Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
158
excellent

This combination delivers exceptional performance with an average of 158 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 57 60 85 119
1440p QHD 109 114 162 228
1080p Full HD 172 181 256 350

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 119
3840x2160 Medium 85
3840x2160 High 60
3840x2160 Ultra 57
2560x1440 Low 228
2560x1440 Medium 162
2560x1440 High 114
2560x1440 Ultra 109
1920x1080 Low 350
1920x1080 Medium 256
1920x1080 High 181
1920x1080 Ultra 172

Pc Building Simulator with Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5080 Mobile, In-Depth Analysis

The Intel Core Ultra 7 165H pairs a 16-core, 22-thread Meteor Lake architecture with a 5.00 GHz boost clock to create a strong foundation for simulation titles. In Pc Building Simulator, the workload is heavily dependent on logic and physics calculations rather than raw graphics rendering, which means the CPU’s 24 MB of shared L3 cache and dual-channel memory bandwidth of 89.6 GB/s are actively used to keep the game’s complex systems running smoothly. The processor’s base clock sits at 3.80 GHz, and its 28W TDP indicates a mobile-focused design that still delivers substantial throughput. Benchmark results reinforce this: the Cinebench R23 multi-core score of 14,551 and single-core score of 1,759 show balanced performance, while the PassMark multithread score of 25,933 and single-thread score of 3,509 suggest the chip can handle both the background simulation tasks and the player’s direct inputs without bottlenecking.

What matters more for this specific game is how the CPU behaves under sustained load. The passmark physics score of 1,806 and floating point math score of 66,273 are relevant because Pc Building Simulator constantly tracks component temperatures, power draws, and compatibility checks, all of which rely on integer and floating-point calculations. The processor sits at the 84th percentile among all CPUs, placing it comfortably above average. Its nearest rivals include the Intel Core Ultra 5 338H, which scores 0.3% higher, and the AMD Ryzen 7 3700X, which scores 0.5% higher. These differences are negligible in practice, meaning the 165H’s core configuration and clock speeds are sufficient for the game’s demands. The 16 cores are split between performance and efficiency clusters, a design that helps manage the varied load types found in a simulation where some threads handle UI updates while others process the shop’s inventory logic.

How This Combo Ranks

The combination of the Intel Core Ultra 7 165H and the NVIDIA GeForce RTX 5080 Mobile achieves a rank of 967 out of 3,723 tested combos in Pc Building Simulator. This places it in the top 26% of all pairings, which is a strong result for a mobile platform. The rank reflects not just the individual component strengths but also how well they cooperate in this specific game. Since Pc Building Simulator is not a graphically demanding title at its core, the CPU’s 84th percentile performance is the primary driver of this ranking. The GPU, while powerful, is somewhat held back by the game’s low computational overhead, but the combo still lands well above the median tested configuration.

Breaking down the ranking, the CPU’s nearest rivals are all within 0.5% of its average benchmark score, which means small differences in synthetic tests do not translate to meaningful FPS changes here. The GPU’s nearest rival, the NVIDIA GeForce RTX 4080 Mobile, scores 0.6% higher, and the MX570 scores 0.1% higher, but again these are synthetic averages. In the measured FPS data, the combo shows that the CPU is not the limiting factor even at high settings. The 1080p Ultra average of 172 FPS and 1440p Ultra average of 109 FPS indicate that the game is well optimized for this hardware pairing. The 4K Ultra result of 57 FPS is the only point where the system starts to show strain, but that is more about the GPU’s workload than the CPU.

For context, the combo rank of 967 out of 3,722 means there are 2,756 other combinations that perform worse. This is a solid position, especially considering the mobile form factor. The data shows that this pairing is well balanced for a simulation game, where the CPU’s strong multi-threading and the GPU’s high memory bandwidth prevent any single component from becoming a severe bottleneck. Users upgrading from older systems will notice that this combo excels at maintaining high frame rates even when the game’s simulation speed is set to max, which is where weaker CPUs often struggle.

Resolution Scaling

The measured FPS data reveals a clear pattern: Pc Building Simulator scales predictably with resolution, and the limiting component changes as you move from 1080p to 4K. At 1080p with Low settings, the combo achieves 350 FPS on average, which drops to 256 FPS at Medium and 181 FPS at High. The jump from High to Ultra at 1080p is 172 FPS, a modest 9 FPS decrease, suggesting that the CPU is still able to feed the GPU enough frames at this resolution. The gap between Low and Ultra at 1080p is 178 FPS, a 51% reduction, which indicates that the GPU is starting to take on more work as settings increase, but the CPU remains ahead.

Moving to 1440p, the averages drop significantly: 228 FPS at Low, 162 FPS at Medium, 114 FPS at High, and 109 FPS at Ultra. The difference between Low and Ultra here is 119 FPS, a 52% reduction, which shows a similar scaling pattern to 1080p. However, the absolute numbers are lower, meaning the GPU is becoming more involved. The 1440p Medium result includes a min FPS of 137 and max of 186, providing a stable frame time experience. The 1440p Ultra result of 109 FPS is still highly playable, and the drop from High to Ultra is only 5 FPS, indicating that the Ultra preset at 1440p is not significantly more demanding than High.

At 4K, the limiting component becomes clearly visible. The Low preset averages 119 FPS, which is still excellent, but Medium drops to 85 FPS with a min of 72 and max of 97. High averages 60 FPS, and Ultra falls to 57 FPS. The scaling from Low to Ultra at 4K is a 62 FPS drop, a 52% reduction, but the key insight is the diminishing returns. The difference between High and Ultra at 4K is only 3 FPS, while the difference between Medium and High is 25 FPS. This suggests that the RTX 5080 Mobile’s 16 GB of GDDR7 memory and 896.0 GB/s bandwidth are sufficient for the game’s textures, but the GPU’s compute units are reaching their limit at this resolution. The 4K Medium result, with its min FPS of 72, is the lowest recorded minimum in the entire dataset, indicating that the GPU is the primary constraint at 4K.

FAQ

Q: Is the Intel Core Ultra 7 165H strong enough for Pc Building Simulator, or does it bottleneck the RTX 5080 Mobile?

A: The data shows the CPU is more than adequate. At 1080p Low, the combo hits 350 FPS, which is far beyond the refresh rate of most displays. Even at 1440p Ultra, the average is 109 FPS, and the CPU’s PassMark multithread score of 25,933 places it at the 84th percentile, indicating it can handle the game’s simulation logic without slowing down the GPU.

Q: How does the RTX 5080 Mobile’s 16 GB VRAM affect performance in this game?

A: The 16 GB of GDDR7 memory is more than enough for Pc Building Simulator. The game’s highest preset at 4K only requires enough VRAM to hold textures and object data, and the 896.0 GB/s bandwidth ensures fast access. The fact that 4K Medium maintains an average of 85 FPS with a min of 72 FPS suggests VRAM capacity is not a bottleneck; the GPU’s compute performance is the limiting factor.

Q: What is the best resolution to play at for a smooth experience?

A: Based on the measured data, 1440p with High settings offers the best balance, averaging 114 FPS. This is well above the 60 FPS threshold and leaves headroom for dips. At 4K, High drops to 60 FPS, which is playable but does not provide the same margin, while 1080p High at 181 FPS is excessive for most displays.

Q: Does the Ultra preset provide a meaningful visual improvement over High?

A: The FPS data suggests the cost is minimal. At 1080p, Ultra is 172 FPS versus 181 FPS on High, a 5% drop. At 1440p, the drop is from 114 to 109 FPS, a 4% difference. At 4K, the difference is 60 to 57 FPS, a 5% drop. The Ultra preset appears to be a minor graphical upgrade that does not significantly impact performance.

Q: How does this combo compare to other similar CPUs in terms of overall performance?

A: The Intel Core Ultra 7 165H scores 0.3% lower than the Intel Core Ultra 5 338H and 0.4% lower than the AMD Ryzen AI 7 350. Against the AMD Ryzen 7 3700X, it is 0.5% higher. These differences are within the margin of error, so users should not expect any noticeable variation in Pc Building Simulator between these processors.

Q: Is the CPU or GPU more responsible for the frame rate at 4K?

A: The scaling from 1080p to 4K makes it clear the GPU is the limiting factor at 4K. Between Low and Ultra at 1080p, the FPS drops by 178, but at 4K, the drop is only 62. The CPU’s performance does not change with resolution, so the reduced frame rates at 4K are entirely due to the GPU’s rendering workload.

GPU Role

The NVIDIA GeForce RTX 5080 Mobile is the more powerful component in this pairing, but Pc Building Simulator does not fully utilize its capabilities. The GPU’s 16 GB of GDDR7 memory on a 256-bit bus provides 896.0 GB/s of bandwidth, which is beneficial for loading large texture sets. The 7680 shading units and 240 texture mapping units give it substantial raw compute power, evidenced by the PassMark G3D score of 27,711 and the Geekbench Vulkan score of 169,754. Its 81st percentile ranking among all GPUs places it in the upper tier, but its nearest rivals, such as the RTX 4080 Mobile with a 0.6% higher score, show that this is not a class-leading part. The 60 RT cores and 240 tensor cores are present, but they have little to do in a simulation game that does not use ray tracing or DLSS.

The GPU’s base clock of 975 MHz and boost clock of 1500 MHz are modest for a high-end mobile chip, but the architecture’s efficiency compensates. The 23.04 TFLOPS of FP32 performance is more than enough for the game’s simple geometry and lighting. The measured FPS at 1080p Low (350 FPS) is so high that it suggests the game is CPU-bound at that point, but as resolution increases, the GPU takes over. At 4K Ultra, the 57 FPS average shows the GPU is working hard, but the fact that it maintains this with 16 GB of VRAM indicates no memory limitations. The GPU’s 80W TDP is low for its performance class, which confirms the 5nm process node from TSMC. The transistor count of 45,600 million on a 378 mm² die shows a dense design that delivers high throughput per watt.

Settings Recommendations

The measured data provides clear guidance on the optimal settings for this combo. At 1080p, every preset is playable, but the Medium preset offers the most balanced experience with an average of 256 FPS and a min of 218 FPS. The High preset at 181 FPS is also excellent, and the Ultra preset at 172 FPS is perfectly usable. For users with high-refresh-rate monitors (240Hz or above), the Low preset at 350 FPS is the only way to fully utilize the display, but the visual quality is significantly reduced. The Medium preset at 1080p is the recommended starting point because it provides a large margin over 144Hz displays while still looking acceptable.

At 1440p, the Medium preset again stands out with an average of 162 FPS and a min of 137 FPS, which is comfortable for high-refresh displays. The High preset at 114 FPS is the best choice for users with 120Hz monitors, as it stays above the refresh rate in most scenes. The Ultra preset at 109 FPS is also viable, but the 5 FPS difference from High is not worth the minor visual gains. The Low preset at 228 FPS is overkill for most displays and should only be used for competitive benchmarking.

At 4K, the choices are more constrained. The Low preset at 119 FPS is the only way to achieve triple-digit frame rates, but it sacrifices all graphical fidelity. The Medium preset at 85 FPS with a min of 72 FPS is the best compromise for a smooth experience, as it stays above 60 FPS in the vast majority of scenarios. The High preset at 60 FPS is exactly at the target for standard 60Hz displays, but any dip below this will cause noticeable stutter. The Ultra preset at 57 FPS is below the 60 FPS threshold and should be avoided unless the user prioritizes visuals over smoothness. For the best overall experience across all resolutions, the Medium preset is the sweet spot, offering high frame rates with acceptable visual quality. The data shows that the jump from Medium to High provides diminishing returns, while the jump from Low to Medium delivers a significant improvement in both visuals and stability.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5080 Mobile

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 1500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5080 Mobile in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 119.0
3840x2160 Medium 85.0
3840x2160 High 60.0
3840x2160 Ultra 57.0
2560x1440 Low 228.0
2560x1440 Medium 162.0
2560x1440 High 114.0
2560x1440 Ultra 109.0
1920x1080 Low 350.0
1920x1080 Medium 256.0
1920x1080 High 181.0
1920x1080 Ultra 172.0

Pc Building Simulator with iUltra 7 165H + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with RTX 5080 Mobile + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with iUltra 7 165H + RTX 5080 Mobile

Explore FPS benchmarks for other games using this same hardware combination.