Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
153
excellent

This combination delivers exceptional performance with an average of 153 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 55 58 82 116
1440p QHD 106 111 157 222
1080p Full HD 168 176 249 331

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 116
3840x2160 Medium 82
3840x2160 High 58
3840x2160 Ultra 55
2560x1440 Low 222
2560x1440 Medium 157
2560x1440 High 111
2560x1440 Ultra 106
1920x1080 Low 331
1920x1080 Medium 249
1920x1080 High 176
1920x1080 Ultra 168

Pc Building Simulator with AMD Ryzen 7 5700G + NVIDIA GeForce RTX 3080, In-Depth Analysis

Pc Building Simulator, a simulation title focused on the assembly and maintenance of computers, presents a unique benchmarking scenario where the hardware being simulated is also the hardware running the simulation. With the AMD Ryzen 7 5700G paired with the NVIDIA GeForce RTX 3080, the measured data shows a system that is overwhelmingly GPU-bound at higher resolutions and settings, while at 1080p Low, it demonstrates extreme performance that highlights the CPU's capabilities. The combination of an 8-core, 16-thread Zen 3 processor with a high-bandwidth Ampere GPU results in a versatile setup that can handle the game’s demands across a wide spectrum of configurations.

Settings Recommendations

The benchmark data for this combination reveals a clear hierarchy of performance across the four tested presets. For users aiming for the smoothest possible experience on a high-refresh-rate 1080p monitor, the High preset is the optimal choice, delivering 176 FPS. While the Ultra preset only reduces this to 168 FPS, the marginal gain in visual fidelity from High to Ultra comes at a small cost of 8 FPS, making High the sweet spot for competitive or fast-paced play where frame rate is paramount. The Medium preset offers a substantial jump to 249 FPS, but this comes with a significant reduction in graphical quality, which is often not worth it for a simulation game where visual clarity of component details is part of the appeal.

At 2560x1440, the High preset remains the most balanced option, producing 111 FPS. This is well above the 60 FPS threshold for smooth gameplay and provides a significant visual upgrade over the Low preset's 222 FPS, which is excessively high for a game of this genre. The Ultra preset at this resolution drops to 106 FPS, which is still perfectly playable, but the difference between High and Ultra is minimal, reinforcing High as the recommended setting for a quality experience without sacrificing frame rate. The Medium preset, at 157 FPS, is an option for those with 144Hz monitors who want to push frame rates higher while retaining some visual fidelity.

For 4K gaming at 3840x2160, the system is clearly more taxed. The Medium preset is the only configuration that maintains an average FPS above 70, with a measured 82 FPS and a minimum of 70 FPS. This makes it the only viable preset for a consistently smooth 4K experience. The High preset dips to 58 FPS, which is playable but may feel less fluid during intense scenes. The Ultra preset is not recommended, as it drops to 55 FPS, and the Low preset, while hitting 116 FPS, defeats the purpose of 4K resolution by removing most graphical details. Therefore, the data strongly suggests using the Medium preset for 4K, High for 1440p, and High for 1080p to balance visual quality with high frame rates.

CPU Role

The AMD Ryzen 7 5700G is a Cezanne-based Zen 3 processor with 8 cores and 16 threads, a configuration that is well-suited for modern gaming and simulation workloads. Its base clock of 3.80 GHz and boost clock of 4.60 GHz provide substantial single-threaded performance, which is critical for the game's logic and physics calculations. In synthetic benchmarks, the processor scores 899 in the single-thread 3DMark test and 1494 in Cinebench R23 single-core, indicating strong per-core capability. This is reflected in the game's performance at lower resolutions and settings, where the CPU is more likely to be the limiting factor.

The processor's multi-threaded performance is also robust, with a Cinebench R23 multi-core score of 12830.5 and a Geekbench multi-core score of 9950. This helps ensure that background tasks and the game's various simulation systems do not cause stutters. The CPU's average benchmark score of 27051 places it in the 79th percentile of all CPUs, showing that it is a strong performer. Its nearest rivals include the Intel Core i9-9900K, which scores 27097 (a -0.2% difference), and the Intel Core i5-14400T, which scores 27166 (a -0.4% difference). This indicates that the 5700G is competitive with these older and newer mainstream parts, offering a similar level of overall processing power.

In Pc Building Simulator, the CPU's role is most evident at 1920x1080 with Low settings, where the system achieves 331 FPS. This high frame rate reflects the CPU's ability to feed the GPU with enough data to prevent a bottleneck. As the resolution increases to 2560x1440 Low, the frame rate drops to 222 FPS, and at 3840x2160 Low, it falls to 116 FPS. This pattern shows that even at Low settings, the GPU becomes more of a limiting factor as resolution increases, but the CPU's strong performance ensures that it never becomes a severe constraint, allowing the GPU to work to its full potential.

GPU Role

The NVIDIA GeForce RTX 3080 is the primary driver of graphical performance in this pairing. Based on the Ampere architecture and GA102 chip, it features 8704 shading units and 272 texture mapping units. The GPU's memory configuration is a key asset, with 10 GB of GDDR6X on a 320-bit bus providing a bandwidth of 760.3 GB/s. This high bandwidth is crucial for handling high-resolution textures and complex scenes typical of a game that simulates detailed PC components. The GPU's boost clock of 1710 MHz and a base clock of 1440 MHz allow it to process the game's rendering tasks efficiently.

The RTX 3080's raw compute power is substantial, with an FP32 performance of 29.77 TFLOPS. Its 68 RT cores and 272 tensor cores are not particularly relevant for this specific simulation game, which is not known for heavy ray tracing or DLSS use, but they add to the overall feature set. The GPU's average benchmark score is 23172, placing it in the 68th percentile of all GPUs. Its nearest rivals in terms of average score are the NVIDIA P106-100 (23249, -0.3% delta) and the AMD Radeon RX 6600M (23273, -0.4% delta), which are significantly lower-tier products. This highlights that the RTX 3080's general benchmark score is skewed by other workloads, but its gaming performance, as shown in the measured FPS, is far superior to those rivals.

The GPU's influence is most apparent when comparing the performance across settings. At 1440p, moving from Low to Medium reduces the average FPS from 222 to 157, a 29% drop, while moving from Medium to High reduces it further to 111, a 29% drop again. This consistent scaling indicates that the GPU is the primary bottleneck at these settings. At 4K, the scaling is even more pronounced, with the GPU struggling to maintain high frame rates at higher presets. The 10 GB of VRAM is sufficient for this game's needs, as the data does not indicate any memory-related performance dips. The GPU's role is clearly to provide the graphical horsepower, and its performance scales predictably with the demands of the resolution and preset.

How This Combo Ranks

Within the database of tested hardware combinations for Pc Building Simulator, the pairing of the AMD Ryzen 7 5700G and NVIDIA GeForce RTX 3080 holds a rank of 1067 out of 3723 tested combos. This places it in the top 28.6% of all systems tested, which is a solid result. This ranking is likely influenced by the game's simulation nature, which may not fully utilize the extreme graphical power of the RTX 3080, and the CPU's integrated graphics, which are not used here but are part of the package. The combination is still a high-performing one, but the rank shows that there are many other combinations that can achieve higher frame rates in this specific title.

The rank of 1067 suggests that while the RTX 3080 is a powerful GPU, the overall system performance is not in the top tier for this game. This is likely because Pc Building Simulator's engine may be more CPU-bound than other modern titles, or because the game's graphical demands are not as intense as those of AAA shooters or RPGs. The 8-core, 16-thread CPU is a strong match, but the data indicates that other combinations with more powerful CPUs or even more optimized GPUs could achieve higher scores. However, this combo's performance is far from weak, and it provides a very playable experience at all resolutions, which is the most important factor for a user.

The rank also needs to be considered in the context of the GPU's rivals. The RTX 3080's nearest rivals in average benchmark score are the NVIDIA P106-100 and AMD Radeon RX 6600M, which are both significantly less powerful in real-world gaming scenarios. The fact that the RTX 3080 is ranked 1067 with this CPU shows that the CPU is not holding the GPU back in a major way, but it also shows that the game's performance is not solely dependent on the GPU. The CPU's performance, which is close to the Intel Core i9-9900K, is a limiting factor at higher frame rates, preventing the system from reaching the top 1000 combos, but it is still a very capable pairing.

Resolution Scaling

The measured FPS data shows a clear and predictable pattern of performance degradation as resolution increases from 1920x1080 to 3840x2160. At the High preset, the average FPS drops from 176 at 1080p to 111 at 1440p, a 37% decrease, and then to 58 at 4K, a 48% decrease from 1440p. This indicates that the system is becoming progressively more GPU-bound at higher resolutions. The GPU must render more pixels, which increases the workload on the shading units and memory bandwidth, leading to lower frame rates.

The scaling pattern is also evident at the Medium preset, where the FPS drops from 249 at 1080p, to 157 at 1440p, and then to 82 at 4K. The percentage drops are similar to the High preset, confirming that the GPU is the primary component responsible for the performance change. At the Low preset, the FPS drops from 331 at 1080p to 222 at 1440p and then to 116 at 4K. The drop from 1080p to 1440p is 33%, and from 1440p to 4K is 48%, again showing that the game becomes more GPU-limited as resolution increases.

This scaling behavior reveals that at 1080p, the CPU is more of a limiting factor, as the GPU can produce very high frame rates, but the CPU cannot always keep up. At 4K, the GPU is the clear bottleneck, as the frame rates drop to levels that are more consistent with the GPU's raw pixel-pushing power. The fact that the frame rate nearly doubles from 4K High (58 FPS) to 1080p High (176 FPS) shows that the GPU has a lot of headroom at lower resolutions, but the CPU's performance ceiling prevents the system from achieving even higher frame rates at 1080p. This analysis is key for users: if they play at 1080p, they are likely CPU-limited in some scenarios, but at 4K, they are firmly GPU-limited.

Measured FPS Breakdown

The following is a detailed breakdown of the measured average FPS for each resolution and settings preset.

1920x1080

  • Low: The average FPS is 331. This is the highest measured frame rate in the entire dataset, indicating that the CPU and GPU are both operating at very high efficiency without any graphical overhead.
  • Medium: The average FPS is 249, with a minimum of 212 and a maximum of 287. This shows a significant drop from Low, but still provides an exceptionally smooth experience.
  • High: The average FPS is 176. This is the recommended setting for a balance of visual quality and performance at this resolution.
  • Ultra: The average FPS is 168. This is a modest decrease from High, showing that the Ultra preset is not overly demanding at 1080p.

2560x1440

  • Low: The average FPS is 222. This is still very high, but the drop from 1080p Low shows the impact of the increased pixel count.
  • Medium: The average FPS is 157, with a minimum of 134 and a maximum of 181. This is a solid frame rate for a 144Hz monitor.
  • High: The average FPS is 111. This is a good performance level for a high-refresh-rate 1440p display.
  • Ultra: The average FPS is 106. The difference between High and Ultra is minimal, making High the better choice for a few extra frames.

3840x2160

  • Low: The average FPS is 116. This is playable, but the low graphical settings compromise the visual experience at 4K.
  • Medium: The average FPS is 82, with a minimum of 70 and a maximum of 95. This is the only 4K preset that maintains an average above 60 FPS, making it the recommended choice for 4K.
  • High: The average FPS is 58. This is just below the 60 FPS target and may be noticeable in fast-moving scenes.
  • Ultra: The average FPS is 55. This is the lowest measured performance and is not recommended for a consistently smooth experience.

Hardware Specifications

AMD Ryzen 7 5700G

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700G + NVIDIA GeForce RTX 3080 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 116.0
3840x2160 Medium 82.0
3840x2160 High 58.0
3840x2160 Ultra 55.0
2560x1440 Low 222.0
2560x1440 Medium 157.0
2560x1440 High 111.0
2560x1440 Ultra 106.0
1920x1080 Low 331.0
1920x1080 Medium 249.0
1920x1080 High 176.0
1920x1080 Ultra 168.0

Pc Building Simulator with Ryzen 7 5700G + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with RTX 3080 + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with Ryzen 7 5700G + RTX 3080

Explore FPS benchmarks for other games using this same hardware combination.