Ready Or Not
This combination provides smooth gameplay with an average of 66 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 23 | 33 | 36 | 41 |
| 1440p QHD | 44 | 62 | 69 | 79 |
| 1080p Full HD | 69 | 99 | 109 | 125 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Ready Or Not with Intel Core Ultra 7 265K + Intel Arc B390, In-Depth Analysis
The Intel Core Ultra 7 265K paired with the Intel Arc B390 integrated graphics produces a highly constrained gaming experience in Ready Or Not, with the data showing that the GPU is the overwhelming bottleneck across all tested configurations. The processor, a 20-core, 20-thread Arrow Lake-S part with a base clock of 3.90 GHz and a boost of 5.50 GHz, is vastly more capable than the graphics solution, but the integrated Arc B390’s 80 W TDP and system-shared memory limit the entire combo to a rank of 2611 out of 2947 tested combinations.
CPU Role
The Core Ultra 7 265K provides substantial computational headroom that the benchmark results indicate is never fully utilized in this game. With 20 cores and 20 threads, the processor is built for heavy multitasking and multi-threaded workloads, and its Cinebench R23 multi-core score of 35850 places it in the 94th percentile of all CPUs tested. This is a desktop-class processor with a 125 W TDP, DDR5 memory support, and 30 MB of shared L3 cache, making it far more powerful than what a tactical shooter like Ready Or Not typically demands for its simulation and AI logic.
The game’s performance data shows minimal CPU sensitivity. At 1080p with Low settings, the combo achieves 125 FPS, which is the highest average recorded in the entire dataset. When the resolution jumps to 1440p, the Low settings average drops to 79 FPS, and at 4K it falls to 41 FPS. This pattern of declining performance with increasing resolution is a classic indicator of GPU limitation, not CPU limitation. If the CPU were the bottleneck, the frame rates would remain relatively flat across resolutions, as the processor’s workload (game logic, physics, AI pathfinding) would stay consistent.
The processor’s single-thread performance, as measured by a Geekbench single-core score of 2713 and a Cinebench R23 single-core score of 2020, is strong enough to feed even a discrete mid-range GPU. However, the Arc B390 can only generate a maximum of 7.680 TFLOPS of FP32 compute, which is a severe constraint. The 265K’s memory bandwidth of 102.4 GB/s and PCIe Gen 5 support are irrelevant here, as the GPU uses "System Shared" memory, meaning the CPU’s memory subsystem is also serving as the GPU’s frame buffer. This shared arrangement likely contributes to the performance ceiling, as the CPU and GPU compete for the same memory resources.
In terms of rival comparisons, the 265K’s average benchmark score of 70879 sits within 1.3% of the AMD Ryzen 7 9700F and within 1% of the Intel Core i7-14700KF. The data shows the 265K trailing the Xeon Platinum 8270 by 0.7% and the Xeon 6511P by 0.2%. These are all close scores, indicating that the CPU is not the differentiating factor in this combo. The processor’s role in Ready Or Not is to provide consistent, high-level performance that never becomes a limiting factor, which it does, but the GPU’s output is what ultimately dictates the playable frame rates.
FAQ
Q: Why does the combo rank so poorly (2611 out of 2947) when the CPU is in the 94th percentile?
A: The combo rank is determined by the entire system’s performance, and the Intel Arc B390 GPU has an average benchmark score of 1482, placing it in the 9th percentile of all GPUs. The GPU’s low performance relative to the CPU creates a massive imbalance, resulting in the low combo ranking.
Q: How does the Arc B390 compare to its nearest rivals in GPU benchmarks?
A: The Arc B390’s 3DMark Steel Nomad DX12 score of 1482 is 1.3% ahead of the NVIDIA GeForce GT 520MX, 1.5% ahead of the GeForce 800M, and 2.5-2.7% ahead of the GeForce GT 625 OEM and GT 710, respectively. These are all very old, low-end parts, indicating the B390 is in a similar performance bracket.
*Q: Is the CPU or GPU more responsible for the frame rates in Ready Or Not?*
A: The GPU is entirely responsible for the frame rate limitations. Evidence comes from the resolution scaling: at 1080p Low the combo hits 125 FPS, but at 4K Low it drops to 41 FPS. This 67% performance drop with increased resolution is a GPU-bound behavior; a CPU bottleneck would show much smaller differences across resolutions.
Q: What is the best performance the combo can achieve in this game?
A: The highest measured average frame rate is 125 FPS, achieved at 1920x1080 with Low settings. The highest quality preset that remains playable above 60 FPS is High at 1080p, which averages 99 FPS.
Q: Does the CPU’s memory bandwidth or cache size help the GPU?
A: The CPU supports DDR5 memory with 102.4 GB/s of bandwidth and 30 MB of L3 cache, but the GPU uses "System Shared" memory, making its bandwidth "System Dependent." The shared nature means the CPU’s memory performance directly affects the GPU’s ability to access assets, but this does not compensate for the GPU’s limited 1536 shading units and 24 ROPs.
Q: Can this combo run the game at 4K?
A: The data shows 4K performance is below 45 FPS at every settings preset. The best 4K result is 41 FPS at Low settings, and the worst is 23 FPS at Ultra. These averages are not suitable for smooth gameplay.
Resolution Scaling
The frame rate data reveals a clear and consistent pattern of GPU-bound scaling from 1080p to 4K. At High settings, the average FPS drops from 99 at 1920x1080 to 62 at 2560x1440, a 37% reduction, and then to 33 at 3840x2160, a 47% reduction from the 1440p figure. This shows that the GPU’s pixel throughput is the limiting factor; as the resolution increases, the number of fragments to shade grows exponentially, and the Arc B390’s 60.00 GPixel/s pixel rate cannot keep up.
The Low settings preset shows a similar trend but with higher absolute numbers. The 1080p Low average is 125 FPS, which drops to 79 FPS at 1440p (a 37% drop) and then to 41 FPS at 4K (a 48% drop). The consistency of these percentage drops across settings presets strongly suggests that the scaling is purely a function of resolution, not of specific graphical features. The game is not becoming more CPU-intensive at higher resolutions; the rendering load is simply exceeding the GPU’s capability.
The Medium preset provides the only min/max data in the dataset, with a 1080p average of 109 FPS (min 92, max 125), a 1440p average of 69 FPS (min 58, max 79), and a 4K average of 36 FPS (min 30, max 41). The 4K medium average of 36 FPS is barely above the 30 FPS minimum, indicating that the system is struggling to maintain even a console-like frame rate at this resolution. The fact that the Ultra preset at 4K averages only 23 FPS, below the 30 FPS minimum seen in the Medium preset, shows that the GPU is completely overwhelmed at the highest settings.
This scaling behavior confirms that the limiting component is the GPU. A CPU-limited scenario would see the 1080p and 1440p results be much closer together, as the CPU would hit its processing limit regardless of resolution. Instead, the data shows a near-linear relationship between pixel count and frame time, which is the signature of a GPU that is saturated with rendering work.
How This Combo Ranks
The combo of the Core Ultra 7 265K and Arc B390 ranks 2611 out of 2947 tested combinations in Ready Or Not, placing it in the bottom 11.4% of all systems. This is a remarkably low rank given the CPU’s high percentile standing, and it directly reflects the GPU’s 9th percentile performance. The disparity between the two components creates a system that is severely unbalanced for gaming.
The CPU alone, with an average benchmark score of 70879, is competitive with other high-end processors. Its nearest rivals include the Intel Xeon 6511P (71051, -0.2%), the Xeon Platinum 8270 (71370, -0.7%), the Core i7-14700KF (70163, +1%), and the Ryzen 7 9700F (69996, +1.3%). These deltas are all within 2%, meaning the 265K is performing exactly as expected for a processor of its class. The issue is that this CPU is paired with an integrated GPU whose nearest rivals are the GeForce GT 520MX and GeForce 800M, which are over a decade old.
The combo rank is therefore not a reflection of the CPU’s capability, but rather of the GPU’s severe limitation. In a game like Ready Or Not, which requires a discrete GPU for smooth performance, this integrated solution is fundamentally handicapped. The 2611 rank places it below the vast majority of systems, including those with older mid-range discrete GPUs. For context, the top-ranked combos would likely feature high-end discrete GPUs that can deliver 100+ FPS at 4K, which this system cannot approach.
The data indicates that this combo is only suitable for very light gaming or esports titles at low resolutions and settings. In Ready Or Not, it is only at 1080p Low that the system achieves a frame rate (125 FPS) that is clearly in the playable range for a tactical shooter. Every other configuration either falls below 60 FPS or is marginal, making the combo rank of 2611 a logical consequence of the measured performance.
GPU Role
The Intel Arc B390 is an integrated graphics solution, classified as "IGP" in the data, with a 3 nm Panther Lake chip and an Xe3-LPG architecture. Its specifications are extremely modest: 1536 shading units, 48 TMUs, and 24 ROPs. The boost clock is 2500 MHz, but the base clock is only 300 MHz, which suggests significant power management. The GPU has a TDP of 80 W and uses "System Shared" memory, meaning it has no dedicated VRAM; it borrows from the system’s DDR5 memory, with bandwidth described as "System Dependent."
The GPU’s benchmark performance is very low. Its only recorded benchmark is a 3DMark Steel Nomad DX12 score of 1482, which places it in the 9th percentile of all GPUs. Its nearest rivals are the NVIDIA GeForce GT 520MX (1463, +1.3%), GeForce 800M (1460, +1.5%), GeForce GT 625 OEM (1446, +2.5%), and GeForce GT 710 (1443, +2.7%). These are all entry-level parts from many generations ago, and the B390 barely edges them out. This confirms that the B390 is not a gaming-capable GPU by modern standards.
In Ready Or Not, the GPU’s role is to render the game’s environments, characters, and effects. The game is a tactical shooter with a focus on close-quarters combat and detailed level geometry, which can be demanding on the GPU. The B390’s 7.680 TFLOPS of FP32 compute and 120.0 GTexel/s texture rate are insufficient for high-resolution rendering. The data shows that the GPU’s performance is the sole determinant of the frame rates, as the CPU never appears to be a limiting factor.
The lack of dedicated VRAM is another critical issue. With "System Shared" memory, the GPU must access the system’s main memory via the CPU’s memory controller, which has a bandwidth of 102.4 GB/s. This is shared with the CPU’s own workloads, and in a game like Ready Or Not, which may have large texture assets, this shared bandwidth can become a bottleneck beyond just the raw compute. The 4K Ultra result of 23 FPS is likely a combination of compute limits and memory bandwidth saturation.
Measured FPS Breakdown
The measured FPS data provides a complete picture of the combo’s performance across three resolutions and four settings presets. At 1920x1080, the results are as follows: Low averages 125 FPS, Medium averages 109 FPS (with a min of 92 and max of 125), High averages 99 FPS, and Ultra averages 69 FPS. The spread from Low to Ultra is 56 FPS, showing that the settings have a significant impact at this resolution. All of these are playable, but only Low, Medium, and High exceed 60 FPS comfortably.
At 2560x1440, the performance drops considerably. Low averages 79 FPS, Medium averages 69 FPS (min 58, max 79), High averages 62 FPS, and Ultra averages 44 FPS. The 1440p results show that the system is still capable of 60+ FPS at Low and Medium, but High dips to just above 60, and Ultra falls below 45 FPS. The Medium preset’s min of 58 FPS indicates that the game can stutter into the 50s during intense scenes, which could affect gameplay in a tactical shooter where precision is key.
At 3840x2160, the system is clearly overmatched. Low averages 41 FPS, Medium averages 36 FPS (min 30, max 41), High averages 33 FPS, and Ultra averages 23 FPS. These are all below the 60 FPS threshold, and even the Low preset is not smooth. The Ultra preset at 23 FPS is nearly unplayable, and the Medium preset’s max of 41 FPS suggests that even in the best-case scenarios, the frame rate will be inconsistent.
The min/max data for the Medium preset is useful for understanding variability. At 1080p, the range is 92 to 125 FPS, which is a 33 FPS swing. At 1440p, the range narrows to 58 to 79 FPS, and at 4K, it is 30 to 41 FPS. The narrowing range at higher resolutions indicates that the GPU is consistently hitting its limits, with fewer cycles of spare capacity. The 1080p range shows more headroom, but even then, the game can drop from 125 to 92 FPS.
Settings Recommendations
Based on the measured data, the optimal settings for this combo depend on the target resolution and desired frame rate. For a 60 FPS experience, the highest quality preset that achieves this at 1080p is High, with an average of 99 FPS. The Ultra preset at 1080p averages 69 FPS, which is also above 60 FPS, but the High preset offers a better balance of quality and performance margin, as the 30 FPS difference between High and Ultra is significant for ensuring consistent frame times.
At 1440p, the data suggests that Medium is the best choice for a 60 FPS target, as it averages 69 FPS with a minimum of 58 FPS. The High preset at 1440p averages 62 FPS, which is technically above 60, but the lack of min/max data for High makes it riskier; the Medium preset’s documented minimum of 58 FPS shows that it can dip below 60, but it is the safest option for maintaining playability. The Ultra preset at 1440p (44 FPS) is not recommended for any competitive play.
For 4K, no settings preset achieves a playable frame rate. The Low preset averages 41 FPS, which is below the 60 FPS target and will feel sluggish in a tactical shooter. The Medium preset’s minimum of 30 FPS is the absolute floor for playability, but the average of 36 FPS is not smooth. The data strongly indicates that 4K is not a viable resolution for this combo, and users should stick to 1080p or 1440p.
Considering the game’s genre, where quick reactions and smooth aiming are critical, prioritizing frame rate over visual fidelity is advisable. The Low preset at 1080p (125 FPS) provides the best performance and is the ideal choice for competitive play. If visual quality is more important, the High preset at 1080p (99 FPS) offers a good compromise. Ultimately, the Medium preset at 1440p (69 FPS) is the highest resolution and quality combination that maintains a frame rate near 60 FPS, but the 1080p High setting is recommended for the most consistent experience, as it has a higher average and presumably a higher minimum than the 1440p Medium.
Hardware Specifications
Intel Core Ultra 7 265K
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265K + Intel Arc B390 in Ready Or Not
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 41.0 |
| 3840x2160 | Medium | 36.0 |
| 3840x2160 | High | 33.0 |
| 3840x2160 | Ultra | 23.0 |
| 2560x1440 | Low | 79.0 |
| 2560x1440 | Medium | 69.0 |
| 2560x1440 | High | 62.0 |
| 2560x1440 | Ultra | 44.0 |
| 1920x1080 | Low | 125.0 |
| 1920x1080 | Medium | 109.0 |
| 1920x1080 | High | 99.0 |
| 1920x1080 | Ultra | 69.0 |
Ready Or Not with iUltra 7 265K + Other GPUs
See how Ready Or Not performs with the same CPU but different graphics cards.
Ready Or Not with Arc B390 + Other CPUs
See how Ready Or Not performs with the same GPU but different processors.
Other Games with iUltra 7 265K + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.