 |
| 2560x1440 | Medium | 42.0 |
| 2560x1440 | High | 33.0 |
| 2560x1440 | Ultra | 23.0 |
| 1920x1080 | Low | 80.0 |
| 1920x1080 | Medium | 62.0 |
| 1920x1080 | High | 49.0 |
| 1920x1080 | Ultra | 34.0 |
Evolve with Ryzen 5 4600G + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with Arc B370 + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with Ryzen 5 4600G + Arc B370
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