Ready Or Not
This combination provides smooth gameplay with an average of 114 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 40 | 57 | 62 | 72 |
| 1440p QHD | 76 | 108 | 119 | 137 |
| 1080p Full HD | 121 | 172 | 189 | 217 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Ready Or Not with AMD Ryzen 5 5600G + Intel Arc B580, In-Depth Analysis
The AMD Ryzen 5 5600G and Intel Arc B580 combination delivers a strong performance profile for Ready Or Not, with the data showing that the pairing ranks 2790th out of 3714 tested combinations in the database. The measured results indicate that this setup provides playable frame rates at 4K, excellent performance at 1440p, and very high speeds at 1080p, with the CPU and GPU each playing distinct roles depending on the resolution and settings.
FAQ
Q: What is the average frame rate at 1080p with High settings?
A: At 1920x1080 with High settings, the average FPS is 172. The Medium preset yields 189 FPS, Low reaches 217 FPS, and Ultra drops to 121 FPS.
Q: How does the CPU benchmark relative to its closest rivals?
A: The AMD Ryzen 5 5600G has an average benchmark score of 21088, which places it 0.1% above the Intel Core i3-1220P (score 21066) and 0.1% below the Intel Core Ultra 7 256V (score 21112). It trails the AMD Ryzen 5 7530U by 0.2% and the Intel Core Ultra 7 155U by 0.4%.
Q: What is the GPU's memory configuration?
A: The Intel Arc B580 features 12 GB of GDDR6 memory on a 192-bit bus, providing a bandwidth of 456.0 GB/s. Its memory clock runs at 2375 MHz with 19 Gbps effective speed.
Q: Is the frame rate at 4K Ultra playable?
A: At 3840x2160 with Ultra settings, the average FPS is 40. This is below the 57 FPS seen at High and the 62 FPS at Medium, indicating that Ultra settings at 4K strain the system significantly.
Q: What are the CPU's core and thread counts?
A: The AMD Ryzen 5 5600G has 6 cores and 12 threads, with a base clock of 3.90 GHz and a boost clock of 4.40 GHz. It uses the Zen 3 architecture on a 7 nm process.
Q: How does the GPU compare to the NVIDIA GeForce RTX 3080 in average benchmark score?
A: The Intel Arc B580 has an average benchmark score of 23021, which is 0.7% lower than the NVIDIA GeForce RTX 3080's score of 23172. The Arc B580 sits 0.6% above the RTX 2080 (score 22895) and 1% above the NVIDIA P106-100 (score 23249).
CPU Role
The AMD Ryzen 5 5600G uses a 6-core, 12-thread configuration based on the Zen 3 architecture (Cezanne codename), built on a 7 nm process at TSMC with 10,700 million transistors. The base clock of 3.90 GHz and boost clock of 4.40 GHz provide the processing throughput for the game's tactical shooter mechanics, which include AI-driven enemy behavior and environmental interactions. The CPU's 16 MB L3 cache, along with 64 KB L1 and 512 KB L2 per core, supports low-latency access to frequently used data, which is relevant for frame pacing in a game where quick reactions matter.
The CPU's benchmark results show a balanced single-thread and multi-thread profile. The Cinebench R23 multicore score is 10551, while the singlecore score is 1409. The Geekbench multicore score reaches 8428, and the singlecore score is 1801. The PassMark multithread score is 19717, with a single thread score of 3177. The 3DMark scores scale from 872 (single thread) to 5455 (max threads), with intermediate results of 1705 (2 threads), 3258 (4 threads), and 4694 (8 threads). This scaling pattern indicates that the CPU's performance grows steadily as more threads are utilized, which aligns with the 6-core, 12-thread design.
The CPU's percentile rank of 74 against all CPUs in the database places it above the median, and its nearest rivals are all close in average score. The Intel Core i3-1220P scores 21066 (0.1% lower), the Intel Core Ultra 7 256V scores 21112 (0.1% higher), the AMD Ryzen 5 7530U scores 21133 (0.2% higher), and the Intel Core Ultra 7 155U scores 21174 (0.4% higher). The small deltas, all within 0.4%, mean that in CPU-bound scenarios, the Ryzen 5 5600G will perform nearly identically to these alternatives.
In the measured game data, the CPU's role is most evident at 1080p where frame rates reach 217 FPS on Low settings. At this resolution, the GPU has less rendering work per frame, so the CPU's ability to feed the graphics pipeline becomes more important. The 6-core, 12-thread design with a 4.40 GHz boost clock helps maintain high averages, though the exact frame time variance is not recorded for Low settings. The CPU's 65 W TDP and dual-channel DDR4 memory support with 51.2 GB/s bandwidth are consistent with a system that prioritizes efficiency while still delivering strong gaming performance.
GPU Role
The Intel Arc B580 uses the Xe2-HPG architecture (Battlemage generation) on a 5 nm process at TSMC with 19,600 million transistors on a 272 mm² die. The GPU operates at a base and boost clock of 2670 MHz, with 2560 shading units, 160 texture mapping units, and 80 render output units. It includes 20 ray tracing cores, which supports the game's visual effects, though the measured data does not isolate ray tracing performance.
The memory subsystem is a key feature: 12 GB of GDDR6 on a 192-bit bus delivers 456.0 GB/s of bandwidth. This is substantial for a tactical shooter that loads detailed environments and textures. The memory clock runs at 2375 MHz with 19 Gbps effective transfer rate. The GPU's pixel rate is 213.6 GPixel/s, and its texture rate is 427.2 GTexel/s, with FP32 performance of 13.67 TFLOPS. These specifications indicate that the GPU can handle high-resolution rendering, which is reflected in the measured frame rates.
The GPU's average benchmark score is 23021, with a percentile rank of 68 against all GPUs. Its nearest rivals include the AMD Radeon RX 580 2048SP (score 23061, 0.2% higher), the NVIDIA GeForce RTX 2080 (score 22895, 0.6% lower), the NVIDIA GeForce RTX 3080 (score 23172, 0.7% higher), and the NVIDIA P106-100 (score 23249, 1% higher). The small deltas place the Arc B580 in a competitive position, though the RTX 3080's 0.7% lead in average score suggests a slight edge in raw compute.
In the game's measured results, the GPU's influence becomes more pronounced as resolution increases. At 4K, the difference between Low (72 FPS) and Ultra (40 FPS) settings is 32 FPS, indicating that the GPU's shading units and memory bandwidth are the limiting factors at higher quality presets. The 12 GB VRAM capacity is sufficient for the game at these settings, as there are no recorded memory-related hitches in the min FPS data for Medium settings (53 FPS at 4K, 101 FPS at 1440p, 161 FPS at 1080p). The GPU's 190 W TDP and dual-slot design are appropriate for sustained gaming loads.
Measured FPS Breakdown
At 1920x1080, the system delivers its highest frame rates. The Low preset averages 217 FPS, which is the fastest recorded value across all resolutions and settings. The Medium preset averages 189 FPS with a minimum of 161 FPS and a maximum of 217 FPS. High settings average 172 FPS, and Ultra averages 121 FPS. The progression from Low to Ultra shows a step-down of 28 FPS (Low to Medium), 17 FPS (Medium to High), and 51 FPS (High to Ultra). The Ultra preset's 121 FPS is still well above the 60 FPS threshold, but the drop from High to Ultra is the largest single-setting penalty at this resolution.
At 2560x1440, the frame rates remain high but with a clear reduction from 1080p. Low settings average 137 FPS, Medium averages 119 FPS (min 101, max 137), High averages 108 FPS, and Ultra averages 76 FPS. The gap between Low and Ultra is 61 FPS, compared to 96 FPS at 1080p. The Medium preset's minimum of 101 FPS means the system stays above 100 FPS throughout the recorded run, while the High preset's average of 108 FPS indicates a smooth experience. Ultra at 76 FPS is still playable, but the 32 FPS drop from High to Ultra is notable.
At 3840x2160, the system begins to show its limits. Low settings average 72 FPS, which is playable. Medium averages 62 FPS (min 53, max 72), High averages 57 FPS, and Ultra averages 40 FPS. The Ultra preset's 40 FPS is below the commonly accepted 60 FPS target, and the drop from High to Ultra is 17 FPS. The Medium preset's minimum of 53 FPS suggests occasional dips below 60 FPS, which could affect gameplay in intense firefights. Low settings at 72 FPS provide the only 4K option that maintains a comfortable margin above 60 FPS.
Resolution Scaling
The frame rate scaling from 1080p to 4K reveals how the workload shifts between the CPU and GPU. At Low settings, the average FPS drops from 217 at 1080p to 137 at 1440p (a 36.9% reduction) and then to 72 at 4K (a 47.4% reduction from 1440p). The total drop from 1080p to 4K is 145 FPS, or 66.8%. This steep decline indicates that even at Low settings, the GPU becomes the primary bottleneck as pixel count quadruples from 1080p to 4K.
At High settings, the averages are 172 FPS at 1080p, 108 FPS at 1440p (a 37.2% reduction), and 57 FPS at 4K (a 47.2% reduction from 1440p). The total drop is 115 FPS, or 66.9%. The similarity in percentage drops between Low and High settings (66.8% vs 66.9%) suggests that the GPU's rendering workload scales consistently with resolution regardless of quality preset. The CPU's 6-core, 12-thread configuration is sufficient to avoid becoming a limiting factor at 1080p, as evidenced by the high frame rates, but the GPU's 13.67 TFLOPS and 456.0 GB/s bandwidth are the constraining resources at higher resolutions.
The Medium preset shows a slightly different pattern. At 1080p, the average is 189 FPS (min 161, max 217). At 1440p, it drops to 119 FPS (min 101, max 137), a 37.0% reduction. At 4K, it falls to 62 FPS (min 53, max 72), a 47.9% reduction from 1440p. The total drop from 1080p to 4K is 127 FPS, or 67.2%. The min FPS values at each resolution (161, 101, 53) show that the lowest frame rates scale proportionally, with the 4K minimum at 53 FPS being the only sub-60 value recorded across all Medium settings. This indicates that the GPU's memory bandwidth is sufficient for the game's data demands, but the shading throughput at 4K causes occasional frame dips.
The Ultra preset exhibits the largest absolute drops. At 1080p, the average is 121 FPS. At 1440p, it is 76 FPS (a 37.2% reduction). At 4K, it is 40 FPS (a 47.4% reduction from 1440p). The total drop from 1080p to 4K is 81 FPS, or 66.9%. The consistent percentage reductions across all presets (ranging from 66.8% to 67.2%) strongly indicate that the GPU is the dominant limiting component at 4K for this combination. The CPU's 3.90 GHz base and 4.40 GHz boost clocks, along with its 16 MB L3 cache, are sufficient to keep up with the GPU's rendering output at 1080p, but the GPU's fixed hardware resources cap performance as resolution increases.
Settings Recommendations
The measured data shows that the Medium preset offers the best balance of visual quality and frame rate stability across all resolutions. At 1080p, Medium averages 189 FPS with a minimum of 161 FPS, providing a wide margin above any display refresh rate. At 1440p, Medium averages 119 FPS with a minimum of 101 FPS, which ensures smooth gameplay even during demanding scenes. At 4K, Medium averages 62 FPS with a minimum of 53 FPS, which is the only preset at this resolution that approaches the 60 FPS target while recording a minimum above 50 FPS.
The High preset is a viable alternative for users prioritizing visual fidelity over frame rate headroom. At 1080p, High averages 172 FPS, which is still very high. At 1440p, High averages 108 FPS, a 9.2% reduction from Medium's 119 FPS. At 4K, High averages 57 FPS, which is below the 60 FPS target but may be acceptable for players who prefer higher texture quality and lighting effects. The trade-off is a 5 FPS average reduction at 4K compared to Medium, with no recorded minimum FPS data for High settings to assess stability.
The Low preset is the fastest option, with 217 FPS at 1080p, 137 FPS at 1440p, and 72 FPS at 4K. The 4K Low result is the only preset at that resolution that maintains an average above 70 FPS, which could be useful for competitive play where frame rate is prioritized over visuals. However, the visual downgrade from Low to Medium is substantial, and the 25 FPS difference at 1080p (217 vs 189) may not justify the loss of graphical detail for most players.
The Ultra preset is not recommended for this combination. At 1080p, Ultra averages 121 FPS, which is playable but represents a 36% reduction from Medium's 189 FPS. At 1440p, Ultra averages 76 FPS, which is below the 100 FPS threshold that many players prefer for smooth aiming. At 4K, Ultra averages 40 FPS, which is below the 60 FPS standard and may result in noticeable stutter during action sequences. The data shows that Ultra settings impose a significant performance penalty without a corresponding gain in frame rate stability, as the minimum FPS for Ultra is not recorded in the database.
Based on the measured results, the Medium preset is the optimal choice for this system. It delivers the highest minimum FPS values at 1080p (161) and 1440p (101), and the only 4K minimum above 50 FPS (53). The High preset is a secondary option for those who accept a slight frame rate reduction for improved visuals, particularly at 1080p and 1440p. The Low preset is reserved for maximum frame rate, and Ultra is best avoided given the substantial performance drops at every resolution.
Hardware Specifications
AMD Ryzen 5 5600G
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600G + Intel Arc B580 in Ready Or Not
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 72.0 |
| 3840x2160 | Medium | 62.0 |
| 3840x2160 | High | 57.0 |
| 3840x2160 | Ultra | 40.0 |
| 2560x1440 | Low | 137.0 |
| 2560x1440 | Medium | 119.0 |
| 2560x1440 | High | 108.0 |
| 2560x1440 | Ultra | 76.0 |
| 1920x1080 | Low | 217.0 |
| 1920x1080 | Medium | 189.0 |
| 1920x1080 | High | 172.0 |
| 1920x1080 | Ultra | 121.0 |
Ready Or Not with Ryzen 5 5600G + Other GPUs
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Ready Or Not with Arc B580 + Other CPUs
See how Ready Or Not performs with the same GPU but different processors.
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