Palworld
This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 36 | 47 | 58 |
| 1440p QHD | 50 | 66 | 85 | 105 |
| 1080p Full HD | 76 | 100 | 130 | 160 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Palworld with Intel Core i5-12400F + NVIDIA GeForce RTX 5050, In-Depth Analysis
The Intel Core i5-12400F and NVIDIA GeForce RTX 5050 pairing delivers a highly playable experience in Palworld, but the data reveals a system where the GPU’s 8 GB VRAM and 128-bit memory interface become the central bottlenecks at higher resolutions. Across the measured matrix of four settings presets and three resolutions, the combo’s performance scales predictably with resolution, yet the margins between presets indicate that the graphics card, not the six-core processor, dictates the frame rate ceiling in most scenarios. The following analysis breaks down the measured FPS data, contextualizes the combo’s standing among 2,944 tested configurations, and examines the specific roles of the CPU and GPU based on their architectural specifications.
Resolution Scaling
The measured FPS data shows a clear and consistent drop as resolution increases from 1920x1080 to 3840x2160, which is characteristic of a GPU-limited scenario. At the High preset, average frame rates fall from 100 FPS at 1080p to 66 FPS at 1440p, a reduction of 34%, and then further to 36 FPS at 4K, representing a 64% decline from the 1080p baseline. This steep curve indicates that the RTX 5050’s rendering throughput is the primary constraint, as the CPU’s workload does not scale with pixel count.
The Low preset exhibits a similar pattern but with higher absolute values, moving from 160 FPS at 1080p down to 105 FPS at 1440p and 58 FPS at 4K. The transition from Low to High at 1080p costs 60 FPS (160 to 100), while the same preset change at 4K costs only 22 FPS (58 to 36). This narrowing gap at higher resolutions confirms that the GPU is saturated with pixel work, reducing the relative impact of graphical fidelity settings. The Medium preset provides the only complete min/max data, showing an average of 130 FPS at 1080p with a minimum of 110 FPS, 85 FPS at 1440p with a minimum of 73 FPS, and 47 FPS at 4K with a minimum of 40 FPS, illustrating that frame time consistency also degrades as resolution climbs.
The Ultra preset, which demands the most from the GPU, produces the lowest scores across the board: 76 FPS at 1080p, 50 FPS at 1440p, and 28 FPS at 4K. The fact that Ultra at 1080p (76 FPS) barely exceeds High at 1440p (66 FPS) suggests that the GPU’s memory bandwidth and VRAM capacity are stretched thin by high-detail textures and effects, regardless of the pixel count. Overall, the resolution scaling data points to a component where the RTX 5050’s 8 GB GDDR6 memory on a 128-bit bus, delivering 320.0 GB/s, becomes the limiting factor for maintaining smooth frame rates beyond 1080p, especially on higher presets.
How This Combo Ranks
In the global ranking for Palworld, this specific CPU-GPU combination sits at position 1,778 out of 2,944 tested combos, placing it in the upper half of all configurations but far from the top tier. This percentile position reflects the balanced but mid-range nature of the components; the i5-12400F is a 6-core, 12-thread processor with a 73rd percentile ranking against all CPUs, while the RTX 5050 holds a 66th percentile against all GPUs. The combo’s rank in-game is slightly lower than the individual component percentiles would suggest, indicating that Palworld’s specific workloads may not fully leverage the CPU’s strengths or that the GPU’s limitations are more pronounced in this title.
The CPU’s nearest rivals in average benchmark score include the AMD Ryzen 5 7535HS (0% delta), Intel Core 3 201E (-0.1%), Intel Core i5-1335U (0.3%), and AMD EPYC 7773X (0.3%), showing that the i5-12400F performs essentially on par with a diverse set of mobile and server chips in generic tests. However, in Palworld, the measured FPS data suggests that the GPU is the dominant factor, as the CPU’s 12 threads and 4.40 GHz boost clock are sufficient to feed the RTX 5050 in most scenarios. The GPU’s nearest rivals include the AMD Radeon RX Vega M GL (-0.6% delta), AMD Radeon HD 8970M (-1%), AMD Radeon RX 5600 XT (1.6%), and NVIDIA RTX A4000 Mobile (-1.6%), indicating that the RTX 5050’s raw compute performance is comparable to older or mobile parts, yet its modern architecture and features may provide advantages in newer titles.
Given that this combo ranks in the 60th percentile overall (1,778 out of 2,944), it outperforms roughly 40% of tested systems while being beaten by the top 40%. This places it in a viable zone for 1080p gaming, but the ranking data, combined with the 4K FPS figures, suggests that users with high-refresh-rate 1440p or 4K displays would need to make significant compromises on settings to achieve playable frame rates.
Settings Recommendations
Based on the measured FPS rows, the optimal balance between visual quality and performance for this combo is the Medium preset at 1920x1080, which delivers an average of 130 FPS with a minimum of 110 FPS and a maximum of 149 FPS. This preset offers a substantial improvement over High (100 FPS average) while maintaining a frame rate that is well above the 60 FPS threshold for smooth gameplay, and the min FPS of 110 ensures no significant dips below playability. At 1080p, Low provides the highest average at 160 FPS, but the visual fidelity loss is substantial for only a 30 FPS gain over Medium, making Medium the sweet spot for competitive and immersive play.
For users with 1440p displays, the Medium preset is again the recommended choice, yielding an average of 85 FPS with a minimum of 73 FPS and a maximum of 98 FPS. This provides a comfortable margin above 60 FPS and avoids the stutter-prone territory seen in High (66 FPS average) or the unplayable Ultra (50 FPS average). At 3840x2160, no preset achieves a fully smooth experience; Medium averages 47 FPS with a minimum of 40 FPS, which is borderline playable but may feel sluggish in fast-paced action. Low at 4K averages 58 FPS, which is closer to playable but sacrifices significant graphical detail, suggesting that 4K gaming on this combo is not advisable for anything beyond casual exploration.
The Ultra preset is not recommended at any resolution, as it produces 76 FPS at 1080p, 50 FPS at 1440p, and 28 FPS at 4K, with the latter two figures falling below the threshold for a consistent 60 FPS experience. The data clearly supports Medium as the best overall preset for this combo, providing a frame rate that is 30% higher than High at 1080p and 29% higher than High at 1440p, while maintaining acceptable minimums. Users prioritizing maximum smoothness over visuals should consider Low at 1080p (160 FPS average), but for the majority of players, Medium offers the best experience per the measured rows.
Measured FPS Breakdown
The complete measured FPS dataset for Palworld with this combo is as follows, organized by resolution and settings preset. At 1920x1080, the Low preset achieves an average of 160 FPS, Medium averages 130 FPS with a minimum of 110 FPS and maximum of 149 FPS, High averages 100 FPS, and Ultra averages 76 FPS. The progression from Low to Ultra shows a 52.5% drop in average FPS (from 160 to 76), with the most significant single-step decline occurring between Medium and High (130 to 100 FPS, a 23% reduction). The Ultra preset’s 76 FPS average is only 14 FPS higher than the High preset at 1440p, indicating that the GPU’s resources are heavily taxed by ultra-quality settings even at lower resolutions.
At 2560x1440, the Low preset averages 105 FPS, Medium averages 85 FPS with a minimum of 73 FPS and maximum of 98 FPS, High averages 66 FPS, and Ultra averages 50 FPS. The scaling from 1080p to 1440p at each preset shows a consistent reduction: Low drops by 34.4% (160 to 105), Medium by 34.6% (130 to 85), High by 34% (100 to 66), and Ultra by 34.2% (76 to 50). This uniformity in percentage reduction across presets further confirms that the GPU’s pixel throughput is the limiting factor, as the relative cost of increasing resolution is constant regardless of the visual workload. The Medium preset’s minimum of 73 FPS at 1440p is particularly noteworthy, as it remains above the 60 FPS threshold for smooth play, unlike High’s average of 66 FPS which would likely dip below that in demanding scenes.
At 3840x2160, the Low preset averages 58 FPS, Medium averages 47 FPS with a minimum of 40 FPS and maximum of 54 FPS, High averages 36 FPS, and Ultra averages 28 FPS. The step from 1440p to 4K results in a 44.8% reduction at Low (105 to 58), a 44.7% reduction at Medium (85 to 47), a 45.5% reduction at High (66 to 36), and a 44% reduction at Ultra (50 to 28). This steeper decline compared to the 1080p-to-1440p transition indicates that 4K resolution places an exponential demand on the RTX 5050’s 8 GB VRAM and 320.0 GB/s bandwidth, causing frame rates to fall below playable thresholds for most presets. The Medium preset’s 40 FPS minimum at 4K is the only data point that approaches playability, but it would require significant compromises in visual quality to maintain.
FAQ
Q: What is the best resolution for this combo in Palworld?
A: Based on the measured FPS data, 1920x1080 is the optimal resolution, as all presets achieve an average above 76 FPS, with Low at 160 FPS and Medium at 130 FPS. At 2560x1440, only Low and Medium presets exceed 60 FPS, while at 3840x2160, no preset reaches an average of 60 FPS.
Q: How does the Medium preset compare to High in terms of frame rate?
A: At 1080p, Medium averages 130 FPS compared to High’s 100 FPS, a 30% improvement. At 1440p, Medium averages 85 FPS versus High’s 66 FPS, a 28.8% improvement. The Medium preset also provides a minimum FPS of 110 at 1080p and 73 at 1440p, ensuring smoother performance than High.
Q: Is this combo capable of 4K gaming?
A: The data shows that 4K gaming is marginal at best. The Low preset averages 58 FPS, and Medium averages 47 FPS with a minimum of 40 FPS, which may be playable in less demanding areas but will struggle in action-heavy scenes. High and Ultra presets at 4K produce averages of 36 and 28 FPS, respectively, which are below acceptable playability thresholds.
Q: What role does the CPU’s 6-core, 12-thread configuration play in these results?
A: The i5-12400F’s 6 cores and 12 threads, with a boost clock of 4.40 GHz, provide sufficient processing power to avoid bottlenecking the RTX 5050 in Palworld, as evidenced by the consistent FPS scaling across resolutions. The CPU’s single-thread score of 909 in 3DMark and multi-thread score of 5,912 in 3DMark max threads suggest it can handle the game’s AI and physics workloads without causing frame rate drops.
Q: How does the RTX 5050’s 8 GB VRAM affect performance at higher resolutions?
A: The 8 GB GDDR6 memory on a 128-bit bus with 320.0 GB/s bandwidth is likely the primary constraint at 1440p and 4K. The steep FPS drops at those resolutions, particularly on High and Ultra presets, suggest that the VRAM capacity or bandwidth is insufficient for the larger texture and geometry data, leading to reduced frame rates.
Q: Which preset provides the most consistent frame times?
A: The Medium preset is the only one with complete min/max data, showing a minimum of 110 FPS and maximum of 149 FPS at 1080p, and a minimum of 73 FPS and maximum of 98 FPS at 1440p. These ranges indicate relatively stable performance, whereas other presets lack min/max data, but their lower averages suggest less consistency.
CPU Role
The Intel Core i5-12400F is a 6-core, 12-thread processor based on the Alder Lake architecture, manufactured on Intel’s 10 nm process with a die size of 163 mm². Its base clock of 2.50 GHz can boost up to 4.40 GHz, and it features 18 MB of shared L3 cache, with 1.25 MB of L2 cache per core and 80 KB of L1 cache per core. This configuration provides a solid foundation for gaming, as Palworld’s open-world survival mechanics with numerous AI-controlled creatures and physics interactions benefit from multi-threaded processing. The CPU’s benchmarks support this, with a Cinebench R23 multi-core score of 12,380 and a single-core score of 1,680, indicating strong per-thread performance that can handle the main game logic without becoming a bottleneck.
The CPU’s 73rd percentile ranking against all CPUs places it above average, and its nearest rivals in average benchmark score, such as the AMD Ryzen 5 7535HS (0% delta) and Intel Core i5-1335U (0.3% delta), show that it competes well with newer mobile and low-power parts. In Palworld, the measured FPS data shows that the CPU is not the limiting factor, as the frame rates drop consistently with resolution increases, which is a GPU-bound characteristic. The CPU’s 12 threads are sufficient to keep the RTX 5050 fed, even at the Low preset where 160 FPS at 1080p is achievable, suggesting that the processor can handle the game’s draw calls and entity updates without stalling the GPU.
The i5-12400F supports both DDR4 and DDR5 memory, with a dual-channel bus, and has 20 PCIe Gen 5 lanes, though the RTX 5050 uses a PCIe 5.0 x8 interface. This memory flexibility allows for high-bandwidth configurations, though the lack of an integrated GPU means the dedicated RTX 5050 is essential for any graphical output. The CPU’s 65 W TDP and active production status indicate it remains a current and efficient choice, and its 3DMark scores—single-thread 909, 2-thread 1,699, 4-thread 3,067, 8-thread 4,779, and 16-thread 5,895—show good scaling across thread counts, which aligns with the game’s ability to utilize multiple cores for background simulation while maintaining high frame rates.
GPU Role
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture using a 5 nm process at TSMC, with a die size of 149 mm² and 16,900 million transistors. It features 2,560 shading units, 80 TMUs, and 32 ROPs, along with 20 RT cores and 80 tensor cores, delivering 13.17 TFLOPS of FP32 performance. The GPU’s base clock of 2,317 MHz can boost to 2,572 MHz, and it is paired with 8 GB of GDDR6 memory on a 128-bit bus, providing 320.0 GB/s of bandwidth. These specifications place it in the mid-range tier, with a 66th percentile ranking against all GPUs, and its nearest rivals include the AMD Radeon RX 5600 XT (1.6% delta) and NVIDIA RTX A4000 Mobile (-1.6% delta), showing comparable raw compute but potentially different feature sets.
In Palworld, the GPU’s role is dominant, as evidenced by the FPS scaling data. The 8 GB VRAM is sufficient for 1080p gaming across all presets, with the Ultra preset achieving 76 FPS, but at 1440p and 4K, the memory capacity and bandwidth become strained. The measured FPS at 1440p Ultra (50 FPS) and 4K High (36 FPS) indicate that the GPU is unable to maintain smooth frame rates when the resolution increases, likely due to the 128-bit memory interface limiting the data throughput for high-resolution textures. The GPU’s pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s are adequate for 1080p, but the 4K resolution demands more than four times the pixel throughput, which the RTX 5050 cannot deliver.
The RTX 5050’s support for DirectX 12 Ultimate, Vulkan 1.4, and OpenGL 4.6 ensures compatibility with modern game engines, and its 20 RT cores provide ray tracing capabilities, though these may further reduce frame rates in Palworld if enabled. The GPU’s benchmark scores, such as 3DMark Steel Nomad DX12 at 2,502 and PassMark G3D at 17,326, reflect its mid-range standing, and the measured FPS data confirms that it excels at 1080p but struggles at higher resolutions. The 130 W TDP and suggested 300 W PSU indicate a power-efficient design, but the performance ceiling is clearly defined by the memory subsystem, making this a 1080p-focused graphics card for demanding titles like Palworld.
Hardware Specifications
Intel Core i5-12400F
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400F + NVIDIA GeForce RTX 5050 in Palworld
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 58.0 |
| 3840x2160 | Medium | 47.0 |
| 3840x2160 | High | 36.0 |
| 3840x2160 | Ultra | 28.0 |
| 2560x1440 | Low | 105.0 |
| 2560x1440 | Medium | 85.0 |
| 2560x1440 | High | 66.0 |
| 2560x1440 | Ultra | 50.0 |
| 1920x1080 | Low | 160.0 |
| 1920x1080 | Medium | 130.0 |
| 1920x1080 | High | 100.0 |
| 1920x1080 | Ultra | 76.0 |
Palworld with ii5-12400F + Other GPUs
See how Palworld performs with the same CPU but different graphics cards.
Palworld with RTX 5050 + Other CPUs
See how Palworld performs with the same GPU but different processors.
Other Games with ii5-12400F + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.