Doom
This combination offers playable performance with an average of 51 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 25 | 29 | 34 |
| 1440p QHD | 37 | 46 | 54 | 62 |
| 1080p Full HD | 58 | 71 | 84 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 4600G + Intel Arc B370, In-Depth Analysis
The AMD Ryzen 5 4600G paired with the Intel Arc B370 delivers a playable but constrained experience in Doom, with the measured frame rates indicating that the integrated graphics solution is the primary bottleneck across all tested configurations. The data shows a system that can handle the game at 1080p with adjusted settings, but one that struggles significantly at higher resolutions.
Settings Recommendations
Based on the measured FPS data, the optimal balance between visual quality and performance is achieved at the Medium preset. At 1920x1080, the Medium setting yields an average of 84 FPS, which is a substantial 18% improvement over the High preset’s 71 FPS. The frame time consistency is also solid, with the Medium preset showing a minimum of 71 FPS and a maximum of 96 FPS, meaning the frame pacing stays well within a smooth range. While Low delivers the highest average at 96 FPS, the jump from Medium to Low only provides a 14% gain, which is not worth the significant visual fidelity reduction that comes with dropping the game’s texture and lighting quality.
For users prioritizing a locked 60 FPS experience at 1080p, the High preset is the maximum setting that reliably achieves this, with its 71 FPS average providing enough headroom to avoid frequent dips below 60. The Ultra preset at 1080p, however, drops to an average of 58 FPS, which places it just below the 60 FPS threshold. This makes Ultra a poor choice when a stable frame rate is the goal, as the visual uplift over High is typically minor in fast-paced FPS titles like Doom.
At 2560x1440, the situation changes. The Medium preset produces a 54 FPS average, which is playable but leaves little margin for demanding scenes. The Low preset at 62 FPS is the only 1440p option that comfortably exceeds the 60 FPS target. Therefore, for 1440p gaming, the Low preset is the recommended setting to maintain responsiveness. Pushing to High at this resolution results in a 46 FPS average, which begins to feel sluggish for a game that demands quick reflexes. The 3840x2160 resolution is not viable for this combo, as even the Low preset only manages a 34 FPS average, which is below the playable threshold for an action FPS. In summary, the best experience is found at 1080p with Medium settings, offering a strong balance of performance and visuals, with High being acceptable if a 60 FPS lock is the priority.
FAQ
Q: Can this system run Doom at 4K resolution?
A: No. The measured data shows that at 3840x2160, even the Low preset only achieves an average of 34 FPS. The Medium preset averages 29 FPS with a minimum of 25 FPS, and the High preset drops to 25 FPS. The Ultra preset is the lowest performer at 20 FPS. These frame rates are too low for a smooth experience in a fast-paced FPS.
Q: What is the best resolution for a 60 FPS experience?
A: The 1920x1080 resolution is the only one that consistently provides a 60 FPS or higher average. At 1080p, the Low preset averages 96 FPS, Medium averages 84 FPS, and High averages 71 FPS. Even the Ultra preset at 1080p averages 58 FPS, which is close to the target but not consistent.
Q: How does the Ultra preset compare to the High preset at 1080p?
A: The data indicates a significant performance cost. At 1920x1080, the High preset averages 71 FPS, while the Ultra preset averages 58 FPS. This represents an 18% drop in average frame rate for the move from High to Ultra. Given that the High preset already maintains a comfortable 71 FPS, the performance hit from Ultra is likely not justifiable.
Q: Is the frame rate stable, or are there major dips?
A: The data for the Medium preset at 1080p and 1440p shows a consistent range. At 1080p Medium, the average is 84 FPS with a minimum of 71 FPS and a maximum of 96 FPS. This indicates a stable frame time with only a 15% variance between the average and minimum. At 1440p Medium, the average is 54 FPS with a minimum of 46 FPS, showing a similar stability pattern.
Q: How does the performance scale between Low and High settings?
A: The difference is substantial. At 1920x1080, the Low preset averages 96 FPS, while the High preset averages 71 FPS, a 26% reduction in performance. At 2560x1440, the gap is similar, with Low averaging 62 FPS and High averaging 46 FPS, a 26% reduction as well. This suggests that the visual quality settings have a direct and significant impact on the frame rate.
Q: Is this CPU-GPU combo better suited for 1080p or 1440p?
A: The data clearly shows it is a 1080p-oriented setup. At 1080p, the system has enough headroom to run Medium and High settings at playable frame rates. At 1440p, the system is limited to Low settings to maintain a 60 FPS average, and even then, the performance margin is thinner than at 1080p.
CPU Role
The AMD Ryzen 5 4600G is a 6-core, 12-thread processor based on the Zen 2 architecture. It has a base clock of 3.70 GHz and a boost clock of 4.20 GHz. In the context of Doom, a game from 2016, the CPU’s role is to feed the GPU with draw calls and manage game logic. The benchmark results suggest that this processor is more than capable of handling the game’s demands, as the frame rate drops are primarily dictated by the resolution and graphics settings, which stress the GPU.
The processor’s multi-threaded capabilities are solid, with a Cinebench R23 multi-core score of 13593 and a Geekbench multi-core score of 6637. For a game like Doom, which is well-optimized for multi-threading, the 12 threads provide ample computational headroom. The single-thread performance is also adequate, with a Cinebench R23 single-core score of 1919, which is important for the primary game thread. The 4600G’s performance is in line with its direct competitors; it is 0.1% ahead of the AMD Ryzen 3 PRO 5355GE and 0.6% ahead of the Intel Core 7 150U in average benchmark scores, while being 0.6% behind the AMD Ryzen 3 8300GE and 0.8% behind the Intel Core i3-14100T.
Crucially, the CPU’s 8 MB of shared L3 cache and dual-channel DDR4 memory support are sufficient for this title. The data indicates that even at the lowest GPU load scenario (1080p Low, 96 FPS), the system does not appear to be CPU-limited to the point of causing a bottleneck. If the CPU were the limiting factor, we would expect to see a plateau in frame rates across different resolutions, but the data shows a clear and consistent drop in FPS as resolution increases, which is the classic signature of a GPU-bound scenario. The CPU is a stable foundation, but the performance ceiling in Doom is set by the Intel Arc B370.
How This Combo Ranks
The combination of the AMD Ryzen 5 4600G and the Intel Arc B370 ranks 2696 out of 2930 tested combinations in Doom. This places it in the bottom 8% of all tested systems, indicating that this is a low-performance pairing overall. This ranking is heavily influenced by the GPU’s capabilities. The Intel Arc B370 has a percentile rank of 5 among all GPUs, meaning it performs better than only 5% of its peers. Its 3DMark Steel Nomad DX12 score is 1184, which is almost identical to its nearest rivals, including the ATI Mobility Radeon HD 5570 (which is 0.2% faster) and the ATI Radeon HD 5770 (which is 0.5% faster). This places the GPU in a performance tier that is over a decade old.
Conversely, the CPU is a much stronger component. The Ryzen 5 4600G has a percentile rank of 71 among all CPUs, meaning it outperforms 71% of processors. Its average benchmark score is 17507, which is competitive with its nearest rivals. This creates a significant imbalance in the system: a relatively modern and capable CPU is paired with a very weak integrated graphics solution. The low combo rank is almost entirely attributable to the GPU, which is the limiting factor. In practical terms, this means that the system’s performance in Doom is determined by the Arc B370’s fill rate and shading power, not by the 4600G’s processing capabilities. The CPU has significant untapped potential, but it is held back by the GPU’s inability to render frames faster.
Resolution Scaling
The measured FPS data shows a clear and predictable scaling pattern as resolution increases. At High settings, the average frame rate drops from 71 FPS at 1920x1080, to 46 FPS at 2560x1440, and finally to 25 FPS at 3840x2160. This represents a 35% drop in performance when moving from 1080p to 1440p, and a further 46% drop when moving from 1440p to 4K. The trend is consistent across all settings presets. For instance, at Low settings, the average FPS falls from 96 at 1080p, to 62 at 1440p, to 34 at 4K.
This scaling behavior is a textbook example of a GPU-bound system. The frame rate drops proportionally with the increase in pixel count. The number of pixels at 1440p is 1.78 times that of 1080p, and the 4K resolution has 2.25 times the pixels of 1440p. While the FPS drops are not perfectly linear with the pixel count increase, they are significant enough to confirm that the rendering pipeline is the limiting component. If the CPU were the bottleneck, we would expect the frame rates to remain relatively flat across resolutions, as the CPU workload does not change much with resolution. The data shows the opposite, with a steep decline in FPS at higher resolutions. This indicates that the Intel Arc B370 is overwhelmed by the increased pixel fill-rate requirements, and the Ryzen 5 4600G is not the constraint. The system is firmly limited by the GPU’s rendering capabilities.
Measured FPS Breakdown
The following is a detailed breakdown of the measured average frame rates for each resolution and settings combination.
At 1920x1080, the system shows its best performance. The Low preset provides the highest average at 96 FPS. The Medium preset averages 84 FPS, with a minimum of 71 FPS and a maximum of 96 FPS, showing good consistency. The High preset averages 71 FPS. The Ultra preset is the lowest performer at this resolution, with an average of 58 FPS.
At 2560x1440, the performance drops significantly across the board. The Low preset averages 62 FPS. The Medium preset averages 54 FPS, with a minimum of 46 FPS and a maximum of 62 FPS. The High preset averages 46 FPS. The Ultra preset averages 37 FPS, making it the only preset at this resolution that dips below the 40 FPS mark on average.
At 3840x2160, the system is unable to provide a playable experience. The Low preset averages 34 FPS. The Medium preset averages 29 FPS, with a minimum of 25 FPS and a maximum of 34 FPS. The High preset averages 25 FPS. The Ultra preset averages a mere 20 FPS.
The data shows a consistent pattern: the Medium preset is the highest quality level that maintains a playable frame rate at 1080p, while the Low preset is the only viable option at 1440p. The 4K resolution is not playable with any settings. The performance gap between the Low and Ultra presets is substantial, with Ultra performing 40% worse than Low at 1080p (58 FPS vs 96 FPS) and 41% worse at 1440p (37 FPS vs 62 FPS). This highlights the heavy cost of the game’s higher visual fidelity settings on the Intel Arc B370.
Hardware Specifications
AMD Ryzen 5 4600G
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 4600G + Intel Arc B370 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 34.0 |
| 3840x2160 | Medium | 29.0 |
| 3840x2160 | High | 25.0 |
| 3840x2160 | Ultra | 20.0 |
| 2560x1440 | Low | 62.0 |
| 2560x1440 | Medium | 54.0 |
| 2560x1440 | High | 46.0 |
| 2560x1440 | Ultra | 37.0 |
| 1920x1080 | Low | 96.0 |
| 1920x1080 | Medium | 84.0 |
| 1920x1080 | High | 71.0 |
| 1920x1080 | Ultra | 58.0 |
Doom with Ryzen 5 4600G + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with Arc B370 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 5 4600G + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.