Fivem
This combination delivers exceptional performance with an average of 169 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 62 | 80 | 99 | 126 |
| 1440p QHD | 111 | 143 | 179 | 227 |
| 1080p Full HD | 169 | 218 | 272 | 345 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 5080, In-Depth Analysis
# How This Combo Ranks
The Intel Core Ultra 5 235 paired with the NVIDIA GeForce RTX 5080 lands at rank 155 out of 3005 tested combos in Fivem. That places this configuration comfortably inside the top 6% of all tested combinations — a strong showing that reflects the high ceiling of both components. The data suggests this combo is positioned for demanding multiplayer scenarios where frame consistency matters as much as raw peak output.
The RTX 5080 alone sits at the 87th percentile among all GPUs, while the Core Ultra 5 235 reaches the 89th percentile among all CPUs. Neither component drags the other down meaningfully. The near-parity in percentile standing between CPU and GPU creates a balanced pairing that avoids the common bottleneck patterns seen in less matched combinations. When a system's two main processors are both near the top of their respective distributions, the limiting factor shifts almost entirely to the game engine itself and the chosen settings.
What makes this rank particularly interesting is Fivem's nature as a multiplayer modification framework. The game's performance characteristics differ significantly from single-player titles because server-side scripts, player counts, and world-state synchronization add variable CPU load that can spike unpredictably. A combo ranked 155th suggests it handles these fluctuations well, but the measured FPS data reveals some important nuances about where the real constraints lie — particularly at higher resolutions and quality presets.
# FAQ
Q: How does this combo perform at 1080p compared to higher resolutions?
A: At 1920x1080 with Low settings, the combo achieves 345 FPS average. Moving to 2560x1440 Low drops that to 227 FPS, and at 3840x2160 Low it falls further to 126 FPS. The scaling pattern shows a roughly 35% reduction from 1080p to 1440p, and another 44% drop from 1440p to 4K — indicating the GPU becomes progressively more dominant as pixel count rises.
Q: What is the most consistent frame delivery across settings?
A: The Medium preset at 2560x1440 shows the tightest measured range in the data: 152 FPS minimum, 206 FPS maximum, with an average of 179 FPS. The 1920x1080 Medium preset has a wider spread (232-313 FPS), while the 3840x2160 Medium shows 85-114 FPS. The 1440p Medium window suggests the most predictable frame pacing for this hardware combination.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Core Ultra 5 235 posts an average benchmark score of 46062, sitting within 0.2% of the AMD Ryzen AI 9 HX 375 (46030) and AMD EPYC 7303 (45960). It trails the Intel Core i9-13900HX (46098) by just 0.1%. These sub-1% deltas indicate the CPU is firmly in a performance tier where real-world game results will vary more by workload than by raw processor capability.
Q: What does the GPU's benchmark percentile indicate about its standing?
A: The RTX 5080 reaches the 87th percentile among all GPUs, with an average benchmark score of 56083. Its closest rival, the AMD Radeon RX 9070 GRE, scores 57367 — 2.2% higher. The AMD Radeon 8060S trails by 0.6% (55757), while the AMD Radeon Pro W5700X sits 2.3% behind (54828). This places the 5080 in a tight cluster where generational and driver optimizations matter more than raw specification differences.
Q: Is the CPU or GPU more likely to bottleneck this combo in Fivem?
A: The resolution scaling data answers this clearly. At 1080p, the CPU handles most of the workload — the difference between Low and Ultra settings is 345 vs 169 FPS, a 176 FPS gap. At 4K, that same settings gap narrows to 126 vs 62 FPS, a 64 FPS difference. The GPU becomes the primary limiter at higher resolutions, while at lower resolutions the CPU's 14 threads and 5.00 GHz boost clock appear sufficient to feed the RTX 5080 without creating a significant ceiling.
Q: How does the combo's rank translate to real-world multiplayer scenarios?
A: Rank 155 out of 3005 places this combo in the top 5.2% of all tested configurations. For a multiplayer-focused game like Fivem, where server script execution can introduce frame time spikes, the 1440p Medium results (152-206 FPS range) suggest this combo maintains playable performance even during heavy script activity. The 4K Ultra result of 62 FPS average indicates the absolute ceiling of this pairing when maximum visual quality is demanded.
# Resolution Scaling
The measured FPS data reveals a clear and predictable resolution scaling pattern that separates CPU-bound and GPU-bound behavior. Starting at 1920x1080 with Low settings, the combo delivers 345 FPS. Bumping to 2560x1440 Low drops performance to 227 FPS — a 34.2% reduction. Moving to 3840x2160 Low brings 126 FPS, a further 44.5% decline from 1440p. This consistent ~35-45% reduction per resolution step is characteristic of a system transitioning from CPU-limited to GPU-limited territory.
At Ultra settings, the scaling becomes even more pronounced. The 1080p Ultra result of 169 FPS falls to 111 FPS at 1440p (a 34.3% drop) and then to 62 FPS at 4K (a 44.1% drop from 1440p). The nearly identical percentage drops across both Low and Ultra presets suggest that the resolution-dependent workload scales uniformly regardless of quality level — hinting that the game's rendering pipeline has consistent overhead characteristics across its settings hierarchy.
The most revealing insight comes from comparing the settings deltas at each resolution. At 1080p, the gap between Low and Ultra is 176 FPS (345 vs 169). At 1440p, that gap shrinks to 116 FPS (227 vs 111). At 4K, it narrows further to 64 FPS (126 vs 62). This compression of the settings delta as resolution increases is the classic signature of a GPU-bound scenario at higher pixel counts. When the GPU is saturated, quality preset changes have less headroom to affect frame rates because the rendering pipeline is already at maximum throughput.
Conversely, the CPU's role becomes more apparent at 1080p, where the 176 FPS delta between Low and Ultra indicates that the processor has enough headroom to push significantly more frames when visual load is reduced. The Core Ultra 5 235's 5.00 GHz boost clock and 14 threads appear to provide ample single-thread performance for Fivem's primary game loop, but the data suggests that even this capable CPU reaches its limits around the 345 FPS mark at 1080p Low — a figure that likely represents the upper bound of what this game's engine can extract from the hardware.
# Measured FPS Breakdown
At 1920x1080, the combo delivers its highest raw frame rates. Low settings produce 345 FPS average, Medium settings yield 272 FPS with a minimum of 232 and maximum of 313, High settings reach 218 FPS, and Ultra settings settle at 169 FPS. The 232 FPS minimum at Medium is notable — it indicates that even in demanding scenes, the system rarely drops below the refresh rate of high-end 240Hz monitors. The 313 FPS max shows occasional peaks that exceed what most displays can show.
The 2560x1440 results show a proportional step down. Low settings hit 227 FPS, Medium produces 179 FPS (minimum 152, maximum 206), High reaches 143 FPS, and Ultra drops to 111 FPS. The Medium preset's 152 FPS minimum is particularly interesting for competitive play — it stays above the 144Hz threshold that many esports monitors use, while the 206 FPS maximum leaves headroom for variable refresh rate displays. The 111 FPS Ultra result at 1440p suggests this preset combination is viable for high-refresh gaming without compromising visual fidelity.
At 3840x2160, the frame rates fall to more modest levels. Low settings average 126 FPS, Medium averages 99 FPS (minimum 85, maximum 114), High averages 80 FPS, and Ultra averages 62 FPS. The 80 FPS High result at 4K is respectable for a multiplayer game, but the 62 FPS Ultra figure approaches the threshold where competitive gameplay could suffer. The 85 FPS minimum at 4K Medium is the only sub-100 FPS minimum recorded in the entire dataset, and it occurs at the highest resolution tested.
The Medium preset across all resolutions shows the most complete data, with minimum and maximum values recorded for every resolution. This consistency in data collection suggests the Medium preset was the primary testing configuration, and it provides the most reliable basis for comparing resolution scaling. The 1440p Medium range of 152-206 FPS represents the sweet spot where the combo delivers both high average performance and predictable frame delivery — a combination that matters more in multiplayer scenarios than raw peak FPS.
# Settings Recommendations
For players prioritizing maximum frame rates at competitive refresh rates, the 1080p Low preset delivers 345 FPS average — a figure that exceeds the refresh rate of virtually all consumer displays. However, this comes at the cost of visual fidelity that may hamper spotting distant enemies or reading environmental details. The 1440p Low result of 227 FPS offers a better balance, providing high frame rates while the additional pixel density improves object visibility at range.
The Medium preset emerges as the data's strongest recommendation for balanced performance. At 1440p, it delivers 179 FPS average with a 152 FPS minimum — comfortably above the 144Hz threshold that defines high-refresh gaming. The 1080p Medium result of 272 FPS (232 minimum) offers even more headroom, while the 4K Medium result of 99 FPS (85 minimum) remains playable for those who prioritize visual immersion over competitive edge. The consistency of Medium settings across all three resolutions — as evidenced by the complete min/max data — suggests this preset is where the combo operates most predictably.
For visual quality enthusiasts, the 1440p Ultra preset at 111 FPS provides a compelling option. It maintains triple-digit frame rates while delivering the highest quality settings at a resolution that balances sharpness and performance. The 4K Ultra result of 62 FPS is technically playable but sits close to the 60 FPS threshold where frame pacing issues can become noticeable in fast-paced multiplayer action. The 4K High preset at 80 FPS offers a safer margin for those committed to 4K resolution.
The data suggests a tiered recommendation based on display capability and competitive priorities: 1080p Low for maximum FPS, 1440p Medium for the best balance of speed and consistency, 1440p Ultra for visual quality without sacrificing triple-digit performance, and 4K High for those who demand 4K but want to keep frame rates above 75 FPS. The 345 FPS ceiling at 1080p Low indicates this combo is not CPU-limited at standard resolutions — the processor handles the game loop efficiently enough to let the GPU stretch its legs.
# CPU Role
The Intel Core Ultra 5 235 brings 14 cores and 14 threads to the pairing, operating at a 3.40 GHz base clock with a 5.00 GHz boost. This configuration — the lack of hyperthreading evident in the equal core and thread counts — is notable for Fivem, which historically responds well to high single-thread performance. The 5.00 GHz boost clock provides the raw frequency needed for the game's primary simulation thread, while the 14 cores offer substantial headroom for background tasks and multiplayer server communication.
Synthetic benchmarks position this CPU firmly in the upper tier. The Cinebench R23 multicore score of 14769 and single-core score of 2085 demonstrate balanced performance across both heavily threaded and lightly threaded workloads. The Passmark single-thread score of 4516 reinforces the CPU's strength in tasks that depend on per-core efficiency. For Fivem, where the game's core loop often operates on limited threads, the single-thread performance is likely the more relevant metric.
The CPU's average benchmark score of 46062 places it within 0.2% of the AMD Ryzen AI 9 HX 375 and Intel Core i9-13900HX, and 0.2% ahead of the AMD EPYC 4364P. These sub-1% deltas indicate that synthetic workloads see these processors as near-identical in capability. In real-world Fivem performance, the differences between these CPUs would likely be negligible — the game's performance ceiling is more likely determined by memory latency, cache behavior, and the specific instruction paths the game engine uses.
The 24 MB of shared L3 cache and 3 MB per-core L2 cache provide substantial on-die storage for game assets and world state data. Fivem's multiplayer nature means the game frequently accesses player positions, vehicle data, and script variables — all of which benefit from cache residency. The 102.4 GB/s memory bandwidth on DDR5 dual-channel further supports smooth data flow, though the game's reliance on lower-latency operations means cache hits matter more than raw bandwidth.
The 1080p Low result of 345 FPS suggests the CPU is not the primary bottleneck at lower resolutions. However, the fact that this figure is the highest recorded across all tests — and that 1080p Medium drops to 272 FPS — indicates the CPU does impose a ceiling around this range. At higher resolutions, the GPU takes over as the limiting factor, but the CPU's consistent single-thread performance ensures it never becomes a significant drag on the system's overall capability.
# GPU Role
The NVIDIA GeForce RTX 5080 represents the current generation of NVIDIA's Blackwell architecture, built on TSMC's 5 nm process with 45,600 million transistors on a 378 mm² die. Its 16 GB of GDDR7 memory on a 256-bit bus delivers 960.0 GB/s of bandwidth — a figure that becomes increasingly relevant at 4K resolutions where texture data and geometry streams demand substantial memory throughput.
The GPU's 10752 shading units, 336 TMUs, and 112 ROPs provide the computational foundation for Fivem's rendering workload. The 2295 MHz base clock and 2617 MHz boost clock are conservative for a flagship-tier GPU, but the architecture's efficiency compensates. The 56.28 TFLOPS of FP32 performance and 879.3 GTexel/s texture rate indicate substantial headroom for the game's DirectX 12 rendering path, which Fivem can leverage through its modern graphics options.
The 3DMark Steel Nomad DX12 score of 8637 and Geekbench Vulkan score of 255450 demonstrate the GPU's strong synthetic performance, though Fivem's real-world demands are more varied. The Passmark G3D score of 36565 and GPU compute score of 21789 round out the picture, showing balanced performance across gaming and compute workloads. The GPU's 87th percentile standing among all GPUs places it in the upper tier, though its nearest rivals — notably the AMD Radeon RX 9070 GRE at 2.2% higher average score — show that the performance gap to competitors is not insurmountable.
The resolution scaling data reveals the GPU's role as the primary limiter at higher pixel counts. At 4K, the difference between Low and Ultra settings is only 64 FPS (126 vs 62), compared to 176 FPS at 1080p. This compression indicates that at 4K, the GPU is fully saturated regardless of quality preset — its rendering throughput, not the settings, determines the frame rate. The 960.0 GB/s memory bandwidth becomes the critical resource at this resolution, as the GPU must stream larger texture sets and higher-resolution buffers.
The 16 GB VRAM capacity is generous for Fivem, which rarely exceeds 8 GB even at 4K with high-quality textures. This headroom means the GPU is unlikely to experience memory-related stutters or texture pop-in, even in densely populated multiplayer sessions where many unique player models and vehicles are rendered simultaneously. The RTX 5080's 84 RT cores and 336 tensor cores provide additional capabilities that Fivem may not fully utilize, but they contribute to the GPU's overall efficiency and future-proofing.
Hardware Specifications
Intel Core Ultra 5 235
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce RTX 5080 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 126.0 |
| 3840x2160 | Medium | 99.0 |
| 3840x2160 | High | 80.0 |
| 3840x2160 | Ultra | 62.0 |
| 2560x1440 | Low | 227.0 |
| 2560x1440 | Medium | 179.0 |
| 2560x1440 | High | 143.0 |
| 2560x1440 | Ultra | 111.0 |
| 1920x1080 | Low | 345.0 |
| 1920x1080 | Medium | 272.0 |
| 1920x1080 | High | 218.0 |
| 1920x1080 | Ultra | 169.0 |
Fivem with iUltra 5 235 + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 5080 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with iUltra 5 235 + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.