Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
86
good

This combination provides smooth gameplay with an average of 86 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 31 32 46 65
1440p QHD 59 62 88 124
1080p Full HD 93 98 139 196

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 65
3840x2160 Medium 46
3840x2160 High 32
3840x2160 Ultra 31
2560x1440 Low 124
2560x1440 Medium 88
2560x1440 High 62
2560x1440 Ultra 59
1920x1080 Low 196
1920x1080 Medium 139
1920x1080 High 98
1920x1080 Ultra 93

Pc Building Simulator with Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5050 Mobile, In-Depth Analysis

PC Building Simulator is a lightweight simulation title released in 2019, and pairing it with the Intel Core Ultra 7 165H and NVIDIA GeForce RTX 5050 Mobile — a modern Meteor Lake mobile CPU plus a Blackwell 2.0 mobile GPU — produces frame rates that scale in a very telling way across resolutions. The measured data below covers 1080p, 1440p, and 4K at Low, Medium, High, and Ultra presets, and the pattern in those numbers makes it clear where the bottleneck sits at each pixel count.

Resolution Scaling

Start with the Low preset, because it strips away GPU-side rendering cost and exposes the scaling ceiling. At 1920x1080 Low the combo averages 196 FPS. Move to 2560x1440 Low and that drops to 124 FPS — roughly a 37% reduction. Push to 3840x2160 Low and the figure falls to 65 FPS, losing roughly half of the 1440p result. That is a steep, near-linear decline in absolute FPS as pixel count rises, which is the classic signature of a GPU-limited configuration: the frame rate is being bought and paid for in shader throughput, not in CPU logic.

The Medium row reinforces this. Medium averages 139 FPS at 1080p, 88 FPS at 1440p, and 46 FPS at 4K. Each resolution step costs close to 40-45% of the average frame rate. High follows the same shape: 98, 62, and 32 FPS from 1080p through 4K. The consistency of the drop across presets — Low, Medium, and High all lose roughly the same proportion per step — indicates the Ultra 7 165H is not the choke point at higher resolutions. If the CPU were limiting, frame rates would flatten out as resolution climbed instead of continuing to fall.

The one counterpoint is 1080p itself. At 1080p Low the system reaches 196 FPS, and at that point the game — a 2019 simulation title with modest demands — is more likely to run into platform limits than at any other setting. But across the measured grid as a whole, the resolution scaling data says this is a GPU-bound pairing at 1440p and 4K, with the RTX 5050 Mobile dictating what is achievable.

How This Combo Ranks

Within the PC Building Simulator results table, this CPU/GPU combination ranks 2985 out of 3723 tested combos. That places it in the bottom fifth of the database for this particular game — a game where many older or weaker pairings can still post playable numbers because the title's demands are low. A rank this deep in the table does not mean the experience is bad in absolute terms; the 1080p Medium result of 139 FPS is comfortably high. It means other hardware pairs this game with even more headroom.

Context from the component-level data explains part of the ranking. The RTX 5050 Mobile sits in the 83rd percentile versus all GPUs in the database, but its nearest rivals by average score include the Quadro M6000 24 GB (deltaPct 0), the Quadro M6000 (deltaPct -0.1), the GeForce RTX 4070 SUPER (deltaPct 0.1), and the RTX 4090 Mobile (deltaPct -0.9) — a cluster the 5050 Mobile matches on aggregate score. Meanwhile, the Core Ultra 7 165H sits in the 84th percentile versus all CPUs, with rivals such as the Core Ultra 5 338H (deltaPct 0.3), the AMD EPYC 4244P (deltaPct -0.4), the Ryzen AI 7 350 (deltaPct -0.4), and the Ryzen 7 3700X (deltaPct -0.5). Both parts are strong individually in percentile terms, yet for this low-demand simulation the combo's rank reflects how far down the list a 50 W mobile GPU lands once the game stops asking much of the CPU.

FAQ

Q: Is this combo good for PC Building Simulator?

A: Yes, with conditions. At 1080p every preset is playable, from 93 FPS at Ultra up to 196 FPS at Low. At 1440p the Medium preset averages 88 FPS, and at 4K only the Low preset at 65 FPS clears 60. The combo ranks 2985 of 3723 for this game, but absolute frame rates remain playable at lower resolutions and settings.

Q: Which resolution should I play at?

A: 1920x1080 is the sweet spot. It delivers 196 FPS at Low, 139 FPS at Medium, 98 FPS at High, and 93 FPS at Ultra — all comfortably above 60 FPS. At 2560x1440 only Low (124 FPS) and Medium (88 FPS) stay above 60, and at 3840x2160 nothing does, with the best result being 65 FPS at Low.

Q: Is the CPU or the GPU the bottleneck?

A: The measured scaling points to the GPU. Frame rates fall steeply and consistently as resolution rises — 196 to 124 to 65 FPS at Low — which is the pattern of a GPU-limited configuration. The Core Ultra 7 165H, with 22 threads and a 5.00 GHz boost clock, has ample capacity for a 2019 simulation title.

Q: How consistent are frame times at Medium settings?

A: The Medium rows are the only ones with min/max data recorded. At 1080p Medium the range is 118 to 160 FPS around a 139 FPS average; at 1440p it is 74 to 101 around 88 FPS; at 4K it is 39 to 53 around 46 FPS. In each case the spread is proportionally similar, suggesting steady delivery rather than erratic spikes.

Q: Can this setup run the game at 4K?

A: Technically yes, but not smoothly at higher presets. 4K Ultra averages 31 FPS and 4K High averages 32 FPS — functionally identical and both below a comfortable threshold. 4K Medium averages 46 FPS, and 4K Low at 65 FPS is the only 4K result above 60.

Q: How strong is the RTX 5050 Mobile in general benchmarks?

A: It scores 2365 in 3DMark Steel Nomad (DX12) and 84171 in Geekbench OpenCL, and it sits in the 83rd percentile versus all GPUs in the database, with an average benchmark score of 43268 that places it within a fraction of a percent of the Quadro M6000 24 GB and the RTX 4070 SUPER on aggregate.

Settings Recommendations

The measured rows point to a clear hierarchy of options. For high-refresh play, 1080p Low at 196 FPS is the ceiling of the dataset, and 1080p Medium at 139 FPS (with a minimum of 118) offers a far richer image with frame rates that remain very high. That 1080p Medium row — 139 FPS average, 118 at the low end, 160 at the top — is arguably the best-balanced result in the entire grid: visual quality steps up from Low while the floor stays far above what the game needs to feel fluid.

If a 1440p display is the target, Medium is again the right call at 88 FPS average and a 74 FPS minimum. 1440p High sits at 62 FPS, which is above 60 on average but leaves little margin, and 1440p Ultra drops to 59 FPS — below the 60 FPS line. So the data supports 1440p Medium as the comfort preset and 1440p High as the stretch option.

4K is not recommended on this pairing for quality settings. Ultra (31 FPS) and High (32 FPS) are effectively the same experience, both choppy. Medium at 46 FPS is borderline. Only 4K Low, at 65 FPS, stays above 60, and by that point most of the visual payoff of 4K has been traded away. The practical recommendation from the numbers: play at 1080p Medium or 1440p Medium.

Measured FPS Breakdown

At 1920x1080:

  • Low: 196 FPS average
  • Medium: 139 FPS average (min 118, max 160)
  • High: 98 FPS average
  • Ultra: 93 FPS average

The gap between Low and Medium at 1080p is the largest single-settings jump in the dataset — 57 FPS. From Medium to High costs another 41 FPS, and High to Ultra costs only 5, showing that once the heavier effects are enabled, the top preset adds little further load relative to what High already demands.

At 2560x1440:

  • Low: 124 FPS average
  • Medium: 88 FPS average (min 74, max 101)
  • High: 62 FPS average
  • Ultra: 59 FPS average

The Medium min/max spread of 74 to 101 is a tighter band than at 1080p in absolute terms, which is consistent with the GPU becoming the firm limit at this resolution — the ceiling comes down and the floor follows proportionally.

At 3840x2160:

  • Low: 65 FPS average
  • Medium: 46 FPS average (min 39, max 53)
  • High: 32 FPS average
  • Ultra: 31 FPS average

Two things stand out at 4K. First, High and Ultra converge to within 1 FPS of each other, meaning Ultra buys essentially nothing at this resolution. Second, even the Medium minimum of 39 FPS confirms that 4K pushes the RTX 5050 Mobile to its limit in this title. All figures in this table are measured results, not estimates.

CPU Role

The Intel Core Ultra 7 165H is a Meteor Lake mobile processor with 16 cores and 22 threads, a 3.80 GHz base clock and a 5.00 GHz boost clock, built on Intel's 7 nm process on the BGA 2049 socket. It carries 112 KB of L1 cache per core, 2 MB of L2 per core, and a shared 24 MB L3, with DDR5 support over a dual-channel bus delivering 89.6 GB/s of memory bandwidth. Its launch MSRP was $460.

For a 2019 simulation game, the relevant CPU benchmark numbers all point the same direction: this chip has far more capability than the title requires. Its Cinebench R23 scores of 14551 multi-core and 1759 single-core, its PassMark multithread score of 25933, and its PassMark single-thread result of 3509 place it in the 84th percentile of all CPUs in the database — in the same performance cluster as the Core Ultra 5 338H, the Ryzen AI 7 350, and the Ryzen 7 3700X, all within half a percent by aggregate score. Simulation games typically lean on single-threaded responsiveness, and a 5.00 GHz boost with that single-core pedigree means the 165H is not the component holding this combo to its rank of 2985 out of 3723. The steep resolution-driven frame-rate declines in the measured data are the empirical confirmation: the CPU could clearly feed higher frame rates than the GPU delivers at 1440p and 4K.

One structural note: with a 28 W TDP and a locked multiplier, there is no tuning headroom to extract more from this chip — but none is needed for this game.

GPU Role

The NVIDIA GeForce RTX 5050 Mobile is a Blackwell 2.0 part on the GB207 chip, fabricated by TSMC on a 5 nm process, with 16,900 million transistors packed into a 149 mm² die — a density of 113.4 million transistors per square millimetre. It runs a 1020 MHz base clock and a 1500 MHz boost clock, with memory clocked at 1500 MHz (24 Gbps effective). The board carries 8 GB of GDDR7 on a 128-bit bus for 384.0 GB/s of bandwidth, plus 2560 shading units, 80 TMUs, 32 ROPs, 20 RT cores, and 80 tensor cores, delivering 7.680 TFLOPS of FP32 throughput, a 48.00 GPixel/s pixel rate, and a 120.0 GTexel/s texture rate. Its TDP is 50 W and it connects over PCIe 5.0 x16, with DirectX 12 Ultimate, Vulkan 1.4, and OpenGL 4.6 support.

In this game, the GPU is the defining component. The measured grid shows frame rate falling from 196 to 65 FPS at Low preset between 1080p and 4K — a decline the CPU cannot explain — and the convergence of High and Ultra results at 4K (32 vs 31 FPS) indicates the 5050 Mobile is saturated at that pixel count. Its database standing supports this reading: an average benchmark score of 43268, an 83rd percentile ranking versus all GPUs, a 3DMark Steel Nomad DX12 score of 2365, and a Geekbench OpenCL score of 84171. Its nearest rivals by aggregate score — the Quadro M6000 24 GB at deltaPct 0, the Quadro M6000 at -0.1, the RTX 4070 SUPER at 0.1, and the RTX 4090 Mobile at -0.9 — describe a mid-tier mobile GPU, strong for a 50 W integrated-class part but not one that carries 4K Ultra in any title, let alone at these settings.

The 8 GB of GDDR7 with 384.0 GB/s of bandwidth is never the differentiator here at 1080p, where the combo clears 93 FPS even at Ultra. It is at 4K that the pairing runs out of room, and the data records exactly where: 31 FPS at Ultra, 65 FPS at Low, with Medium's 39 FPS minimum marking the practical floor for the smoothest available 4K experience on this hardware.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5050 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1500 MHz MHz
TDP 50 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5050 Mobile in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 65.0
3840x2160 Medium 46.0
3840x2160 High 32.0
3840x2160 Ultra 31.0
2560x1440 Low 124.0
2560x1440 Medium 88.0
2560x1440 High 62.0
2560x1440 Ultra 59.0
1920x1080 Low 196.0
1920x1080 Medium 139.0
1920x1080 High 98.0
1920x1080 Ultra 93.0

Pc Building Simulator with iUltra 7 165H + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with RTX 5050 Mobile + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with iUltra 7 165H + RTX 5050 Mobile

Explore FPS benchmarks for other games using this same hardware combination.