Ready Or Not

Ready Or Not

AVERAGE FPS
114
good

This combination provides smooth gameplay with an average of 114 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 40 57 62 72
1440p QHD 76 108 119 137
1080p Full HD 121 172 189 217

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 72
3840x2160 Medium 62
3840x2160 High 57
3840x2160 Ultra 40
2560x1440 Low 137
2560x1440 Medium 119
2560x1440 High 108
2560x1440 Ultra 76
1920x1080 Low 217
1920x1080 Medium 189
1920x1080 High 172
1920x1080 Ultra 121

Ready Or Not with AMD Ryzen 5 4600G + Intel Arc B580, In-Depth Analysis

# How This Combo Ranks

The AMD Ryzen 5 4600G paired with the Intel Arc B580 places 2,790th out of 3,714 tested combinations in Ready Or Not. This puts the combo in the lower half of the database, at roughly the 75th percentile of tested systems. The ranking indicates that while this pairing can run the game, it does so with more compromises than most other configurations in the benchmark pool.

The ranking reflects a significant CPU-GPU imbalance. The Intel Arc B580 is a modern discrete graphics card with strong raw compute, but the Ryzen 5 4600G is a 2020-era APU with modest single-thread performance. In a game like Ready Or Not, which relies heavily on CPU physics and AI calculations for tactical AI behavior, this imbalance drags the overall experience down. The data shows that at 1080p, the combo achieves high frame rates, but those numbers drop sharply as resolution increases, suggesting the CPU becomes a bottleneck in certain scenarios while the GPU handles the graphical load at lower resolutions.

CPU Role

The AMD Ryzen 5 4600G is a 6-core, 12-thread processor based on the Zen 2 architecture, codenamed Renoir. It operates with a base clock of 3.70 GHz and a boost clock of 4.20 GHz. The CPU has a 65W TDP and uses the AMD Socket AM4 platform. Its cache configuration includes 64 KB of L1 per core, 512 KB of L2 per core, and 8 MB of shared L3 cache. The processor supports DDR4 memory in a dual-channel configuration with a theoretical bandwidth of 51.2 GB/s.

In synthetic benchmarks, the 4600G shows a clear pattern. Its 3DMark single-thread score is 726, while the 2-thread score is 1,430, the 4-thread score is 2,732, and the 8-thread score is 4,138. The max-thread score reaches 4,889, while the 16-thread test scores 4,863. This indicates that performance scales well up to 8 threads but plateaus beyond that, which is typical for a 6-core/12-thread part. Cinebench R23 results show a multicore score of 13,593 and a single-core score of 1,919. Geekbench scores are 6,637 for multicore and 1,460 for single-core. The PassMark multithread score is 15,992, with a single-thread score of 2,653.

Relative to its nearest rivals, the 4600G sits in a tight cluster. It is 0.1% ahead of the AMD Ryzen 3 PRO 5355GE, 0.6% behind the AMD Ryzen 3 8300GE, 0.6% ahead of the Intel Core 7 150U, and 0.8% behind the Intel Core i3-14100T in average benchmark score. This means the CPU is competitive with other low-power and entry-level desktop parts, but none of these rivals offer exceptional single-thread performance for gaming.

For Ready Or Not, the CPU's role is critical because the game simulates numerous AI agents, door breaches, and environmental interactions. The 4600G's 6 cores and 12 threads are sufficient to handle the game's threading model, but the single-thread score of 1,919 in Cinebench R23 suggests that the main game thread may struggle to feed the GPU fast enough at lower resolutions. The data supports this: at 1080p Low, the combo hits 217 FPS, but at 4K Low it drops to 72 FPS. The CPU's passmark single-thread score of 2,653 is modest, and in a tactical shooter where frame pacing matters for aiming precision, this could be a limiting factor.

GPU Role

The Intel Arc B580 is built on the Xe2-HPG architecture, codenamed Battlemage, and uses the BMG-G21 chip manufactured on a 5 nm process. It features 2,560 shading units, 160 texture mapping units, and 80 raster operation units, along with 20 ray tracing cores. The GPU operates at a base and boost clock of 2,670 MHz, with memory clocked at 2,375 MHz (19 Gbps effective). It has 12 GB of GDDR6 memory on a 192-bit bus, providing a bandwidth of 456.0 GB/s. The card's pixel rate is 213.6 GPixel/s, texture rate is 427.2 GTexel/s, and FP32 performance is 13.67 TFLOPS.

In GPU benchmarks, the Arc B580 achieves a PassMark G3D score of 15,748 and a PassMark GPU compute score of 7,729. Its 3DMark Steel Nomad DX12 score is 3,068. Geekbench OpenCL and Vulkan scores are 92,821 and 109,672, respectively. The GPU's percentile ranking versus all GPUs is 68, indicating it performs better than the CPU's 71st percentile ranking relative to all CPUs.

The nearest rivals for the Arc B580 are interesting. It is 0.2% behind the AMD Radeon RX 580 2048SP, 0.6% ahead of the NVIDIA GeForce RTX 2080, 0.7% behind the NVIDIA GeForce RTX 3080, and 1% behind the NVIDIA P106-100 in average score. This places the B580 in a performance bracket similar to the RTX 2080, which is a much older GPU but one with strong rasterization performance. The 12 GB VRAM is a significant advantage over the RTX 2080's 8 GB, especially for a game like Ready Or Not that can use high-resolution textures.

In Ready Or Not, the GPU's role becomes more pronounced at higher resolutions. At 4K Ultra, the combo manages only 40 FPS, while at 4K High it reaches 57 FPS. The 12 GB VRAM is not the limiting factor at these settings; rather, the GPU's raw compute and memory bandwidth of 456.0 GB/s determine the ceiling. The Arc B580's 13.67 TFLOPS of FP32 performance is adequate for 1440p gaming, but at 4K Ultra, the game's demanding lighting and shadow effects push the GPU to its limits.

Settings Recommendations

Based on the measured FPS data, the optimal preset for this combo depends on the target resolution and desired frame rate. At 1080p, all settings are playable, with Low hitting 217 FPS, Medium at 189 FPS, High at 172 FPS, and Ultra at 121 FPS. For a tactical shooter where reaction time matters, the Medium preset at 1080p offers a balanced experience with a 189 FPS average and a minimum of 161 FPS, ensuring smooth gameplay even in intense firefights.

At 1440p, the Medium preset delivers 119 FPS average with a 101 FPS minimum, which is still well above the 60 FPS threshold for smooth play. High at 1440p drops to 108 FPS, while Ultra falls to 76 FPS. The Low preset at 1440p reaches 137 FPS, but the visual quality reduction may hinder target identification in a game that relies on environmental cues.

At 4K, the situation becomes more challenging. The Medium preset is the only one that maintains a playable frame rate, with a 62 FPS average and a 53 FPS minimum. High at 4K drops to 57 FPS, which is borderline, while Low reaches 72 FPS but sacrifices too much visual detail for a game where spotting enemies at distance matters. Ultra at 4K is not recommended, as the 40 FPS average falls below the playable threshold.

The data indicates that the Medium preset is the sweet spot for this combo across all resolutions. It provides the best balance between visual fidelity and performance, with the minimum FPS staying above 53 at 4K and above 161 at 1080p. For players prioritizing frame rate over visuals, the Low preset at 1440p or 1080p offers the highest headroom.

Measured FPS Breakdown

At 1920x1080, the combo delivers its strongest results. The Low preset achieves an average of 217 FPS, which is the highest recorded for this configuration. Medium follows at 189 FPS, with a minimum of 161 FPS and a maximum of 217 FPS. High reaches 172 FPS, and Ultra drops to 121 FPS. The gap between Low and Ultra is 96 FPS, indicating that the GPU has ample headroom at this resolution and the CPU is likely the primary driver of frame rate.

Moving to 2560x1440, the frame rates decrease but remain playable. Low hits 137 FPS, Medium averages 119 FPS with a minimum of 101 FPS and a maximum of 137 FPS, High reaches 108 FPS, and Ultra falls to 76 FPS. The scaling from 1080p to 1440p shows a 37% drop in the Low preset (from 217 to 137 FPS), which is consistent with the increased pixel count putting more load on the GPU.

At 3840x2160, the frame rates drop significantly. Low averages 72 FPS, Medium averages 62 FPS with a minimum of 53 FPS and a maximum of 72 FPS, High reaches 57 FPS, and Ultra falls to 40 FPS. The minimum FPS of 53 at 4K Medium indicates that even the best preset for this resolution can experience dips below the 60 FPS threshold during demanding scenes.

The data shows a clear pattern: at 1080p, the combo is CPU-limited, as the GPU has enough power to push very high frame rates. At 1440p, the balance shifts toward the GPU, and at 4K, the GPU becomes the primary bottleneck. The Ultra preset at 4K, with a 40 FPS average, demonstrates that this combo is not suited for maximum settings at high resolutions.

Resolution Scaling

The frame rate drop from 1080p to 4K reveals the limiting component at each stage. For the Low preset, the average FPS goes from 217 at 1080p to 137 at 1440p (a 37% reduction) and then to 72 at 4K (a 47% reduction from 1440p). This scaling suggests that the GPU is the limiting factor at higher resolutions, as the CPU's performance is relatively constant regardless of resolution.

For the Medium preset, the drop is from 189 FPS at 1080p to 119 FPS at 1440p (a 37% reduction) and then to 62 FPS at 4K (a 48% reduction). The minimum FPS follows a similar pattern: 161 at 1080p, 101 at 1440p, and 53 at 4K. The consistent percentage drops across settings indicate that the GPU's memory bandwidth and compute capacity are the primary constraints as resolution increases.

The High preset shows a drop from 172 FPS at 1080p to 108 FPS at 1440p (a 37% reduction) and then to 57 FPS at 4K (a 47% reduction). The Ultra preset drops from 121 FPS at 1080p to 76 FPS at 1440p (a 37% reduction) and then to 40 FPS at 4K (a 47% reduction). The uniformity of these percentage drops across all presets is notable, suggesting that the scaling is resolution-driven rather than setting-driven.

This pattern indicates that the CPU is not the limiting factor at higher resolutions. If the CPU were the bottleneck, the frame rate would remain relatively flat as resolution increases, because the CPU's workload would be similar regardless of pixel count. Instead, the consistent 37% drop from 1080p to 1440p and the 47% drop from 1440p to 4K across all presets point to the GPU's rasterization and memory bandwidth as the primary constraint. The Arc B580's 456.0 GB/s bandwidth is sufficient for 1440p but becomes strained at 4K, where the pixel fill rate and texture throughput are taxed more heavily.

FAQ

Q: Can this combo run Ready Or Not at 60 FPS on any settings?

A: Yes. At 1080p, all presets exceed 60 FPS, with the lowest being Ultra at 121 FPS. At 1440p, all presets also exceed 60 FPS, with Ultra at 76 FPS. At 4K, only the Low, Medium, and High presets exceed 60 FPS, with averages of 72, 62, and 57 FPS respectively. Ultra at 4K averages 40 FPS, which is below 60.

Q: What is the best preset for 1440p gaming?

A: The Medium preset at 1440p offers a 119 FPS average with a 101 FPS minimum, providing a smooth experience with good visual quality. High is also viable at 108 FPS, but Medium offers more headroom for drops during intense scenes.

Q: Is the CPU or GPU the bottleneck at 1080p?

A: The data suggests the CPU is the limiting factor at 1080p. The frame rates are very high (up to 217 FPS on Low), but the CPU's single-thread score of 1,919 in Cinebench R23 limits how fast the game logic can run. The GPU has more headroom, as evidenced by the relatively small FPS drops between Low and Ultra at 1080p compared to 4K.

Q: How does the Arc B580 compare to the RTX 2080 in this game?

A: In average benchmark scores, the Arc B580 is 0.6% ahead of the RTX 2080. For Ready Or Not specifically, the B580's 12 GB VRAM and higher memory bandwidth of 456.0 GB/s versus the RTX 2080's 8 GB should provide an advantage at higher resolutions, though the measured FPS data only covers this specific combo.

Q: Does the 12 GB VRAM help at 4K?

A: The 12 GB VRAM is not the limiting factor at 4K in this data. The Medium preset at 4K achieves 62 FPS, but the Ultra preset drops to 40 FPS, which is more likely due to the GPU's compute limits (13.67 TFLOPS) and memory bandwidth rather than VRAM capacity, as the game's textures at Medium still fit within the available memory.

Q: Is the Ryzen 5 4600G a good match for the Arc B580?

A: The data shows a balanced match at 1440p Medium, where the combo achieves 119 FPS. However, at 1080p, the CPU limits performance, and at 4K, the GPU becomes the bottleneck. The CPU's 71st percentile ranking versus all CPUs and the GPU's 68th percentile ranking versus all GPUs suggest they are roughly equivalent in tier, making this a reasonable pairing for 1440p gaming.

Hardware Specifications

AMD Ryzen 5 4600G

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 4600G + Intel Arc B580 in Ready Or Not

Resolution Settings Avg FPS
3840x2160 Low 72.0
3840x2160 Medium 62.0
3840x2160 High 57.0
3840x2160 Ultra 40.0
2560x1440 Low 137.0
2560x1440 Medium 119.0
2560x1440 High 108.0
2560x1440 Ultra 76.0
1920x1080 Low 217.0
1920x1080 Medium 189.0
1920x1080 High 172.0
1920x1080 Ultra 121.0

Ready Or Not with Ryzen 5 4600G + Other GPUs

See how Ready Or Not performs with the same CPU but different graphics cards.

Ready Or Not with Arc B580 + Other CPUs

See how Ready Or Not performs with the same GPU but different processors.

Other Games with Ryzen 5 4600G + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.