Allods Online

Allods Online

AVERAGE FPS
88
good

This combination provides smooth gameplay with an average of 88 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 22 36 56 70
1440p QHD 42 67 100 129
1080p Full HD 66 103 163 206

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 70
3840x2160 Medium 56
3840x2160 High 36
3840x2160 Ultra 22
2560x1440 Low 129
2560x1440 Medium 100
2560x1440 High 67
2560x1440 Ultra 42
1920x1080 Low 206
1920x1080 Medium 163
1920x1080 High 103
1920x1080 Ultra 66

Allods Online with Intel Core i7-14700KF + Intel Arc B580, In-Depth Analysis

Allods Online, a 2010 MMORPG, shows an unusual performance profile when paired with the Intel Core i7-14700KF and Intel Arc B580. The measured frame rates reveal a system that is highly responsive to both resolution changes and graphics presets, pointing to a complex interaction between the aging game engine, the modern 20-core CPU, and the 12 GB graphics card. The data indicates that this combination delivers a wide span of performance, from a very playable 206.2 FPS at 1080p Low to a demanding 21.7 FPS at 4K Ultra, making the choice of settings paramount for the desired experience.

Resolution Scaling

The frame rate drop from 1080p to 4K is steep and non-linear, which is a clear indicator of where the performance bottleneck lies in this specific setup. At High settings, the transition from 1920x1080 (103.3 FPS) to 2560x1440 (66.5 FPS) represents a 35.6% decrease in frame rate. Pushing further to 3840x2160 yields only 36.1 FPS, a 45.7% drop from the 1440p figure and a substantial 65.1% reduction compared to the 1080p result. This pattern of escalating performance loss as resolution increases is the classic signature of a GPU-bound workload. The rendering load at 4K is simply too heavy for the Intel Arc B580 to maintain the high frame rates seen at lower resolutions.

The scaling from Medium settings shows a similar trend. The 162.5 FPS at 1080p falls to 100 FPS at 1440p, a 38.5% reduction, and then to 55.6 FPS at 4K, a further 44.4% drop. This consistent ~35-45% penalty per resolution step up suggests that the graphics card's fillrate and memory bandwidth are being saturated. The Arc B580's 456.0 GB/s of memory bandwidth and 213.6 GPixel/s pixel rate are substantial, but the data implies they are insufficient for the pixel count at 4K in this title. The question is whether the game's engine is efficiently utilizing these resources, or if older API paths are limiting performance more than the raw hardware capabilities would suggest.

The scaling at Low settings is even more revealing. From 206.2 FPS at 1080p, the frame rate drops to 129.2 FPS at 1440p (a 37.3% decrease) and then to 69.8 FPS at 4K (a 46.0% decrease from 1440p). Even with the minimal graphics load of Low settings, the 4K resolution still halves the performance. This indicates that while the GPU is the primary limiter, the sheer number of pixels at 4K is a monumental task. The data suggests that for smooth 4K gameplay, the user must be willing to accept Low settings and a frame rate that, while playable, is far from the high refresh-rate territory achievable at 1080p.

GPU Role

The Intel Arc B580's performance in Allods Online is defined by its 12 GB of GDDR6 memory on a 192-bit bus and its boost clock of 2670 MHz. The measured FPS data shows that the card's capabilities are heavily taxed by higher resolutions and settings. At 4K Ultra, the GPU is clearly overwhelmed, producing just 21.7 FPS. This is a stark contrast to the 1080p Low result of 206.2 FPS, illustrating the massive range of performance the card can deliver depending on the workload. The card's 13.67 TFLOPS of FP32 compute is not the limiting factor; rather, it is the combination of pixel throughput and memory subsystem pressure that becomes the wall at high resolutions.

The difference between settings presets at the same resolution also highlights the GPU's role. At 1440p, moving from Low (129.2 FPS) to Medium (100 FPS) is a 22.6% drop, and then to High (66.5 FPS) is another 33.5% drop. The final jump to Ultra (42.3 FPS) is a 36.4% reduction from High. These are significant penalties for each tier of visual fidelity, which suggests that the game's Ultra preset might include effects that are disproportionately expensive on this architecture. The card's 20 ray tracing cores are present, but for a 2010 MMORPG, it's more likely that the high pixel rate and texture fill demands are the culprits.

The GPU's passmark_g3d score of 15748 places it in the 66th percentile of all GPUs, and its performance is closely matched by the NVIDIA GeForce RTX 4060, which has an average benchmark score 0.7% higher. This context is important; the Arc B580 is a capable mid-range card, but the 4K Ultra result of 21.7 FPS shows that it is not a 4K Ultra card for this specific game. The data suggests that the 12 GB memory size is not the issue at 1080p or 1440p, but the 192-bit bus width and the resulting 456.0 GB/s bandwidth are likely what holds the card back when the resolution scales to 4K.

Settings Recommendations

The measured FPS data offers a clear hierarchy for the best experience, which depends entirely on the target resolution. For 1080p gaming, all settings presets are playable, but the jump from High (103.3 FPS) to Ultra (65.8 FPS) is a 36.3% performance hit. Given that the visual difference between High and Ultra in many MMORPGs is subtle, the data suggests that High is the optimal preset for 1080p, as it provides a frame rate well above 100 FPS while retaining a high level of visual quality. The 206.2 FPS at Low is only useful for competitive play where maximum frame rate is prioritized over visuals.

For 1440p, the choice becomes more critical. The High preset delivers a solid 66.5 FPS, which is above the 60 FPS threshold for smooth gameplay. This is the recommended preset for a balanced experience. The Ultra preset at 42.3 FPS is playable but dips below the ideal smoothness threshold, and the 36.4% drop from High to Ultra is hard to justify. The Medium preset at 100 FPS is an excellent choice for those with high-refresh-rate 1440p monitors, offering a significant performance boost over High with a moderate visual compromise.

At 4K, the options are limited. The Ultra preset at 21.7 FPS is not a viable experience for most players. The High preset at 36.1 FPS is borderline, but the Low preset at 69.8 FPS is the only preset that provides a consistently smooth frame rate at this resolution. This means that 4K gaming on this combo requires a major sacrifice in visual fidelity. The data strongly suggests that the best overall experience for this hardware pairing is 1440p High, which balances the GPU's capabilities with a high-quality image and a playable frame rate.

Measured FPS Breakdown

The complete dataset provides a comprehensive view of the system's performance. At 1920x1080, the frame rates are consistently high: 206.2 FPS on Low, 162.5 FPS on Medium, 103.3 FPS on High, and 65.8 FPS on Ultra. These numbers show that at 1080p, the CPU and GPU are well-balanced, with the GPU having enough headroom to handle even the demanding Ultra preset at a playable frame rate. The progression from Low to Ultra is a steady decline, with each step up in settings costing a significant portion of performance.

Moving to 2560x1440, the frame rates drop but remain respectable: 129.2 FPS on Low, 100 FPS on Medium, 66.5 FPS on High, and 42.3 FPS on Ultra. The Medium preset's result of exactly 100 FPS is a notable milestone, showing the system can still hit three-figure frame rates at a higher resolution. The gap between Medium and High is 33.5 FPS, which is a much larger absolute difference than the 18.8 FPS gap between Low and Medium. This suggests that the High preset introduces a significant increase in GPU workload.

At 3840x2160, the performance drops dramatically: 69.8 FPS on Low, 55.6 FPS on Medium, 36.1 FPS on High, and 21.7 FPS on Ultra. The 4K Low result is the only one that remains in the smooth gameplay territory. The Ultra setting at 21.7 FPS is essentially a slideshow, confirming that this resolution is beyond the card's comfortable limits for high-fidelity settings. The data shows a clear pattern: the system is capable of high performance, but only when the resolution and settings are matched to the GPU's strengths.

How This Combo Ranks

This specific combination of the Intel Core i7-14700KF and Intel Arc B580 ranks 1309 out of 1715 tested combos in Allods Online. This placement in the 24th percentile of all tested systems is surprisingly low for a hardware pairing that includes a high-end 20-core CPU and a modern graphics card. The ranking suggests that the game's performance is not strongly correlated with the CPU's raw power, as the i7-14700KF is a top-tier processor. Instead, the bottleneck is almost certainly the GPU, which is being held back by the game's engine or the resolution demands.

The CPU's benchmark scores are exceptional, with a Cinebench R23 multi-core score of 44557 and a single-core score of 6290, placing it in the 96th percentile of all CPUs. However, this raw compute power does not translate to a high rank in Allods Online, which is a game from 2010 that likely does not utilize more than a few cores effectively. The combo's rank is more indicative of the GPU's performance relative to other tested configurations. The Arc B580's 66th percentile standing among GPUs is higher than the combo's 24th percentile rank, which suggests that other systems with slightly less powerful CPUs but much more powerful GPUs are achieving much better frame rates in this game.

The data implies that for this specific MMORPG, the CPU choice is almost irrelevant to the final frame rate, and the GPU is the sole determinant. The 1309 rank is a direct consequence of the Arc B580's mid-range performance profile, and it would likely be much higher if paired with a top-tier GPU. This ranking is a valuable insight for anyone considering this CPU for a gaming build, as it shows that the processor's potential is wasted in this particular title unless paired with a much stronger graphics card.

CPU Role

The Intel Core i7-14700KF is a powerhouse with 20 cores and 28 threads, capable of boosting up to 5.60 GHz. Its benchmark scores are outstanding, including a Geekbench single-core score of 2972 and a multi-core score of 19287. The PassMark single-thread score of 4480 further confirms its strength in lightly-threaded tasks. However, the measured FPS data in Allods Online suggests that this CPU power is largely untapped. The frame rates are primarily limited by the GPU, especially at higher resolutions, and the game seems unable to leverage the CPU's many cores.

The game's release date of 2010 is a critical factor. MMORPGs from that era were designed for quad-core processors and often have a single main thread that handles game logic and rendering commands. The i7-14700KF's high single-core performance should be beneficial, but the data indicates that even this strength is not the limiting factor. The fact that frame rates scale so dramatically with resolution and settings (e.g., 206.2 FPS at 1080p Low versus 21.7 FPS at 4K Ultra) proves that the GPU is the bottleneck. The CPU is fast enough to feed the GPU at 1080p Low, but at 4K Ultra, the GPU is simply unable to keep up with the rendering load.

The i7-14700KF's nearest rival, the i7-14700K, has a nearly identical average benchmark score, with a deltaPct of 0. This suggests that the two CPUs would perform identically in this game, further reinforcing that the CPU is not the differentiator. The data strongly implies that for Allods Online, a less expensive CPU with high single-thread performance would yield the exact same frame rates as the i7-14700KF, making the 20-core processor's potential irrelevant for this title.

FAQ

Q: What is the best resolution and settings combo for this hardware?

A: The data shows that 2560x1440 with High settings is the most balanced choice, delivering 66.5 FPS. At 1080p, High settings at 103.3 FPS are excellent, while 4K requires Low settings to achieve a playable 69.8 FPS.

Q: Can this system handle 4K gaming in Allods Online?

A: Yes, but only at Low settings, which produce an average of 69.8 FPS. The 4K High and Medium presets are playable at 36.1 and 55.6 FPS respectively, while 4K Ultra is not recommended at only 21.7 FPS.

Q: Is the Intel Core i7-14700KF a bottleneck for the Intel Arc B580 in this game?

A: No. The frame rate scaling between resolutions and settings shows the GPU is the primary limiter. The CPU's high scores, such as 44557 in Cinebench R23 multi-core, are not the constraining factor, as the game does not appear to utilize its full capabilities.

**Q: How does the Intel Arc B580 compare to its closest rivals in

Hardware Specifications

Intel Core i7-14700KF

Cores / Threads 20 / 28
Base Clock 3400 MHz
Boost Clock 5600 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700KF + Intel Arc B580 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 69.8
3840x2160 Medium 55.6
3840x2160 High 36.1
3840x2160 Ultra 21.7
2560x1440 Low 129.2
2560x1440 Medium 100.0
2560x1440 High 66.5
2560x1440 Ultra 42.3
1920x1080 Low 206.2
1920x1080 Medium 162.5
1920x1080 High 103.3
1920x1080 Ultra 65.8

Allods Online with ii7-14700KF + Other GPUs

See how Allods Online performs with the same CPU but different graphics cards.

Allods Online with Arc B580 + Other CPUs

See how Allods Online performs with the same GPU but different processors.

Other Games with ii7-14700KF + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.