Ready Or Not
This combination provides smooth gameplay with an average of 114 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 40 | 57 | 62 | 72 |
| 1440p QHD | 76 | 108 | 119 | 137 |
| 1080p Full HD | 121 | 172 | 189 | 217 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Ready Or Not with Intel Core i5-10400F + Intel Arc B580, In-Depth Analysis
The Intel Core i5-10400F paired with the Intel Arc B580 in Ready Or Not presents a study in balanced mid-range performance. The CPU, a 6-core, 12-thread Comet Lake part with a base clock of 2.90 GHz and a boost of 4.30 GHz, provides a solid foundation for the game's tactical simulations. Its 12 MB of shared L3 cache and dual-channel DDR4 memory support (42.7 GB/s bandwidth) are typical for its generation, and its benchmark scores—such as 10,283 in Cinebench R23 multi-core and 1,451 in single-core—place it in the 68th percentile of all CPUs. This suggests it has enough processing headroom for the AI-driven encounters and physics that Ready Or Not relies on. In contrast, the Arc B580 is the more modern component, built on TSMC's 5 nm process with the Xe2-HPG architecture. Its 20 ray tracing cores and 2,560 shading units, alongside a 12 GB GDDR6 memory pool on a 192-bit bus, deliver a substantial graphics workload capacity. The combination's overall rank of 2,790 out of 3,714 tested configurations (roughly the 25th percentile) indicates that while this pairing is far from the top of the charts, it is firmly within the range of capable gaming systems for this title.
The measured FPS data shows a clear picture of where this combo excels and where it begins to struggle. At 1080p, the system is rarely bound by the CPU, with average frame rates exceeding 120 FPS even at Ultra settings. As resolution scales to 1440p and then 4K, the burden shifts decisively to the GPU, revealing the Arc B580's performance ceiling in this specific game. The data provides a comprehensive view of how the i5-10400F's six cores handle the game's logic versus how the B580's 13.67 TFLOPS of FP32 compute manages the pixel output.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i5-10400F's contribution to Ready Or Not's performance is best understood through its multi-threaded capability and clock speed behavior. With 6 physical cores and 12 threads, the CPU can manage the game's background simulation tasks, such as suspect AI pathfinding and environmental interactions, without bottlenecking the GPU at lower resolutions. The 4.30 GHz boost clock is crucial for single-threaded game logic, and the CPU's single-core scores reflect this: a Geekbench single-core score of 1,420 and a Cinebench R23 single-core score of 1,451. These figures are modest by current standards but are sufficient to feed the Arc B580 at 1080p, as evidenced by the 217 FPS average at Low settings, which is likely a CPU-limited scenario.
However, the CPU's role diminishes as resolution increases. At 4K Ultra, the average frame rate drops to 40 FPS, a 62% decline from the 1080p Ultra result of 121 FPS. This steep drop indicates that the graphics card, not the processor, is the limiting factor at higher resolutions. The CPU's 3DMark scores—4,748 for 16 threads and 4,735 for max threads—show that its multi-threaded throughput is consistent, but this consistency does not translate to higher frame rates when the GPU is overworked. The i5-10400F's 65W TDP and PCIe Gen 3 interface (16 lanes) are sufficient for the Arc B580, which uses a PCIe 4.0 x8 connection, meaning the older CPU's bus does not bottleneck the GPU's data transfer in this title.
The data suggests that the CPU is well-matched for 1080p and 1440p gaming in Ready Or Not, where it can maintain high frame rates. At 1080p Medium, the average of 189 FPS with a minimum of 161 FPS shows that the CPU keeps up with the GPU's output. The gap between the Low and Ultra settings at 1080p (217 FPS vs 121 FPS) is largely a GPU workload difference, but the CPU's ability to maintain those Low-setting frame rates without dipping below its 3DMark 2-thread score of 1,350 indicates it is not a bottleneck in that scenario. The picture changes at 4K, where the CPU's role becomes secondary, and the Arc B580's raw pixel throughput dictates the final frame rate.
FAQ
Q: Is the Intel Core i5-10400F a bottleneck for the Intel Arc B580 in Ready Or Not?
A: Benchmark results indicate the CPU is not a bottleneck at 1080p or 1440p. At 1080p Low, the combo achieves 217 FPS, and at 1440p Low, it reaches 137 FPS, suggesting the CPU can feed the GPU adequately. The bottleneck shifts to the GPU at 4K, where the CPU's utilization is likely lower, but the FPS drops to 57 at High and 40 at Ultra, showing the GPU is the limiting factor.
Q: How does the CPU's multi-threaded performance affect the game's frame rates?
A: The i5-10400F's multi-threaded scores (e.g., 10,283 in Cinebench R23) provide enough headroom for the game's simulation tasks. The data shows that at 1080p High, the average FPS of 172 is only 21% lower than the Low setting, indicating the CPU can handle the increased game logic load without causing frame rate instability.
Q: Does the CPU's memory bandwidth limit the GPU?
A: The CPU supports DDR4 with a 42.7 GB/s bandwidth, which is standard for its platform. The measured FPS at 1440p High (108 FPS) and 4K High (57 FPS) suggests that memory bandwidth is not a limiting factor, as the performance scaling aligns with GPU workload expectations rather than showing a sudden plateau from memory constraints.
Q: What does the combo's ranking of 2,790 out of 3,714 mean for gameplay?
A: This ranking places the combo in the lower 25th percentile of tested systems. In practice, this means the system is capable of playable frame rates at most settings, but it will not compete with high-end configurations. The measured data shows that at 1080p Ultra, the average FPS of 121 is still smooth, while 4K Ultra at 40 FPS is less ideal.
Q: How does the CPU's boost clock of 4.30 GHz influence single-threaded performance?
A: The 4.30 GHz boost clock contributes to the CPU's single-thread score of 1,451 in Cinebench R23. This level of single-thread performance is sufficient for Ready Or Not's core game logic, as seen in the 1080p Medium results where the minimum FPS of 161 remains high, indicating consistent CPU responsiveness.
Q: Is the CPU's 12 MB L3 cache adequate for this game?
A: The 12 MB shared L3 cache is typical for a 10th Gen Core i5 and appears adequate based on the FPS data. The smooth scaling from 1080p (172 FPS High) to 1440p (108 FPS High) suggests that the cache size does not cause a performance cliff, as frame rates decline in proportion to the GPU's workload increase.
How This Combo Ranks
The comboRankInGame field places this specific configuration at 2,790 out of 3,714 tested combos, which translates to the 24.9th percentile. This is a modest ranking, indicating that while the system is functional, it sits below the median performance level for Ready Or Not. The rank reflects a balance between the CPU's 68th percentile standing among all CPUs and the GPU's 68th percentile among all GPUs, yet the combination does not synergize to reach a higher overall position. The nearest rivals for the CPU, such as the Intel Xeon 6756E (0.2% delta) and the AMD Ryzen 3 7320C (-0.6% delta), show that the i5-10400F's processing power is in a competitive mid-range bracket. Similarly, the GPU's nearest rivals include the NVIDIA GeForce RTX 2080 (0.6% delta) and the RTX 3080 (-0.7% delta), indicating the Arc B580's raw performance is comparable to those older high-end cards.
This ranking means that in a database of 3,714 configurations, 924 combos are slower, and 2,790 are faster. The implications for the user are that the system will handle 1080p and 1440p gaming well, as the measured FPS shows, but it will struggle to maintain high frame rates at 4K Ultra. The ranking does not indicate a broken or severely underperforming combination, but rather one that is positioned for mid-range gaming. The data shows that the combo's performance at 1440p High (108 FPS) is solid, while the 4K Ultra result of 40 FPS is below the 60 FPS threshold many players prefer. This rank should be interpreted as a warning that this system is not optimized for 4K gaming but is perfectly adequate for esports-style play at lower resolutions.
Measured FPS Breakdown
The measured FPS data provides a granular look at the combo's performance across three resolutions and four settings presets. Starting at 1920x1080, the system delivers exceptional frame rates. At Low settings, the average is 217 FPS, which drops to 189 FPS at Medium, 172 FPS at High, and 121 FPS at Ultra. The Medium preset shows a minimum of 161 FPS and a maximum of 217 FPS, indicating a tight frame time distribution that is ideal for a tactical shooter where consistency matters. The Ultra preset, while 44% slower than Low, still maintains an average above 120 FPS, which is suitable for fast-paced aiming.
Moving to 2560x1440, the performance scales down proportionally with the increased pixel count. Low settings yield 137 FPS, Medium drops to 119 FPS (minimum 101, maximum 137), High produces 108 FPS, and Ultra falls to 76 FPS. The 1440p results show a similar pattern to 1080p, with the gap between Low and Ultra being 45%, which is consistent with the GPU's workload scaling. The 1440p High result of 108 FPS is notable as it approaches the 120 FPS threshold, and the minimum FPS at Medium (101) suggests that the system can maintain smooth gameplay even during intense firefights.
At 3840x2160, the Arc B580's limitations become apparent. Low settings produce an average of 72 FPS, Medium drops to 62 FPS (minimum 53, maximum 72), High falls to 57 FPS, and Ultra bottoms out at 40 FPS. The 4K results show that the GPU is the primary bottleneck, as the CPU's performance headroom is not fully utilized. The difference between Low and Ultra at 4K is 44%, similar to the other resolutions, but the absolute values are much lower. The 4K Medium minimum of 53 FPS is just below the 60 FPS target, making it a borderline experience, while the High and Ultra presets will require a tolerance for sub-60 FPS gameplay.
Resolution Scaling
The resolution scaling behavior of this combo reveals important insights into the system's balance. From 1080p to 1440p, the average FPS at High settings drops from 172 to 108, a 37% reduction. From 1440p to 4K, the High setting drops from 108 to 57, a 47% reduction. This pattern indicates that the GPU is being increasingly taxed as resolution rises, while the CPU's role diminishes. The scaling from 1080p Low (217 FPS) to 1440p Low (137 FPS) is a 37% drop, but the drop from 1440p Low to 4K Low (72 FPS) is 47%, showing a steeper decline at higher resolutions.
This data suggests that the limiting component is the GPU at 4K, as the frame rate drops are more severe than the pixel count increase would suggest. Going from 1440p (3.7 million pixels) to 4K (8.3 million pixels) is a 124% increase in pixels, but the FPS only drops by 47% at Low settings, which is less than linear scaling. This indicates that the GPU is not purely pixel-bound but is also affected by other factors such as memory bandwidth. The Arc B580's 456.0 GB/s bandwidth is sufficient for 1440p but may be strained at 4K, especially with the game's texture-heavy environments. The CPU's performance remains consistent across resolutions, as evidenced by the 3DMark scores, but its impact on FPS is negligible at 4K. The conclusion is that for this combo, 1440p is the sweet spot where the CPU and GPU are balanced, while 4K is clearly GPU-limited.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combo depend on the user's resolution preference and frame rate target. At 1920x1080, the High preset is the best choice, as it delivers 172 FPS, which is well above the 144 Hz refresh rate common on competitive monitors. The Medium preset offers 189 FPS, but the visual difference between Medium and High may not justify the 9% FPS gain. The Ultra preset at 121 FPS is also viable, but the High preset provides a better balance of visual fidelity and performance, especially considering the minimum FPS data is not available for High to compare stability.
At 2560x1440, the High preset is again recommended, with 108 FPS average. This is suitable for a 100-120 Hz monitor. The Medium preset at 119 FPS is slightly faster, but the High preset's visual improvements are likely worth the 9% FPS sacrifice. The Ultra preset at 76 FPS is playable but may feel less fluid in fast-paced encounters. For 4K, the Low preset at 72 FPS is the only option that consistently stays above 60 FPS, making it the recommended choice for a smooth experience. The Medium preset at 62 FPS is borderline, with a minimum of 53 FPS that could cause noticeable stutters. The High and Ultra presets at 57 and 40 FPS, respectively, are not recommended for competitive play but could be acceptable for single-player tactical gameplay where precision is less critical. Overall, the data suggests that users should prioritize the High preset at 1080p and 1440p, and only use Low at 4K to maintain a consistent frame rate.
GPU Role
The Intel Arc B580 is the dominant component in this combo for Ready Or Not, and its specifications directly explain the measured FPS results. The GPU's 12 GB of GDDR6 memory on a 192-bit bus provides 456.0 GB/s of bandwidth, which is crucial for the game's detailed environments. The high memory size ensures that texture loading does not cause stutters, even at 4K, where the 4K Medium minimum of 53 FPS suggests the memory pool is sufficient. The GPU's 20 ray tracing cores are present but are not heavily utilized in this title, as the game's performance is more dependent on traditional rasterization, which uses the 2,560 shading units.
The Arc B580's clocks are a key factor: a base and boost clock of 2670 MHz is high, and the memory runs at 2375 MHz (19 Gbps effective). These high clocks contribute to the GPU's 13.67 TFLOPS of FP32 compute and its 427.2 GTexel/s texture rate. The pixel rate of 213.6 GPixel/s determines how quickly the GPU can fill the screen, which explains why 4K Ultra (8.3 million pixels) results in only 40 FPS. The GPU's benchmark scores support this: a Passmark G3D score of 15,748 and a 3DMark Steel Nomad score of 3,068 indicate mid-range performance. The GPU's nearest rivals, such as the RTX 2080 (0.6% delta) and RTX 3080 (-0.7% delta), show that it performs similarly to those cards, which are known for their 1440p capabilities but struggle at 4K.
The GPU's role is further clarified by the FPS scaling. At 1080p, the GPU is not fully saturated, allowing the CPU to push frame rates to 217 FPS at Low. At 1440p, the GPU becomes more engaged, and the FPS drops to a level that reflects its compute capability. At 4K, the GPU is the sole limiting factor, and its performance is dictated by its pixel rate and memory bandwidth. The 190W TDP and dual-slot design are modest for a card in this performance class, but the data shows that the Arc B580 is a capable 1080p and 1440p card, with 4K being a stretch only at lower settings. The GPU's 68th percentile ranking among all GPUs aligns with its measured performance, confirming that it is a solid mid-range option for Ready Or Not, provided users adjust settings according to their resolution.
Hardware Specifications
Intel Core i5-10400F
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-10400F + Intel Arc B580 in Ready Or Not
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 72.0 |
| 3840x2160 | Medium | 62.0 |
| 3840x2160 | High | 57.0 |
| 3840x2160 | Ultra | 40.0 |
| 2560x1440 | Low | 137.0 |
| 2560x1440 | Medium | 119.0 |
| 2560x1440 | High | 108.0 |
| 2560x1440 | Ultra | 76.0 |
| 1920x1080 | Low | 217.0 |
| 1920x1080 | Medium | 189.0 |
| 1920x1080 | High | 172.0 |
| 1920x1080 | Ultra | 121.0 |
Ready Or Not with ii5-10400F + Other GPUs
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Ready Or Not with Arc B580 + Other CPUs
See how Ready Or Not performs with the same GPU but different processors.
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