Downfall

Downfall

AVERAGE FPS
56
playable

This combination offers playable performance with an average of 56 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 20 32 39 47
1440p QHD 32 51 62 76
1080p Full HD 44 71 87 106

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 47
3840x2160 Medium 39
3840x2160 High 32
3840x2160 Ultra 20
2560x1440 Low 76
2560x1440 Medium 62
2560x1440 High 51
2560x1440 Ultra 32
1920x1080 Low 106
1920x1080 Medium 87
1920x1080 High 71
1920x1080 Ultra 44

Downfall with Intel Core Ultra 7 265K + Intel Arc B390, In-Depth Analysis

The Intel Core Ultra 7 265K paired with the Intel Arc B390 presents a striking imbalance in Downfall, a horror title from 2016. The benchmark data reveals a configuration where a top-tier processor is paired with an integrated graphics solution that ranks in the 9th percentile among all GPUs. This results in a system where the GPU is the overwhelming bottleneck, dictating performance across all tested resolutions and settings. The measured FPS figures provide a clear narrative of a CPU that is entirely underutilized, while the iGPU struggles to deliver playable frame rates at higher graphical presets.

FAQ

*Q: What is the overall performance ranking of this CPU and GPU combination in Downfall?*

A: The combo ranks 2589th out of 2928 tested combinations, placing it in the bottom 12% of all systems tested for this game.

Q: What is the best frame rate achieved by this system, and at what settings?

A: The highest average FPS recorded is 106, achieved at 1920x1080 resolution with the "Low" settings preset.

Q: How significant is the performance difference between the "High" and "Ultra" presets at 1440p?

A: The data shows a substantial drop. At 2560x1440, the "High" preset averages 51 FPS, while the "Ultra" preset averages only 32 FPS, a decrease of 19 FPS.

Q: Does the Intel Arc B390's performance align with its integrated nature?

A: Yes, the benchmark data confirms its positioning. Its average 3DMark Steel Nomad DX12 score is 1482, which places it just 1.3% ahead of the NVIDIA GeForce GT 520MX and 2.7% ahead of the GeForce GT 710.

Q: What is the best performance-to-quality balance for a smooth experience at 1080p?

A: The "Medium" preset at 1920x1080, with an average of 87 FPS and a minimum of 74 FPS, appears to be the sweet spot, offering a significant jump from the 44 FPS of the "Ultra" preset while maintaining a playable frame rate.

Q: How does the CPU's single-threaded performance compare to its nearest rivals?

A: The Core Ultra 7 265K's average benchmark score is 70,879. It is 1% ahead of the Intel Core i7-14700KF and 1.3% ahead of the AMD Ryzen 7 9700F, while being 0.2% behind the Intel Xeon 6511P.

Settings Recommendations

The measured FPS data strongly suggests that the "Ultra" preset is not viable for this configuration. At 1920x1080, it yields an average of only 44 FPS, which drops to 32 FPS at 2560x1440 and a stutter-prone 20 FPS at 4K. The performance cost of this preset is too high for the visual fidelity it provides, given the iGPU's limitations.

For a consistently smooth experience, the "Low" preset is the only option that provides a significant performance headroom across all resolutions. It delivers 106 FPS at 1080p, 76 FPS at 1440p, and 47 FPS at 4K. This preset ensures the game remains fluid even at higher resolutions, though it sacrifices visual quality.

However, the "Medium" preset offers a compelling compromise for users prioritizing visual quality over maximum frame rates. At 1080p, it maintains a solid average of 87 FPS with a minimum of 74 FPS, which is perfectly playable for a horror title. At 1440p, it averages 62 FPS with a minimum of 53 FPS, still within a playable range. The "High" preset is also a reasonable choice at 1080p (71 FPS) and 1440p (51 FPS), but the "Medium" preset provides a better balance of visual enhancement and performance stability.

The data indicates that for a 1080p monitor, the "Medium" preset is the optimal choice, providing a significant visual upgrade over "Low" while maintaining a high and stable frame rate. For 1440p, "Low" is the safest choice for maintaining 60+ FPS, though "Medium" is acceptable if a 60 FPS average is not a hard requirement. At 4K, the "Low" preset is the only one that approaches a playable frame rate, albeit at an average of 47 FPS.

CPU Role

The Intel Core Ultra 7 265K is an immensely powerful processor, but its role in Downfall with this GPU configuration is largely passive. The CPU is a 20-core, 20-thread Arrow Lake-S part with a base clock of 3.90 GHz and a boost clock of 5.50 GHz. Its 30 MB of shared L3 cache and support for DDR5 memory with 102.4 GB/s of bandwidth are hallmarks of a high-end desktop processor.

This CPU's benchmark scores are exceptional. It achieves 35,850 points in Cinebench R23 multi-core and 2,020 points in the single-core test. Its Geekbench scores are similarly strong, with 23,085 in multi-core and 2,713 in single-core. These results place it in the 94th percentile of all CPUs, and its average benchmark score of 70,879 puts it in a tight race with its nearest rivals, the Intel Xeon 6511P (-0.2%) and the Intel Core i7-14700KF (+1%).

However, these CPU capabilities are barely taxed in Downfall. The game is from 2016 and is not demanding on modern processors. The bottleneck is unequivocally the GPU. The fact that the system's frame rate is so heavily influenced by resolution and graphical settings—dropping from 106 FPS at 1080p Low to 20 FPS at 4K Ultra—confirms that the CPU is not the limiting factor. The processor is effectively waiting for the integrated GPU to render each frame, and its immense processing power is left largely idle.

How This Combo Ranks

The combination of the Core Ultra 7 265K and Arc B390 ranks 2589th out of 2928 tested combos in Downfall. This places it in the bottom 11.6% of all systems, a poor result that is directly attributable to the GPU. This ranking is not a reflection of the CPU's capabilities, but rather a demonstration of how a weak graphics solution can completely negate the benefits of a top-tier processor.

The CPU's individual percentile ranking of 94th among all CPUs stands in stark contrast to this combo's overall rank. This disparity highlights the severity of the bottleneck. The data suggests that this system's performance is almost entirely defined by the GPU, which ranks in the 9th percentile. The iGPU's 3DMark Steel Nomad score of 1482 is only 1.3% higher than the NVIDIA GeForce GT 520MX and 2.5% higher than the GeForce GT 625 OEM, placing it in the company of very old, very low-end discrete graphics solutions.

In essence, this combo ranks poorly because the GPU is so weak that it severely hampers an otherwise excellent CPU. The performance of this system in Downfall is effectively the performance of the Arc B390 alone. Any other CPU, even a significantly slower one, would likely achieve very similar frame rates in this game, as the GPU is the sole limiting factor.

GPU Role

The Intel Arc B390 is an integrated graphics processor (IGP) based on the Xe3-LPG architecture and part of the Panther Lake generation. It has a base clock of 300 MHz and a boost clock of 2500 MHz. Its memory is "System Shared," meaning its performance is dependent on the system's DDR5 memory, and its bandwidth is listed as "System Dependent."

The GPU's specifications are modest, with 1536 shading units, 48 TMUs, and 24 ROPs. It offers 12 ray tracing cores and a DirectX 12 Ultimate (12_2) API support. Its raw compute is rated at 7.680 TFLOPS for FP32 and 15.36 TFLOPS for FP16. This hardware configuration is designed for basic graphical tasks, not intensive gaming.

The benchmark data confirms this. The Arc B390's only recorded benchmark is a 3DMark Steel Nomad DX12 score of 1482, placing it in the 9th percentile of all GPUs. Its nearest rivals, all NVIDIA parts from a much older generation, include the GeForce GT 520MX (1.3% slower) and the GeForce GT 710 (2.7% slower). This places the B390's performance level far below what is required for a smooth modern gaming experience, and it is the primary cause of this combo's low frame rates in Downfall.

The GPU's 80W TDP and IGP form factor indicate it is a power-efficient solution for portable devices, but this comes at the cost of gaming performance. As the data shows, this GPU struggles to maintain high frame rates, particularly at higher resolutions and quality settings.

Measured FPS Breakdown

The measured FPS data provides a detailed look at how this system performs across different settings and resolutions. The pattern is consistent: frame rates drop as resolution and graphical fidelity increase, confirming the GPU bottleneck.

1920x1080:

  • Low: Average FPS is 106.
  • Medium: Average FPS is 87, with a minimum of 74 and a maximum of 100.
  • High: Average FPS is 71.
  • Ultra: Average FPS is 44.

2560x1440:

  • Low: Average FPS is 76.
  • Medium: Average FPS is 62, with a minimum of 53 and a maximum of 71.
  • High: Average FPS is 51.
  • Ultra: Average FPS is 32.

3840x2160:

  • Low: Average FPS is 47.
  • Medium: Average FPS is 39, with a minimum of 33 and a maximum of 44.
  • High: Average FPS is 32.
  • Ultra: Average FPS is 20.

The data reveals a clear performance hierarchy. At 1080p, the system is capable of providing a playable experience on "Low" and "Medium" settings. The jump from "Low" to "Ultra" at 1080p results in a 62 FPS drop, from 106 to 44. As resolution increases, the performance on all settings degrades significantly. At 4K, only the "Low" preset manages to stay above 40 FPS, while "Ultra" falls to a nearly unplayable 20 FPS.

Resolution Scaling

The frame rate scaling from 1080p to 4K provides clear evidence of the GPU-bound nature of this system. At the "Low" preset, the average FPS drops from 106 at 1080p to 76 at 1440p, a 28% decrease, and then to 47 at 4K, a 56% decrease from the 1080p baseline. This substantial drop as resolution increases is a classic indicator of a GPU-limited scenario, as the rendering workload on the GPU scales with pixel count.

Similarly, at the "Medium" preset, the average FPS falls from 87 at 1080p to 62 at 1440p (a 29% drop) and then to 39 at 4K (a 55% drop from 1080p). The consistency of these percentage drops across different settings reinforces that the GPU's rendering throughput is the limiting factor, not the CPU or memory.

The performance penalty from 1080p to 4K is severe, with frame rates roughly halving at "Low" and "Medium" settings. This behavior is expected for a GPU with limited shading units and ROPs, as the fill-rate and pixel processing demands of 4K are quadruple those of 1080p. The CPU's role in this scaling is minimal; a powerful CPU cannot compensate for the GPU's inability to process pixels fast enough. The data shows that the Arc B390 is the definitive performance ceiling for this system, and its limitations are exposed most clearly at higher resolutions.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B390

VRAM System Shared System Shared
Base Clock —
Boost Clock 2500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + Intel Arc B390 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 47.0
3840x2160 Medium 39.0
3840x2160 High 32.0
3840x2160 Ultra 20.0
2560x1440 Low 76.0
2560x1440 Medium 62.0
2560x1440 High 51.0
2560x1440 Ultra 32.0
1920x1080 Low 106.0
1920x1080 Medium 87.0
1920x1080 High 71.0
1920x1080 Ultra 44.0

Downfall with iUltra 7 265K + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with Arc B390 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with iUltra 7 265K + Arc B390

Explore FPS benchmarks for other games using this same hardware combination.