Control
This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 40 | 45 | 63 |
| 1440p QHD | 51 | 59 | 67 | 94 |
| 1080p Full HD | 68 | 78 | 88 | 124 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with Intel Core Ultra 7 265 + AMD Radeon RX 7600 XT, In-Depth Analysis
The Intel Core Ultra 7 265 paired with the AMD Radeon RX 7600 XT ranks 1817th out of 2888 tested combos in Control, placing it in the lower-middle portion of the database for this title. This position reflects a combination where the graphics card’s 60th percentile standing among all GPUs and the processor’s 93rd percentile among all CPUs produce playable but not exceptional frame rates, with the GPU acting as the primary constraint across most settings and resolutions. The data reveals a system that handles 1080p and 1440p gaming comfortably at medium to high settings, while 4K requires compromises that push the experience toward the edge of playability.
How This Combo Ranks
The combo’s rank of 1817 out of 2888 tested configurations puts it in the 37th percentile of all CPU-GPU pairings tested in Control. This is a modest result, driven largely by the RX 7600 XT’s performance ceiling rather than any deficiency in the Core Ultra 7 265. The CPU itself sits at the 93rd percentile versus all tested CPUs, with an average benchmark score of 64640, which places it just 0.3% behind the AMD EPYC 4464P and 0.7% behind the AMD EPYC 7343 in raw processor benchmarks. The GPU, however, holds only a 60th percentile ranking among all GPUs, with an average benchmark score of 17083, sitting 0.7% behind the NVIDIA GeForce RTX 3070 and 0.3% ahead of the NVIDIA GeForce GTX 690.
The practical consequence of this pairing is that the combo’s in-game rank is pulled down by the GPU’s mid-tier position. At 1080p with Low settings, the combo achieves 124 FPS average, which is strong, but at 4K Ultra the average drops to 35 FPS. The rank reflects the aggregate across resolutions and settings, and the 4K results in particular drag the overall standing down relative to combos with higher-tier GPUs. Compared to the CPU’s nearest rivals, the Core Ultra 7 265’s performance is consistent—it trails the EPYC 4464P by 0.3% and leads the Intel Core Ultra 7 265F by 0.3% in average benchmark score—so the processor is not the differentiator in this ranking.
The data indicates that this combo is best suited for 1440p gaming, where it delivers between 51 and 94 FPS depending on preset. At that resolution, the rank would be more favorable than the global 1817 figure suggests, since the 4K results are disproportionately poor. The 63 FPS average at 4K Low shows the GPU can manage 4K only when visual demands are minimized, but the 35 FPS at 4K Ultra demonstrates a hard ceiling. For users targeting high-refresh 1080p or solid 1440p, this rank understates the experience; for 4K enthusiasts, it overstates it.
GPU Role
The AMD Radeon RX 7600 XT is built on the Navi 33 chip with RDNA 3.0 architecture, manufactured on a 6 nm process at TSMC with 13,300 million transistors. It carries 16 GB of GDDR6 memory on a 128-bit bus, yielding 288.0 GB/s of bandwidth. The memory clock runs at 2250 MHz with 18 Gbps effective speed, while the GPU base clock is 1980 MHz, the game clock is 2470 MHz, and the boost clock reaches 2755 MHz. These specifications position the card as a 60th percentile performer overall, with a PassMark G3D score of 17132 and a DirectX 12 score of 65.
In Control, the GPU’s role is decisive. The frame rate scaling from Low to Ultra at each resolution shows the card’s limits clearly. At 1080p, the average FPS drops from 124 at Low to 68 at Ultra, a 45% reduction. At 1440p, the drop is from 94 at Low to 51 at Ultra, a 46% reduction. At 4K, the drop is from 63 at Low to 35 at Ultra, a 44% reduction. This consistent proportional decline across resolutions indicates that the GPU is the limiting factor at every setting; the CPU has ample headroom to feed the card, but the card’s compute and memory bandwidth constrain output.
The 16 GB VRAM is noteworthy for Control, as the game’s texture-heavy environments and physics effects can demand significant memory at higher settings. The 288.0 GB/s bandwidth, however, is modest for a card with 16 GB, and the 128-bit bus width limits how quickly data can be moved. At 4K Ultra, the 35 FPS average suggests the card is both compute-bound and bandwidth-limited, as the 64 ROPs and 128 TMUs struggle to fill the frame buffer at that resolution. The pixel rate of 176.3 GPixel/s and texture rate of 352.6 GTexel/s are adequate for 1080p and 1440p but insufficient for 4K at high presets.
The card’s nearest rivals in overall GPU benchmarks include the NVIDIA GeForce GTX 690, which trails by 0.3%, and the AMD Radeon HD 7970M, which trails by 0.4%. The RTX 3070 leads by 0.7%. These are close margins, but in Control’s measured FPS, the RX 7600 XT’s 16 GB VRAM and RDNA 3.0 features give it a specific advantage in memory-heavy scenes, even if raw compute is comparable to older cards. The 22.57 TFLOPS FP32 performance is respectable, but the 190 W TDP and PCIe 4.0 x8 interface mean the card relies on efficient data handling rather than brute bandwidth.
Resolution Scaling
The measured FPS data shows a clear pattern of degradation as resolution increases. At High settings, the average FPS is 78 at 1080p, 59 at 1440p, and 40 at 4K. This represents a 24% drop from 1080p to 1440p, and a 32% drop from 1440p to 4K, for a total 49% reduction from 1080p to 4K. At Low settings, the averages are 124 at 1080p, 94 at 1440p, and 63 at 4K, with drops of 24% and 33% respectively. At Medium, the averages are 88 at 1080p, 67 at 1440p, and 45 at 4K, with drops of 24% and 33%.
This scaling pattern indicates that the GPU is the limiting component at all resolutions. If the CPU were the bottleneck, the frame rate would remain relatively flat as resolution increases, since the CPU’s workload is largely resolution-independent. Instead, the consistent 24-33% drops per resolution step show that the GPU’s fill rate and memory bandwidth are being saturated. The Core Ultra 7 265, with 20 cores and 20 threads, has more than enough processing power to handle Control’s physics and AI at any resolution; the bottleneck is the RX 7600 XT’s ability to rasterize and shade pixels.
The 4K results are particularly telling. Even at Low settings, the card only manages 63 FPS average, which is below the 94 FPS it achieves at 1440p Low. At 4K Ultra, the 35 FPS average is borderline unplayable for a fast-paced action game. The Medium preset at 4K shows 45 FPS average with a minimum of 38 FPS and maximum of 52 FPS, indicating frame time variance that could cause stutter in combat scenarios. The 38 FPS minimum at 4K Medium is the lowest measured value in the entire dataset, suggesting that the card’s 16 GB VRAM is not enough to prevent occasional dips when the scene complexity spikes.
The resolution scaling also reveals that the gap between Low and Ultra narrows at higher resolutions. At 1080p, the difference between Low and Ultra is 56 FPS (124 vs 68). At 1440p, it is 43 FPS (94 vs 51). At 4K, it is 28 FPS (63 vs 35). This narrowing occurs because at 4K, the GPU is so heavily pixel-bound that even reducing settings to Low cannot fully compensate for the raw pixel count. The 63 FPS at 4K Low is only 49% of the 124 FPS at 1080p Low, showing that resolution has a greater impact than settings at this performance tier.
FAQ
Q: What is the best resolution for this combo in Control?
A: The data shows 1440p is the sweet spot. At Medium settings, the combo delivers 67 FPS average with a minimum of 57 FPS, which is smooth and consistent. At High settings, it delivers 59 FPS average, still playable. In contrast, 4K at Medium drops to 45 FPS average with a 38 FPS minimum, which risks noticeable stutter, while 1080p leaves performance on the table with 88 FPS at Medium.
Q: How does the RX 7600 XT compare to its nearest GPU rivals?
A: The RX 7600 XT has an average benchmark score of 17083, which is 0.7% behind the NVIDIA GeForce RTX 3070’s 17208, 0.3% ahead of the NVIDIA GeForce GTX 690’s 17037, and 0.4% ahead of the AMD Radeon HD 7970M’s 17019. These are narrow margins, but in Control’s measured results, the RX 7600 XT’s 16 GB VRAM gives it an edge in texture-heavy scenes.
Q: Is the Core Ultra 7 265 a bottleneck for the RX 7600 XT?
A: No. The Core Ultra 7 265 ranks at the 93rd percentile among all CPUs with an average benchmark score of 64640, while the RX 7600 XT ranks at the 60th percentile among GPUs. The CPU trails the AMD EPYC 4464P by only 0.3% and leads the Intel Core Ultra 7 265F by 0.3%, indicating strong performance. The frame rate scaling across resolutions confirms the GPU is the limiting component.
Q: What frame rate can I expect at 1080p with High settings?
A: The measured data shows 78 FPS average at 1080p High. This is a comfortable frame rate for Control, which is an action-adventure game requiring responsive controls. The GPU has headroom at this resolution, as evidenced by the 124 FPS at 1080p Low, so players could push to Ultra for 68 FPS or stay at High for a balance of visuals and smoothness.
Q: How does the combo perform at 4K Ultra?
A: The average FPS at 4K Ultra is 35, which is below the typical 60 FPS target for smooth gameplay. This is the worst measured result in the dataset. The GPU’s 16 GB VRAM and 288.0 GB/s bandwidth are insufficient for 4K Ultra in Control, and the 35 FPS average indicates a compromised experience.
Q: Does the CPU’s 20-core configuration help in Control?
A: Control is not heavily multi-threaded, so the Core Ultra 7 265’s 20 cores and 20 threads provide ample headroom, but the game does not fully utilize them. The CPU’s boost clock of 5.30 GHz and base clock of 2.40 GHz ensure single-thread performance is strong, but the frame rates are ultimately limited by the GPU. The CPU’s PassMark single-thread score of 4689 confirms its capability.
CPU Role
The Intel Core Ultra 7 265 is a 20-core, 20-thread processor from the Core Ultra Series 2, built on Arrow Lake architecture with a 3 nm process at TSMC. It has a base clock of 2.40 GHz and a boost clock of 5.30 GHz, with 30 MB of shared L3 cache and 3 MB of L2 cache per core. The processor’s average benchmark score of 64640 places it at the 93rd percentile among all CPUs, with strong results across Cinebench and PassMark tests. Its Cinebench R23 multicore score of 42216 and single-core score of 5960 indicate robust performance for both multi-threaded and single-threaded workloads.
In Control, the CPU’s role is secondary to the GPU. The game’s physics engine and AI routines benefit from the processor’s high boost clock and efficient architecture, but the measured frame rates across all resolution and settings combinations are consistently below what the CPU could theoretically support. At 1080p Low, the combo hits 124 FPS average, but this is likely near the GPU’s ceiling rather than the CPU’s, since the RX 7600 XT’s PassMark G3D score of 17132 is only mid-range. The CPU’s nearest rivals include the AMD EPYC 4464P, which scores 64823 (0.3% higher), and the Intel Core Ultra 7 265F, which scores 64438 (0.3% lower).
The CPU’s memory support for DDR5 with dual-channel configuration and 102.4 GB/s bandwidth ensures that the GPU receives data without bottlenecking. The 20 cores provide ample parallelism for background tasks and streaming, which can be relevant in Control’s open-ended levels. However, the game’s frame rate scaling from 1080p to 4K shows no signs of CPU limitation; if the CPU were the constraint, the 4K results would not drop so precipitously. The 35 FPS at 4K Ultra compared to 124 FPS at 1080p Low demonstrates that the GPU is handling the bulk of the workload.
The processor’s 93rd percentile ranking means it outperforms the vast majority of CPUs in the database, and its Cinebench R20 multicore score of 6268 and single-core score of 884 reflect a balanced design. For Control, the CPU’s 5.30 GHz boost clock is more important than its core count, as the game’s primary thread benefits from high clock speeds. The PassMark physics score of 2923 and floating point math score of 172776 suggest the CPU can handle the game’s physics calculations without issue, leaving the GPU as the sole limiting factor.
Settings Recommendations
The measured FPS data provides clear guidance for optimizing the Control experience with this combo. At 1080p, the Medium preset delivers 88 FPS average with a minimum of 75 FPS and maximum of 101 FPS, making it the best balance of visual quality and performance. High at 1080p drops to 78 FPS average, which is still smooth, while Ultra drops to 68 FPS. The 124 FPS at 1080p Low is excessive for a game like Control, and the visual trade-off is not worth the frame rate gain when Medium offers 88 FPS.
At 1440p, the Medium preset is again the recommended choice, with 67 FPS average and a minimum of 57 FPS. This is the lowest resolution where the minimum FPS stays above 60, ensuring consistent gameplay. High at 1440p offers 59 FPS average, which is playable but with occasional dips below 60. Low at 1440p delivers 94 FPS average, but the visual degradation is significant. Ultra at 1440p drops to 51 FPS average, which is below the smoothness threshold for an action game.
For 4K, the data suggests that only Low settings provide a playable experience, with 63 FPS average. Medium at 4K drops to 45 FPS with a 38 FPS minimum, which risks noticeable stutter during intense scenes. High at 4K offers 40 FPS average, and Ultra drops to 35 FPS. Given that the 4K Medium minimum of 38 FPS is the lowest measured value in the dataset, players targeting 4K should either use Low settings or accept that the experience will be compromised. The 16 GB VRAM does not rescue 4K Ultra, as the 35 FPS average indicates the GPU’s compute and bandwidth limits are the binding constraint.
The best overall experience for this combo is 1440p Medium, which offers 67 FPS average with a 57 FPS minimum. This provides a stable frame rate while maintaining visual fidelity that is noticeably better than Low. For players who prioritize frame rate over visuals, 1080p Medium at 88 FPS average is the strongest choice, as it remains well above 60 FPS even during demanding scenes. The 4K results are only viable at Low settings, and even then, the 63 FPS average is marginal. The settings scaling shows that the RX 7600 XT is best utilized at 1440p, where its 16 GB VRAM and 288.0 GB/s bandwidth are sufficient for the game’s demands without being overwhelmed by pixel count.
Hardware Specifications
Intel Core Ultra 7 265
AMD Radeon RX 7600 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + AMD Radeon RX 7600 XT in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 63.0 |
| 3840x2160 | Medium | 45.0 |
| 3840x2160 | High | 40.0 |
| 3840x2160 | Ultra | 35.0 |
| 2560x1440 | Low | 94.0 |
| 2560x1440 | Medium | 67.0 |
| 2560x1440 | High | 59.0 |
| 2560x1440 | Ultra | 51.0 |
| 1920x1080 | Low | 124.0 |
| 1920x1080 | Medium | 88.0 |
| 1920x1080 | High | 78.0 |
| 1920x1080 | Ultra | 68.0 |
Control with iUltra 7 265 + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RX 7600 XT + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with iUltra 7 265 + RX 7600 XT
Explore FPS benchmarks for other games using this same hardware combination.