Evolve
This combination provides smooth gameplay with an average of 81 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 27 | 39 | 50 | 64 |
| 1440p QHD | 48 | 69 | 88 | 113 |
| 1080p Full HD | 71 | 103 | 131 | 169 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with Intel Core i5-12400F + NVIDIA GeForce RTX 5050, In-Depth Analysis
Evolve, a 2015 FPS built around asymmetric multiplayer hunting, places distinct demands on the Intel Core i5-12400F and NVIDIA GeForce RTX 5050 combination. The measured data for this pairing covers four settings presets at three resolutions, providing a clear picture of how the system scales from 1080p up to 4K. This analysis walks through the resolution scaling behavior, the GPU’s role, optimal settings per the data, a full FPS breakdown, frequently asked questions, the CPU’s contribution, and finally how this specific combo ranks among all tested configurations.
Resolution Scaling
The most striking pattern in the measured FPS data is how average frame rates collapse as resolution rises, particularly at higher settings presets. At 1080p Low, the combo produces 169 FPS average; at 1440p Low, that drops to 113 FPS; at 4K Low, it falls further to 64 FPS. That progression represents a 33% reduction from 1080p to 1440p and a 43% reduction from 1440p to 4K. For Low settings, the scaling is roughly linear with pixel count, suggesting the GPU is the primary limiter even at the lowest quality preset.
Moving to High settings, the same resolution climb shows 103 FPS at 1080p, 69 FPS at 1440p, and 39 FPS at 4K. The relative drops are slightly larger: 33% from 1080p to 1440p, then 43% from 1440p to 4K. Medium settings follow a similar trajectory: 131 FPS at 1080p, 88 FPS at 1440p, and 50 FPS at 4K. Ultra settings, however, exhibit the steepest scaling curve. At 1080p Ultra, the average is 71 FPS; at 1440p Ultra, it drops to 48 FPS (a 32% reduction); at 4K Ultra, it plunges to 27 FPS (a 44% reduction from 1440p).
The data indicates that the RTX 5050’s rendering throughput becomes the dominant constraint as resolution increases. At 1080p, even the heaviest preset (Ultra) stays above 70 FPS, which suggests the CPU can feed the GPU adequately at that resolution. But at 4K, the gap between Low (64 FPS) and Ultra (27 FPS) is a 2.37x difference, whereas at 1080p the gap between Low (169 FPS) and Ultra (71 FPS) is 2.38x. The consistent multiplicative gap across resolutions points to the GPU being the bottleneck in all cases, with the CPU having enough headroom to avoid becoming the limiting factor.
Another observation: the min FPS data is only recorded for Medium settings at each resolution. At 1080p Medium, the min is 111 FPS and max 150 FPS; at 1440p Medium, min 75 FPS and max 101 FPS; at 4K Medium, min 42 FPS and max 57 FPS. The spread between min and max for Medium settings narrows as resolution rises (39 FPS at 1080p, 26 FPS at 1440p, 15 FPS at 4K), which is consistent with GPU-bound behavior — at higher resolutions, frame time variance is compressed because the GPU is consistently saturated.
GPU Role
The NVIDIA GeForce RTX 5050 features 8 GB of GDDR6 memory on a 128-bit bus, yielding a bandwidth of 320.0 GB/s. The GPU’s base clock is 2317 MHz with a boost clock of 2572 MHz. Its memory operates at 2500 MHz, which translates to 20 Gbps effective. These specifications sit within a 130 W TDP package, and the card uses a single 8-pin power connector with a suggested 300 W PSU.
In Evolve, the GPU’s memory capacity appears sufficient across all tested settings, since the measured FPS does not show any catastrophic collapse that would indicate VRAM overflow. The 8 GB allocation holds up even at 4K Ultra, where the average remains 27 FPS — low but not a single-digit slideshow. The RTX 5050’s shading units (2560), texture mapping units (80), and raster operation units (32) produce a pixel rate of 82.30 GPixel/s and a texture rate of 205.8 GTexel/s. The FP32 throughput is 13.17 TFLOPS, with FP16 at the same 13.17 TFLOPS (1:1 ratio).
Relative to its nearest rivals in the database, the RTX 5050’s average benchmark score is 21035. The AMD Radeon RX Vega M GL scores 21153 (a delta of -0.6%), the AMD Radeon HD 8970M scores 21237 (-1%), the AMD Radeon RX 5600 XT scores 20713 (+1.6%), and the NVIDIA RTX A4000 Mobile scores 21379 (-1.6%). This places the RTX 5050 within a tight band of performance around those GPUs, though the measured Evolve results show it handling 1080p Ultra at 71 FPS and 1440p High at 69 FPS.
The GPU’s 66th percentile ranking among all tested GPUs indicates it sits above the median but not in the upper echelon. For Evolve specifically, the card’s behavior at 4K Ultra (27 FPS) and 4K High (39 FPS) suggests that the game’s heavier settings push the GPU to its limits. The fact that 4K Low achieves 64 FPS while 4K Ultra only reaches 27 FPS underscores that the RTX 5050’s raw compute and memory bandwidth are the key variables; the game’s quality presets scale the fill rate and shading load significantly.
Settings Recommendations
Based solely on the measured FPS rows, the optimal settings for this combo depend on the target resolution and performance threshold. At 1080p, all four presets exceed 70 FPS average, with Low at 169 FPS, Medium at 131 FPS, High at 103 FPS, and Ultra at 71 FPS. For a smooth 60 FPS baseline, 1080p Ultra is the most visually demanding preset that still clears that bar, making it a reasonable choice for players who prioritize image quality over frame rate headroom.
At 1440p, the data shows High at 69 FPS and Medium at 88 FPS, while Ultra falls to 48 FPS. If the goal is to stay above 60 FPS, High (69 FPS) is the highest preset that achieves that, and Medium (88 FPS) offers a safer cushion with only a modest visual step down. Ultra at 1440p (48 FPS) dips below the 60 FPS threshold, so it would be less advisable for competitive play.
At 4K, the options are more constrained. Low (64 FPS) is the only preset that stays above 60 FPS. Medium (50 FPS) is playable but not at a 60 FPS lock, and High (39 FPS) and Ultra (27 FPS) are increasingly demanding. For a 4K experience, the data indicates that Low is the only preset that delivers a frame rate comparable to what most players would consider smooth, while Medium remains viable for those who accept 50 FPS average.
The Medium preset at each resolution also provides the only min/max FPS data in the pack: 1080p Medium (min 111, max 150), 1440p Medium (min 75, max 101), and 4K Medium (min 42, max 57). These ranges suggest that Medium settings offer a relatively stable frame pacing, with the min FPS never dropping below 42 FPS even at 4K. For a balanced experience across all resolutions, Medium appears to be the most consistent preset in terms of ensuring a playable minimum frame rate.
Measured FPS Breakdown
The complete measured FPS table for this combo is as follows. At 1920x1080, Low averages 169 FPS, Medium averages 131 FPS (min 111, max 150), High averages 103 FPS, and Ultra averages 71 FPS. At 2560x1440, Low averages 113 FPS, Medium averages 88 FPS (min 75, max 101), High averages 69 FPS, and Ultra averages 48 FPS. At 3840x2160, Low averages 64 FPS, Medium averages 50 FPS (min 42, max 57), High averages 39 FPS, and Ultra averages 27 FPS.
The progression from 1080p Low to 4K Ultra spans 169 FPS down to 27 FPS, a 6.26x difference. Within each resolution, the difference between Low and Ultra is roughly 2.4x (169 vs 71 at 1080p, 113 vs 48 at 1440p, 64 vs 27 at 4K). This consistency implies that the quality presets impose a similar relative load on the GPU regardless of resolution, which is typical for a game that scales its shading, texture filtering, and post-processing effects uniformly.
Looking at the High preset specifically, the drop from 1080p (103 FPS) to 1440p (69 FPS) is a 33% reduction, and from 1440p to 4K (39 FPS) is a 43% reduction. The Low preset shows the same 33% and 43% reductions, respectively. This uniform scaling across presets reinforces that the GPU is the sole bottleneck; if the CPU were limiting at lower resolutions, we would expect the 1080p to 1440p drop to be smaller than the 1440p to 4K drop for the lighter presets, but that is not the case.
The Ultra preset at 4K (27 FPS) is the only measured result below 30 FPS, making it the only scenario that could be considered nearly unplayable by common standards. The 4K High result (39 FPS) is borderline, while 4K Medium (50 FPS) and 4K Low (64 FPS) offer increasingly better experiences. For anyone targeting 4K, the data clearly prioritizes Low or Medium settings.
FAQ
Q: What is the highest average FPS this combo achieves in Evolve?
A: The highest measured average is 169 FPS, achieved at 1920x1080 with Low settings.
Q: Can this combo run Evolve at 4K Ultra?
A: Yes, but only at 27 FPS average, which is below typical smoothness thresholds. The 4K Ultra result is the lowest measured frame rate in the dataset.
Q: How does the RTX 5050 compare to its nearest GPU rivals in average benchmark scores?
A: The RTX 5050’s average score is 21035. It is 0.6% behind the AMD Radeon RX Vega M GL (21153), 1% behind the AMD Radeon HD 8970M (21237), 1.6% ahead of the AMD Radeon RX 5600 XT (20713), and 1.6% behind the NVIDIA RTX A4000 Mobile (21379).
Q: What is the minimum FPS recorded for this combo in Evolve?
A: The data only includes min FPS for Medium settings. The lowest min FPS is 42 FPS at 3840x2160 Medium, while 2560x1440 Medium shows 75 FPS and 1920x1080 Medium shows 111 FPS.
Q: Is the CPU or GPU the primary bottleneck in Evolve with this combo?
A: The resolution scaling pattern — where FPS drops proportionally with pixel count across all presets — indicates the GPU is the limiting component. The Intel Core i5-12400F provides enough performance to avoid becoming the bottleneck even at 1080p Ultra.
Q: What is the combo’s rank among all tested configurations for Evolve?
A: The combo ranks 1749 out of 2872 tested combos, placing it in the 61st percentile of all configurations measured for this game.
CPU Role
The Intel Core i5-12400F is a 6-core, 12-thread processor from the Alder Lake-S family, with a base clock of 2.50 GHz and a boost clock of 4.40 GHz. It has 80 KB of L1 cache per core, 1.25 MB of L2 cache per core, and 18 MB of shared L3 cache. The CPU runs on a 10 nm process with a 65 W TDP and supports DDR4 and DDR5 memory in a dual-channel configuration. It uses Intel Socket 1700 and has a PCIe Gen 5 interface with 20 lanes from the CPU.
In Evolve, the CPU’s role appears secondary to the GPU, given the uniform FPS scaling across resolutions. However, the absolute frame rates at 1080p Low (169 FPS) indicate that the i5-12400F can push well beyond 144 FPS in lighter scenarios, which confirms its single-thread and multi-thread capabilities. Its benchmark scores reinforce this: 3DMark single-thread scores 909, 3DMark 4-thread scores 3067, and 3DMark max-threads scores 5912. Cinebench R23 multi-core reaches 12380, while single-core reaches 1680. Geekbench multi-core is 9472 and single-core is 1964.
The CPU’s percentile vs all CPUs is 73, meaning it outperforms 73% of tested processors. Its nearest rivals in the database include the AMD Ryzen 5 7535HS (avgScore 19047, deltaPct 0), the Intel Core 3 201E (avgScore 19056, deltaPct -0.1), the Intel Core i5-1335U (avgScore 18982, deltaPct 0.3), and the AMD EPYC 7773X (avgScore 18979, deltaPct 0.3). The i5-12400F’s average benchmark score is 19039, which is nearly identical to the Ryzen 5 7535HS, indicating that these CPUs are effectively tied in general compute performance.
For Evolve, the CPU’s 6 physical cores and 12 threads are more than sufficient for a game from 2015. The game’s AI and physics workloads likely don’t scale beyond a few threads, but the i5-12400F’s high boost clock (4.40 GHz) and strong single-core performance (3DMark single-thread 909, Cinebench R23 single-core 1680) ensure that even the most demanding CPU-bound frames are handled without dropping below the GPU’s output. The only scenario where the CPU could theoretically become a factor is at 1080p Low (169 FPS), but even that frame rate is below the CPU’s apparent ceiling based on its benchmark scores.
How This Combo Ranks
In the Evolve benchmark database, this specific configuration — Intel Core i5-12400F paired with NVIDIA GeForce RTX 5050 — ranks 1749 out of 2872 tested combos. That places it just below the 61st percentile of all combinations measured for this game. The rank reflects the average FPS across all tested settings and resolutions, weighted by the data in the measuredFps array.
Given that the combo’s GPU is ranked in the 66th percentile among all GPUs and the CPU in the 73rd percentile among all CPUs, the overall combo rank of 1749 is slightly lower than either component’s individual percentile. This suggests that Evolve’s performance is more dependent on the GPU than the CPU, and the RTX 5050’s mid-range standing drags the combo down relative to what the CPU alone might achieve. In other words, the i5-12400F has more headroom than the RTX 5050 can utilize in this particular game.
The combo’s position among 2872 entries means there are 1123 tested configurations that perform worse and 1748 that perform better. The top-ranked combos likely feature higher-end GPUs (such as those with more VRAM or higher TFLOPS) that can maintain higher frame rates at 4K Ultra, where this combo falls to 27 FPS. At 1080p, however, this combo’s 169 FPS on Low places it well above average, and even 1080p Ultra (71 FPS) is respectable for a mid-range GPU.
One notable aspect of the ranking is that the RTX 5050’s nearest GPU rivals — the RX Vega M GL, HD 8970M, RX 5600 XT, and RTX A4000 Mobile — all have average benchmark scores within 1.6% of the RTX 5050. In Evolve, the measured differences could easily flip the combo’s rank depending on how those rival GPUs perform in this specific game. The RTX 5050’s 8 GB VRAM and 320 GB/s bandwidth are adequate for Evolve’s textures and effects, but the game’s heavy shading at Ultra settings exposes the GPU’s modest FP32 throughput (13.17 TFLOPS) and 32 ROPs.
Overall, the combo ranks in the lower-middle portion of the database, reflecting a balanced but not exceptional pairing. The CPU is strong enough to avoid limiting the GPU at any resolution or preset, while the GPU’s performance ceiling is the primary factor that keeps this combo from ranking higher. For players targeting 1080p or 1440p with Medium to High settings, this combo delivers solid results; for 4K, only Low settings approach a smooth experience.
Hardware Specifications
Intel Core i5-12400F
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400F + NVIDIA GeForce RTX 5050 in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 64.0 |
| 3840x2160 | Medium | 50.0 |
| 3840x2160 | High | 39.0 |
| 3840x2160 | Ultra | 27.0 |
| 2560x1440 | Low | 113.0 |
| 2560x1440 | Medium | 88.0 |
| 2560x1440 | High | 69.0 |
| 2560x1440 | Ultra | 48.0 |
| 1920x1080 | Low | 169.0 |
| 1920x1080 | Medium | 131.0 |
| 1920x1080 | High | 103.0 |
| 1920x1080 | Ultra | 71.0 |
Evolve with ii5-12400F + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with RTX 5050 + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with ii5-12400F + RTX 5050
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