Palworld

Palworld

AVERAGE FPS
72
good

This combination provides smooth gameplay with an average of 72 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 33 43 54
1440p QHD 46 60 78 97
1080p Full HD 69 91 119 147

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 54
3840x2160 Medium 43
3840x2160 High 33
3840x2160 Ultra 25
2560x1440 Low 97
2560x1440 Medium 78
2560x1440 High 60
2560x1440 Ultra 46
1920x1080 Low 147
1920x1080 Medium 119
1920x1080 High 91
1920x1080 Ultra 69

Palworld with Intel Core i5-11400F + Intel Arc B580, In-Depth Analysis

Palworld on the Intel Core i5-11400F and Intel Arc B580 combination shows a clear pattern: this is a pairing that delivers playable frame rates at 1080p and 1440p, but struggles to maintain smooth performance at 4K. The measured data indicates that the Arc B580’s 12 GB VRAM and 192-bit memory bus provide enough headroom for high-resolution textures, yet the GPU’s raw compute limits become the primary bottleneck as resolution climbs. The i5-11400F, with its 6 cores and 12 threads, keeps up adequately at lower resolutions but is not the limiting factor in the most demanding scenarios.

Resolution Scaling

The frame rate drop from 1080p to 4K is steep and reveals where the Arc B580 hits its ceiling. At High settings, the average FPS falls from 91 at 1920x1080 to 60 at 2560x1440, then plummets to 33 at 3840x2160. That is a 64% reduction from 1080p to 4K, a massive hit that points squarely at the GPU as the limiting component. The data shows a similar trend at Medium settings: 119 FPS at 1080p, 78 FPS at 1440p, and 43 FPS at 4K. The scaling from 1440p to 4K is particularly brutal—a 45% drop at High settings—indicating that the B580’s 13.67 TFLOPS of FP32 performance simply cannot feed enough pixels at that resolution.

The pattern changes when you look at Low settings. At 1920x1080, the average FPS reaches 147, dropping to 97 at 2560x1440 and 54 at 3840x2160. The percentage drop from 1440p to 4K at Low settings is 44%, nearly identical to High settings. This consistency suggests that even when the visual load is reduced, the memory bandwidth of 456.0 GB/s and the pixel fill rate of 213.6 GPixel/s become hard limits at 4K. The Ultra preset tells an even starker story: 69 FPS at 1080p, 46 FPS at 1440p, and just 25 FPS at 4K. That 4K Ultra result is below the threshold for comfortable play, making it clear that the B580 is not a 4K card for this game.

What this scaling data implies is that 1080p is the sweet spot for this combo, with 1440p being viable only if you are willing to drop from Ultra to High or Medium. At 4K, even Low settings fail to reach 60 FPS, so users should avoid that resolution entirely unless they are comfortable with sub-40 frame rates. The jump from 1080p to 1440p at High settings—from 91 to 60 FPS—is a 34% loss, which is significant but still playable. The jump from 1440p to 4K is nearly double that loss, cementing 4K as the breaking point for this hardware pairing.

GPU Role

The Intel Arc B580 is built on the Xe2-HPG architecture and uses the BMG-G21 chip, fabricated on a 5 nm process by TSMC. It packs 2560 shading units, 160 texture mapping units, and 80 raster output units, which explains why its texture rate of 427.2 GTexel/s and pixel rate of 213.6 GPixel/s are respectable for the segment. However, in Palworld, the measured FPS data shows that these specs translate to moderate performance at best. At 1080p High settings, the card averages 91 FPS, which is smooth, but at 4K High, it drops to 33 FPS—a clear sign that the GPU’s compute throughput cannot handle the increased pixel count.

The memory subsystem is a strong point: 12 GB of GDDR6 across a 192-bit bus provides 456.0 GB/s of bandwidth. This is likely why the card does not completely fall apart at 1440p High, where it still manages 60 FPS. The 12 GB capacity also means VRAM is not the bottleneck in Palworld, even at 4K with High textures. The 19 Gbps effective memory clock is high enough to feed the rendering pipeline, but the FP32 throughput of 13.67 TFLOPS is the limiting factor. Benchmark results place this GPU at the 68th percentile among all GPUs, with an average score of 23021. Its nearest rivals include the AMD Radeon RX 580 2048SP (0.2% faster) and the NVIDIA GeForce RTX 2080 (0.6% slower), which puts the B580 in a competitive mid-range tier.

The clocks tell a simple story: base and boost are both 2670 MHz, and the memory runs at 2375 MHz. There is no dynamic boost range to speak of, which means the card operates at a fixed frequency under load. This stability is reflected in the consistent frame times at Medium settings, where the 1080p result shows a minimum of 101 FPS and a maximum of 137 FPS. The 20 ray tracing cores and support for DirectX 12 Ultimate are present, but Palworld does not heavily leverage these features based on the measured results, so the focus remains on raw rasterization performance. In short, the B580 is a capable 1080p and light 1440p card, but its 4K performance is firmly in the "not recommended" territory.

CPU Role

The Intel Core i5-11400F is a 6-core, 12-thread processor from the Rocket Lake architecture, built on Intel’s 14 nm process. It has a base clock of 2.60 GHz and a boost clock of 4.40 GHz, with 12 MB of shared L3 cache. The CPU’s memory support is dual-channel DDR4 with a bandwidth of 51.2 GB/s, which pairs well with the B580’s memory interface. In this game, the CPU’s role is secondary to the GPU at higher resolutions, but at 1080p, it becomes more relevant. The benchmark scores for the i5-11400F show a Cinebench R23 multi-core score of 14340 and a single-core score of 2024, indicating solid all-around performance for a mid-range desktop part.

The data suggests that at 1080p Low settings, the combo achieves 147 FPS, which is likely near the CPU’s practical limit for Palworld’s simulation and physics load. At 1080p Ultra, the FPS drops to 69, showing that the GPU is already taking over as the primary limiter even at this resolution. The 3DMark multi-thread score of 5619 and single-thread score of 868 confirm that the i5-11400F is not a weak processor, but it is also not a high-end part. Its percentile rank places it at 71st among all CPUs, with rivals like the AMD EPYC 7H12 (0.3% faster) and the Intel Core i5-12450H (0.4% slower) showing that it sits in a crowded mid-range field.

The key observation is that the CPU does not bottleneck the B580 at 1440p or 4K. At 2560x1440 High, the FPS is 60, which is exactly what you would expect from the GPU’s capabilities. At 3840x2160 High, the FPS drops to 33, and no amount of CPU headroom can change that. The i5-11400F’s 6 cores and 12 threads are sufficient for Palworld’s gameplay, which is not heavily multithreaded in the way that strategy games are. The CPU’s PassMark multi-thread score of 16908 and single-thread score of 2981 indicate that it can handle the game’s logic without becoming a limiting factor, provided you are not pushing for extremely high frame rates at 1080p. For this pairing, the CPU is a stable platform that lets the GPU do its job without interference.

FAQ

Q: Can this combo run Palworld at 4K?

A: Technically yes, but the experience is poor. At 4K High settings, the average FPS is 33, and at 4K Ultra, it drops to 25. Even at 4K Low, the average FPS is only 54, which is below the 60 FPS target most players prefer. The data suggests that 4K is not a viable resolution for this pairing.

Q: What is the best resolution for this CPU-GPU combo?

A: 1920x1080 is the clear sweet spot. At High settings, the combo averages 91 FPS, and at Medium, it hits 119 FPS. 2560x1440 is also playable, with 60 FPS at High and 78 FPS at Medium, but you will need to avoid Ultra settings, which drop to 46 FPS.

Q: How does the Intel Arc B580 compare to its nearest rivals?

A: The B580’s average benchmark score of 23021 puts it at the 68th percentile. It is 0.2% slower than the AMD Radeon RX 580 2048SP, 0.6% faster than the NVIDIA GeForce RTX 2080, and 0.7% slower than the NVIDIA GeForce RTX 3080. This shows it is competitive with mid-range to upper-mid-range cards.

Q: Is the i5-11400F a bottleneck for the B580 in Palworld?

A: At 1080p, the CPU can become a limiting factor at Low settings, where the combo hits 147 FPS. At higher resolutions like 1440p and 4K, the GPU is the clear bottleneck, as shown by the steep FPS drops at High settings. The CPU’s 6 cores and 12 threads are sufficient for the game’s demands.

Q: What is the difference between Medium and High settings at 1440p?

A: At 2560x1440, Medium settings average 78 FPS with a minimum of 67 FPS and a maximum of 90 FPS. High settings average 60 FPS. The 18 FPS difference is noticeable, but both are playable. Ultra drops to 46 FPS, which is the point where you should consider lowering settings.

Q: Does the 12 GB VRAM matter for Palworld?

A: The 12 GB GDDR6 memory on the B580 is likely more than enough for Palworld at any resolution tested. The 4K High result of 33 FPS is not caused by VRAM exhaustion, but by the GPU’s compute limits. The 456.0 GB/s memory bandwidth provides sufficient data throughput for the game.

Measured FPS Breakdown

The measured FPS data covers 12 configurations across three resolutions and four settings presets. At 1920x1080, the results are as follows: Low settings average 147 FPS, Medium averages 119 FPS with a minimum of 101 and a maximum of 137, High averages 91 FPS, and Ultra averages 69 FPS. This shows a smooth step-down in performance as visual quality increases, with a 53% drop from Low to Ultra.

At 2560x1440, the same settings yield: Low at 97 FPS, Medium at 78 FPS (min 67, max 90), High at 60 FPS, and Ultra at 46 FPS. The drop from 1080p to 1440p is consistent across settings—about 34% for High and 35% for Low. This suggests that the GPU scales linearly with pixel count until it hits a wall at 4K.

At 3840x2160, the numbers fall off a cliff: Low at 54 FPS, Medium at 43 FPS (min 37, max 50), High at 33 FPS, and Ultra at 25 FPS. The difference between 1440p and 4K at High settings is a 45% reduction, which is steeper than the 1080p to 1440p drop. This indicates that the B580’s 13.67 TFLOPS of FP32 compute is insufficient for 4K rendering in this game, regardless of preset. The Medium preset at 4K shows a min of 37 FPS, which is borderline unplayable for a survival game that requires quick reactions.

Settings Recommendations

The optimal settings for this combo depend on your resolution and frame rate target. At 1920x1080, the High preset is the best balance, delivering 91 FPS with no minimum data provided, which likely means it stays above 60 FPS. If you have a 144 Hz monitor, the Medium preset at 119 FPS is a better choice, but the drop to High is acceptable for better visuals. Ultra at 69 FPS is playable but not worth the visual gains over High, given the 22 FPS cost.

At 2560x1440, the Medium preset is the recommended starting point, averaging 78 FPS with a minimum of 67 FPS. This ensures smooth gameplay with headroom for dips. High settings at 60 FPS are also viable, but you are right at the edge of what is comfortable. Ultra at 46 FPS should be avoided unless you are playing a slow-paced section and can tolerate frame drops. The minimum FPS at Medium is 67, which is above the 60 FPS target, making it the safest choice.

At 3840x2160, the data strongly advises against playing at this resolution with any preset. Low settings at 54 FPS are technically playable, but the visual quality is poor, and the frame rate is not stable enough for a game that involves building and combat. Medium at 43 FPS and High at 33 FPS are both below acceptable thresholds. If you must play at 4K, Low is the only option, but the experience will be compromised. The best overall experience is 1080p Medium or High, where the combo shows its strength without pushing the B580 past its limits.

Hardware Specifications

Intel Core i5-11400F

Cores / Threads 6 / 12
Base Clock 2600 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-11400F + Intel Arc B580 in Palworld

Resolution Settings Avg FPS
3840x2160 Low 54.0
3840x2160 Medium 43.0
3840x2160 High 33.0
3840x2160 Ultra 25.0
2560x1440 Low 97.0
2560x1440 Medium 78.0
2560x1440 High 60.0
2560x1440 Ultra 46.0
1920x1080 Low 147.0
1920x1080 Medium 119.0
1920x1080 High 91.0
1920x1080 Ultra 69.0

Palworld with ii5-11400F + Other GPUs

See how Palworld performs with the same CPU but different graphics cards.

Palworld with Arc B580 + Other CPUs

See how Palworld performs with the same GPU but different processors.

Other Games with ii5-11400F + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.