Palworld

Palworld

AVERAGE FPS
37
playable

This combination offers playable performance with an average of 37 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 17 23 28
1440p QHD 24 31 41 50
1080p Full HD 36 47 62 76

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 28
3840x2160 Medium 23
3840x2160 High 17
3840x2160 Ultra 13
2560x1440 Low 50
2560x1440 Medium 41
2560x1440 High 31
2560x1440 Ultra 24
1920x1080 Low 76
1920x1080 Medium 62
1920x1080 High 47
1920x1080 Ultra 36

Palworld with AMD Ryzen 9 5950X + Intel Arc B370, In-Depth Analysis

The Palworld combo pairing the AMD Ryzen 9 5950X with the Intel Arc B370 delivers playable frames only at 1080p and low-to-medium settings, with average FPS peaking at 76 on 1080p Low and dropping steeply as resolution and quality increase. At 4K Ultra the average FPS falls to 13, putting this combination far behind most modern gaming systems, though the extremely strong sixteen-core CPU keeps the system responsive in CPU-bound tasks. The data here is from measured runs, and the combo ranks 3423rd out of 3711 tested combinations, a position that underscores a massive bottleneck from the integrated-class GPU.

FAQ

Q: What is the best quality preset for 60+ FPS on a 1080p display?

A: The highest settings that delivers 62 FPS is 1080p Medium, with a minimum of 52 FPS and maximum of 71 FPS. 1080p Low achieves 76 FPS averages.

Q: How does this system perform at 1440p?

A: At 1440p, High gives only 31 FPS, Medium 41 FPS, Low 50 FPS, and Ultra 24 FPS. None of these reach 60 FPS, so the system is not recommended for 1440p gaming.

Q: What is the best 4K performance available?

A: The fastest at 4K is the Low preset, which averages 28 FPS. Medium runs at 23 FPS, High at 17 FPS, and Ultra at 13 FPS, so 4K is effectively unplayable.

Q: Does this combination have a usable Ray Tracing capability?

A: The GPU has 10 RT cores, and it supports DirectX 12 Ultimate and Vulkan 1.4, but actual performance in AI Patite / ray-traced workloads is not measured in the data. Given that 1080p Ultra only reaches 36 FPS, RT performance will be extremely poor.

Q: How does the CPU compared in synthetic tests?

A: In Cinebench R23, the CPU scores 1614 points single-core, 26017 points multi-core. Its Geekbench scores are 2083 single, and 15233 multi. It is the 91st percentile among all CPUs in the database.

Q: What is the 3DMark Steel Nomad score for this GPU?

A: 1184 points, which places the GPU at the 5th percentile of all GPUs. This matches the performance of the ATI Mobility Radeon HD 5560 (delta -0.2%) and ATI Radeon HD 5770 (delta -0.5%).

GPU Role

The Intel Arc B370 is the primary compute unit in this result, and it is a low-end integrated GPU (found on Panther Lake) with 1280 shading units, 40 texture mapping units, 20 ROPs, and 10 ray tracing cores. Its base clock is 300 MHz and boost clock reaches 2400 MHz, while the pixel rate is 48.00 PPixel/s and texture rate is 96.00 GTexel/s. Maximum FP32 performance is 6.144 TFLOPS. However, memory is "System Shared", meaning it draws from DDR4 system memory rather than a dedicated pool; bandwidth is "System Dependent" and not set in the pack. This severely limits memory-intensive rendering with a heavy reliance on high dynamic RAM.

At 1080p Medium, the GPU can hold an average that feels responsive at 62 FPS, but this only translates to 23 FPS at 4K Medium. The GPU is the classic bottleneck in this pair, especially given that the CPU is not the performance cap: the Ryzen 9 5950X is one of the most capable desktop chips of its generation, with a 3.40 GHz base and 4.90 GHz boost. The discrepancy between a top-tier CPU and a bottom-5%-percentile GPU explains why even hardware-heavy titles like Palworld, which is CPU-limited in many scenes due to the many creatures, is unable to reach playable frame rates at high settings.

The 1080p results show the GPU’s raw limits: from 76 FPS at Low to only 36 at Ultra. That's a wide spread, and it indicates the render pipeline, not the CPU, dominates the frame times. A quick look at 3DMark Steel Nomad score - which is 1184 - puts it very close to legacy ATI Radeon HD 5570 and HD 5770. Only about 5% of the GPU database performs lower, so any expectation of modern 1920x1080 high refresh gaming is out of reach.

Comparison with 5950X CPU

Taking the AMD Ryzen 9 5950X into account, it is one of the strongest CPUs available for desktop (16 cores, 32 threads based on Zen 3 Vermeer architecture). Its Cinebench R23 multi-core score of 26017, combined with a single-core of 1614, shows a strong part. The free CPU benchmark data places it that they are at the 91st percentile (against all CPUs).

The nearest rivals in the CPU list are striking: the 5950X is 0.2% slower than the Intel Core Ultra 5 235HX in avg score, 0.3% slower than AMD EPYC 8124P, while 0.4% faster than Intel Core i9-13900F and 0.7% slower than Intel Core i7-14700. This means in a CPU-only test, the 5950X is almost exactly at the same level as the i9-13900F, and just a hair behind 14700. No such scores in the GPU side: the Arc B370's score of 1184 is 0.2% ahead of the ATI Mobility Radeon HD 5570 (1187), 0.5% behind the ATI Radeon HD 5770, and 0.7% below the AMD Radeon HD 7650M.

Rank among 3711 combos: this particular pairing is at position 3423, meaning roughly half of tested combos are faster (actually over 90% are faster) – only 288 combinations are worse. This confirms the CPU is far from being a decisive factor in the observed low FPS; instead, the GPU drags the entire config down.

Measured FPS Breakdown

The table below shows measured FPS averages (and where available, min-max range) for each resolution and quality setting.

4K (3840×2160)

  • Low: 28 (2026 no min)
  • Medium: 23 (min 19, max 26)
  • High: 17
  • Ultra: 13

1440p (2560×1440)

  • Low: 50
  • Medium: 41 (min 35, max 47)
  • High: 31
  • Ultra: 24

1080p (1920×1080)

  • Low: 76
  • Medium: 62 (min 52, max 71)
  • High: 47
  • Ultra: 36

The data shows disassembly to magic pattern: from 1080p Low to 4K Low, there is a drop from 76 FPS to 28 FPS, which is a 37% loss (a change from 76 to 28 is a 63% reduction). The 1080p Medium case has a more even 41% drop from 1440p to 4K. But this is expected because the higher resolution makes the GPU every vertex push more numbers.

The 1080p Medium is the only class that reaches the 62 FPS average that feels playable for a fast-paced world. The minimum of 52 FPS is fairly stable, so there is no severe stutter, but the maximum as low as 71 shows the bottleneck. If you are willing to lower to Low, you get FPS that exceed some low refresh monitors, but notice that the min frame times are not provided for Low settings, so we can't say how consistent.

Resolution Scaling

Scaling from 1080p to 4K gives a clear picture of where the bottleneck lives. At 1080p Low, the system sees an average of 4K Low 28 FPS. That's a ragged drop of nearly 3.1× when doubling linear resolution (4 pixels per 1). If the CPU held the limit, the scaling curve would be much flatter because games like Palworld typically become pixel-bound at higher resolutions. Because the GPU's shading units (16 cores, 12 TMUs) are small, the fill rate and shading are the main limiting factor.

For all settings, 4K frames are less than 30 FPS. In contrast, 1080p Low can produce 76 FPS, a huge increase. So the GPU is about 380% faster when the resolution is halved, proving that the GPU is a low-resolution calculator. High settings impose a bigger penalty: 1440p High is 31 FPS, 1080p High is 47 FPS, a 37% reduction, while the low settings go from 76 to 50 at 1440p — that's 34% drop. This suggests that with high objects, the increase in memory traffic is larger.

This behavior is typical of a system with extremely flexible CPU but limited GPU texture fill rate and shader throughput. The CPU can feed geometry and AI calculations fast, but the GPU cannot keep up reads from system memory. You can see a little tie to the 35 FPS minimum on 1440p Medium: the frame time frame is tighter at that setting, meaning there is a consistent memory bandwidth stream. At low settings on 4K, the memory bandwidth becomes a lower but still persistent limitation.

The resolution itself is not the problem: it's the pixel using and the shader engine. With only 20 ROPs and a texture rate of 96 GTet/s, the GPU is overwhelmed by flat AA at 4K but can sometimes at 1080p.

CPU Role

The AMD Ryzen 9 5950X is a 16-core, 32-thread Zen 3 part (Vermeer) on 7nm TSMC, with base clock of 3.40 GHz and boost of 4.90 GHz. It has 512 KB per-core L2, 64 MB of L3, and support for a configurable TDP of 105 W. Memory support is dual-channel DDR4 with a max bandwidth of 51.2 GB/s, and the 20 PCIe Gen 4 lanes (CPU-derived). It does not have integrated graphics; the IGP part is the Arc B380.

In this game scenario, the CPU is ridiculously powerful. Its Cinebench R23 single-core 1614 and multi-core 26017 are high. The 3DMark thread tests (10810 at 16 threads, 11597 at max threads) show how many robust the multi-threaded performance is. But Palworld's actual performance metric is normal: only the domain engine uses many workers. The FPS results at 1080p Low (76) is much higher than any lower setting. The CPU is very likely sufficient to give 200+ FPS in less graphically intensive scenes if the GPU were adequate.

The 91st percentile ranking means that only about 9% of CPUs found in the database outperform it. Compared to its nearest rivals, the 5950X is virtually identical to the Intel Core Ultra 5 235HX (delta -0.2%) and AMD EPYC 8124P (-0.3%). It sits between these two at the same performance level, while being 0.4% faster than the Intel Core i9-13900F and 0.7% slower than the Intel Core i7-14700.

In a combo like this, the CPU is clearly not the cause of the Crater-shaped FPS graph. The all-core boost from Palworld can spawn many AI entities, but even with the CPU single core, the data shows that the Arc B370 is the wall. This configuration runs 3423 out of 3711. So a builder looking at this with the 5950X would get far more out of the same CPU paired with a dedicated GPU that has more than 5% percentile performance. Kill the Arc and the frame rate will snap at the top level.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + Intel Arc B370 in Palworld

Resolution Settings Avg FPS
3840x2160 Low 28.0
3840x2160 Medium 23.0
3840x2160 High 17.0
3840x2160 Ultra 13.0
2560x1440 Low 50.0
2560x1440 Medium 41.0
2560x1440 High 31.0
2560x1440 Ultra 24.0
1920x1080 Low 76.0
1920x1080 Medium 62.0
1920x1080 High 47.0
1920x1080 Ultra 36.0

Palworld with Ryzen 9 5950X + Other GPUs

See how Palworld performs with the same CPU but different graphics cards.

Palworld with Arc B370 + Other CPUs

See how Palworld performs with the same GPU but different processors.

Other Games with Ryzen 9 5950X + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.