Counter-Strike: Global Offensive

Counter-Strike: Global Offensive

AVERAGE FPS
480
excellent

This combination delivers exceptional performance with an average of 480 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 218 255 297 349
1440p QHD 373 433 499 590
1080p Full HD 539 631 726 856

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 349
3840x2160 Medium 297
3840x2160 High 255
3840x2160 Ultra 218
2560x1440 Low 590
2560x1440 Medium 499
2560x1440 High 433
2560x1440 Ultra 373
1920x1080 Low 856
1920x1080 Medium 726
1920x1080 High 631
1920x1080 Ultra 539

Counter-Strike: Global Offensive with Intel Core i5-12600KF + NVIDIA GeForce RTX 3080, In-Depth Analysis

Counter-Strike: Global Offensive is a 2012-released FPS that remains remarkably sensitive to both processor and graphics hardware, and the Intel Core i5-12600KF paired with the NVIDIA GeForce RTX 3080 produces a dataset that reveals clear performance hierarchies. The measured frame rates across resolutions and presets show a system that is overwhelmingly capable, yet the scaling patterns indicate exactly where each component's workload begins and ends. The i5-12600KF, with its 10 cores and 16 threads, operates at a base clock of 3.70 GHz and a boost clock of 4.90 GHz, while the RTX 3080 brings 10 GB of GDDR6X memory and a boost clock of 1710 MHz to the table; these specifications translate into a combo that ranks 507th out of 1605 tested combinations in this specific game.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i5-12600KF is built on the Alder Lake architecture using a 10 nm process, and its hybrid design of 10 cores with 16 threads is directly relevant to how Counter-Strike: Global Offensive utilizes processor resources. The CPU's single-thread and multi-thread benchmark scores paint a picture of a processor that excels in both lightly-threaded and fully-loaded scenarios: its 3DMark single-thread score of 1016 and Cinebench R23 single-core score of 3309 indicate strong per-core performance, which is critical for a game engine that often relies on a primary game thread. The multi-threaded results, such as a Cinebench R23 multi-core score of 23444 and a Geekbench multi-core score of 12373, show that background tasks and additional game logic threads are handled without bottlenecking.

The data reveals the CPU's standing relative to its nearest rivals. Compared to the Intel Core i9-10900K, the i5-12600KF has a deltaPct of 0, meaning their average benchmark scores are effectively identical (27827 vs 27829). This is a significant finding: a newer mid-range processor matches an older flagship in overall synthetic performance. The i5-12600KF also sits just 0.1% below the Intel Core i5-12600K and 0.2% below the Intel Core Ultra 5 125H, while being 0.4% above the Intel Core i7-13700H. In the context of CS:GO, these small percentage differences in synthetic benchmarks suggest that the CPU is rarely the limiting factor; instead, the game's frame rates are likely dictated by the GPU's ability to render frames at higher resolutions and settings.

The processor's 20 MB of shared L3 cache and per-core L2 cache of 1.25 MB contribute to its responsiveness in a game where low-latency reactions matter. The 125 W TDP and unlocked multiplier (part number SRL4U) indicate a chip designed for enthusiast tuning, though the measured FPS data does not rely on overclocking. What the data shows is that at 1080p, where CPU overhead is more pronounced, the average frame rates are extraordinarily high—855.5 FPS on Low settings—which suggests the 10-core configuration with its 4.90 GHz boost clock is more than sufficient to feed the RTX 3080.

Settings Recommendations — which preset gives the best experience per the measured rows

When examining the measured FPS rows, the optimal setting depends on the user's priority: maximum frame rate or visual fidelity. At 1920x1080, the Low preset delivers 855.5 FPS, which is the highest measured value in the entire dataset. This is ideal for competitive play where refresh rate dominance matters, especially on high-Hz monitors. However, the jump to Medium settings at 1080p yields 725.5 FPS, which is still exceptionally high and offers improved visual clarity without a meaningful gameplay impact. The data shows that High settings at 1080p produce 630.5 FPS, and Ultra drops to 539 FPS—all far above the typical 240 Hz or 360 Hz display capabilities.

For users at 2560x1440, the Low preset again leads with 589.9 FPS, while Medium provides 499 FPS and High gives 433.1 FPS. The Ultra preset at 1440p still delivers 372.8 FPS, which is more than adequate for high-refresh-rate gaming. At 3840x2160, the situation changes: Low settings yield 349.4 FPS, Medium drops to 297.4 FPS, High falls to 255.4 FPS, and Ultra bottoms out at 218.3 FPS. The data indicates that the Medium preset offers the best balance across all resolutions, as it consistently provides a substantial frame rate buffer above 200 FPS even at 4K, whereas High and Ultra at 4K begin to approach the 240 FPS threshold where some high-end monitors cap out. The recommendation from the measured rows is to use Medium settings for a stable, high-FPS experience, with Low reserved for 4K users who want to maximize headroom.

FAQ

Q: How does the Intel Core i5-12600KF compare to its closest CPU rival in synthetic benchmarks?

A: The i5-12600KF has an average benchmark score of 27827, which is essentially tied with the Intel Core i9-10900K at 27829 (deltaPct of 0). It is also 0.1% behind the Intel Core i5-12600K and 0.4% ahead of the Intel Core i7-13700H.

Q: What is the highest average FPS recorded for this combo, and at what settings?

A: The highest measured average FPS is 855.5, achieved at 1920x1080 resolution with Low settings. This is the only configuration in the dataset that exceeds 800 FPS.

Q: Does the RTX 3080's VRAM capacity affect performance in this game?

A: The RTX 3080 has 10 GB of GDDR6X memory, and given that Counter-Strike: Global Offensive is a lighter game, the data shows no evidence of VRAM limitation—the frame rates remain high even at 4K Ultra, suggesting the 10 GB buffer is sufficient for this title.

Q: How does the combo rank among all tested CPU-GPU pairs in CS:GO?

A: The Intel Core i5-12600KF + NVIDIA GeForce RTX 3080 combination ranks 507th out of 1605 tested combos, placing it in the upper third of all configurations tested for this game.

Q: What is the relationship between CPU single-thread performance and 1080p frame rates?

A: The CPU's 3DMark single-thread score of 1016 and Cinebench R23 single-core score of 3309 correspond to 1080p Low FPS of 855.5, indicating that strong single-core performance is essential for achieving the highest possible frame rates at lower resolutions where GPU load is minimized.

Q: Are the measured FPS values based on actual testing?

A: Yes, the dataIsMeasured field is true, confirming that the frame rate figures come from direct benchmark measurements rather than estimates.

How This Combo Ranks

The combo's rank of 507 out of 1605 tested combinations places it in the 68th percentile of all CPU-GPU pairings tested in Counter-Strike: Global Offensive. This positioning is notable because it suggests that while the hardware is powerful, there are many other configurations that achieve higher frame rates in this specific game. The rank reflects the measured FPS data, which shows the system's performance is heavily influenced by resolution and settings—at 1080p Low, the combo is clearly among the elite, but at 4K Ultra, the frame rate drops to 218.3 FPS, which is still high but less competitive against top-tier combos.

The CPU's percentile rank of 84 vs all CPUs and the GPU's percentile rank of 80 vs all GPUs indicate that both components are above-average independently, yet their combined rank in CS:GO is lower than either individual percentile. This suggests that the game's engine may not fully utilize the hardware's capabilities, or that other factors such as memory bandwidth or latency play a role. The nearest rival GPUs, such as the AMD Radeon RX 7900 GRE (deltaPct -0.9) and the AMD Radeon 880M (deltaPct 0.4), show that the RTX 3080's synthetic score of 35787 is closely matched by other cards, meaning the combo's rank is not solely due to GPU dominance. The data implies that for CS:GO specifically, the combination is well-balanced but not exceptional, ranking in the middle-upper tier of tested systems.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 3080, based on the GA102 chip with Ampere architecture and an 8 nm process from Samsung, brings 10 GB of GDDR6X memory on a 320-bit bus with a bandwidth of 760.3 GB/s. The GPU's boost clock of 1710 MHz and base clock of 1440 MHz are complemented by 8704 shading units, 272 TMUs, and 96 ROPs, which contribute to its pixel rate of 164.2 GPixel/s and texture rate of 465.1 GTexel/s. In the context of CS:GO, the GPU's role becomes more pronounced as resolution increases—at 3840x2160, the frame rates drop from 855.5 FPS at 1080p Low to 349.4 FPS at 4K Low, illustrating the GPU's increasing workload.

The GPU's 10 GB VRAM is not a limiting factor in this game, as evidenced by the consistent scaling from Low to Ultra settings at any given resolution. The memory clock of 19 Gbps effective and the 760.3 GB/s bandwidth ensure that texture streaming and rendering operations are not starved for data. The GPU's performance relative to its nearest rivals shows the RTX 3080's average benchmark score of 35787 is within 1% of the AMD Radeon 880M (35646, deltaPct 0.4) and the AMD Radeon RX 7900 GRE (36101, deltaPct -0.9). This indicates that the RTX 3080 is competitively positioned, though its 80th percentile rank vs all GPUs suggests it is not at the very top of the performance hierarchy.

The measured FPS data shows that the GPU becomes the primary bottleneck at higher resolutions: at 1080p, the difference between Low and Ultra settings is 316.5 FPS (855.5 vs 539), while at 4K, the same settings gap is 131.1 FPS (349.4 vs 218.3). This narrowing gap at 4K demonstrates that the GPU's rendering capacity is increasingly taxed, while the CPU remains capable of feeding it frames. The RTX 3080's FP32 performance of 29.77 TFLOPS and 68 RT cores are not directly relevant to CS:GO's non-ray-traced workload, but the raw rasterization power is clearly sufficient to maintain playable frame rates even at the highest preset.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The dataset provides average FPS values for three resolutions and four settings presets, totaling twelve measured configurations. At 1920x1080, the frame rates are as follows: Low settings produce 855.5 FPS, Medium yields 725.5 FPS, High delivers 630.5 FPS, and Ultra drops to 539 FPS. These numbers show a linear progression where each settings tier costs roughly 90-130 FPS, with the largest single drop occurring between Low and Medium at 130 FPS.

At 2560x1440, the pattern continues but with lower absolute values: Low achieves 589.9 FPS, Medium provides 499 FPS, High gives 433.1 FPS, and Ultra falls to 372.8 FPS. The delta between Low and Ultra at 1440p is 217.1 FPS, which is a smaller absolute difference than at 1080p (316.5 FPS) but a similar percentage reduction. At 3840x2160, the frame rates compress further: Low reaches 349.4 FPS, Medium hits 297.4 FPS, High yields 255.4 FPS, and Ultra bottoms out at 218.3 FPS. The 4K Low-to-Ultra difference is 131.1 FPS, showing that as resolution increases, the relative impact of settings diminishes because the GPU is already heavily loaded.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

Analyzing the resolution scaling from 1920x1080 to 3840x2160 reveals a clear trend: frame rates drop by a factor of approximately 2.4 to 2.5 across all settings. For Low settings, the 1080p FPS of 855.5 drops to 349.4 at 4K, a reduction of 506.1 FPS or 59.2%. Medium settings see a drop from 725.5 to 297.4, a 428.1 FPS decrease (59.0%). High settings go from 630.5 to 255.4, a 375.1 FPS decrease (59.5%), and Ultra goes from 539 to 218.3, a 320.7 FPS decrease (59.5%).

This consistent percentage drop of roughly 59% when moving from 1080p to 4K indicates that the GPU is the primary limiting component at higher resolutions, as the pixel count increases fourfold while the frame rate does not decrease proportionally (a perfect GPU-bound scenario would see a 75% drop). The fact that the FPS only drops by 59% suggests that the CPU is still providing enough headroom to partially compensate, but the GPU's rendering workload is clearly the dominant constraint at 4K. Conversely, the high absolute frame rates at 1080p (even at Ultra, 539 FPS) demonstrate that the i5-12600KF is not bottlenecking the RTX 3080 at lower resolutions, as the CPU's single-thread performance is sufficient to keep the GPU fed with draw calls and game state updates. The data implies that for this combo, users seeking maximum frame rates should prioritize resolution scaling over settings changes, as dropping from 4K to 1440p yields a 69% FPS increase at Low settings (349.4 to 589.9), while dropping from Ultra to Low at 4K only yields a 60% increase (218.3 to 349.4).

Hardware Specifications

Intel Core i5-12600KF

Cores / Threads 10 / 16
Base Clock 3700 MHz
Boost Clock 4900 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12600KF + NVIDIA GeForce RTX 3080 in Counter-Strike: Global Offensive

Resolution Settings Avg FPS
3840x2160 Low 349.4
3840x2160 Medium 297.4
3840x2160 High 255.4
3840x2160 Ultra 218.3
2560x1440 Low 589.9
2560x1440 Medium 499.0
2560x1440 High 433.1
2560x1440 Ultra 372.8
1920x1080 Low 855.5
1920x1080 Medium 725.5
1920x1080 High 630.5
1920x1080 Ultra 539.0

Counter-Strike: Global Offensive with ii5-12600KF + Other GPUs

See how Counter-Strike: Global Offensive performs with the same CPU but different graphics cards.

Counter-Strike: Global Offensive with RTX 3080 + Other CPUs

See how Counter-Strike: Global Offensive performs with the same GPU but different processors.

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