Ready Or Not
This combination offers playable performance with an average of 59 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 21 | 29 | 32 | 37 |
| 1440p QHD | 40 | 56 | 62 | 71 |
| 1080p Full HD | 63 | 89 | 98 | 113 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Ready Or Not with Intel Core Ultra 7 265K + Intel Arc B370, In-Depth Analysis
Ready Or Not is a tactical shooter that stresses the hardware beneath it, and the measured data for the Intel Core Ultra 7 265K paired with the Intel Arc B370 paints a clear picture of a system constrained by its graphics solution. The benchmark results show a wide performance spread across resolutions and settings, with the CPU demonstrating ample headroom while the GPU struggles to maintain fluid frame rates at higher fidelity levels. This analysis breaks down the measured frames per second (FPS) data, compares the combo’s standing against other tested configurations, and examines the specific roles of the processor and graphics chip in this demanding title.
Resolution Scaling
The FPS drop from 1080p to 4K is steep, indicating that the Intel Arc B370 is the primary limiting component in this configuration. At 1080p with High settings, the combo delivers an average of 89 FPS, but this falls to 56 FPS at 1440p and further to 29 FPS at 4K. This represents a 37% reduction moving from 1080p to 1440p, and an additional 48% reduction moving from 1440p to 4K. The scaling pattern suggests that the GPU’s rendering throughput is exhausted quickly as pixel count increases, a classic sign of a graphics-bound scenario.
The data reveals that the gap between settings widens at higher resolutions. At 1080p, the difference between Low and Ultra settings is 50 FPS (113 vs 63), while at 4K, that difference narrows to 16 FPS (37 vs 21). This compression occurs because the GPU becomes so saturated at 4K that even lowering quality settings cannot compensate for the raw pixel fill rate demand. The Arc B370’s integrated nature, with its 25 W TDP and system-shared memory, explains this behavior — it is not designed for high-resolution gaming workloads.
Interestingly, the scaling from Low to Medium at each resolution shows a consistent pattern. At 1080p, Low yields 113 FPS and Medium drops to 98 FPS, a 15 FPS penalty. At 1440p, the same step costs 9 FPS (71 to 62), and at 4K, it costs 5 FPS (37 to 32). This diminishing penalty indicates that the additional visual work from Low to Medium is less impactful on the GPU than the resolution jump itself. The limiting factor is clearly the graphics processor’s ability to fill pixels, not the CPU’s ability to feed it draw calls.
The 4K results are telling for the entire combo’s viability. With High settings producing 29 FPS and Ultra dropping to 21 FPS, the experience is below playable thresholds for a tactical shooter that requires precise aiming and quick reactions. Even the best 4K result, Low at 37 FPS, falls short of smooth gameplay. The data strongly suggests that 4K is not a practical target for this pairing, regardless of settings adjustments.
Settings Recommendations
The measured rows provide a clear hierarchy for optimizing the experience in Ready Or Not. At 1080p, the Medium preset offers the best balance, delivering 98 FPS average with a minimum of 83 FPS and maximum of 113 FPS. This sits comfortably above the 60 FPS threshold for responsive gameplay while retaining more visual fidelity than Low. High at 89 FPS is also viable, but the 9 FPS gain from Medium to High does not compensate for the visual improvements that Medium already provides in this context.
At 1440p, the recommendation shifts to Low, which produces 71 FPS average. Medium drops to 62 FPS, and while that is still playable, the margin for error in hectic firefights narrows. The minimum FPS recorded for Medium at 1440p is 53 FPS, which could dip into noticeable stutter territory during intense action sequences. Low maintains a more consistent experience without the risk of dropping below 60 FPS. High at 56 FPS and Ultra at 40 FPS are both below the ideal range for this genre.
For 4K, the data is unambiguous: no setting provides a satisfactory experience. Low at 37 FPS is the best result, but even that is insufficient for a game where split-second decisions matter. The Medium preset at 32 FPS with a minimum of 28 FPS and maximum of 37 FPS shows significant frame time variance, which would manifest as visible judder. Users targeting 4K with this hardware should expect to lower resolution or accept a compromised experience.
The overall best experience per the measured rows is 1080p Medium. This preset achieves 98 FPS average, which is more than double the 4K High result and nearly 60% higher than the 1440p High result. The minimum FPS of 83 ensures that the frame rate rarely dips below the refresh rate of standard monitors, providing a stable platform for tactical gameplay. Higher settings at this resolution yield diminishing returns, while lower settings sacrifice visual clarity without a proportional FPS gain.
How This Combo Ranks
The Intel Core Ultra 7 265K and Intel Arc B370 combination ranks 2710 out of 2947 tested combos in Ready Or Not, placing it in the bottom 8% of all configurations. This low ranking is directly attributable to the GPU’s performance, as the CPU itself sits in the 94th percentile among all processors. The disparity between the CPU’s strong standing and the combo’s poor game ranking highlights the extent to which the graphics solution holds back the overall system.
The combo’s rank of 2710 means that 237 other tested combinations performed worse, but the vast majority of configurations delivered better results. This positions the pairing as a low-end solution for this specific game, suitable only for modest resolutions and settings as the FPS data confirms. For context, the GPU alone ranks in the 5th percentile among all graphics cards, with its average benchmark score of 1184 placing it near the bottom of the performance spectrum.
The CPU’s nearest rivals in synthetic benchmarks include the Intel Xeon 6511P with a delta of -0.2%, the Intel Xeon Platinum 8270 at -0.7%, the Intel Core i7-14700KF at 1%, and the AMD Ryzen 7 9700F at 1.3%. These deltas are minimal, indicating that the Ultra 7 265K performs on par with these other high-end processors. However, this CPU strength does not translate to game performance because the Arc B370’s nearest rivals — the ATI Mobility Radeon HD 5570 at -0.2%, the ATI Radeon HD 5770 at -0.5%, the AMD Radeon HD 7650M at -0.7%, and the AMD FirePro M2000 at 1.4% — are all legacy parts from over a decade ago, underscoring the GPU’s fundamental inadequacy for modern gaming.
Measured FPS Breakdown
At 1920x1080, the full settings sweep shows a predictable decline from Low to Ultra. Low produces 113 FPS average, Medium yields 98 FPS with a minimum of 83 and maximum of 113, High delivers 89 FPS, and Ultra drops to 63 FPS. The spread of 50 FPS between Low and Ultra demonstrates that the GPU has some headroom at this resolution, but the jump from Medium to High costs 9 FPS while High to Ultra costs 26 FPS, indicating that Ultra’s additional effects are disproportionately expensive for this hardware.
At 2560x1440, the averages are 71 FPS for Low, 62 FPS for Medium (with minimum 53 and maximum 71), 56 FPS for High, and 40 FPS for Ultra. The Medium row’s minimum of 53 FPS is notable because it falls below the 60 FPS target, suggesting that even the middle preset can experience noticeable drops during demanding scenes. The gap between High and Ultra widens to 16 FPS, reinforcing that Ultra settings are punitive for this GPU at this resolution.
At 3840x2160, all results are below playable thresholds. Low averages 37 FPS, Medium averages 32 FPS (minimum 28, maximum 37), High averages 29 FPS, and Ultra averages 21 FPS. The Medium row’s minimum of 28 FPS is particularly concerning, as it represents a 22% drop from the average, indicating severe frame time spikes. The maximum of 37 FPS matches the Low average exactly, showing that even the best-case scenario for Medium is no better than the average for Low.
The data shows a consistent pattern: each resolution step up halves the performance roughly, while each settings step down provides diminishing returns. The 1080p Low result of 113 FPS is the only measurement that approaches high-refresh-rate territory, while the 4K Ultra result of 21 FPS is barely above a slideshow. The measured rows provide no data for vertical sync or frame pacing, but the min/max values for Medium presets suggest that frame times are not consistently smooth.
GPU Role
The Intel Arc B370 is an integrated graphics solution based on the Xe3-LPG architecture, manufactured on Intel’s 3 nm process. Its 25 W TDP and lack of dedicated memory — using system-shared memory with system-dependent bandwidth — fundamentally limit its gaming capability. The graphics chip runs at a base clock of 300 MHz and boosts to 2400 MHz, with 1280 shading units, 40 texture mapping units, and 20 raster output pipelines. The pixel rate is 48.00 GPixel/s and the texture rate is 96.00 GTexel/s, with FP32 performance of 6.144 TFLOPS.
These specifications explain the measured FPS results. The 20 ROPs are insufficient for high-resolution fill rates, which is why 4K performance collapses to 21-37 FPS depending on settings. The system-shared memory bandwidth, which is system dependent, cannot provide the data throughput required for 4K textures and geometry. The GPU’s 3DMark Steel Nomad DX12 score of 1184 places it in the 5th percentile of all GPUs, a stark indicator of its position in the performance hierarchy.
The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, meaning it is feature-complete for modern APIs. However, having the features and having the performance to use them are different matters. The 10 ray tracing cores are present in hardware, but enabling ray tracing at any resolution would likely devastate the already low frame rates. The FP16 performance of 12.29 TFLOPS at a 2:1 ratio suggests some compute capability, but this does not translate to rasterization performance in this game.
The GPU’s nearest rivals in synthetic benchmarks are all older discrete parts: the ATI Mobility Radeon HD 5570, ATI Radeon HD 5770, AMD Radeon HD 7650M, and AMD FirePro M2000. These deltas range from -0.7% to 1.4%, meaning the Arc B370 performs essentially on par with graphics cards from a decade prior. This contextualizes the Ready Or Not results: the game is modern and demanding, and the GPU is simply not equipped to handle it at high settings.
FAQ
Q: What is the best resolution for this combo in Ready Or Not?
A: The data shows 1920x1080 is the only resolution where the combo achieves consistently playable frame rates, with all presets except Ultra exceeding 60 FPS. At 2560x1440, only Low stays above 60 FPS, while 3840x2160 fails to reach 40 FPS on any setting.
Q: How does the Ultra preset perform across resolutions?
A: Ultra averages 63 FPS at 1080p, 40 FPS at 1440p, and 21 FPS at 4K. The 4K result is only 33% of the 1080p result, indicating that the GPU cannot sustain the visual load at higher pixel counts.
Q: Is the CPU or GPU the bottleneck in this game?
A: The data indicates the GPU is the primary bottleneck. The CPU ranks in the 94th percentile among all processors, while the GPU ranks in the 5th percentile. The FPS scaling with resolution changes is consistent with graphics-bound performance, not CPU limitations.
Q: What is the lowest FPS recorded for any setting?
A: The lowest average FPS is 21 at 3840x2160 with Ultra settings. The lowest minimum FPS recorded is 28 at 3840x2160 with Medium settings, which is 22% below that preset’s average of 32 FPS.
Q: How does this combo rank against other tested configurations?
A: This combo ranks 2710 out of 2947 tested combos in Ready Or Not, placing it in the bottom 8% of all configurations tested. This low ranking is consistent with the GPU’s 5th percentile standing.
Q: What is the highest FPS recorded in the measured data?
A: The highest average FPS is 113 at 1920x1080 with Low settings. The highest maximum FPS recorded is also 113, appearing in both the 1080p Low average and the 1080p Medium maximum.
CPU Role
The Intel Core Ultra 7 265K is a 20-core, 20-thread processor based on the Arrow Lake architecture, built on a 3 nm process by TSMC. It has a base clock of 3.90 GHz and a boost clock of 5.50 GHz, with a TDP of 125 W. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3 cache. Memory support is DDR5 over a dual-channel bus with a bandwidth of 102.4 GB/s, and ECC memory is supported.
The CPU’s synthetic benchmark results are strong. It scores 35,850 in Cinebench R23 multicore and 2,020 in singlecore, 20,918 in Cinebench R20 multicore, and 23,085 in Geekbench multicore. PassMark results show 58,594 for multithread and 4,928 for single thread. These figures place the CPU in the 94th percentile of all processors, with an average benchmark score of 70,879. Its nearest rivals, including the Intel Xeon 6511P and Core i7-14700KF, show deltas of less than 1.3%, indicating the Ultra 7 265K is competitive with other high-end desktop parts.
In Ready Or Not, the CPU’s role appears to be secondary given the GPU’s limitations. The FPS data shows that even at 1080p Low, where the CPU would be most likely to become a bottleneck, the system achieves 113 FPS. This suggests the CPU has substantial headroom beyond what the Arc B370 can deliver. The 20 cores and 20 threads provide ample parallel processing capability for game logic and AI, which are demanding in tactical shooters, but the measured frame rates do not indicate any CPU constraint.
The CPU’s boost clock of 5.50 GHz and 30 MB of shared L3 cache are beneficial for gaming workloads that benefit from high single-thread performance and large cache pools. However, the data shows that the GPU’s 25 W TDP and system-shared memory are the limiting factors. Even with the CPU’s strong PassMark physics score of 3,731 and data encryption score of 48,246, the game’s performance does not improve because the graphics pipeline is saturated well before the CPU’s capabilities are exhausted. The combo’s rank of 2710, when compared to the CPU’s 94th percentile standing, makes it clear that the processor is not the reason for the low game ranking.
Hardware Specifications
Intel Core Ultra 7 265K
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265K + Intel Arc B370 in Ready Or Not
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 37.0 |
| 3840x2160 | Medium | 32.0 |
| 3840x2160 | High | 29.0 |
| 3840x2160 | Ultra | 21.0 |
| 2560x1440 | Low | 71.0 |
| 2560x1440 | Medium | 62.0 |
| 2560x1440 | High | 56.0 |
| 2560x1440 | Ultra | 40.0 |
| 1920x1080 | Low | 113.0 |
| 1920x1080 | Medium | 98.0 |
| 1920x1080 | High | 89.0 |
| 1920x1080 | Ultra | 63.0 |
Ready Or Not with iUltra 7 265K + Other GPUs
See how Ready Or Not performs with the same CPU but different graphics cards.
Ready Or Not with Arc B370 + Other CPUs
See how Ready Or Not performs with the same GPU but different processors.
Other Games with iUltra 7 265K + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.