Downfall

Downfall

AVERAGE FPS
105
good

This combination provides smooth gameplay with an average of 105 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 60 73 89
1440p QHD 60 96 117 143
1080p Full HD 84 135 164 201

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 89
3840x2160 Medium 73
3840x2160 High 60
3840x2160 Ultra 37
2560x1440 Low 143
2560x1440 Medium 117
2560x1440 High 96
2560x1440 Ultra 60
1920x1080 Low 201
1920x1080 Medium 164
1920x1080 High 135
1920x1080 Ultra 84

Downfall with Intel Core Ultra 7 265 + AMD Radeon RX 7600 XT, In-Depth Analysis

Resolution Scaling

The measured FPS data for Downfall with the Intel Core Ultra 7 265 and AMD Radeon RX 7600 XT reveals a clear pattern: resolution scaling is steep, and the GPU becomes the dominant limiting factor as pixel count rises. At 1080p High, the combo produces 135 FPS, which drops to 96 FPS at 1440p High, and then falls to 60 FPS at 4K High. That is a 44% reduction from 1080p to 1440p, and a further 38% reduction from 1440p to 4K. The scaling is consistent with a GPU-bound scenario where the Radeon RX 7600 XT's rendering throughput is the primary constraint.

The trend is even more pronounced when looking at the Low preset. At 1080p Low, the system reaches 201 FPS, but at 1440p Low it drops to 143 FPS, and at 4K Low it falls to 89 FPS. The 4K Low result represents a 56% drop from 1080p Low. This suggests that even at the lowest settings, the GPU cannot maintain the frame rates seen at lower resolutions, indicating that the GPU's raw pixel throughput is the bottleneck rather than CPU limitations.

The Medium preset shows similar behavior with 164 FPS at 1080p, 117 FPS at 1440p, and 73 FPS at 4K. The Ultra preset is the most demanding, yielding 84 FPS at 1080p, 60 FPS at 1440p, and just 37 FPS at 4K. The Ultra 4K result is the only measured configuration that falls below the 60 FPS threshold, making it unsuitable for smooth gameplay at that resolution.

The data indicates that the limiting component shifts with resolution. At 1080p, the CPU's 20 cores and 20 threads with a boost clock of 5.30 GHz are likely sufficient to feed the GPU, as evidenced by the high frame rates. However, as resolution increases to 1440p and 4K, the GPU's 2048 shading units and 64 ROPs are unable to keep pace with the fill rate demands, resulting in the observed FPS declines. The gap between 1080p and 4K across all settings is substantial, confirming that Downfall scales with resolution in a way that heavily favors lower resolutions for this particular hardware combination.

Settings Recommendations

The benchmark data provides clear guidance on which preset offers the best experience for the Intel Core Ultra 7 265 and AMD Radeon RX 7600 XT in Downfall. The High preset emerges as the optimal balance between visual fidelity and performance across all three tested resolutions. At 1080p High, the system delivers 135 FPS, which is well above the smoothness threshold, while 1440p High still manages 96 FPS, and even 4K High hits exactly 60 FPS. This makes High the only preset that maintains playable frame rates at 4K.

The Medium preset is a viable alternative, offering higher frame rates than High at every resolution: 164 FPS at 1080p, 117 FPS at 1440p, and 73 FPS at 4K. However, the performance gain over High is modest, especially at 1080p where the difference is 29 FPS, and at 1440p where it is 21 FPS. For users prioritizing frame rate over visual detail, Medium provides a smoother experience, but the step down in quality may not justify the relatively small FPS increase.

The Ultra preset is not recommended for this combination. At 1080p Ultra, the system produces 84 FPS, which is playable, but at 1440p Ultra it drops to 60 FPS, and at 4K Ultra it falls to an unplayable 37 FPS. The performance cost of Ultra settings is severe, and the data shows that the GPU cannot handle the increased load without sacrificing frame rate. Users seeking the highest visual quality should stick to 1080p Ultra, where the 84 FPS result is acceptable, but they should avoid Ultra at higher resolutions.

The Low preset, while delivering the highest frame rates (201 FPS at 1080p, 143 FPS at 1440p, 89 FPS at 4K), sacrifices too much visual quality for most users. The data suggests that High is the sweet spot: it provides a significant visual upgrade over Low while maintaining frame rates that are at or above 60 FPS at all tested resolutions. For users with 1440p monitors, High at 96 FPS is the best combination of quality and smoothness, while 4K users should stick to High at exactly 60 FPS to maintain a consistent experience.

GPU Role

The AMD Radeon RX 7600 XT's specifications and benchmark results explain its behavior in Downfall. The GPU is built on the RDNA 3.0 architecture with the Navi 33 chip, manufactured on a 6 nm process by TSMC. It features a boost clock of 2755 MHz and a game clock of 2470 MHz, which are relatively high for its class. The 16 GB of GDDR6 memory on a 128-bit bus provides 288.0 GB/s of bandwidth, which is sufficient for the game's demands at the tested resolutions.

The GPU's 2048 shading units, 128 TMUs, and 64 ROPs are the key specifications that determine its rasterization performance. The pixel rate of 176.3 GPixel/s and texture rate of 352.6 GTexel/s are directly relevant to Downfall's rendering load. The FP32 performance of 22.57 TFLOPS indicates the compute capability available for shader work. These figures explain why the GPU becomes the limiting factor at higher resolutions, as the fill rate and pixel throughput are insufficient to maintain high frame rates at 4K.

The GPU's benchmark scores place it in the 60th percentile of all GPUs, with an average benchmark score of 17083. Its nearest rivals include the NVIDIA GeForce RTX 3070, which scores 17208 with a deltaPct of -0.7%, indicating the RX 7600 XT is slightly behind that card. The data shows that this GPU is positioned as a mid-range performer, capable of handling 1080p and 1440p gaming but struggling at 4K with demanding settings.

The 16 GB VRAM capacity is notable for a card in this performance tier. Downfall is a horror game from 2016, and its VRAM requirements are likely modest, so the 16 GB buffer does not appear to be a limiting factor in these tests. The memory bandwidth of 288.0 GB/s is more likely the constraint at higher resolutions, as the GPU needs to fetch texture data and geometry at a faster rate than the bus can provide. This is reflected in the steep FPS drops from 1440p to 4K across all settings.

How This Combo Ranks

The combination of the Intel Core Ultra 7 265 and AMD Radeon RX 7600 XT ranks 1816 out of 2928 tested combos in Downfall. This places it in the bottom 38% of all combinations, which is a surprising result given the individual components' specifications. The rank indicates that this pairing is not optimized for this particular game, and the data suggests that the GPU is the limiting factor preventing a higher ranking.

The CPU, Intel Core Ultra 7 265, is a high-end processor with 20 cores and 20 threads, a base clock of 2.40 GHz, and a boost clock of 5.30 GHz. It scores in the 93rd percentile of all CPUs with an average benchmark score of 64640. Its nearest rivals include the AMD EPYC 4464P (deltaPct -0.3%), indicating the CPU is slightly slower than that server chip, and the Intel Core Ultra 7 265F (deltaPct 0.3%), which is nearly identical in performance. The CPU's strong benchmark results suggest it is not the bottleneck in Downfall.

The GPU, on the other hand, ranks in the 60th percentile of all GPUs with an average benchmark score of 17083. This is a mid-range result, and the GPU's nearest rivals include the NVIDIA GeForce GTX 690 (deltaPct 0.3%) and the AMD Radeon HD 7970M (deltaPct 0.4%), which are older and less capable cards. The GPU's relative weakness compared to the CPU explains why the combo ranks poorly: the CPU has ample headroom, but the GPU cannot translate that into high frame rates in Downfall.

The combo rank of 1816 out of 2928 suggests that users with this hardware would see better results with a more powerful GPU, as the CPU is clearly not the limiting factor. The data shows that the GPU's performance at 4K Ultra (37 FPS) is a significant drag on the overall ranking, and even at 1080p Ultra (84 FPS), the results are not exceptional. This ranking is a useful reference for potential buyers, indicating that this specific CPU-GPU pairing is not ideal for Downfall, particularly at higher resolutions.

CPU Role

The Intel Core Ultra 7 265 plays a supporting role in Downfall, as the benchmark data indicates that the GPU is the primary bottleneck. The CPU's specifications are impressive: 20 cores and 20 threads on the Arrow Lake architecture, with a base clock of 2.40 GHz and a boost clock of 5.30 GHz. It has 30 MB of shared L3 cache and 3 MB of L2 cache per core, which provides ample cache for game logic and asset streaming.

The CPU's benchmark results confirm its capability. In Cinebench R23, it scores 42216 in multi-core and 5960 in single-core, placing it in the 93rd percentile of all CPUs. The PassMark multi-thread score of 49682 and single-thread score of 4689 further demonstrate its strength. These numbers are far above what Downfall, a game from 2016, would require, so the CPU is never the limiting factor in the measured FPS results.

This is evident from the frame rates at 1080p, where the CPU has more than enough headroom to feed the GPU. At 1080p Low, the system reaches 201 FPS, which is a very high frame rate that would stress most CPUs. The fact that the CPU can sustain this suggests that its 20 threads are effectively utilized, and the boost clock of 5.30 GHz provides the single-thread performance needed for game logic.

However, the CPU's role diminishes as resolution increases. At 4K, the GPU's limitations become the dominant factor, and the CPU's performance is irrelevant to the FPS results. This is a common pattern in games where the GPU is the bottleneck at high resolutions. The data shows that the CPU would be capable of much higher frame rates if paired with a more powerful GPU, but with the RX 7600 XT, the CPU's potential is untapped.

The CPU's TDP of 65 W and its socket (Intel Socket 1851) are relevant for system builders, but they do not directly impact the game's performance. The CPU's integrated graphics (Arc Xe-LPG Graphics 32EU) are not used in this configuration, as the dedicated GPU handles rendering. Overall, the CPU's role in Downfall is to provide a stable platform with no bottlenecks, which it does admirably, but it is not the component that determines the final FPS numbers.

Measured FPS Breakdown

The measured FPS data for Downfall with the Intel Core Ultra 7 265 and AMD Radeon RX 7600 XT is as follows, broken down by resolution and settings:

At 1920x1080 (1080p), the system produces the following average frame rates: Low preset delivers 201 FPS, Medium preset delivers 164 FPS (with a minimum of 139 FPS and maximum of 189 FPS), High preset delivers 135 FPS, and Ultra preset delivers 84 FPS. The 1080p results show a clear progression, with Low being 49% faster than High and 139% faster than Ultra. The Medium preset's minimum of 139 FPS is still well above the 60 FPS threshold, indicating smooth gameplay. The Ultra preset at 84 FPS is playable, but it represents a significant drop from the other presets.

At 2560x1440 (1440p), the average frame rates are: Low preset at 143 FPS, Medium preset at 117 FPS (with a minimum of 100 FPS and maximum of 135 FPS), High preset at 96 FPS, and Ultra preset at 60 FPS. The 1440p results show that the GPU is beginning to struggle, as the Ultra preset drops to exactly 60 FPS, which is the minimum acceptable for smooth gameplay. The Medium preset's minimum of 100 FPS ensures no stuttering, but the gap between Low and Ultra is 83 FPS, which is a 58% reduction. The High preset at 96 FPS is the best balance, as it is only 21 FPS slower than Medium but offers better visual quality.

At 3840x2160 (4K), the average frame rates are: Low preset at 89 FPS, Medium preset at 73 FPS (with a minimum of 62 FPS and maximum of 84 FPS), High preset at 60 FPS, and Ultra preset at 37 FPS. The 4K results are the most revealing. The Low preset is the only one that comfortably exceeds 60 FPS, while the Medium preset has a minimum of 62 FPS, which is borderline. The High preset at exactly 60 FPS is playable but leaves no headroom for frame time spikes. The Ultra preset at 37 FPS is unplayable for a smooth experience.

The Medium preset is the only settings level that provides min/max data across all three resolutions: 1080p shows 139-189 FPS, 1440p shows 100-135 FPS, and 4K shows 62-84 FPS. These ranges indicate that the frame times are relatively stable, with the minimum FPS being at least 62% of the average in the worst case (4K). This suggests that the game does not have major stuttering issues with this hardware, but the overall FPS values are constrained by the GPU's capabilities.

In summary, the measured FPS data shows that the Intel Core Ultra 7 265 and AMD Radeon RX 7600 XT combination is best suited for 1080p and 1440p gaming, with High settings providing the best experience at those resolutions. At 4K, only the Low preset delivers comfortable frame rates, and the Ultra preset should be avoided entirely. The data confirms that the GPU is the limiting component, and users seeking higher performance at 4K would need a more powerful graphics card.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 7600 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2755 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + AMD Radeon RX 7600 XT in Downfall

Resolution Settings Avg FPS
3840x2160 Low 89.0
3840x2160 Medium 73.0
3840x2160 High 60.0
3840x2160 Ultra 37.0
2560x1440 Low 143.0
2560x1440 Medium 117.0
2560x1440 High 96.0
2560x1440 Ultra 60.0
1920x1080 Low 201.0
1920x1080 Medium 164.0
1920x1080 High 135.0
1920x1080 Ultra 84.0

Downfall with iUltra 7 265 + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RX 7600 XT + Other CPUs

See how Downfall performs with the same GPU but different processors.

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