Palworld

Palworld

AVERAGE FPS
63
good

This combination provides smooth gameplay with an average of 63 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 22 30 38 47
1440p QHD 40 53 69 85
1080p Full HD 61 81 105 130

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 47
3840x2160 Medium 38
3840x2160 High 30
3840x2160 Ultra 22
2560x1440 Low 85
2560x1440 Medium 69
2560x1440 High 53
2560x1440 Ultra 40
1920x1080 Low 130
1920x1080 Medium 105
1920x1080 High 81
1920x1080 Ultra 61

Palworld with Intel Core i5-11400F + Intel Arc B570, In-Depth Analysis

Resolution Scaling

The measured FPS data for Palworld with the Intel Core i5-11400F and Intel Arc B570 shows a clear and steady decline as resolution increases, but the shape of that decline reveals important information about where the performance bottleneck sits. Starting at 1920x1080, the Ultra preset delivers 61 FPS on average, while the Low preset reaches 130 FPS. Moving to 2560x1440, those same settings drop to 40 FPS and 85 FPS respectively. At 3840x2160, Ultra falls to 22 FPS and Low settles at 47 FPS.

The scaling pattern is instructive. From 1080p to 1440p, the Low preset loses 45 FPS (from 130 to 85), which is a 34.6% reduction. From 1440p to 4K, it loses another 38 FPS (from 85 to 47), a 44.7% reduction. The Medium preset shows a similar trend: 105 FPS at 1080p, 69 FPS at 1440p, and 38 FPS at 4K. The High preset goes from 81 FPS at 1080p to 53 FPS at 1440p, then down to 30 FPS at 4K.

These percentage drops are larger than what would be expected if the CPU were the primary limiting factor at higher resolutions. When a CPU is the bottleneck, frame rates tend to plateau or decline gradually as resolution rises, because the GPU has spare capacity waiting for the CPU to feed it. Here, the FPS drops accelerate as resolution climbs, which is the signature of a GPU-bound scenario. The Arc B570's 10 GB of GDDR6 memory and 380.0 GB/s bandwidth are being pushed harder at 4K, and the data indicates that the GPU is the component that determines the ceiling at higher resolutions.

At 1080p, the picture is slightly different. The jump from Ultra (61 FPS) to Low (130 FPS) is more than double, suggesting that at lower resolutions the CPU can still keep up but the GPU's shading units (2304) and texture units (144) are more than sufficient when pixel count is modest. The i5-11400F's 6 cores and 12 threads, with a boost clock of 4.40 GHz, appear capable of feeding the GPU at 1080p without becoming the primary constraint. The data shows that this combo is well-balanced at 1080p, increasingly GPU-limited at 1440p, and heavily GPU-limited at 4K.

FAQ

Q: What is the highest average FPS this combo achieves in Palworld?

A: The highest measured average FPS is 130, achieved at 1920x1080 with Low settings. The next best is 105 FPS at the same resolution with Medium settings.

Q: Is this combo playable at 4K in Palworld?

A: At 3840x2160, the best available average FPS is 47 with Low settings. Medium settings produce 38 FPS (with a minimum of 33 and maximum of 44), while High drops to 30 FPS and Ultra falls to 22 FPS. The data suggests 4K is only viable at Low settings if a consistent 47 FPS is acceptable.

Q: How much performance does the Ultra preset cost compared to Low at 1440p?

A: At 2560x1440, Low settings deliver 85 FPS while Ultra delivers 40 FPS. That is a difference of 45 FPS, meaning Ultra runs at less than half the frame rate of Low at the same resolution.

Q: What is the minimum FPS recorded in the entire dataset?

A: The lowest minimum FPS value appears in the 3840x2160 Medium row, where the minimum is 33 FPS. The 2560x1440 Medium row has a minimum of 59 FPS, and the 1920x1080 Medium row has a minimum of 89 FPS.

Q: How does this combo rank among all tested combinations for Palworld?

A: The combo ranks 2362 out of 2944 tested combinations. This places it in the lower portion of the overall distribution, though the measured FPS data shows it can still hit 60+ FPS at 1080p on High settings.

Q: Does the CPU or GPU appear to be the limiting factor at 1080p?

A: At 1920x1080, the difference between Low (130 FPS) and Ultra (61 FPS) is large, and the GPU is likely the primary constraint. The CPU's 6 cores and 12 threads, with a 4.40 GHz boost, are sufficient to avoid being the main bottleneck at this resolution, as evidenced by the strong scaling when settings are lowered.

CPU Role

The Intel Core i5-11400F is a 6-core, 12-thread processor based on the Rocket Lake architecture, built on Intel's 14 nm process. Its base clock is 2.60 GHz and it boosts up to 4.40 GHz. The CPU has 12 MB of shared L3 cache, with 80 KB of L1 and 512 KB of L2 per core. It supports DDR4 memory in dual-channel configuration, with a memory bandwidth of 51.2 GB/s. The CPU's benchmark scores provide context: a Cinebench R23 multi-core score of 14340 and a single-core score of 2024, plus a Geekbench multi-core score of 7737 and single-core score of 1777. The 3DMark 16-thread score is 5619, and the max-thread score is 5652, indicating that the 12 threads scale well but plateau quickly after 8 threads (3DMark 8-thread score of 4691).

In Palworld, the CPU's role appears to be secondary at higher resolutions but more relevant at 1080p. At 1920x1080 with Low settings, the combo reaches 130 FPS, which suggests the CPU can drive the game well above 100 FPS when the GPU is not heavily loaded. The single-thread performance, as measured by a 3DMark single-thread score of 868 and a Cinebench R20 single-core score of 850, is modest but adequate for a game like Palworld that relies on a mix of simulation and rendering. The 4.40 GHz boost clock helps with per-core responsiveness, and the 12 MB L3 cache provides a reasonable buffer for game data.

However, the CPU's performance relative to other processors is middling. The i5-11400F has an average benchmark score of 17177 and sits at the 71st percentile among all CPUs. Its nearest rivals are the AMD EPYC 7H12 (score 17120, delta of 0.3%), the Intel Core i5-12450H (score 17239, delta of -0.4%), the AMD Ryzen 3 PRO 8300G (score 17278, delta of -0.6%), and the Intel Core Ultra 7 164U (score 17074, delta of 0.6%). These deltas are all within 0.6% of the i5-11400F, meaning the CPU is essentially tied with a spread of other processors in terms of raw multi-threaded performance.

The data shows that the i5-11400F is not a bottleneck at 1080p Low (130 FPS) nor at 1080p Medium (105 FPS). At 1080p Ultra (61 FPS), the GPU is clearly the limiting factor. At 1440p and 4K, the CPU's influence diminishes further, as the FPS drops correspond more to the GPU's workload. The fact that the combo ranks 2362 out of 2944 in Palworld suggests that the CPU's contribution to this specific game is modest, and the GPU is the more significant determinant of overall performance.

How This Combo Ranks

The Intel Core i5-11400F paired with the Intel Arc B570 achieves a combo rank of 2362 out of 2944 tested combinations in Palworld. This places the combo in the lower 20th percentile of all tested systems, meaning roughly 80% of combinations outperform it. The ranking is a composite measure that incorporates all the measured FPS data across resolutions and settings, and it reflects the GPU's limited high-resolution performance more than the CPU's capabilities.

To interpret this rank, consider the absolute performance numbers. At 1080p, the combo delivers 130 FPS on Low, 105 FPS on Medium, 81 FPS on High, and 61 FPS on Ultra. These are playable numbers, especially at High settings where 81 FPS is solid. At 1440p, the best is 85 FPS on Low, but High drops to 53 FPS and Ultra to 40 FPS. At 4K, no setting reaches 50 FPS except Low at 47 FPS. The rank of 2362 is likely dragged down by the 4K results, where the Arc B570's 10 GB VRAM and 160-bit memory bus are insufficient for the demands of Ultra settings.

The GPU's own percentile ranking is 65th among all GPUs, with an average benchmark score of 20556. Its nearest rivals in terms of average score are the NVIDIA GeForce RTX 3070 Mobile (score 20534, delta 0.1%), the Intel Arc A750 (score 20582, delta -0.1%), the NVIDIA Quadro M4000M (score 20480, delta 0.4%), and the AMD Radeon R9 M390X (score 20662, delta -0.5%). The Arc B570 is effectively on par with these GPUs in synthetic benchmarks, yet the combo's in-game rank is low because Palworld at 4K is particularly demanding.

The CPU's percentile of 71 is higher than the GPU's 65, but the combo rank is 2362 out of 2944, which is worse than either component's percentile would suggest. This indicates that the pairing is not ideal for Palworld's specific performance profile. The i5-11400F is a mid-range CPU, and the Arc B570 is a mid-range GPU, but together they land in the lower quartile of tested combos for this game. The data suggests that a stronger GPU would have pushed this combo significantly higher in the rankings, as the CPU is not the limiting factor at higher resolutions.

Settings Recommendations

Based on the measured FPS data, the best experience for this combo depends on the target resolution and the player's tolerance for frame rate drops. For a smooth 60+ FPS experience at 1920x1080, the High preset is the optimal choice, delivering an average of 81 FPS. Medium settings also exceed 60 FPS at 105 FPS, but High offers better visual quality with a still-comfortable frame rate. Ultra at 1080p dips to 61 FPS, which is borderline; it is playable but leaves no headroom for demanding scenes, as the minimum FPS for Ultra is not recorded but the average is just above 60.

At 2560x1440, the data shows that High settings produce 53 FPS, which may be acceptable for some players, but Medium delivers 69 FPS with a minimum of 59 FPS and a maximum of 80 FPS. The Medium preset is the recommended choice at 1440p because it maintains an average above 60 FPS and the minimum stays above 55, providing a more consistent experience than High. Low settings at 1440p hit 85 FPS, but the visual downgrade is substantial. Ultra at 1440p is not recommended, as it drops to 40 FPS.

At 3840x2160, the situation is more constrained. Low settings achieve 47 FPS on average, which is the only preset that stays above 40 FPS. Medium settings produce 38 FPS with a minimum of 33 FPS, which will cause noticeable stutter in a survival game like Palworld where combat and exploration are continuous. High and Ultra at 4K are effectively unplayable at 30 FPS and 22 FPS respectively. For players who must use 4K, Low is the only viable option, and even then, the frame rate is marginal.

The overall recommendation is to play at 1080p with High settings for the best balance of visual fidelity and performance. If the player has a 1440p monitor, Medium settings are the sweet spot. For 4K, the data indicates that this combo is not well-suited, and players should consider lowering the resolution or accepting Low settings with a 47 FPS average.

Measured FPS Breakdown

The complete measured FPS dataset for Palworld with the Intel Core i5-11400F and Intel Arc B570 is as follows:

1920x1080:

  • Low: 130 FPS average
  • Medium: 105 FPS average (minimum 89, maximum 121)
  • High: 81 FPS average
  • Ultra: 61 FPS average

2560x1440:

  • Low: 85 FPS average
  • Medium: 69 FPS average (minimum 59, maximum 80)
  • High: 53 FPS average
  • Ultra: 40 FPS average

3840x2160:

  • Low: 47 FPS average
  • Medium: 38 FPS average (minimum 33, maximum 44)
  • High: 30 FPS average
  • Ultra: 22 FPS average

The Medium preset is the only one that records minimum and maximum FPS values across all resolutions. At 1080p, Medium ranges from 89 to 121 FPS, indicating a stable frame delivery. At 1440p, Medium ranges from 59 to 80 FPS, and at 4K, it ranges from 33 to 44 FPS. The absence of min/max data for Low, High, and Ultra suggests that those measurements were not captured, but the average values still provide a clear picture.

The scaling between presets is consistent: at each resolution, Low is roughly 1.5 to 2 times faster than Ultra. At 1080p, Low (130) is 2.13 times Ultra (61). At 1440p, Low (85) is 2.13 times Ultra (40). At 4K, Low (47) is 2.14 times Ultra (22). This consistent ratio across resolutions indicates that the GPU's performance scales uniformly with the workload, and the CPU is not introducing a variable bottleneck at different settings.

GPU Role

The Intel Arc B570 is built on the Xe2-HPG architecture, codenamed Battlemage, and uses TSMC's 5 nm process. It has 19,600 million transistors on a 272 mm² die. The GPU features 2304 shading units, 144 texture mapping units, and 80 raster operation units, along with 18 ray tracing cores. Its base and boost clocks are both 2500 MHz, and the memory runs at 2375 MHz with 19 Gbps effective speed. The 10 GB of GDDR6 memory sits on a 160-bit bus, providing 380.0 GB/s of bandwidth. The GPU supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, and it interfaces via PCIe 4.0 x8.

The GPU's benchmark scores show a mixed profile. Its 3DMark Steel Nomad DX12 score is 2649, and Geekbench scores are 83514 for OpenCL and 96844 for Vulkan. The PassMark G3D score is 14195, with a GPU compute score of 7281. The GPU's average benchmark score is 20556, placing it at the 65th percentile among all GPUs. In Palworld, the GPU's role is pivotal: it is the primary driver of the performance differences between settings and resolutions.

The data demonstrates that the Arc B570's 10 GB VRAM is sufficient for 1080p and 1440p across all settings, but at 4K Ultra, the combination of high resolution and Ultra settings likely exceeds the GPU's memory bandwidth and shading capacity. The 380.0 GB/s bandwidth is a limiting factor at 4K, where the frame rate drops to 22 FPS. The GPU's pixel rate of 200.0 GPixel/s and texture rate of 360.0 GTexel/s are also taxed heavily at 4K, as evidenced by the steep FPS decline from 1440p to 4K.

Comparing the Arc B570 to its nearest rivals in synthetic benchmarks, it is nearly identical to the NVIDIA GeForce RTX 3070 Mobile (delta 0.1%) and the Intel Arc A750 (delta -0.1%). However, in Palworld, the combo's rank of 2362 out of 2944 suggests that the GPU's real-world gaming performance may not match its synthetic test scores, particularly in a demanding survival game with large open worlds and dynamic lighting. The GPU's 18 ray tracing cores are not directly tested in the measured FPS data, but they contribute to the overall feature set, and the data indicates that at 1080p and 1440p, the GPU delivers playable frame rates when settings are adjusted appropriately.

Hardware Specifications

Intel Core i5-11400F

Cores / Threads 6 / 12
Base Clock 2600 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-11400F + Intel Arc B570 in Palworld

Resolution Settings Avg FPS
3840x2160 Low 47.0
3840x2160 Medium 38.0
3840x2160 High 30.0
3840x2160 Ultra 22.0
2560x1440 Low 85.0
2560x1440 Medium 69.0
2560x1440 High 53.0
2560x1440 Ultra 40.0
1920x1080 Low 130.0
1920x1080 Medium 105.0
1920x1080 High 81.0
1920x1080 Ultra 61.0

Palworld with ii5-11400F + Other GPUs

See how Palworld performs with the same CPU but different graphics cards.

Palworld with Arc B570 + Other CPUs

See how Palworld performs with the same GPU but different processors.

Other Games with ii5-11400F + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.