Ready Or Not

Ready Or Not

AVERAGE FPS
101
good

This combination provides smooth gameplay with an average of 101 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 50 55 63
1440p QHD 67 96 105 121
1080p Full HD 107 152 167 192

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 55
3840x2160 High 50
3840x2160 Ultra 35
2560x1440 Low 121
2560x1440 Medium 105
2560x1440 High 96
2560x1440 Ultra 67
1920x1080 Low 192
1920x1080 Medium 167
1920x1080 High 152
1920x1080 Ultra 107

Ready Or Not with Intel Core Ultra 7 265 + Intel Arc B570, In-Depth Analysis

FAQ

Q: How does the Intel Core Ultra 7 265 compare to its closest rivals in overall CPU performance?

A: The CPU's average benchmark score of 64,640 places it slightly below the AMD EPYC 4464P, which scores 64,823 (a -0.3% delta). It is marginally ahead of the Intel Core Ultra 7 265F (64,438, +0.3% delta) and the AMD EPYC 7343 (64,202, +0.7% delta), while trailing the AMD EPYC 9124 (65,104, -0.7% delta). This places the chip in the 93rd percentile of all CPUs.

Q: What are the key specifications of the Intel Arc B570 GPU?

A: The GPU features 2,304 shading units on the Xe2-HPG architecture (Battlemage generation), with a base and boost clock of 2500 MHz. It comes with 10 GB of GDDR6 memory on a 160-bit bus, providing 380.0 GB/s of bandwidth. The card has a 150 W TDP and uses a single 8-pin power connector.

Q: How does the Arc B570's overall GPU benchmark score compare to the Arc A750?

A: The Arc B570 achieves an average benchmark score of 20,556, while the Intel Arc A750 scores 20,582. This yields a deltaPct of -0.1%, indicating the B570 is effectively performance-equivalent to the older A750 in aggregate synthetic testing. The B570 sits in the 65th percentile of all GPUs.

Q: What frame rates does the combo achieve at 1440p on High settings?

A: At 2560x1440 with High settings, the measured average FPS is 96. This is a substantial drop from the 152 FPS seen at 1080p High, highlighting the increased resolution load. The Medium preset at 1440p delivers 105 FPS on average with a minimum of 90 FPS.

Q: Is the Intel Core Ultra 7 265 a desktop or mobile processor?

A: It is a desktop processor, part of the Core Ultra Series 2 (Arrow Lake-S architecture). It uses the Intel Socket 1851 and supports DDR5 memory in a dual-channel configuration. The chip was released on 2025-01-06 and has a launch MSRP of $394.

Q: What is the memory bandwidth and L3 cache of the CPU?

A: The CPU supports dual-channel DDR5 memory with a bandwidth of 102.4 GB/s. It features 30 MB of shared L3 cache, along with 192 KB of L1 cache per core and 3 MB of L2 cache per core.

GPU Role

The Intel Arc B570 is the sole graphics processor in this configuration, and its specifications directly shape the frame rate curve seen in Ready Or Not. The GPU's 10 GB of GDDR6 memory on a 160-bit bus yields 380.0 GB/s of bandwidth. In a tactical shooter where texture streaming and scene complexity can spike, this bandwidth is the ceiling for how fast data can be fed to the 2,304 shading units. The 2500 MHz boost clock is the sustained speed at which those units operate, and the 80 ROPs determine the final pixel output rate of 200.0 GPixel/s.

The data shows the GPU's role becoming more dominant as resolution climbs. At 1080p, the average FPS across all settings ranges from 107 to 192, indicating that the CPU is capable of feeding the GPU well beyond its comfort zone. However, at 4K Ultra, the average collapses to 35 FPS. This is a classic sign of the GPU's raw throughput being exhausted. The 11.52 TFLOPS FP32 performance is the theoretical ceiling for shader work, and at 4K, the B570 is simply running out of compute and memory bandwidth headroom.

The GPU's 65th percentile ranking among all GPUs and its near-identical average score to the Intel Arc A750 (deltaPct of -0.1%) suggest that this card is a solid mid-range performer. Yet in Ready Or Not, the 4K results indicate a hard limit. Even at Low settings at 3840x2160, the average FPS is only 63, which is just barely above the 60 FPS refresh threshold. At Medium 4K, the average drops to 55 FPS with a minimum of 47 FPS, showing that the GPU is the primary bottleneck when pixel count skyrockets.

CPU Role

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor with a base clock of 2.40 GHz and a boost clock of 5.30 GHz. This is a high-core-count desktop chip built on the Arrow Lake-S architecture with a 3 nm process node from TSMC. The 30 MB of shared L3 cache is critical for gaming workloads, as it allows the CPU to keep frequently accessed data close to the cores, reducing latency. The 102.4 GB/s dual-channel DDR5 memory bandwidth ensures that the cores are not starved for data when handling game logic and AI.

In Ready Or Not, which is a tactical shooter with significant CPU-side AI and physics simulation, the CPU's role is most evident at lower resolutions. At 1080p Low, the combo reaches 192 FPS average. This high frame rate is only possible if the CPU can process game state updates fast enough to keep the GPU busy. The CPU's PassMark multithread score of 49,682 and single-thread score of 4,689 indicate strong parallel and single-core performance. The Cinebench R23 multicore score of 42,216 further reinforces that this chip has substantial headroom for complex simulations.

The CPU's 93rd percentile ranking and its proximity to server-class chips like the AMD EPYC 4464P (deltaPct -0.3%) show that it is not the limiting factor in this combo until frame rates get very high. The data shows that at 1080p Ultra, the average FPS drops to 107, which is still high but indicates that the GPU starts to become the constraint even at 1080p when graphical settings are maxed out. The CPU's 5.30 GHz boost clock is what drives that 192 FPS ceiling at Low settings; without that frequency headroom, the 1080p results would be lower.

Measured FPS Breakdown

The measured FPS data provides a clear picture of how this combo scales across resolutions and settings. At 1920x1080, the results are as follows: Low settings yield an average of 192 FPS, Medium delivers 167 FPS (with a minimum of 142 and maximum of 192), High produces 152 FPS, and Ultra drops to 107 FPS. The 1080p results show a smooth degradation as settings increase, with a 44% drop from Low to Ultra.

Moving to 2560x1440, the averages are: Low at 121 FPS, Medium at 105 FPS (minimum 90, maximum 121), High at 96 FPS, and Ultra at 67 FPS. The jump from 1080p to 1440p costs roughly 37% of the performance at Low settings (192 to 121 FPS). The Ultra preset at 1440p falls below the 70 FPS mark, which is a significant threshold for fast-paced shooters.

At 3840x2160, the performance takes a sharp hit: Low averages 63 FPS, Medium averages 55 FPS (minimum 47, maximum 63), High averages 50 FPS, and Ultra averages just 35 FPS. The 4K results are the least playable, with even the Low preset barely maintaining a 60 FPS average. The Medium preset's minimum of 47 FPS indicates that there are moments where the frame rate dips into the 40s, which can cause perceptible stuttering in a game that requires precise aiming.

The data reveals that the sweet spot for this combo is 1080p or 1440p with Medium to High settings, where the average FPS remains above 96. The Ultra preset is only viable at 1080p, where the 107 FPS average is still smooth. At 4K, the combo struggles across all presets, with the Ultra setting being essentially unplayable for competitive purposes.

Resolution Scaling

The resolution scaling behavior of this combo is instructive for understanding its bottleneck characteristics. From 1080p Low (192 FPS) to 1440p Low (121 FPS), the frame rate drops by 37%. From 1440p Low to 4K Low (63 FPS), the drop is 48%. This escalating percentage loss indicates that the GPU is increasingly the limiting factor as resolution rises.

At High settings, the scaling is: 1080p High (152 FPS) to 1440p High (96 FPS) is a 37% drop, and 1440p High to 4K High (50 FPS) is a 48% drop. The consistency of these percentage drops across Low and High settings suggests that the GPU's memory bandwidth and shading throughput are the primary constraints. If the CPU were the bottleneck, we would expect the percentage drop to flatten out as resolution increases, because the GPU would be waiting on the CPU at all resolutions.

The data shows that at 1080p Ultra (107 FPS), the system is still GPU-bound, but the margin is smaller. The 4K Ultra result of 35 FPS is a 67% drop from 1080p Ultra, which is a severe degradation. This pattern confirms that the Intel Arc B570's 380.0 GB/s bandwidth and 11.52 TFLOPS of FP32 compute are simply insufficient for 4K Ultra in Ready Or Not. The CPU's 102.4 GB/s memory bandwidth and high core count are not the issue; the GPU's pixel throughput is.

The limiting component is clearly the GPU at 4K. The fact that the 4K Low result (63 FPS) is lower than the 1440p Ultra result (67 FPS) shows that resolution has a more significant impact than graphical preset quality. This is expected, but the magnitude of the drop—from 192 FPS at 1080p Low to 63 FPS at 4K Low—represents a 67% reduction in performance solely from resolution scaling.

Settings Recommendations

Based on the measured FPS data, the optimal preset for this combo depends heavily on the target resolution. At 1920x1080, the High preset (152 FPS) offers a strong balance between visual quality and frame rate, while Ultra (107 FPS) is still playable for those who prioritize image fidelity. For competitive play, the Low preset's 192 FPS provides the maximum responsiveness, but the Medium preset (167 FPS) is a better visual compromise.

At 2560x1440, the Medium preset is the best experience per the measured rows. It delivers an average of 105 FPS with a minimum of 90 FPS, which stays comfortably above the 60 FPS threshold for smooth gameplay. The High preset at 96 FPS is also viable, but the minimum frame rate is not recorded, so the Medium preset's documented 90 FPS floor makes it the safer choice. The Ultra preset at 67 FPS is borderline; it is playable but may exhibit occasional dips below 60 FPS in intense firefights.

At 3840x2160, the Low preset (63 FPS) is the only option that maintains a 60 FPS average, but it does so with minimal graphical fidelity. The Medium preset (55 FPS average, 47 FPS minimum) is not recommended for any serious play, as the frame rate dips into the 40s. The High preset (50 FPS) and Ultra preset (35 FPS) are both unsuitable for a tactical shooter where precision and reaction time are critical.

The data indicates that the best overall experience is at 1440p with Medium settings. This combination yields a 105 FPS average and a 90 FPS minimum, ensuring that the gameplay remains fluid even during complex scenes with multiple AI enemies and environmental destruction. For users with 1080p monitors, the High preset at 152 FPS offers the best balance of visual quality and headroom. The Ultra preset is only recommended at 1080p, where the 107 FPS average is still above the 100 FPS mark that many players consider the threshold for high-refresh-rate displays.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock —
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + Intel Arc B570 in Ready Or Not

Resolution Settings Avg FPS
3840x2160 Low 63.0
3840x2160 Medium 55.0
3840x2160 High 50.0
3840x2160 Ultra 35.0
2560x1440 Low 121.0
2560x1440 Medium 105.0
2560x1440 High 96.0
2560x1440 Ultra 67.0
1920x1080 Low 192.0
1920x1080 Medium 167.0
1920x1080 High 152.0
1920x1080 Ultra 107.0

Ready Or Not with iUltra 7 265 + Other GPUs

See how Ready Or Not performs with the same CPU but different graphics cards.

Ready Or Not with Arc B570 + Other CPUs

See how Ready Or Not performs with the same GPU but different processors.

Other Games with iUltra 7 265 + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.