Downfall

Downfall

AVERAGE FPS
157
excellent

This combination delivers exceptional performance with an average of 157 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 58 89 108 133
1440p QHD 89 142 176 216
1080p Full HD 129 204 244 300

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 133
3840x2160 Medium 108
3840x2160 High 89
3840x2160 Ultra 58
2560x1440 Low 216
2560x1440 Medium 176
2560x1440 High 142
2560x1440 Ultra 89
1920x1080 Low 300
1920x1080 Medium 244
1920x1080 High 204
1920x1080 Ultra 129

Downfall with Intel Core i5-12600KF + NVIDIA GeForce RTX 3080, In-Depth Analysis

The Intel Core i5-12600KF paired with the NVIDIA GeForce RTX 3080 occupies the 509th position out of 1,741 tested combinations in Downfall, placing it in the upper third of all configs. This is a strong result for a horror title that tends to favor GPU throughput, though the ranking shows there is substantial headroom above this pairing. The combo’s position is consistent with the individual component profiles: the CPU sits at the 84th percentile among all processors while the GPU ranks at the 80th percentile among all graphics cards. Neither part is a class leader, but both are well above average, resulting in a balanced system that should handle the game’s demands without a clear bottleneck. The data suggests the pairing is competitive, but not exceptional, with the top 509 combos achieving higher frame rates through more powerful silicon on either side of the equation.

How This Combo Ranks

The 509th rank out of 1,741 tested combos places this system in the 71st percentile of all configurations evaluated in Downfall. That is a solid position, but the gap to the top is significant. The CPU’s closest rivals in synthetic benchmarks help contextualize its contribution: the Intel Core i9-10900K posts an average score of 27,829, which is effectively identical to this chip’s 27,827 average, showing a 0% delta. The Core i5-12600K is marginally ahead at 27,851, a 0.1% advantage, while the Intel Core Ultra 5 125H is 0.2% behind at 27,872. The Core i7-13700H trails by 0.4% with a 27,716 score. These deltas are negligible in real-world gaming, meaning the 12600KF is delivering performance on par with its immediate competitors, and the CPU is not the limiting factor in this combo’s rank.

On the GPU side, the RTX 3080’s average benchmark score of 35,787 is closely matched by its nearest rivals. The AMD Radeon Pro Duo scores 35,860, a 0.2% edge over the NVIDIA card, while the AMD Radeon 880M is 0.4% faster at 35,646. The AMD Radeon RX 7900 GRE leads by 0.9% with a 36,101 score, and the NVIDIA GeForce RTX 5070 Ti Mobile is 1% behind at 35,435. None of these deltas exceed one percent, so the GPU’s performance is tightly clustered with its peers. The overall combo rank therefore reflects a system where both components are performing exactly as their synthetic scores predict, with no unusual uplift or deficiency in Downfall specifically. The 509th rank is a function of the hardware’s mid-to-upper tier placement rather than any game-specific optimization.

GPU Role

The NVIDIA GeForce RTX 3080 is built on the GA102 chip using the Ampere architecture, fabricated on Samsung’s 8 nm process. It packs 28,300 million transistors into a 628 mm² die, giving it a transistor density of 45.1 million per square millimeter. The card’s memory subsystem is substantial for its generation: 10 GB of GDDR6X on a 320-bit bus delivers 760.3 GB/s of bandwidth, which is critical for a horror game like Downfall that relies on high-resolution textures and detailed environments to build atmosphere. The memory clock runs at 1188 MHz, translating to 19 Gbps effective, and this bandwidth is sufficient to feed the 8,704 shading units without causing significant stalls at the resolutions tested.

Clock speeds are moderate for the architecture: the base clock is 1440 MHz and the boost clock reaches 1710 MHz. These are not the highest clocks in the 30-series lineup, but they are adequate for the workload. The GPU’s compute capabilities are robust, with 29.77 TFLOPS of FP32 performance, and the 272 texture mapping units and 96 raster output pipelines ensure the card can handle both pixel shading and texture fetch operations efficiently. The 68 ray tracing cores and 272 tensor cores are present but less relevant to Downfall, which is not a ray tracing showcase. The pixel rate of 164.2 GPixel/s and texture rate of 465.1 GTexel/s indicate the card can push high fill rates, which aligns with the measured FPS numbers that show strong performance at 1440p and 1080p. At 4K, the card’s 10 GB frame buffer becomes a consideration, but the measured results show it copes adequately.

Resolution Scaling

The measured FPS data reveals a clear pattern of GPU-bound scaling as resolution increases. At 1080p with High settings, the combo delivers 204.1 FPS, which drops to 141.7 FPS at 1440p — a 30.6% reduction — and further to 89.3 FPS at 4K, a 37% drop from 1440p. This scaling curve is typical for a system where the GPU becomes the primary constraint as pixel count rises. The CPU’s 3DMark single-thread score of 1,016 and multi-thread score of 7,952 are more than sufficient to feed the GPU at lower resolutions, so the frame rate is not artificially capped by processor limits. The 1080p Low setting achieves 299.7 FPS, which is near the practical ceiling for many displays and indicates the GPU is not fully taxed at that resolution with lower fidelity settings.

At 4K, the scaling becomes steeper. The Ultra preset at 4K yields 57.5 FPS, which is a 55.6% drop from the 4K Low result of 132.8 FPS. This heavy penalty is driven by the increase in shading and texture work, which saturates the GPU’s 8,704 shading units and 10 GB memory. The 1440p Ultra result of 88.7 FPS versus 1080p Ultra at 129.1 FPS shows a 31.3% reduction, consistent with the pixel count increase from 2.07 million to 3.68 million pixels. The limiting component is unambiguously the GPU across all resolutions; the CPU’s Cinebench R23 multi-core score of 23,444 and single-core score of 3,309 provide ample headroom for the frame rates observed. The data indicates that players targeting high refresh rates should stay at 1080p or 1440p, while 4K is viable only for those willing to compromise on settings.

Measured FPS Breakdown

At 1920x1080, the combo delivers its highest frame rates across all settings. Low settings produce 299.7 FPS, Medium drops to 243.5 FPS, High yields 204.1 FPS, and Ultra falls to 129.1 FPS. The jump from Low to Medium is a 18.7% reduction, while the step from High to Ultra incurs a 36.7% penalty, showing that the Ultra preset’s additional effects are disproportionately expensive. These numbers indicate that at 1080p, the system is capable of driving high-refresh monitors with ease, even at High settings. The 299.7 FPS Low result is likely limited by the CPU’s ability to issue draw calls, but it is well above any mainstream display’s refresh rate.

At 2560x1440, the performance remains strong but drops noticeably. Low settings still achieve 215.5 FPS, Medium hits 176.2 FPS, High reaches 141.7 FPS, and Ultra falls to 88.7 FPS. The 1440p results are roughly 30% lower than their 1080p counterparts across the board, which tracks the 78% increase in pixel count. The Ultra preset at 88.7 FPS is still playable, but it is close to the threshold where frame pacing issues can become noticeable on high-refresh displays. The Medium preset at 176.2 FPS is the sweet spot for competitive play, offering a 24.3% improvement over High while maintaining visual fidelity.

At 3840x2160, the GPU is clearly under load. Low settings produce 132.8 FPS, Medium drops to 108.2 FPS, High manages 89.3 FPS, and Ultra falls to 57.5 FPS. The 4K Ultra result is the only configuration below 60 FPS in the entire dataset, and it is 55.6% slower than the 4K Low setting. This suggests that the Ultra preset at 4K includes effects that exceed the GPU’s memory bandwidth or fill rate capabilities. The 4K High result of 89.3 FPS is respectable, but the 4K Medium result of 108.2 FPS provides a more comfortable margin for maintaining consistent frame times. The scaling from 1440p to 4K is severe, with an average reduction of 37%, which is consistent with the GPU being the bottleneck.

Settings Recommendations

The measured data supports a clear hierarchy for optimal experiences in Downfall. At 1080p, the High preset at 204.1 FPS is the best choice for most players, as it delivers a 31.3% improvement over Ultra’s 129.1 FPS while the visual difference between High and Ultra is typically modest in horror titles. The Medium preset at 243.5 FPS offers diminishing returns in visual quality but is suitable for those with 240Hz monitors. The Low preset at 299.7 FPS is unnecessary unless the user has a 300Hz display, which is rare. Ultra at 1080p is only advisable for players who prioritize image quality over frame rate and have a 120Hz or 144Hz panel, as the 129.1 FPS result still exceeds those refresh rates.

At 1440p, the High preset at 141.7 FPS is the recommended baseline, providing a smooth experience on 144Hz monitors with good fidelity. The Medium preset at 176.2 FPS is better suited for competitive play or for users with 165Hz displays, offering a 24.3% frame rate increase over High. The Ultra preset at 88.7 FPS is borderline; it is playable on 60Hz and 75Hz monitors, but the 37.4% drop from High makes it less ideal for fast-paced sections. The Low preset at 215.5 FPS is only relevant for esports-style play, which is not the primary audience for a horror game.

At 4K, the High preset at 89.3 FPS is the best balance of visual quality and performance, comfortably exceeding 60 FPS. The Medium preset at 108.2 FPS is the safer choice for maintaining frame stability, offering a 21.1% improvement over High with a minor reduction in detail. The Ultra preset at 57.5 FPS is not recommended, as it falls below the 60 FPS threshold and is 35.6% slower than High. The Low preset at 132.8 FPS is viable for users who prioritize frame rate above all else, but it sacrifices the atmospheric lighting and shadow quality that define the horror genre. Overall, the data suggests that High settings at 1080p and 1440p, and Medium to High at 4K, provide the best experience without pushing the GPU into inefficient territory.

Hardware Specifications

Intel Core i5-12600KF

Cores / Threads 10 / 16
Base Clock 3700 MHz
Boost Clock 4900 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12600KF + NVIDIA GeForce RTX 3080 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 132.8
3840x2160 Medium 108.2
3840x2160 High 89.3
3840x2160 Ultra 57.5
2560x1440 Low 215.5
2560x1440 Medium 176.2
2560x1440 High 141.7
2560x1440 Ultra 88.7
1920x1080 Low 299.7
1920x1080 Medium 243.5
1920x1080 High 204.1
1920x1080 Ultra 129.1

Downfall with ii5-12600KF + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RTX 3080 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with ii5-12600KF + RTX 3080

Explore FPS benchmarks for other games using this same hardware combination.