Pc Building Simulator
This combination delivers exceptional performance with an average of 125 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 45 | 47 | 66 | 94 |
| 1440p QHD | 85 | 90 | 127 | 179 |
| 1080p Full HD | 135 | 142 | 201 | 284 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 5060, In-Depth Analysis
Pc Building Simulator is a simulation title that stresses the entire system, and the AMD Ryzen 7 5800XT paired with the NVIDIA GeForce RTX 5060 delivers a very playable experience across most settings, with the data showing a clear shift in bottleneck behavior as resolution climbs. The benchmark results for this combo rank 1648 out of 3723 tested combinations, placing it in the upper-middle tier of systems, and the measured FPS figures reveal that this configuration is far more comfortable at 1080p and 1440p than at 4K Ultra settings.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 5800XT is an 8-core, 16-thread processor built on the Zen 3 architecture, codenamed Vermeer, and fabricated on a 7 nm process at TSMC. It has a base clock of 3.80 GHz and a boost clock of 4.80 GHz, with a 105 W TDP. The CPU features a 32 MB shared L3 cache, 512 KB of L2 cache per core, and 64 KB of L1 cache per core, totaling 4,150 million transistors on a 74 mm² die. It supports dual-channel DDR4 memory with a bandwidth of 51.2 GB/s and runs on the AMD Socket AM4 platform. Its benchmark results show a strong multi-threaded performer: Cinebench R23 multi-core scores 23794, while single-core reaches 3359. In 3DMark, the 16-thread test scores 7683, the 8-thread test scores 6141, and the 4-thread test scores 3603, with single-thread at 959. PassMark multi-thread score is 28053, and single-thread is 3535.
In Pc Building Simulator, the CPU’s role is primarily managing game logic, simulation calculations, and background system tasks, which are not extremely demanding compared to modern AAA shooters. The data shows that at 1080p Low settings, the system achieves an average of 284 FPS, which indicates the CPU is capable of feeding the GPU far beyond what a typical 60 Hz or 144 Hz monitor requires. The 16 threads and high boost clock of 4.80 GHz ensure that even heavy multitasking or complex in-game PC building scenarios do not cause frame dips. Benchmark comparisons place this CPU at the 81st percentile against all CPUs, with an average benchmark score of 29879. Its nearest rivals include the AMD Ryzen 7 7840H with a deltaPct of 0, the AMD Ryzen 7 8845HS and Ryzen 7 7840HS both at -0.3, and the AMD Ryzen 5 9600X at +0.6, meaning the 5800XT sits essentially level with these alternatives in overall CPU performance.
The single-thread score of 959 in 3DMark and 3359 in Cinebench R23 suggests that the processor handles lightly-threaded tasks like physics calculations or single-threaded game logic efficiently so that at 1080p, where the GPU is less taxed, the CPU does not become a limiting factor. At higher resolutions, the CPU load relative to the GPU decreases, and the measured FPS drops are more attributable to the GPU, as detailed later. The 3DMark 2-thread score of 1879 and 4-thread score of 3603 also confirm that even with fewer active threads, the CPU maintains solid performance, which helps in a simulation game that may not always utilize all 16 threads perfectly.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5060 is built on the Blackwell 2.0 architecture with a GB206 chip, fabricated on a 5 nm process at TSMC. It has 8 GB of GDDR7 memory on a 128-bit bus, delivering 448.0 GB/s of bandwidth, with a base clock of 2280 MHz and a boost clock of 2497 MHz. The GPU features 3840 shading units, 120 texture mapping units, and 48 render output units, along with 30 ray tracing cores and 120 tensor cores. Its pixel rate is 119.9 GPixel/s and texture rate is 299.6 GTexel/s, with FP32 performance of 19.18 TFLOPS. The card has a 145 W TDP, uses a single 8-pin power connector, and requires a 300 W suggested PSU. It supports PCIe 5.0 x8 interface and offers display outputs of 1x HDMI 2.1b and 3x DisplayPort 2.1b.
In Pc Building Simulator, the GPU’s primary job is rendering the 3D workspace, including the PC case, components, and lighting effects, which is not a graphically intense workload compared to modern shooters. The 8 GB VRAM is adequate for this title at all tested resolutions, as the game's textures and scene complexity are relatively modest. The GPU’s benchmark results place it at the 72nd percentile against all GPUs, with an average benchmark score of 26331. Its nearest rivals include the AMD Radeon 860M and NVIDIA GeForce MX550 at a deltaPct of -0.3, the AMD Radeon RX 5700 XT 50th Anniversary at -0.8, and the AMD Radeon RX 6750 XT at +1.2. This indicates the RTX 5060 performs similarly to a mid-range desktop card from a previous generation, which is consistent with its measured FPS.
The RTX 5060’s memory bandwidth of 448.0 GB/s is sufficient for Pc Building Simulator’s asset streaming, and the 8 GB VRAM does not appear to cause any frame rate collapses at 4K, as the lowest average FPS recorded is 45 at 4K Ultra. The boost clock of 2497 MHz and FP32 performance of 19.18 TFLOPS provide enough raw compute for the game’s rendering pipeline, but the data shows that at 4K, the GPU becomes the limiting factor, with average FPS dropping from 94 at Low to 45 at Ultra. At 1080p, the GPU is not the bottleneck, as evidenced by the 284 FPS at Low settings, which is likely limited by CPU or game engine frame rate caps. The GPU’s directx 12 Ultimate support and Vulkan 1.4 compatibility ensure that the game runs on modern APIs without issue.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: How does the AMD Ryzen 7 5800XT compare to its closest rival, the AMD Ryzen 7 7840H?
A: The Ryzen 7 5800XT has an average benchmark score of 29879, while the Ryzen 7 7840H scores 29868, resulting in a deltaPct of 0. This means the two CPUs are effectively identical in overall performance, despite the 5800XT being a desktop part and the 7840H being a mobile processor.
Q: What is the maximum average FPS achievable with this combo at 1080p?
A: At 1920x1080 with Low settings, the system reaches an average of 284 FPS. At Medium settings, the average drops to 201 FPS, and at High it is 142 FPS, with Ultra at 135 FPS.
Q: Does the RTX 5060’s 8 GB VRAM cause any issues at 4K resolution in this game?
A: No, the measured data shows no catastrophic frame drops due to VRAM limitations. At 3840x2160, the average FPS ranges from 94 at Low settings to 45 at Ultra, with Medium settings showing a min FPS of 56 and max FPS of 76, indicating playable performance throughout.
Q: How does this combo rank among all tested hardware combinations in Pc Building Simulator?
A: The combo ranks 1648 out of 3723 total combinations, placing it in the 55th percentile of tested systems. This is a mid-pack ranking, reflecting that while the hardware is capable, there are many more powerful configurations available.
Q: What is the GPU’s percentile ranking among all GPUs?
A: The NVIDIA GeForce RTX 5060 sits at the 72nd percentile against all GPUs, with an average benchmark score of 26331. This indicates it outperforms roughly 72% of all GPUs in the database.
Q: What is the CPU’s single-thread performance relative to its multi-thread performance?
A: The CPU scores 959 in 3DMark single-thread and 3359 in Cinebench R23 single-core, while its 3DMark 16-thread score is 7683 and Cinebench R23 multi-core is 23794. This shows strong scaling, with multi-thread performance being roughly 8 times higher than single-thread in 3DMark and about 7 times higher in Cinebench.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the system delivers an average of 284 FPS on Low settings, which is the highest recorded figure across all tests. Medium settings yield 201 FPS average with a min of 171 and max of 232. High settings drop to 142 FPS average, while Ultra settings produce 135 FPS average. These numbers show that at 1080p, the combination is capable of exceeding 200 FPS at most settings, making it suitable for high-refresh-rate monitors.
Moving to 2560x1440, the performance scales down proportionally. Low settings average 179 FPS, Medium averages 127 FPS with a min of 108 and max of 146, High averages 90 FPS, and Ultra averages 85 FPS. The gap between High and Ultra at 1440p is just 5 FPS, which suggests that the Ultra preset’s additional graphical effects do not heavily tax the GPU at this resolution.
At 3840x2160, the GPU becomes the primary limiting factor. Low settings average 94 FPS, Medium averages 66 FPS with a min of 56 and max of 76, High averages 47 FPS, and Ultra averages 45 FPS. The difference between High and Ultra at 4K is only 2 FPS, indicating that the GPU is saturated and additional settings have diminishing returns. The min FPS at 4K Medium is 56, which is still above 60 FPS for most of the time, but the average of 66 suggests occasional dips below 60 FPS.
The data shows a clear pattern: at 1080p, the CPU is the bottleneck, as the GPU is capable of rendering frames faster than the CPU can feed it, resulting in 284 FPS at Low. At 1440p, the balance shifts toward the GPU, but the system still maintains high averages. At 4K, the GPU is fully utilized, and the FPS drops to levels that are playable but not ideal for high-refresh-rate gaming.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
From 1080p to 1440p, the average FPS at High settings drops from 142 to 90, a reduction of 52 FPS or approximately 37%. At Medium settings, the drop is from 201 to 127, a 74 FPS reduction or about 37%. At Low settings, the drop is from 284 to 179, a 105 FPS reduction or about 37%. This consistent percentage drop across settings indicates that the scaling is primarily resolution-driven, which is expected as pixel count increases by a factor of 1.78 from 1080p to 1440p. The GPU is becoming more taxed, but the system still delivers playable frame rates.
From 1440p to 4K, the scaling is more dramatic. At High settings, the average FPS drops from 90 to 47, a reduction of 43 FPS or about 48%. At Medium settings, the drop is from 127 to 66, a 61 FPS reduction or about 48%. At Low settings, the drop is from 179 to 94, an 85 FPS reduction or about 47%. At Ultra settings, the drop is from 85 to 45, a 40 FPS reduction or about 47%. This consistent 47-48% reduction across all settings indicates that the GPU is now the sole limiting factor, as the pixel count increases by a factor of 2.25 from 1440p to 4K, and the FPS drops almost linearly with the pixel increase.
The data strongly suggests that at 1080p, the CPU is the limiting component, as evidenced by the 284 FPS at Low settings, which is likely near the game engine’s frame rate limit or CPU single-thread capability. At 1440p, the GPU begins to take over, but the system still maintains high FPS. At 4K, the GPU is fully saturated, and the FPS drops to levels that are still playable but not high-refresh-rate territory. The 8 GB VRAM and 448.0 GB/s bandwidth are sufficient, as the game does not appear to exceed these resources, but the raw compute of the RTX 5060 is not enough to maintain 60 FPS at 4K Ultra.
Settings Recommendations — which preset gives the best experience per the measured rows
For 1080p gaming, the Medium preset at 201 FPS average is the best balance of visual quality and performance, as it offers a significant jump from Low’s 284 FPS but with much better visuals, and it stays well above the 144 Hz threshold. High at 142 FPS is also excellent for 144 Hz monitors, while Ultra at 135 FPS is only 7 FPS lower, so if visual fidelity is the priority, Ultra is viable.
At 1440p, the Medium preset at 127 FPS average is the recommended choice for most users, as it provides a smooth experience on 120 Hz or 144 Hz displays. High at 90 FPS is still very playable and offers better shadows and textures, while Ultra at 85 FPS is acceptable for 60 Hz monitors but not ideal for high-refresh-rate gaming. Low at 179 FPS is overkill for most displays and should be avoided to get better visuals.
At 4K, the situation is more constrained. Low settings at 94 FPS is the only preset that consistently exceeds 60 FPS, making it the best choice for a 4K 60 Hz display. Medium at 66 FPS average with a min of 56 FPS will dip below 60 FPS at times, but it is still playable for a simulation game where reaction time is not critical. High at 47 FPS and Ultra at 45 FPS are playable but noticeably less smooth, and the 2 FPS difference between them means Ultra is not worth the extra GPU load. For the best experience at 4K, the Low preset is recommended, as it provides nearly double the frame rate of Ultra while still being visually acceptable for a simulation title. The data indicates that this combo is best suited for 1080p and 1440p gaming, where it can deliver high refresh rates, while 4K should be reserved for lower settings to maintain smooth gameplay.
Hardware Specifications
AMD Ryzen 7 5800XT
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 5060 in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 94.0 |
| 3840x2160 | Medium | 66.0 |
| 3840x2160 | High | 47.0 |
| 3840x2160 | Ultra | 45.0 |
| 2560x1440 | Low | 179.0 |
| 2560x1440 | Medium | 127.0 |
| 2560x1440 | High | 90.0 |
| 2560x1440 | Ultra | 85.0 |
| 1920x1080 | Low | 284.0 |
| 1920x1080 | Medium | 201.0 |
| 1920x1080 | High | 142.0 |
| 1920x1080 | Ultra | 135.0 |
Pc Building Simulator with Ryzen 7 5800XT + Other GPUs
See how Pc Building Simulator performs with the same CPU but different graphics cards.
Pc Building Simulator with RTX 5060 + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
Other Games with Ryzen 7 5800XT + RTX 5060
Explore FPS benchmarks for other games using this same hardware combination.