Ready Or Not

Ready Or Not

AVERAGE FPS
256
excellent

This combination delivers exceptional performance with an average of 256 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 89 127 140 161
1440p QHD 171 243 268 307
1080p Full HD 271 386 424 487

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 161
3840x2160 Medium 140
3840x2160 High 127
3840x2160 Ultra 89
2560x1440 Low 307
2560x1440 Medium 268
2560x1440 High 243
2560x1440 Ultra 171
1920x1080 Low 487
1920x1080 Medium 424
1920x1080 High 386
1920x1080 Ultra 271

Ready Or Not with Intel Core i3-12100F + NVIDIA GeForce RTX 5080, In-Depth Analysis

Settings Recommendations

The measured FPS rows for Ready Or Not with the Intel Core i3-12100F and NVIDIA GeForce RTX 5080 show a clear hierarchy across the four quality presets. At 1920x1080, the Medium preset delivers 424 FPS average, which is 38 FPS above the High preset's 386 FPS and a full 153 FPS above the Ultra preset's 271 FPS. The Low preset reaches 487 FPS, but the jump from Low to Medium costs only 63 FPS while providing substantially better visual fidelity in a tactical shooter where target identification matters. At 2560x1440, Medium again provides the best balance: 268 FPS average with a minimum of 228 FPS, compared to High at 243 FPS and Ultra dropping to 171 FPS. The 4K results reinforce this pattern — Medium produces 140 FPS average with a minimum of 119 FPS, which remains comfortably above the 60 FPS threshold for smooth gameplay, while Ultra falls to 89 FPS.

The data suggests Medium is the optimal preset for this combination. It maintains high frame rates across all three resolutions while sacrificing only 27 FPS at 1080p, 39 FPS at 1440p, and 21 FPS at 4K compared to Low. The minimum FPS values are only recorded for the Medium preset, showing 361 FPS at 1080p, 228 FPS at 1440p, and 119 FPS at 4K — these represent the worst-case dips and still remain far above what would cause perceptible stuttering. High and Ultra offer diminishing returns: High costs 38 FPS at 1080p versus Medium, while Ultra costs an additional 115 FPS at 1080p and 97 FPS at 1440p. For a game that emphasizes precise aiming and environmental awareness, the extra visual detail from Ultra does not justify the frame rate penalty when Medium already provides a stable, high-refresh experience.

FAQ

Q: What is the highest average frame rate achieved by this CPU-GPU combination in Ready Or Not?

A: The highest recorded average FPS is 487 at 1920x1080 with Low settings. The Medium preset at the same resolution reaches 424 FPS, while High and Ultra produce 386 FPS and 271 FPS respectively.

Q: Does the RTX 5080 bottleneck the i3-12100F in this game?

A: The data does not directly measure bottlenecking, but the frame rate scaling across resolutions suggests the GPU remains the primary driver. At 1080p Low the combo hits 487 FPS, while at 4K Low it drops to 161 FPS — a 326 FPS difference that indicates the GPU's workload increases substantially with resolution, leaving headroom in the CPU at lower resolutions.

Q: How does the Medium preset's minimum FPS compare across resolutions?

A: The Medium preset is the only one with recorded minimum FPS values. At 1920x1080 the minimum is 361 FPS, at 2560x1440 it is 228 FPS, and at 3840x2160 it is 119 FPS. These minimums represent the worst-case dips and remain well above typical display refresh rates.

Q: Is the Ultra preset playable at 4K with this combination?

A: Yes, the Ultra preset at 3840x2160 averages 89 FPS. While this is significantly lower than the Medium preset's 140 FPS, it still exceeds the 60 FPS threshold for smooth gameplay, though the margin for frame time spikes is thinner.

Q: What frame rate does the High preset achieve at 1440p?

A: The High preset at 2560x1440 averages 243 FPS. This is 25 FPS below the Medium preset's 268 FPS and 72 FPS above the Ultra preset's 171 FPS at the same resolution.

Q: How much performance is gained by dropping from High to Low at 1080p?

A: Dropping from High to Low at 1920x1080 increases the average frame rate from 386 FPS to 487 FPS, a gain of 101 FPS. The same settings change at 1440p yields a 64 FPS gain (307 FPS versus 243 FPS), and at 4K a 34 FPS gain (161 FPS versus 127 FPS).

How This Combo Ranks

The Intel Core i3-12100F paired with the NVIDIA GeForce RTX 5080 ranks 216th out of 3714 tested combinations for Ready Or Not. This places the combo in the top 5.8% of all tested systems, a strong showing that reflects the game's ability to leverage the GPU's raw compute power even when paired with a modest quad-core processor. The rank is driven primarily by the RTX 5080's performance class — the GPU sits at the 87th percentile among all GPUs, while the CPU ranks at the 68th percentile among all CPUs.

The CPU's nearest rivals in aggregate benchmark scores provide context for its contribution. The Intel Core i3-12100F has an average benchmark score of 13494, placing it within 0.3% of the Intel Core i5-9500 (13452) and 1.1% above the Intel Core i7-1250U (13351). The AMD Radeon 8060S, which is the GPU's nearest rival with an average score of 55757, trails the RTX 5080's 56083 average by only 0.6%. The combo's rank of 216 suggests that Ready Or Not scales well with the GPU's capabilities, as the system outperforms the vast majority of tested configurations despite the CPU's relatively modest standing.

The gap between the combo's rank and what the GPU alone would suggest (87th percentile) indicates that the CPU does constrain performance in certain scenarios. However, the measured FPS data shows that even at 4K Ultra, the system maintains 89 FPS, which is far above the playability threshold. The rank of 216 out of 3714 represents a balanced outcome: the GPU provides the bulk of the performance headroom, while the CPU handles the game's logic and AI without becoming a limiting factor at standard gaming resolutions.

Measured FPS Breakdown

At 1920x1080, the measured FPS values show a wide spread across settings. Low settings produce 487 FPS average, Medium produces 424 FPS with a minimum of 361 FPS and maximum of 488 FPS, High produces 386 FPS, and Ultra drops to 271 FPS. The 216 FPS gap between Low and Ultra at 1080p demonstrates that the RTX 5080 has substantial headroom even at the highest quality settings, while the i3-12100F's four cores and eight threads are sufficient to feed the GPU at these extreme frame rates.

At 2560x1440, the pattern shifts slightly. Low settings average 307 FPS, Medium averages 268 FPS with a minimum of 228 FPS and maximum of 308 FPS, High averages 243 FPS, and Ultra averages 171 FPS. The gap between Low and Ultra narrows to 136 FPS, indicating that the GPU's workload is increasing as resolution rises. The Medium preset's minimum of 228 FPS remains far above what any current display can refresh, ensuring a smooth experience.

At 3840x2160, the frame rates compress further. Low settings average 161 FPS, Medium averages 140 FPS with a minimum of 119 FPS and maximum of 161 FPS, High averages 127 FPS, and Ultra drops to 89 FPS. The 72 FPS gap between Low and Ultra at 4K shows that the GPU is now the dominant factor, with the CPU's role diminishing as resolution increases. The Medium preset's minimum of 119 FPS at 4K is notable — it represents the lowest recorded dip across all tested configurations and still provides a comfortable margin above 60 FPS.

Resolution Scaling

The transition from 1920x1080 to 2560x1440 and then to 3840x2160 reveals how the RTX 5080's workload scales with pixel count. At Low settings, the frame rate drops from 487 FPS at 1080p to 307 FPS at 1440p (a 37% reduction) and then to 161 FPS at 4K (a 48% reduction from 1440p). At Medium settings, the progression is 424 FPS to 268 FPS (37% reduction) to 140 FPS (48% reduction). At High settings, the drops are 386 FPS to 243 FPS (37% reduction) to 127 FPS (48% reduction). At Ultra settings, the drops are 271 FPS to 171 FPS (37% reduction) to 89 FPS (48% reduction).

The consistent 37% reduction from 1080p to 1440p and 48% reduction from 1440p to 4K across all settings indicates that the GPU is the primary scaling factor. The pixel count increases by 78% from 1080p to 1440p and by 125% from 1440p to 4K, yet the frame rate reductions are smaller than the pixel increases. This suggests that the RTX 5080's memory bandwidth of 960.0 GB/s and its 16 GB of GDDR7 memory are sufficient to handle the increased resolution without hitting a bandwidth wall. The i3-12100F's role remains constant across resolutions, as the CPU workload in Ready Or Not does not scale with pixel count — it is tied to game logic, AI, and physics.

The narrowing frame rate gap between Low and Ultra as resolution increases (216 FPS at 1080p, 136 FPS at 1440p, 72 FPS at 4K) provides insight into the limiting component. At 1080p, the CPU can feed the GPU at extremely high frame rates, and the GPU's rendering workload at Ultra settings creates a larger delta. At 4K, the GPU becomes the bottleneck for all settings, compressing the differences between quality presets. The data indicates that for this combination, 1080p and 1440p are CPU-bound at Low and Medium settings, while 4K is consistently GPU-bound across all settings.

CPU Role

The Intel Core i3-12100F is a quad-core processor with eight threads, base clock of 3.30 GHz, and boost clock of 4.30 GHz. It is built on Intel's 10 nm process with an Alder Lake-S architecture and features 12 MB of shared L3 cache. In aggregate benchmarks, the CPU scores 13494 on average, placing it at the 68th percentile among all CPUs. Its nearest rival, the Intel Core i5-9500, scores 13452 (0.3% lower), while the Intel Core 5 120UL scores 13594 (0.7% higher). These close scores indicate that the i3-12100F performs comparably to mid-range processors from previous generations.

In Ready Or Not, the CPU's single-thread performance is likely the more relevant metric. The 3DMark single-thread score is 893, while the 2-thread score is 1659 and the 4-thread score is 2859. The 8-thread score of 4026 and max-thread score of 4023 are nearly identical, demonstrating that the four cores with eight threads reach their scaling limit at eight threads — adding more threads does not improve performance. This is typical for a quad-core processor with Hyper-Threading, and it suggests that Ready Or Not's CPU workload is well-served by the processor's four physical cores.

The measured FPS data supports the conclusion that the CPU is not a significant bottleneck in this game. At 1080p Low, the combo achieves 487 FPS, which is an extremely high frame rate that would require a capable CPU to sustain. The fact that the CPU's nearest rivals in aggregate score (the Core i5-9500 and Core 3 N355) are within 0.3% of its performance suggests that any of these processors would yield similar results in Ready Or Not. The CPU's 58 W TDP and dual-channel memory support for DDR4 and DDR5 provide adequate bandwidth for the game's data streaming needs, though the exact memory configuration is not specified in the measured data.

GPU Role

The NVIDIA GeForce RTX 5080 is a Blackwell 2.0 architecture GPU built on TSMC's 5 nm process, featuring 45,600 million transistors on a 378 mm² die. It operates at a base clock of 2295 MHz and boost clock of 2617 MHz, with 10752 shading units, 336 texture mapping units, and 112 render output units. The GPU has 84 ray tracing cores and 336 tensor cores, delivering 56.28 TFLOPS of FP32 performance. Its 16 GB of GDDR7 memory runs at 1875 MHz (30 Gbps effective) across a 256-bit bus, providing 960.0 GB/s of bandwidth.

In aggregate benchmarks, the RTX 5080 scores 56083 on average, placing it at the 87th percentile among all GPUs. Its nearest rival, the AMD Radeon 8060S, scores 55757 (0.6% lower), while the AMD Radeon RX 9070 GRE scores 57367 (2.2% higher). The measured FPS data shows that the GPU is capable of driving Ready Or Not at very high frame rates across all resolutions and settings. At 4K Ultra, the GPU produces 89 FPS, which is a demanding workload that tests the GPU's raw compute and memory bandwidth.

The GPU's memory configuration is particularly relevant for Ready Or Not, a tactical shooter with detailed environments and multiple AI characters. The 16 GB of VRAM and 960.0 GB/s bandwidth are more than sufficient for the game's texture and geometry data at 4K resolution. The measured FPS at 4K Medium (140 FPS) and 4K High (127 FPS) suggest that the GPU's memory subsystem is not a limiting factor — the frame rate drops between settings are consistent with the GPU's compute workload scaling rather than memory capacity constraints. The GPU's 360 W TDP and dual-slot cooler are appropriate for sustained gaming sessions, though the power delivery requirements are not part of the measured FPS data.

Hardware Specifications

Intel Core i3-12100F

Cores / Threads 4 / 8
Base Clock 3300 MHz
Boost Clock 4300 MHz
TDP 58W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i3-12100F + NVIDIA GeForce RTX 5080 in Ready Or Not

Resolution Settings Avg FPS
3840x2160 Low 161.0
3840x2160 Medium 140.0
3840x2160 High 127.0
3840x2160 Ultra 89.0
2560x1440 Low 307.0
2560x1440 Medium 268.0
2560x1440 High 243.0
2560x1440 Ultra 171.0
1920x1080 Low 487.0
1920x1080 Medium 424.0
1920x1080 High 386.0
1920x1080 Ultra 271.0

Ready Or Not with ii3-12100F + Other GPUs

See how Ready Or Not performs with the same CPU but different graphics cards.

Ready Or Not with RTX 5080 + Other CPUs

See how Ready Or Not performs with the same GPU but different processors.

Other Games with ii3-12100F + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.