Red Dead Redemption 2
This combination provides smooth gameplay with an average of 77 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 45 | 53 | 73 |
| 1440p QHD | 51 | 69 | 81 | 107 |
| 1080p Full HD | 63 | 92 | 107 | 144 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Red Dead Redemption 2 with Intel Core i7-14700K + NVIDIA GeForce RTX 3080, In-Depth Analysis
The pairing of the Intel Core i7-14700K with the NVIDIA GeForce RTX 3080 produces a wide performance envelope in Red Dead Redemption 2, ranging from a highly fluid 143.8 FPS at 1080p Low to a demanding 35 FPS at 4K Ultra. The data shows a system where the GPU is the primary scaling factor across resolutions, while the 20-core CPU provides sufficient headroom to avoid becoming the bottleneck in most scenarios. This combination ranks 524th out of 1687 tested combos, placing it in the upper third of all configurations for this title, and the measured results indicate that users can expect a playable experience at most settings, with the most significant compromises required at 4K.
Resolution Scaling
The transition from 1920x1080 to 3840x2160 reveals a classic GPU-bound workload. At 1080p with High settings, the system produces 91.7 FPS, which drops to 68.7 FPS at 1440p and further to 45.2 FPS at 4K. This represents a 50.7% reduction in frame rate from 1080p to 4K, a steep decline that points directly at the RTX 3080’s rendering limits rather than any CPU constraint.
The scaling pattern becomes more telling when examining the Low preset. At 1080p Low, the system achieves 143.8 FPS, which is a strong indicator that the CPU can feed the GPU efficiently at high frame rates. However, even at this lightweight setting, the frame rate drops to 106.8 FPS at 1440p and 72.9 FPS at 4K. The fact that 4K Low still yields nearly half the frame rate of 1080p Low confirms that the RTX 3080’s pixel throughput, not the i7-14700K’s processing power, dictates the ceiling.
The gap between settings widens as resolution increases, which is typical for a GPU-limited title. At 1080p, the difference between Low and Ultra is 81.2 FPS (143.8 vs 62.6), while at 4K that gap narrows to 37.9 FPS (72.9 vs 35). This compression at higher resolutions suggests that the GPU is saturated even on Low settings at 4K, leaving less headroom for graphical fidelity improvements. The i7-14700K’s strong single-thread performance, evidenced by a Geekbench single-core score of 2932, ensures that it is not the limiting factor here; the data consistently shows the RTX 3080 as the performance gatekeeper.
FAQ
Q: What is the best resolution for maintaining a consistent 60 FPS in Red Dead Redemption 2?
A: The data shows that 2560x1440 with High settings is the optimal balance, delivering 68.7 FPS. At 4K, the High preset falls to 45.2 FPS, which is below the 60 FPS threshold, while 1080p High achieves 91.7 FPS but sacrifices visual detail compared to 1440p.
Q: How does the CPU compare to its nearest rivals in overall benchmark scores?
A: The i7-14700K scores 70074 in the average benchmark, placing it within 0.5% of the AMD Ryzen 9 9950X (70420) and 0.3% behind the AMD EPYC 9115 (69887). It sits in the 96th percentile of all CPUs, indicating top-tier processing power that is more than adequate for this game.
Q: Is the RTX 3080’s 10 GB VRAM sufficient for Ultra settings?
A: The measured data shows that Ultra settings produce 35 FPS at 4K and 62.6 FPS at 1080p. While the VRAM capacity is not directly measured in the FPS data, the steep performance drop from High to Ultra at 4K (45.2 to 35 FPS) suggests that the GPU’s memory bandwidth and capacity are under significant strain at the highest preset.
Q: What performance difference exists between the Low and Ultra presets at 1440p?
A: At 2560x1440, the Low preset delivers 106.8 FPS, while Ultra drops to 50.6 FPS. This 56.2 FPS difference represents a 52.6% performance penalty for enabling maximum graphical features, which is substantial and should be considered when prioritizing frame rate over visual quality.
Q: How does the RTX 3080 rank among all GPUs in benchmark scores?
A: The RTX 3080 has an average benchmark score of 35787, placing it in the 80th percentile of all GPUs. It is within 0.9% of the AMD Radeon RX 7900 GRE (36101) and 1% ahead of the NVIDIA GeForce RTX 5070 Ti Mobile (35435), showing it remains competitive despite being end-of-life.
Q: Can the system achieve high refresh rate gaming at 1080p?
A: Yes, at 1920x1080 with Low settings, the system produces 143.8 FPS, which is suitable for high refresh rate displays. However, the Medium preset drops to 107.2 FPS, and High falls to 91.7 FPS, so users targeting 144 Hz will need to accept lower graphical fidelity.
GPU Role
The NVIDIA GeForce RTX 3080 is the decisive component in this configuration, with its 10 GB of GDDR6X memory on a 320-bit bus providing 760.3 GB/s of bandwidth. This memory subsystem is critical for Red Dead Redemption 2’s open-world textures, and the benchmark results indicate that it handles 1440p High with ease at 68.7 FPS. The GPU’s boost clock of 1710 MHz and 8704 shading units deliver raw compute power, but the data shows that the 4K Ultra preset (35 FPS) overwhelms the card’s capabilities.
The RTX 3080’s 68 RT cores and 272 tensor cores are present, though Red Dead Redemption 2 does not heavily utilize ray tracing, so the measured results primarily reflect rasterization performance. The GPU’s FP32 throughput of 29.77 TFLOPS is substantial, but the scaling from 1080p to 4K at the same settings shows a consistent ~50% frame rate drop, which is expected for a card with this pixel rate of 164.2 GPixel/s. The GPU’s 80th percentile ranking among all GPUs, with a score of 25086 in Passmark G3D, confirms it is a strong performer, yet the 4K Ultra result of 35 FPS indicates that it is not a 4K Ultra-class card for this title.
The VRAM usage is not directly measured in the FPS data, but the performance degradation from High to Ultra at 4K (45.2 to 35 FPS) suggests that the 10 GB capacity is a limiting factor at the highest settings. At 1440p, the gap between Medium (81.3 FPS) and High (68.7 FPS) is more moderate, implying that the memory bandwidth is sufficient for mid-range settings but strained at maximum fidelity. The GPU’s 320 W TDP and 700 W suggested PSU are consistent with its high-performance role, but these specifications do not appear in the FPS measurements.
Settings Recommendations
The measured data provides a clear hierarchy for optimizing the experience. For players prioritizing a smooth 60 FPS baseline, the 2560x1440 High preset is the standout choice, delivering 68.7 FPS with a comfortable margin above the target. This setting offers a balanced visual quality that avoids the steep penalties of Ultra while maintaining solid frame rates.
At 1920x1080, the High preset yields 91.7 FPS, making it the best option for users with 144 Hz displays who want to stay above 90 FPS. The Medium preset at 1080p (107.2 FPS) is also viable for those willing to sacrifice some visual fidelity for a higher frame rate, but the jump to Low (143.8 FPS) is only necessary for esports-level responsiveness, which is not typical for this genre.
For 4K resolution, the data suggests that users should avoid Ultra entirely, as the 35 FPS result is below playable thresholds for most. The High preset at 4K (45.2 FPS) is marginal, while Low (72.9 FPS) and Medium (53.3 FPS) offer more playable experiences. Given the significant drop from High to Ultra at all resolutions, the recommended configuration is 1440p High for the best balance of visual quality and performance, with 1080p High as a strong alternative for higher refresh rates. The Ultra preset is only advisable at 1080p (62.6 FPS) for users who prioritize maximum graphical fidelity over frame rate consistency.
Measured FPS Breakdown
At 1920x1080, the system demonstrates its widest performance range. The Low preset achieves 143.8 FPS, which is the highest measured frame rate across all resolutions and settings. Medium follows at 107.2 FPS, High at 91.7 FPS, and Ultra at 62.6 FPS. The step from High to Ultra represents a 29.1 FPS drop, the largest single-setting penalty at this resolution, indicating that Ultra’s additional effects heavily tax the GPU.
Moving to 2560x1440, the Low preset produces 106.8 FPS, which is a 25.7% reduction from the 1080p Low result. Medium delivers 81.3 FPS, High drops to 68.7 FPS, and Ultra falls to 50.6 FPS. The relative scaling here shows that 1440p Ultra is within 15 FPS of 4K High (45.2 FPS), suggesting that resolution and settings have similar impacts on performance at this tier.
At 3840x2160, the results show the GPU’s limits most clearly. Low settings yield 72.9 FPS, which is still playable but represents a significant drop from 1440p Low. Medium produces 53.3 FPS, High drops to 45.2 FPS, and Ultra bottoms out at 35 FPS. The gap between Low and Ultra at 4K is 37.9 FPS, which is proportionally smaller than at 1080p (81.2 FPS), confirming that the GPU is saturated at 4K regardless of settings. The data shows that the RTX 3080 is best utilized at 1440p, where it can maintain high frame rates across multiple presets, while 4K requires substantial settings compromises to remain playable.
Hardware Specifications
Intel Core i7-14700K
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700K + NVIDIA GeForce RTX 3080 in Red Dead Redemption 2
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 72.9 |
| 3840x2160 | Medium | 53.3 |
| 3840x2160 | High | 45.2 |
| 3840x2160 | Ultra | 35.0 |
| 2560x1440 | Low | 106.8 |
| 2560x1440 | Medium | 81.3 |
| 2560x1440 | High | 68.7 |
| 2560x1440 | Ultra | 50.6 |
| 1920x1080 | Low | 143.8 |
| 1920x1080 | Medium | 107.2 |
| 1920x1080 | High | 91.7 |
| 1920x1080 | Ultra | 62.6 |
Red Dead Redemption 2 with ii7-14700K + Other GPUs
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Red Dead Redemption 2 with RTX 3080 + Other CPUs
See how Red Dead Redemption 2 performs with the same GPU but different processors.
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