Downfall

Downfall

AVERAGE FPS
50
playable

This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.

Downfall with Intel Core i7-12700KF + Intel Arc B370, In-Depth Analysis

The Intel Core i7-12700KF combined with the Intel Arc B370 is a severely imbalanced pairing for Downfall, delivering playable frame rates only at 1080p with reduced settings. The data shows a clear and consistent pattern: the Arc B370, an integrated-class GPU, is the primary bottleneck across all tested resolutions, while the 12-core processor sits largely idle. Benchmark results indicate that this combo ranks 2688th out of 2928 tested configurations, placing it in the bottom 9% of all pairings for this title, a position driven almost entirely by the GPU's performance floor rather than the CPU's capabilities.

Resolution Scaling

The performance drop from 1080p to 4K is steep and consistent, revealing a GPU that is overwhelmed by pixel count. At 1080p High settings, the combo averages 64 FPS. Moving to 1440p High drops that to 46 FPS, a 28% reduction. At 4K High, the average falls to 29 FPS, which is 55% below the 1080p result. This scaling pattern is typical of a system where the graphics processor is the limiting factor; the CPU is not holding performance back, allowing the GPU's workload to scale almost linearly with the resolution increase.

The gap widens even further at the highest settings. At 1080p Ultra, the average is 40 FPS. At 1440p Ultra, it plummets to 29 FPS, and at 4K Ultra, it collapses to a near-unplayable 18 FPS. The difference between 1080p and 4K at Ultra settings is a 55% loss in frame rate, identical to the High setting drop. This consistency suggests that the Arc B370's compute and memory resources are saturated by the increased pixel throughput, regardless of the specific quality preset. The rendering pipeline is being choked by the GPU's limited fillrate and shading power, not by any CPU-side simulation or draw call overhead.

The scaling from Low to High settings is more moderate. At 1080p, the drop from Low (96 FPS) to High (64 FPS) is 33%. At 1440p, the same settings transition yields a 32% drop, from 68 FPS to 46 FPS. At 4K, the drop is 26%, from 43 FPS to 29 FPS. This shows that while the GPU is the bottleneck, it still has enough headroom at lower resolutions to respond to increased graphical fidelity. The fact that the percentage drop diminishes at higher resolutions indicates that the GPU is already so heavily loaded at 4K Low that the additional work from High settings has a smaller relative impact.

The data suggests that 1080p is the only viable resolution for this combo in Downfall, and even then, only at Medium or Low settings. The 1440p results are borderline, with High settings averaging 46 FPS, which may be acceptable for some, but the 4K results are unequivocally too slow for smooth gameplay. The limiting component is indisputably the Intel Arc B370, whose 25 W TDP and integrated design are not suited for the demands of a modern horror title at high resolutions.

FAQ

*Q: What is the best resolution and settings combination for this system in Downfall?*

A: The measured data shows that 1920x1080 with Low settings produces the highest average frame rate at 96 FPS. For better visual quality, 1080p Medium averages 78 FPS, which may be a better balance. 1440p High averages 46 FPS, which is playable but not ideal, while 4K results are below 45 FPS at all settings.

Q: Is the Intel Core i7-12700KF holding back the Intel Arc B370 in this game?

A: No. The benchmark data indicates the GPU is the limiting factor. The CPU has a high average benchmark score of 35365 and ranks in the 85th percentile of all CPUs. The GPU, in contrast, has an average score of 1184 and ranks in the 5th percentile. The performance scaling across resolutions closely follows the GPU's workload, not the CPU's capabilities.

Q: How does this combo's performance compare to other tested configurations?

A: This specific combination ranks 2688th out of 2928 tested combos for Downfall. This places it in the bottom 9% of all pairings, indicating that most other CPU and GPU combinations will deliver higher frame rates in this game.

*Q: Can this system run Downfall at 4K?*

A: Technically, yes, but not at a playable level. At 4K Ultra, the average frame rate is 18 FPS, and at 4K High, it is 29 FPS. Even at 4K Low, the average is 43 FPS, which is below the 60 FPS target most gamers prefer for a smooth experience.

Q: What is the impact of the GPU's memory configuration on performance?

A: The Intel Arc B370 uses System Shared memory, with its bandwidth listed as System Dependent. This means the GPU relies on the system's main memory for its frame buffer, which is a significant limitation for a game like Downfall. The lack of dedicated video memory likely contributes to the severe performance drops at higher resolutions and settings.

Q: How does the CPU's performance in synthetic benchmarks relate to its in-game performance?

A: The CPU's strong synthetic scores, such as a Cinebench R23 multi-core score of 28838 and a Passmark multithread score of 34092, do not translate into high frame rates in Downfall because the GPU cannot keep up. The processor is capable of feeding frames much faster than the Arc B370 can render them, making the GPU the sole bottleneck.

GPU Role

The Intel Arc B370 is a 3 nm integrated GPU with a 25 W TDP, and its performance in Downfall confirms its entry-level positioning. Its benchmark score in 3DMark Steel Nomad DX12 is 1184, placing it in the 5th percentile of all GPUs. This puts it in direct competition with much older discrete cards like the ATI Mobility Radeon HD 5570, which scores 1186, and the AMD Radeon HD 7650M, which scores 1192. The data shows the Arc B370 is functionally on par with these legacy parts, explaining its struggle with modern game engines.

The GPU's clock speeds are a point of interest, with a base clock of 300 MHz and a boost clock of 2400 MHz. This boost clock is high, but the low base clock and the shared memory architecture severely limit sustained performance. The memory type is System Shared, and the bandwidth is System Dependent, meaning it is bottlenecked by the CPU's memory controller and the speed of the system RAM. This lack of dedicated VRAM is a critical weakness. In Downfall, texture streaming and frame buffer operations must compete with the operating system and other applications for memory bandwidth, which is a likely cause of the low average frame rates.

The GPU's compute resources are also limited. It has 1280 shading units, 40 TMUs, and 20 ROPs, with a pixel rate of 48.00 GPixel/s and a texture rate of 96.00 GTexel/s. These figures are low by modern standards. The FP32 performance is 6.144 TFLOPS, which is insufficient for high-resolution gaming. The data shows the GPU's performance is a wall for this combo; at 4K Ultra, the average frame rate is 18 FPS, which aligns with the GPU's bottom-tier percentile ranking. The GPU also supports DirectX 12 Ultimate, but this feature set does not compensate for the raw lack of processing power.

The measured FPS data illustrates the GPU's role clearly. At 1080p Low, the combo achieves 96 FPS, but this is the only scenario where the GPU is not entirely overwhelmed. As soon as the resolution or settings increase, the frame rate plummets. For example, at 1440p Medium, the average FPS is 56, and at 4K Medium, it drops to 35 FPS. This pattern is a direct result of the GPU's limited fillrate and memory bandwidth. The processor is not a factor; it is the integrated graphics that define the experience.

Measured FPS Breakdown

The measured frame rates for this combo in Downfall are as follows. At 1920x1080, the results are: Low settings average 96 FPS, Medium settings average 78 FPS with a minimum of 67 and a maximum of 90, High settings average 64 FPS, and Ultra settings average 40 FPS. This shows a clear gradient, with the game being quite playable at Low and Medium, acceptable at High, and borderline at Ultra.

At 2560x1440, the performance drops significantly. Low settings average 68 FPS, Medium settings average 56 FPS with a minimum of 48 and a maximum of 64, High settings average 46 FPS, and Ultra settings average 29 FPS. The 1440p results are all lower than their 1080p counterparts, with the Medium preset showing a 28% drop in average FPS. The Ultra setting at 1440p is barely playable, indicating the GPU is struggling to maintain a consistent frame rate.

At 3840x2160, the performance is largely unplayable. Low settings average 43 FPS, Medium settings average 35 FPS with a minimum of 30 and a maximum of 40, High settings average 29 FPS, and Ultra settings average 18 FPS. The 4K results are consistently below the 60 FPS threshold, and even the Low setting is below the 45 FPS mark that many consider the minimum for a playable experience. The data shows that the Arc B370 is not a 4K gaming solution for this title.

The frame time consistency also degrades with resolution. At 1080p Medium, the range between min and max is 23 FPS, while at 1440p Medium, the range is 16 FPS, and at 4K Medium, the range is 10 FPS. This narrowing range at higher resolutions suggests the GPU is becoming more consistently bottlenecked, with less variance in frame times as it is fully saturated. The average FPS figures are the primary indicator, showing a 50% drop from 1080p Low to 4K Low, and a 55% drop from 1080p High to 4K High.

How This Combo Ranks

This specific CPU and GPU pairing ranks 2688th out of 2928 tested combinations for Downfall, placing it in the bottom 9%. This rank is a direct reflection of the GPU's limitations, as the CPU is a high-performing part. The Intel Core i7-12700KF has an average benchmark score of 35365, which places it in the 85th percentile of all CPUs. Its nearest rivals include the Intel Core i7-13700T with a score of 35403 and a delta of -0.1%, and the Intel Core i5-13600T with a score of 35305 and a delta of 0.2%.

In contrast, the Intel Arc B370 has an average benchmark score of 1184, placing it in the 5th percentile of all GPUs. Its nearest rivals are the ATI Mobility Radeon HD 5570 with a score of 1186 and a delta of -0.2%, and the ATI Radeon HD 5770 with a score of 1190 and a delta of -0.5%. This stark contrast between the CPU's high percentile and the GPU's low percentile is the primary reason for the poor combo ranking. The processor is capable of feeding a much more powerful GPU, but the Arc B370 cannot keep up.

The rank of 2688 out of 2928 means that 240 other tested combos are even slower. While this is not the absolute worst, it is firmly in the bottom tier. The data suggests that any combination featuring a discrete GPU from the past decade would likely outperform this setup. The combo's ranking is not a reflection of the CPU's ability but rather a consequence of pairing a top-tier processor with an entry-level integrated GPU. The performance ceiling for this combo in Downfall is set by the GPU, and the rank reflects that hard limit.

CPU Role

The Intel Core i7-12700KF is a high-end desktop processor, and its specifications indicate it is more than capable for gaming. It has 12 cores and 20 threads, with a base clock of 3.60 GHz and a boost clock of 5.00 GHz. It is based on the Alder Lake architecture and uses a 10 nm process node. Its cache configuration includes 80 KB of L1 per core, 1.25 MB of L2 per core, and 25 MB of shared L3 cache. These specifications allow it to excel in multi-threaded workloads, as evidenced by its Cinebench R23 multi-core score of 28838 and its Passmark multithread score of 34092.

In Downfall, however, the CPU's role is minimal due to the GPU bottleneck. The processor's single-thread performance is also strong, with a 3DMark Single Thread score of 1043 and a Passmark Single Thread score of 3984. This is important for game logic and physics, but the frame rate is not limited by these factors. The data shows that the CPU has an average benchmark score of 35365, placing it in the 85th percentile of all CPUs. Its nearest rivals are the Intel Core i7-13700T, which is -0.1% slower, and the Intel Core i5-13600T, which is 0.2% faster.

The CPU's memory support includes DDR4 and DDR5, and it has a dual-channel memory bus. This is relevant because the GPU uses system shared memory, meaning the CPU's memory controller and the system RAM speed directly impact GPU performance. The memory bandwidth is listed as System Dependent for the GPU, so the CPU's memory architecture is a factor, but it is not the primary bottleneck. The CPU is also unlocked, allowing for overclocking, but this would not improve frame rates in Downfall because the GPU is already at its maximum capacity.

The benchmark results indicate that the CPU is not the limiting factor. For example, at 1080p Low, the combo hits 96 FPS, which is a decent result, but at 1080p Ultra, it drops to 40 FPS. This drop is not due to CPU load but rather the GPU's inability to handle the increased graphical detail. The CPU's 3DMark 16 Threads score of 9282 and its Max Threads score of 9983 show it has plenty of headroom. The processor is essentially waiting for the GPU at every resolution and setting, making it a silent partner in this pairing. The CPU's role is to feed the GPU, and it does so without issue, but the GPU simply cannot render the frames fast enough.

Hardware Specifications

Intel Core i7-12700KF

Cores / Threads 12 / 20
Base Clock 3600 MHz
Boost Clock 5000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-12700KF + Intel Arc B370 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 43.0
3840x2160 Medium 35.0
3840x2160 High 29.0
3840x2160 Ultra 18.0
2560x1440 Low 68.0
2560x1440 Medium 56.0
2560x1440 High 46.0
2560x1440 Ultra 29.0
1920x1080 Low 96.0
1920x1080 Medium 78.0
1920x1080 High 64.0
1920x1080 Ultra 40.0

Downfall with ii7-12700KF + Other GPUs

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Downfall with Arc B370 + Other CPUs

See how Downfall performs with the same GPU but different processors.

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