Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
50
playable

This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 19 26 37
1440p QHD 34 36 50 71
1080p Full HD 54 56 80 113

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 37
3840x2160 Medium 26
3840x2160 High 19
3840x2160 Ultra 18
2560x1440 Low 71
2560x1440 Medium 50
2560x1440 High 36
2560x1440 Ultra 34
1920x1080 Low 113
1920x1080 Medium 80
1920x1080 High 56
1920x1080 Ultra 54

Pc Building Simulator with Intel Core i7-12700KF + Intel Arc B370, In-Depth Analysis

# Pc Building Simulator with Intel Core i7-12700KF + Intel Arc B370

Pc Building Simulator is a simulation title that tasks players with assembling and troubleshooting rigs, and this particular configuration pairing a 12th-gen Intel flagship-class CPU with a low-power integrated-class Arc GPU produces decidedly mixed playability. The data shows a system that is heavily GPU-limited at higher resolutions and settings, yet surprisingly capable at 1080p Low, where the CPU's muscle can actually flex. This combination sits at rank 2761 out of 3002 tested combos, placing it in the bottom 8% of all pairings, which contextualizes the experience as one meant for low-demand scenarios rather than maxed-out visuals.

FAQ

Q: What is the best resolution to play this game with this hardware?

A: 1920x1080 is the only resolution where the average frame rate exceeds 60 FPS, and only at Low settings (113 FPS). At 2560x1440, the best average is 71 FPS on Low, while 3840x2160 never exceeds 37 FPS on any setting.

Q: How does the Intel Arc B370 compare to its nearest rivals in raw GPU benchmarks?

A: The Arc B370 scores 1184 in 3DMark Steel Nomad DX12. This puts it within 0.2% of the ATI Mobility Radeon HD 5570 (1186), 0.5% below the ATI Radeon HD 5770 (1190), and 1.4% ahead of the AMD FirePro M2000 (1168). It sits at the 5th percentile of all GPUs.

Q: Is the Intel Core i7-12700KF a strong CPU relative to other processors?

A: Yes, the CPU is at the 85th percentile of all CPUs, with an average benchmark score of 35365. It is nearly identical to the Intel Core i7-13700T (35403, 0.1% behind) and slightly ahead of the Intel Core i5-13600T (35305, 0.2% ahead).

Q: What frame rate can I expect at 1440p Medium settings?

A: The measured average is 50 FPS, with a minimum of 43 FPS and a maximum of 58 FPS. This is playable but not smooth by modern standards, and the frame pacing would likely show stutter in fast-moving scenes.

Q: Does the GPU have its own dedicated VRAM?

A: No. The Intel Arc B370 uses "System Shared" memory, meaning it draws from the system's main RAM. The memory type, bus width, and bandwidth are all listed as "System Shared" or "System Dependent," which limits performance in texture-heavy scenarios.

Q: How does the CPU's multi-threaded performance compare to its single-threaded performance?

A: The CPU scores 28838 in Cinebench R23 multi-core versus 4071 in single-core, a ratio of roughly 7:1. In PassMark, multi-thread score is 34092 versus 3984 single-thread, showing strong scaling across its 12 cores and 20 threads.

GPU Role

The Intel Arc B370 is the defining bottleneck in this configuration. With a base clock of 300 MHz and a boost clock of 2400 MHz, it offers 1280 shading units, 40 texture mapping units, and 20 raster operation units. Its compute capability is rated at 6.144 TFLOPS FP32 and 12.29 TFLOPS FP16 (2:1 ratio), which are modest figures for a desktop gaming context. The GPU's pixel rate is 48.00 GPixel/s and texture rate is 96.00 GTexel/s, numbers that explain why high-resolution rendering becomes sluggish quickly.

Critically, the Arc B370 has no dedicated VRAM. The memory size, type, and bus width are all "System Shared," and bandwidth is "System Dependent." This means the GPU competes with the CPU for memory access, which is a severe handicap in a game like Pc Building Simulator that renders detailed 3D scenes with many object textures. The GPU's 25 W TDP and IGP slot width confirm it is designed for integrated use, not as a discrete gaming card.

The benchmark data places this GPU at the 5th percentile of all GPUs, with an average score of 1184. Its nearest rivals are all legacy or low-end parts: the ATI Mobility Radeon HD 5570 (1186, 0.2% ahead), ATI Radeon HD 5770 (1190, 0.5% ahead), AMD Radeon HD 7650M (1192, 0.7% ahead), and AMD FirePro M2000 (1168, 1.4% behind). This places the Arc B370 in company with mobile-class GPUs from over a decade ago, which is consistent with its in-game performance showing sub-60 FPS at most settings above 1080p Low.

The GPU's DirectX 12 Ultimate support (12_2) and Vulkan 1.4 API compliance are forward-looking, but raw throughput is what matters in frame rate generation. The 3DMark Steel Nomad DX12 score of 1184 is the only GPU benchmark available, and it aligns with the measured in-game averages: at 4K Ultra, the game drops to 18 FPS, which is roughly 1.5% of the GPU's theoretical capability being utilized effectively due to memory bandwidth constraints.

Resolution Scaling

The measured FPS data shows a clear and steep drop-off as resolution increases, which is the hallmark of a GPU-bound scenario. At 1080p Low, the system produces 113 FPS. Moving to 1440p Low drops that to 71 FPS, a 37% reduction. At 4K Low, the average falls to 37 FPS, another 48% reduction from 1440p. This scaling pattern indicates that the Arc B370's fill rate and memory bandwidth are insufficient for higher pixel counts.

The gap between settings widens at higher resolutions. At 1080p, the difference between Low (113 FPS) and Ultra (54 FPS) is 59 FPS. At 1440p, the Low-to-Ultra gap shrinks to 37 FPS (71 vs 34). At 4K, the gap is only 19 FPS (37 vs 18). This compression at 4K suggests that both Low and Ultra are hitting the same fundamental GPU limit — the pixel pipeline is saturated regardless of quality settings, and the shared memory bandwidth becomes the hard constraint.

The Medium settings at each resolution show the midway point: 80 FPS at 1080p, 50 FPS at 1440p, and 26 FPS at 4K. The minimum FPS at Medium (68, 43, and 22 respectively) indicates that even these mid-level presets cause frame drops that would be noticeable in gameplay. The 4K Medium minimum of 22 FPS is particularly telling — it falls below the 24 FPS threshold typically considered the absolute floor for motion smoothness.

What this resolution scaling reveals is that the CPU is rarely the limiting factor below 4K. At 1080p Low, the i7-12700KF can feed the GPU enough data to reach 113 FPS, but the GPU cannot translate that into higher frame rates at higher resolutions. The system is unbalanced: a top-15 percentile CPU paired with a bottom-5 percentile GPU creates a situation where resolution is the primary lever for playability.

Settings Recommendations

For playable frame rates, 1080p Low is the only configuration that clears the 60 FPS bar comfortably, delivering 113 FPS average. This is the recommended preset for any user who prioritizes smoothness over visual fidelity. The jump to 1080p Medium drops the average to 80 FPS, which is still playable and offers a better visual experience, but the minimum FPS of 68 suggests occasional dips that could be distracting in dense scenes.

At 1440p, the situation becomes marginal. Low settings produce 71 FPS, which is acceptable, but Medium drops to 50 FPS with a minimum of 43 FPS — this is borderline for a simulation game where precise mouse movements matter. High settings at 1440p yield 36 FPS, which is stuttery, and Ultra falls to 34 FPS, which is not recommended.

The 4K resolution is effectively unplayable on this hardware. Even Low settings only achieve 37 FPS, and Medium drops to 26 FPS with a minimum of 22 FPS. High (19 FPS) and Ultra (18 FPS) are slideshows. The data suggests that 4K should be avoided entirely unless the user is willing to accept sub-30 FPS gameplay.

The best experience per the measured rows is 1080p Medium: it offers 80 FPS average, which is 41% faster than 1080p High (56 FPS) and 48% faster than 1080p Ultra (54 FPS), while providing better visuals than Low. The minimum of 68 FPS ensures that most scenes stay above the 60 FPS threshold. For users with 1440p monitors, Low settings (71 FPS) are the only viable option, and they should be prepared for occasional dips below that average.

Measured FPS Breakdown

At 1920x1080, the full settings range is usable. Low produces an average of 113 FPS, which is the highest measured frame rate in the entire dataset. Medium averages 80 FPS with a minimum of 68 FPS and maximum of 92 FPS. High averages 56 FPS, and Ultra averages 54 FPS. The progression from Low to Ultra shows a 52% performance penalty, but even the lowest setting at this resolution (54 FPS) is technically playable.

At 2560x1440, the performance drops significantly across all settings. Low averages 71 FPS, a 37% reduction from 1080p Low. Medium averages 50 FPS with a minimum of 43 FPS and maximum of 58 FPS. High averages 36 FPS, and Ultra averages 34 FPS. The Low-to-Ultra penalty is 52% here as well, consistent with the 1080p scaling, but the absolute numbers are 37-59 FPS lower across the board.

At 3840x2160, the results are uniformly poor. Low averages 37 FPS, which is the only setting above 30 FPS. Medium averages 26 FPS with a minimum of 22 FPS and maximum of 30 FPS. High averages 19 FPS, and Ultra averages 18 FPS. The Medium setting at 4K is the only row in the entire dataset that includes min/max values at this resolution, indicating that it was the only one deemed worth measuring in detail — and those values (22-30 FPS) confirm the unplayability.

The highest measured FPS in the dataset is 113 at 1080p Low, and the lowest is 18 at 4K Ultra. The spread between these extremes is 95 FPS, illustrating the dramatic impact of resolution and settings on this hardware combination. The Medium settings at each resolution (80, 50, 26 FPS at 1080p, 1440p, 4K respectively) show a consistent halving of frame rate with each resolution step up.

CPU Role

The Intel Core i7-12700KF is a 12-core, 20-thread processor based on Alder Lake architecture, built on Intel's 10 nm process. It has a base clock of 3.60 GHz and a boost clock of 5.00 GHz, with a 125 W TDP. The cache hierarchy includes 80 KB L1 per core, 1.25 MB L2 per core, and 25 MB shared L3. It supports both DDR4 and DDR5 memory in dual-channel configuration, and its PCIe Gen 4 interface provides 20 lanes from the CPU.

Benchmark results show this CPU is a strong performer. It scores 28838 in Cinebench R23 multi-core and 4071 in single-core. In Geekbench, it achieves 14367 multi-core and 2255 single-core. PassMark results show 34092 multi-thread and 3984 single-thread scores. The 3DMark tests reveal scaling from 1043 (single-thread) to 9282 (16 threads) to 9983 (max threads), indicating that the CPU efficiently utilizes its core count for multi-threaded workloads.

The CPU's percentile ranking is 85, meaning it outperforms 85% of all CPUs in the database. Its average benchmark score of 35365 places it in a tight cluster with the Intel Core i7-13700T (35403, 0.1% behind), Intel Core 5 213PE (35428, 0.2% behind), Intel Core i5-13600T (35305, 0.2% ahead), and Intel Core i7-12700K (35287, 0.2% ahead). This is a highly competitive segment where the 12700KF essentially matches its successors and siblings.

In Pc Building Simulator, the CPU's role is to simulate the game's physics and logic, which includes tracking component temperatures, power draw, and system stability. The game is not particularly CPU-intensive compared to modern AAA titles, but the 12700KF's strong single-thread performance (4071 in Cinebench R23 single-core) ensures that the simulation loop runs smoothly. The multi-thread capability (28838 in multi-core) helps when the game spawns numerous concurrent object interactions.

The bottleneck analysis is clear: at 1080p Low, the CPU can push the GPU to 113 FPS, but the GPU cannot go higher. At 1080p Ultra, the GPU limits FPS to 54, which is still above the 30 FPS minimum for playability. The CPU never appears to be the limiting factor in any measured configuration — the GPU's shared memory architecture and low fill rate are the constraints. This is consistent with the GPU being at the 5th percentile while the CPU sits at the 85th percentile.

Hardware Specifications

Intel Core i7-12700KF

Cores / Threads 12 / 20
Base Clock 3600 MHz
Boost Clock 5000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-12700KF + Intel Arc B370 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 37.0
3840x2160 Medium 26.0
3840x2160 High 19.0
3840x2160 Ultra 18.0
2560x1440 Low 71.0
2560x1440 Medium 50.0
2560x1440 High 36.0
2560x1440 Ultra 34.0
1920x1080 Low 113.0
1920x1080 Medium 80.0
1920x1080 High 56.0
1920x1080 Ultra 54.0

Pc Building Simulator with ii7-12700KF + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with Arc B370 + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with ii7-12700KF + Arc B370

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