Outriders
This combination provides smooth gameplay with an average of 95 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 39 | 52 | 72 |
| 1440p QHD | 54 | 75 | 100 | 137 |
| 1080p Full HD | 86 | 119 | 158 | 218 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Outriders with Intel Core i7-14700F + NVIDIA GeForce RTX 5050, In-Depth Analysis
Settings Recommendations
For Outriders, the measured data reveals a clear sweet spot at Medium settings across all resolutions, balancing visual fidelity with playable frame rates. At 1920x1080, Medium delivers 158 FPS average with a minimum of 135 FPS, which is 39 FPS higher than High settings and only 60 FPS below the Low preset's 218 FPS. The jump from Medium to High costs 39 FPS at 1080p, while the jump from Medium to Ultra costs 72 FPS—a steep penalty for marginal visual gains. The Medium preset at 1440p produces 100 FPS average with an 85 FPS minimum, keeping gameplay smooth on high-refresh monitors, while High drops to 75 FPS and Ultra falls to 54 FPS. At 4K, Medium is the only preset that maintains a playable 52 FPS average (44 FPS minimum), whereas High manages only 39 FPS and Ultra drops to 28 FPS. The data indicates that Medium represents the optimal cost-benefit threshold: it preserves the 1% low frame rates necessary for consistent combat responsiveness, especially in a looter shooter where enemy density and particle effects fluctuate dramatically. Low settings at 1080p (218 FPS) and 1440p (137 FPS) are viable for competitive play or maximum fluidity, but the visual degradation in Outriders' environments and ability effects may hinder target acquisition. Ultra settings, while visually impressive, push the GPU beyond its comfortable operating range at every resolution, producing average frame rates below 60 FPS even at 1080p (86 FPS) and dipping to 28 FPS at 4K. The recommendation is unambiguous: Medium preset delivers the best experience, with Low as a fallback for 4K users seeking higher frame rates (72 FPS) at the cost of visual fidelity.
GPU Role
The NVIDIA GeForce RTX 5050 brings 8 GB of GDDR6 memory on a 128-bit bus, yielding 320.0 GB/s of bandwidth. This memory configuration is the primary constraint in Outriders' higher settings, as the game's texture streaming and particle effects place significant demands on video memory. The GPU's base clock of 2317 MHz and boost clock of 2572 MHz, combined with 2560 shading units, produce 13.17 TFLOPS of FP32 compute. These specifications place the RTX 5050 at the 66th percentile among all GPUs, with an average benchmark score of 21035. Its nearest rivals in raw compute include the AMD Radeon RX Vega M GL (21153, 0.6% higher), AMD Radeon HD 8970M (21237, 1% higher), AMD Radeon RX 5600 XT (20713, 1.6% lower), and NVIDIA RTX A4000 Mobile (21379, 1.6% higher). The RTX 5050's performance in Outriders tracks closely with these synthetic benchmarks, though the game's specific engine characteristics amplify the memory bandwidth limitations. At 1080p, the GPU maintains strong frame rates across all settings (86-218 FPS), indicating that the 8 GB frame buffer is sufficient at this resolution. However, at 1440p, Ultra settings drop to 54 FPS, and at 4K, even High settings fall to 39 FPS—evidence that memory capacity and bandwidth become limiting factors as resolution increases. The GPU's 20 RT cores and 80 tensor cores support DirectX 12 Ultimate (12_2), Vulkan 1.4, and OpenGL 4.6, though Outriders' implementation does not heavily leverage ray tracing. The 130 W TDP and dual-slot design suggest a mainstream power profile, and the PCIe 5.0 x8 interface provides ample bandwidth for the GPU's data transfer needs. The boost clock behavior, while not directly measured in game, aligns with the observed frame rates: the GPU sustains higher clocks at lower resolutions where thermal and power headroom are less constrained. The 5 nm process node from TSMC, with 16,900 million transistors on a 149 mm² die, contributes to the GPU's efficiency, allowing it to maintain competitive performance within its power envelope. Overall, the RTX 5050 is a capable 1080p and 1440p GPU for Outriders, but its 8 GB memory and 128-bit bus limit its 4K potential, particularly at higher preset levels.
FAQ
Q: What is the best preset for 4K gaming in Outriders with this hardware?
A: Medium settings provide the only playable 4K experience, delivering 52 FPS average with a 44 FPS minimum. Low settings reach 72 FPS average, while High drops to 39 FPS and Ultra to 28 FPS, both below acceptable playability thresholds.
Q: How does the RTX 5050 compare to its nearest GPU rivals?
A: The RTX 5050's average benchmark score of 21035 places it at the 66th percentile. It is 1.6% faster than the AMD Radeon RX 5600 XT (20713) and 0.6% faster than the AMD Radeon RX Vega M GL (21153), but 1% slower than the AMD Radeon HD 8970M (21237) and 1.6% slower than the NVIDIA RTX A4000 Mobile (21379).
Q: What CPU is paired with this GPU, and how does it rank?
A: The Intel Core i7-14700F has 20 cores and 28 threads, with a boost clock of 5.40 GHz. It ranks at the 91st percentile among all CPUs with an average benchmark score of 53620. Its nearest rival, the Intel Xeon 6505P, scores 53701 (0.2% higher), while the AMD Ryzen 9 7900X scores 53288 (0.6% lower).
Q: Does the CPU bottleneck the GPU at any resolution?
A: At 1080p Low, the system achieves 218 FPS, suggesting the CPU can feed the GPU sufficiently. The performance scaling from 1080p to 4K (218 to 72 FPS at Low settings) indicates the GPU becomes the limiting factor at higher resolutions, while the CPU maintains adequate headroom.
Q: What is the frame rate difference between Medium and Ultra at 1440p?
A: Medium produces 100 FPS average with an 85 FPS minimum, while Ultra drops to 54 FPS average. This 46 FPS difference represents a 46% performance penalty for Ultra settings, making Medium the recommended choice for 1440p gaming.
Q: How does the system perform at 1080p with High settings?
A: High settings at 1080p deliver 119 FPS average, which is sufficient for most high-refresh-rate monitors. However, Medium provides 158 FPS average (39 FPS higher), and Low reaches 218 FPS, so users prioritizing frame rate over visual quality should consider lower presets.
How This Combo Ranks
The Intel Core i7-14700F + NVIDIA GeForce RTX 5050 combination ranks 1715 out of 2913 tested combos in Outriders, placing it in the 41st percentile of all system configurations. This mid-pack ranking reflects the GPU's position as the limiting factor, as the CPU ranks at the 91st percentile while the GPU sits at the 66th percentile. The combo's ranking indicates that it outperforms approximately 59% of tested systems but falls short of configurations pairing stronger GPUs with similar or weaker CPUs. In the context of Outriders specifically, this ranking suggests the system is well-suited for 1080p and 1440p gaming, but struggles at 4K where GPU-bound scenarios dominate. The CPU's 20 cores and 28 threads provide substantial headroom for the game's physics and AI calculations, while the GPU's 8 GB memory capacity becomes a bottleneck at higher resolutions and settings. Compared to the CPU's nearest rivals in synthetic benchmarks, the i7-14700F's performance is consistent with the AMD Ryzen 9 7900X (0.6% higher) and Intel Xeon 6505P (0.2% lower), indicating that the combo's ranking is primarily determined by GPU performance. The data shows that this pairing is a balanced 1080p/1440p solution, with the 1715th rank reflecting its position among a broad spectrum of tested hardware combinations. For users seeking higher rankings, upgrading the GPU would yield more significant gains than CPU upgrades, given the CPU's strong percentile standing. The combo's 41st percentile ranking in Outriders specifically suggests that the game's engine is more GPU-intensive than CPU-intensive, as the GPU's 66th percentile would predict a higher ranking if the CPU were not a contributing factor. This analysis indicates that the combination is well-matched for its intended resolution targets, with the CPU providing sufficient support for the GPU's capabilities.
Resolution Scaling
The measured FPS data reveals a consistent and predictable scaling pattern as resolution increases from 1080p to 4K. At Low settings, the frame rate drops from 218 FPS at 1080p to 137 FPS at 1440p (a 37% reduction) and further to 72 FPS at 4K (a 67% reduction from 1080p). This scaling indicates that the GPU is the primary limiting component, as the CPU's performance (91st percentile) would not cause such dramatic frame rate drops if it were the bottleneck. At Medium settings, the scaling is similar: 158 FPS at 1080p, 100 FPS at 1440p (37% reduction), and 52 FPS at 4K (67% reduction). The consistent percentage reductions across settings suggest that the GPU's memory bandwidth and processing power scale predictably with resolution. At High settings, the pattern continues: 119 FPS at 1080p, 75 FPS at 1440p (37% reduction), and 39 FPS at 4K (67% reduction). Ultra settings show the same proportional drops: 86 FPS at 1080p, 54 FPS at 1440p (37% reduction), and 28 FPS at 4K (67% reduction). The uniformity of these scaling ratios (37% from 1080p to 1440p, and 67% from 1080p to 4K) strongly indicates a GPU-bound scenario across all settings. If the CPU were limiting performance, the frame rate drops would be less pronounced at lower settings where the GPU has more headroom. The 4K to 1080p ratio of approximately 3:1 at every setting level confirms that the RTX 5050's 8 GB memory and 320.0 GB/s bandwidth are the primary constraints. At 1080p, the GPU can fully utilize its compute resources (13.17 TFLOPS), but as resolution increases, memory bandwidth becomes the limiting factor, particularly at higher settings that require more texture data. The data shows that the system maintains playable frame rates (above 60 FPS) at 1080p for all settings, at 1440p for Low through High, and at 4K only for Low and Medium settings. This scaling analysis provides clear guidance: users targeting 4K should stick to Medium settings for playable performance, while 1080p users can experiment with Ultra settings if they accept 86 FPS average.
Measured FPS Breakdown
1920x1080 (1080p):
The system delivers its strongest performance at 1080p across all presets. Low settings produce 218 FPS average, the highest measured in any configuration. Medium settings reach 158 FPS average with a minimum of 135 FPS and maximum of 182 FPS. High settings achieve 119 FPS average, while Ultra settings drop to 86 FPS average. The progression from Low to Ultra shows a 132 FPS total reduction, with the largest single drop occurring between Medium and Ultra (72 FPS). The minimum frame rate data for Medium (135 FPS) indicates consistent performance without significant stuttering, suggesting the GPU can maintain stable frame pacing at this resolution.
2560x1440 (1440p):
At 1440p, Low settings deliver 137 FPS average, maintaining high-refresh-rate capability. Medium settings produce 100 FPS average with an 85 FPS minimum and 115 FPS maximum, representing the best balance for 1440p gaming. High settings reach 75 FPS average, suitable for standard 60 Hz monitors with headroom for refresh rate fluctuations. Ultra settings drop to 54 FPS average, falling below the 60 FPS threshold that most users consider playable for smooth action. The frame rate scaling from 1080p to 1440p shows a consistent 37% reduction across all settings, indicating proportional GPU load increases with pixel count.
3840x2160 (4K):
At 4K, the system's limitations become apparent. Low settings produce 72 FPS average, the only preset at 4K that exceeds the 60 FPS threshold. Medium settings deliver 52 FPS average with a 44 FPS minimum and 60 FPS maximum, providing marginally playable performance with occasional dips below 50 FPS. High settings fall to 39 FPS average, below acceptable playability for an action game. Ultra settings produce 28 FPS average, making the game effectively unplayable at this preset. The 4K data shows that the GPU's 8 GB memory capacity and 320.0 GB/s bandwidth are insufficient for high-fidelity rendering at this resolution, with even Medium settings struggling to maintain 60 FPS. The minimum frame rate of 44 FPS at Medium settings indicates that combat scenarios with heavy particle effects may cause noticeable stuttering. The measured data across all resolutions and settings provides a comprehensive picture: the system excels at 1080p, performs well at 1440p with appropriate settings, and requires significant settings reductions for 4K playability.
Hardware Specifications
Intel Core i7-14700F
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700F + NVIDIA GeForce RTX 5050 in Outriders
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 72.0 |
| 3840x2160 | Medium | 52.0 |
| 3840x2160 | High | 39.0 |
| 3840x2160 | Ultra | 28.0 |
| 2560x1440 | Low | 137.0 |
| 2560x1440 | Medium | 100.0 |
| 2560x1440 | High | 75.0 |
| 2560x1440 | Ultra | 54.0 |
| 1920x1080 | Low | 218.0 |
| 1920x1080 | Medium | 158.0 |
| 1920x1080 | High | 119.0 |
| 1920x1080 | Ultra | 86.0 |
Outriders with ii7-14700F + Other GPUs
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Outriders with RTX 5050 + Other CPUs
See how Outriders performs with the same GPU but different processors.
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