Archeage
This combination offers playable performance with an average of 36 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 11 | 17 | 25 | 28 |
| 1440p QHD | 20 | 29 | 43 | 48 |
| 1080p Full HD | 29 | 43 | 64 | 71 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with Intel Core Ultra 7 265K + Intel Arc B390, In-Depth Analysis
The Intel Core Ultra 7 265K paired with the Intel Arc B390 integrated graphics produces a very specific performance envelope in Archeage, one defined by the GPU being the overwhelming bottleneck at every resolution tested. The data shows a 20-core Arrow Lake processor driving a graphics solution that ranks in the 9th percentile among all GPUs. The result is a combination that struggles to maintain playable frame rates at higher resolutions, while offering a surprisingly capable experience at 1080p with lower settings. This analysis breaks down the measured performance, scaling behavior, and what the numbers indicate about the hardware's limitations in this 2014 MMORPG.
Resolution Scaling
The measured FPS data reveals a clear and dramatic resolution scaling pattern that points directly at the Intel Arc B390 as the limiting component. Moving from 1920x1080 to 2560x1440 to 3840x2160 produces a steep, consistent decline in average frame rates across all settings presets. This is the classic signature of a GPU-bound scenario, where the CPU's substantial headroom (evidenced by its 94th percentile ranking among all CPUs) is irrelevant because the graphics processor cannot keep up with the pixel workload.
At the Low preset, the scaling is particularly telling. The 1080p average is 71 FPS. Dropping to 1440p reduces this to 48 FPS, a 32.4% decrease. Pushing further to 4K yields just 28 FPS, another 41.7% drop from the 1440p figure. This near-linear decline with pixel count indicates that the Arc B390's fixed shading units, TMUs, and ROPs are being saturated. The GPU's 7.680 TFLOPS FP32 compute and 60.00 GPixel/s pixel rate are simply insufficient for the increased fragment and fill-rate demands of higher resolutions. The data shows that even at the lowest settings, 4K resolution is out of reach for this combo, as the 28 FPS average falls below the threshold for smooth gameplay.
The Medium preset shows a similar trajectory but with lower absolute numbers. The 1080p average is 64 FPS, which is 10.9% lower than Low at the same resolution. At 1440p, it falls to 43 FPS (a 32.8% drop from 1080p Medium), and at 4K it reaches 25 FPS (a 41.9% drop from 1440p Medium). The consistency of the percentage drops across presets is notable. It suggests that the resolution scaling penalty is largely independent of the quality settings, reinforcing the idea that raw pixel throughput is the primary constraint. The minimum FPS recorded at 4K Medium is 21 FPS, with a maximum of 28 FPS, showing a tight band that indicates sustained GPU saturation.
The High preset follows the established pattern. From a 43 FPS average at 1080p, it drops to 29 FPS at 1440p (a 32.6% decrease) and further to 17 FPS at 4K (a 41.4% decrease from 1440p). The Ultra preset is the most punishing. It manages 29 FPS at 1080p, but this craters to 20 FPS at 1440p and a nearly unplayable 11 FPS at 4K. The difference between High and Ultra at 1080p is 14 FPS (32.6% lower), while at 4K the difference narrows to 6 FPS. This narrowing gap at higher resolutions happens because the GPU is so fully saturated that additional settings changes have diminishing absolute impact.
The scaling data makes one thing clear: the system is not CPU-limited in any tested configuration. The Core Ultra 7 265K, with its 20 cores and 3.90 GHz base clock, is more than capable of feeding frames to a GPU with a 9th percentile rank. The average FPS drops from 1080p to 4K are consistently in the 41-42% range when stepping from 1440p to 4K. This consistency suggests that the performance ceiling is entirely dictated by the Arc B390's ability to process pixels and fragments, not by any CPU-side bottleneck or driver overhead.
Settings Recommendations
Given the measured data, the optimal settings for this combination depend entirely on the user's target resolution and tolerance for frame rate variance. The benchmark results provide a clear hierarchy of playability across the four presets tested.
For 1920x1080, the data shows that the Low preset is the only configuration that consistently delivers a smooth experience, with an average of 71 FPS. The Medium preset is also viable, with a 64 FPS average and a minimum of 54 FPS recorded, which remains above the 30 FPS playability floor. The High preset drops to 43 FPS, which is playable but noticeably less fluid, while Ultra falls to 29 FPS, which is stutter-prone and generally not recommended. The 7 FPS gap between Low and Medium at 1080p is relatively small, suggesting that Medium offers a good balance of visual fidelity and performance for users who want slightly better textures or effects. However, the data indicates that Low is the safest choice for maintaining high frame rates in crowded MMORPG environments.
At 2560x1440, the situation becomes more constrained. The Low preset is the only one that achieves an average above 40 FPS, hitting 48 FPS. The Medium preset averages 43 FPS with a minimum of 36 FPS, which is borderline acceptable for a slower-paced MMORPG, but may feel inconsistent during intense combat sequences. The High preset drops to 29 FPS, which is below the 30 FPS threshold for smooth motion, and Ultra is effectively unplayable at 20 FPS. For 1440p users, the data strongly suggests that Low is the recommended preset, with Medium as a fallback for those who prioritize visual quality over a consistent frame rate.
3840x2160 is not a viable gaming resolution for this combo. The best-case scenario is the Low preset, which averages 28 FPS. The Medium preset averages 25 FPS with a minimum of 21 FPS, and High and Ultra produce averages of 17 FPS and 11 FPS, respectively. These numbers are all below the minimum threshold for a playable experience. The data indicates that 4K should be avoided entirely for gameplay, regardless of settings. The scaling curve is so steep that even the lowest preset cannot prevent the GPU from being overwhelmed.
The overall recommendation based on the measured rows is to target 1080p with the Low or Medium preset for the best experience. The 64 FPS average at Medium with a 54 FPS minimum provides a reasonable visual upgrade over Low while maintaining a frame rate that is suitable for Archeage's gameplay. For users with a 1440p display, the Low preset is the only recommended option, as it is the sole configuration that maintains an average above 45 FPS. The data shows no scenario where Ultra provides an acceptable experience, even at 1080p, making it a preset to avoid entirely with this hardware.
FAQ
Q: Is the Intel Core Ultra 7 265K bottlenecking the Intel Arc B390 in Archeage?
A: No. The data shows the GPU is the limiting factor. The CPU ranks in the 94th percentile among all processors, while the GPU ranks in the 9th percentile. The consistent FPS drops when increasing resolution across all presets indicate pure GPU-bound performance.
Q: Can this combo run Archeage at 4K resolution?
A: Not at playable frame rates. The measured data shows the best 4K result is 28 FPS at Low settings, with Ultra producing only 11 FPS. All 4K results fall below 30 FPS, making the game effectively unplayable at that resolution.
Q: What is the difference in performance between the Low and High presets at 1080p?
A: The Low preset averages 71 FPS, while the High preset averages 43 FPS. This represents a 28 FPS or 39.4% reduction in average frame rate when moving from Low to High at 1920x1080.
Q: How does the combo rank among all tested combinations in Archeage?
A: The combo ranks 2453rd out of 2761 tested combinations, placing it in the bottom 11% of all hardware pairings for this game.
Q: Is the Arc B390's shared memory system a factor in its performance?
A: The GPU uses System Shared memory with System Dependent bandwidth. This configuration, combined with the GPU's 24 ROPs and 7.680 TFLOPS compute, explains the low 9th percentile ranking and the steep resolution scaling penalties seen in the data.
Q: What is the best settings preset for a 1440p display?
A: The Low preset is the only recommendation, as it averages 48 FPS. The Medium preset is close at 43 FPS but has a 36 FPS minimum. High and Ultra presets fall to 29 FPS and 20 FPS respectively, which are not recommended.
How This Combo Ranks
The Intel Core Ultra 7 265K and Intel Arc B390 combination ranks 2453rd out of 2761 tested combos in Archeage. This places it in the bottom 11.2% of all hardware pairings measured for this game. The rank is a direct reflection of the GPU's severe limitation. The Arc B390 has a percentile ranking of 9 against all GPUs, with an average benchmark score of 1482 in 3DMark Steel Nomad DX12.
This low ranking makes sense when examining the GPU's nearest rivals in the benchmark database. The Arc B390's closest competitor is the NVIDIA GeForce GT 520MX, which is a 1.3% difference in average score. It also sits near the GeForce 800M (1.5% delta), the GT 625 OEM (2.5% delta), and the GT 710 (2.7% delta). All of these are legacy or low-end mobile/desktop parts. The data indicates that in terms of raw graphics compute, the Arc B390 is in the same performance tier as decade-old entry-level graphics solutions.
The contrast with the CPU is stark. The Core Ultra 7 265K ranks 94th percentile among all CPUs, and its nearest rivals include the Intel Xeon 6511P (-0.2% delta), Intel Xeon Platinum 8270 (-0.7% delta), Intel Core i7-14700KF (1% delta), and AMD Ryzen 7 9700F (1.3% delta). These are all high-end server or desktop processors. This creates a massive imbalance in the combo: a top-tier CPU paired with a bottom-tier GPU. The 2453rd rank in Archeage is determined almost entirely by the GPU, as the CPU's performance headroom is never utilized due to the graphics bottleneck.
For context, the combo's rank of 2453 means there are 308 tested combinations that perform worse in this game. However, the vast majority of combos (2452) outperform it. The data suggests that this pairing is only suitable for very low-resolution, low-settings gaming or for users who prioritize CPU-heavy workloads over gaming performance.
GPU Role
The Intel Arc B390 is the decisive factor in this combo's Archeage performance. Its specifications paint a clear picture of a low-power integrated graphics solution. The GPU is built on Intel's 3 nm process and features the Xe3-LPG architecture. It has 1536 shading units, 48 TMUs, and 24 ROPs. The base clock is 300 MHz with a boost clock of 2500 MHz. The memory configuration is entirely System Shared, meaning the GPU uses the system's DDR5 memory rather than dedicated VRAM. The memory bandwidth is listed as "System Dependent," which introduces variability based on the system's memory configuration.
The GPU's compute capabilities are modest. It delivers 7.680 TFLOPS of FP32 performance and 15.36 TFLOPS of FP16 performance. The pixel rate is 60.00 GPixel/s, and the texture rate is 120.0 GTexel/s. These numbers, combined with the 80 W TDP, place it firmly in the integrated graphics segment. The 9th percentile ranking among all GPUs confirms that this is not a gaming-focused part.
In Archeage, these specifications translate directly to the measured FPS results. The low ROP count of 24 is a major contributor to the poor high-resolution performance. At 4K, the GPU must fill over 8.3 million pixels per frame, and the 60.00 GPixel/s pixel rate is insufficient for maintaining high frame rates. The lack of dedicated VRAM means the GPU must contend with system memory bandwidth constraints, which can further impact performance in texture-heavy scenes.
The boost clock of 2500 MHz is relatively high for an integrated solution, but it cannot compensate for the low core count and memory bottleneck. The data shows that the GPU is fully saturated at 1080p Low, as evidenced by the fact that increasing resolution causes proportional FPS drops. The difference between Low and Medium at 1080p is only 7 FPS (71 to 64), suggesting that the GPU has some headroom for additional settings at that resolution. However, the jump to High causes a 21 FPS drop (64 to 43), indicating that the GPU's texture units and shading units are overwhelmed by the increased shader complexity and texture detail.
The GPU's nearest rivals are all NVIDIA parts from the early 2010s, which underscores its performance tier. The GT 520MX and GT 710 are not gaming GPUs by any modern standard. This data suggests that the Arc B390 is designed for basic display output and light productivity, not for demanding MMORPGs like Archeage. The 3DMark Steel Nomad score of 1482 reflects this positioning, placing it in the bottom percentile of all tested graphics cards.
Measured FPS Breakdown
The following data represents the complete set of measured average FPS values for the Intel Core Ultra 7 265K and Intel Arc B390 combination in Archeage. The minimum and maximum FPS are only provided for the Medium preset at each resolution.
1920x1080:
- Low: 71 FPS average
- Medium: 64 FPS average (minimum 54 FPS, maximum 73 FPS)
- High: 43 FPS average
- Ultra: 29 FPS average
The 1080p results show the widest spread between presets, with a 42 FPS difference between Low and Ultra. The Medium preset's minimum of 54 FPS indicates that even in demanding scenes, the frame rate stays within a playable range.
2560x1440:
- Low: 48 FPS average
- Medium: 43 FPS average (minimum 36 FPS, maximum 49 FPS)
- High: 29 FPS average
- Ultra: 20 FPS average
At 1440p, the gap between Low and Ultra narrows to 28 FPS. The Medium preset's minimum of 36 FPS is just above the 30 FPS threshold, but the 49 FPS maximum shows significant variance during less demanding moments.
3840x2160:
- Low: 28 FPS average
- Medium: 25 FPS average (minimum 21 FPS, maximum 28 FPS)
- High: 17 FPS average
- Ultra: 11 FPS average
The 4K results are uniformly poor. The Medium preset at 4K shows a narrow band between 21 and 28 FPS, indicating sustained GPU saturation. The 11 FPS Ultra result is effectively a slideshow, and even the 28 FPS Low result is below the standard for smooth gameplay.
The data shows a clear pattern: every settings preset loses roughly 32-33% of its average FPS when moving from 1080p to 1440p, and another 41-42% when moving from 1440p to 4K. This consistent scaling penalty across all presets confirms that the Intel Arc B390's pixel throughput is the absolute bottleneck in this system. The CPU's performance is never a factor in these results, as evidenced by the CPU's high benchmark scores and percentile ranking. The measured FPS breakdown provides a complete picture of a system that is only suitable for 1080p gaming at low-to-medium settings, with any higher resolution or preset resulting in a degraded experience.
Hardware Specifications
Intel Core Ultra 7 265K
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265K + Intel Arc B390 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 28.0 |
| 3840x2160 | Medium | 25.0 |
| 3840x2160 | High | 17.0 |
| 3840x2160 | Ultra | 11.0 |
| 2560x1440 | Low | 48.0 |
| 2560x1440 | Medium | 43.0 |
| 2560x1440 | High | 29.0 |
| 2560x1440 | Ultra | 20.0 |
| 1920x1080 | Low | 71.0 |
| 1920x1080 | Medium | 64.0 |
| 1920x1080 | High | 43.0 |
| 1920x1080 | Ultra | 29.0 |
Archeage with iUltra 7 265K + Other GPUs
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Archeage with Arc B390 + Other CPUs
See how Archeage performs with the same GPU but different processors.
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