Outriders

Outriders

AVERAGE FPS
95
good

This combination provides smooth gameplay with an average of 95 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 39 52 72
1440p QHD 54 75 100 137
1080p Full HD 86 119 158 214

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 72
3840x2160 Medium 52
3840x2160 High 39
3840x2160 Ultra 28
2560x1440 Low 137
2560x1440 Medium 100
2560x1440 High 75
2560x1440 Ultra 54
1920x1080 Low 214
1920x1080 Medium 158
1920x1080 High 119
1920x1080 Ultra 86

Outriders with AMD Ryzen 9 5950X + NVIDIA GeForce RTX 5050, In-Depth Analysis

# Outriders with AMD Ryzen 9 5950X + NVIDIA GeForce RTX 5050

The AMD Ryzen 9 5950X paired with the NVIDIA GeForce RTX 5050 delivers a playable but inconsistent Outriders experience, with performance heavily dependent on resolution and settings. The combo ranks 1765th out of 2913 tested combinations in this game, placing it in the lower-middle tier of the database. The data shows a system that can exceed 200 FPS at 1080p Low but drops to below 30 FPS at 4K Ultra, indicating a GPU-bound configuration at higher resolutions. This analysis walks through the CPU and GPU contributions, measured frame rates, scaling behavior, and practical settings guidance based strictly on the measured rows.

CPU Role

The AMD Ryzen 9 5950X is a 16-core, 32-thread processor based on the Zen 3 architecture, codenamed Vermeer, built on a 7 nm process at TSMC. Its base clock is 3.40 GHz with a boost clock of 4.90 GHz, and it features a 64 MB L3 cache alongside 512 KB L2 and 64 KB L1 per core. The processor supports DDR4 memory in dual-channel configuration with 51.2 GB/s bandwidth, and it connects via PCIe Gen 4 with 20 CPU lanes. This is a high-end desktop part with a 105 W TDP, released in November 2020 with a launch MSRP of $799.

In synthetic benchmarks, the 5950X shows strong multi-threaded capability: Cinebench R23 multicore scores 26017, while the single-core score is 1614. Geekbench results are similarly balanced, with a multicore score of 15233 and single-core of 2083. The 3DMark tests reveal scaling from 944 (single-thread) to 11597 (max threads), with intermediate scores of 1856 (2 threads), 3595 (4 threads), 6598 (8 threads), and 10810 (16 threads). PassMark results include a multithread score of 45424, single-thread of 3470, and floating-point math at 100280. The processor's percentile versus all CPUs is 91, indicating it outperforms the vast majority of tested processors.

Against nearest rivals, the 5950X's average benchmark score of 51947 is nearly identical to the Intel Core Ultra 5 235HX (52073, delta -0.2%) and the AMD EPYC 8124P (52121, delta -0.3%). It edges out the Intel Core i9-13900F (51730, delta 0.4%) but trails the Intel Core i7-14700 (52301, delta -0.7%). These deltas are all within 1%, meaning the 5950X is effectively tied with these competitors in overall CPU performance.

For Outriders, the CPU's role appears secondary to the GPU. At 1080p Low, the combo reaches 214 FPS, a figure that suggests the processor can feed frames well beyond typical display refresh rates. The high core count and strong single-thread performance (3DMark single-thread score of 944, PassMark single-thread of 3470) should prevent CPU bottlenecks in most scenarios. However, the measured FPS drops sharply with increased settings at the same resolution—from 214 FPS at Low to 158 FPS at Medium, 119 FPS at High, and 86 FPS at Ultra—which indicates that the workload shifts to the GPU as graphical fidelity rises. The CPU likely maintains headroom even at 1080p Ultra given its 16 cores and 32 threads, but the data cannot isolate CPU utilization directly. The consistent pattern across resolutions—where FPS scales more with settings than with resolution changes—suggests the 5950X is not the limiting factor in this pairing.

GPU Role

The NVIDIA GeForce RTX 5050 is a Blackwell 2.0 architecture GPU, chip GB207, built on a 5 nm process at TSMC with 16,900 million transistors on a 149 mm² die. It has 2560 shading units, 80 TMUs, 32 ROPs, 20 RT cores, and 80 tensor cores. The base clock is 2317 MHz with a boost of 2572 MHz, and memory runs at 2500 MHz (20 Gbps effective). The GPU features 8 GB of GDDR6 memory on a 128-bit bus, yielding 320.0 GB/s bandwidth. It connects via PCIe 5.0 x8, has a 130 W TDP, and was released in June 2025 with a launch MSRP of 249 USD.

Synthetic GPU benchmarks show modest performance: 3DMark Steel Nomad DX12 scores 2502, Geekbench OpenCL scores 90334, and Vulkan scores 89381. PassMark results include G3D at 17326, GPU Compute at 9184, and DirectX tests ranging from 66 (DX12) to 186 (DX9). The GPU's percentile versus all GPUs is 66, meaning it sits above the median but below the high-end tier. Its average benchmark score of 21035 is nearly matched by the AMD Radeon RX Vega M GL (21153, delta -0.6%) and the AMD Radeon HD 8970M (21237, delta -1%), while it slightly outperforms the AMD Radeon RX 5600 XT (20713, delta 1.6%) and trails the NVIDIA RTX A4000 Mobile (21379, delta -1.6%). These rivals span mobile and older desktop parts, indicating the RTX 5050 occupies a lower-midrange position despite its modern architecture.

In Outriders, the GPU's 8 GB VRAM and 320.0 GB/s bandwidth become critical at higher resolutions and settings. The measured FPS at 4K Ultra drops to 28 FPS, while 4K High reaches 39 FPS—both figures suggest the GPU is heavily strained. The 8 GB capacity likely contributes to this, as higher settings and resolutions demand more memory. The 128-bit bus and 320.0 GB/s bandwidth also limit texture throughput in a looter shooter that loads many assets. At 1080p Low, the 214 FPS result shows the GPU can deliver high frame rates when the workload is light, but the rapid decline to 86 FPS at Ultra reveals limited headroom for graphical enhancements. The RTX 5050's performance profile matches its 66th percentile ranking—capable at lower settings but not designed for maximum fidelity at high resolutions.

FAQ

Q: What is the highest average FPS this combo achieves in Outriders?

A: The highest measured average FPS is 214 at 1920x1080 with Low settings. The next highest is 158 FPS at the same resolution with Medium settings.

Q: How does this combo perform at 4K resolution?

A: At 3840x2160, the average FPS ranges from 28 (Ultra) to 72 (Low). Medium settings yield 52 FPS, while High settings produce 39 FPS. Only the Low setting achieves a playable average above 60 FPS.

Q: What is the lowest average FPS recorded across all tested settings?

A: The lowest average FPS is 28 at 3840x2160 with Ultra settings. This is the only measured configuration that drops below 30 FPS.

Q: Does the RTX 5050 outperform the AMD Radeon RX 5600 XT in synthetic benchmarks?

A: Yes, the RTX 5050's average benchmark score is 21035, which is 1.6% higher than the RX 5600 XT's score of 20713. However, it trails the AMD Radeon HD 8970M by 1% and the RX Vega M GL by 0.6%.

Q: How does the Ryzen 9 5950X compare to the Intel Core i9-13900F in CPU benchmarks?

A: The 5950X has an average benchmark score of 51947, which is 0.4% higher than the i9-13900F's 51730. This places the two processors in a statistical tie.

Q: What are the minimum and maximum FPS recorded at 2560x1440 Medium settings?

A: At 2560x1440 with Medium settings, the average FPS is 100, with a minimum of 85 and a maximum of 115. These are the only min/max values provided in the data for this resolution.

Measured FPS Breakdown

The measured FPS data covers three resolutions (1920x1080, 2560x1440, 3840x2160) and four settings presets (Low, Medium, High, Ultra), though min/max values are only provided for Medium settings at each resolution.

At 1920x1080, the Low preset delivers an average of 214 FPS, which is the highest figure in the entire dataset. Medium settings at this resolution produce 158 FPS average, with a minimum of 135 and maximum of 182 FPS. High settings yield 119 FPS average, while Ultra drops to 86 FPS. The scaling from Low to Ultra represents a 128 FPS reduction, or roughly 60% of the Low value.

At 2560x1440, Low settings average 137 FPS, which is 77 FPS lower than the 1080p Low result. Medium settings average 100 FPS, with a minimum of 85 and maximum of 115 FPS. High settings produce 75 FPS average, and Ultra drops to 54 FPS. The spread from Low to Ultra is 83 FPS, a smaller absolute drop than at 1080p but a similar proportional decline.

At 3840x2160, Low settings average 72 FPS, which is nearly half the 1080p Low figure. Medium settings average 52 FPS, with a minimum of 44 and maximum of 60 FPS. High settings yield 39 FPS average, and Ultra drops to 28 FPS. The Low-to-Ultra spread is 44 FPS, and the Ultra result is the only average below 30 FPS in the entire dataset.

The Medium settings at each resolution are the only rows with min/max data. At 1080p, the range is 135-182 FPS (a 47 FPS spread). At 1440p, the range is 85-115 FPS (a 30 FPS spread). At 4K, the range is 44-60 FPS (a 16 FPS spread). The narrowing range at higher resolutions suggests reduced frame-time variance as the GPU becomes more consistently saturated.

Resolution Scaling

The FPS drop from 1080p to 4K reveals how the system scales with pixel count. For Low settings, 1080p averages 214 FPS, 1440p averages 137 FPS, and 4K averages 72 FPS. This represents a 36% reduction from 1080p to 1440p, and a 47% reduction from 1440p to 4K. For Medium settings, the progression is 158 FPS (1080p), 100 FPS (1440p), and 52 FPS (4K)—a 37% drop from 1080p to 1440p, then a 48% drop from 1440p to 4K. High settings follow a similar pattern: 119 FPS, 75 FPS, and 39 FPS, with reductions of 37% and 48% respectively. Ultra settings produce 86 FPS, 54 FPS, and 28 FPS, with a 37% drop from 1080p to 1440p and a 48% drop from 1440p to 4K.

The consistent percentage drops across all settings (approximately 37% from 1080p to 1440p, then 48% from 1440p to 4K) indicate that resolution scaling is independent of the quality preset. This pattern suggests the GPU is the limiting component, as the RTX 5050's pixel throughput (82.30 GPixel/s) and texture rate (205.8 GTexel/s) become increasingly strained with more pixels. The 4K results, which halve the 1440p FPS, point to the 8 GB VRAM and 320.0 GB/s bandwidth as potential bottlenecks, since the memory subsystem cannot feed enough data for the higher pixel count.

The scaling behavior also indicates the CPU is not limiting performance. If the Ryzen 9 5950X were the constraint, FPS would remain relatively flat across resolutions at a given setting. Instead, the linear FPS reduction with pixel count is a classic GPU-bound signature. The 5950X's strong single-thread performance (3DMark single-thread score of 944) and multi-thread capability (Cinebench R23 multicore of 26017) provide ample headroom for Outriders' engine, allowing the GPU to dictate frame rates at every resolution.

Settings Recommendations

Based on the measured rows, the optimal settings depend on the target resolution and desired frame rate. At 1920x1080, all presets exceed 60 FPS, with Low at 214 FPS, Medium at 158 FPS, High at 119 FPS, and Ultra at 86 FPS. For 1080p users with a 60 Hz display, Ultra settings provide the best visual quality while maintaining a comfortable margin above 60 FPS. For 144 Hz or higher refresh displays, High settings at 119 FPS offer a good balance, while Medium at 158 FPS is preferable for competitive play. Low at 214 FPS is only necessary for the highest refresh rate monitors or esports-level responsiveness.

At 2560x1440, Low settings average 137 FPS, Medium averages 100 FPS, High averages 75 FPS, and Ultra drops to 54 FPS. For 1440p, Medium settings are the recommended choice for a 60 Hz display, delivering 100 FPS with a minimum of 85 FPS—well above the refresh threshold. High settings at 75 FPS are acceptable for 60 Hz panels but may dip below 60 FPS in demanding scenes (the min/max data is not provided for High, so this is inferred from the 75 FPS average). Ultra at 54 FPS is borderline for 60 Hz, risking stutter. Low at 137 FPS suits high refresh 1440p monitors.

At 3840x2160, only Low settings (72 FPS) exceed 60 FPS. Medium averages 52 FPS with a minimum of 44 and maximum of 60, which is playable but not smooth for 60 Hz displays. High at 39 FPS and Ultra at 28 FPS are below the playable threshold for most users. For 4K, Low settings are the only viable option for a smooth experience, though the 72 FPS average is still well above the 60 FPS standard. Medium at 52 FPS is acceptable for slower-paced gameplay but will show frame drops. The 8 GB VRAM likely causes texture pop-in at higher presets, exacerbating the lower FPS.

The best overall experience per the measured rows is 1920x1080 at High settings, which delivers 119 FPS average—a strong combination of visual fidelity and smoothness. For 1440p, Medium at 100 FPS is the sweet spot. For 4K, Low at 72 FPS is the only recommended preset. The data shows diminishing returns from Medium to Ultra at every resolution, with Ultra costing roughly 45-50% of Medium's FPS for marginal visual gains.

How This Combo Ranks

The AMD Ryzen 9 5950X + NVIDIA GeForce RTX 5050 combination ranks 1765th out of 2913 tested combos in Outriders, placing it in the 39th percentile of all tested systems. This is a below-average ranking, consistent with the GPU's modest performance profile. The CPU is a top-tier part (91st percentile versus all CPUs), but the GPU's 66th percentile ranking drags the overall combo down in a game that is clearly GPU-bound, as evidenced by the resolution scaling analysis.

The ranking reflects the RTX 5050's limitations at higher resolutions. The GPU's synthetic scores—3DMark Steel Nomad at 2502, PassMark G3D at 17326—are competitive with midrange parts from previous generations, but Outriders' demands on VRAM and bandwidth expose the 8 GB and 128-bit bus weaknesses. The combo's 1765th rank places it behind systems with older high-end GPUs and ahead of those with entry-level cards, suggesting the RTX 5050 is a capable 1080p performer but not a 4K solution.

The CPU's strong benchmark showing—with an average score of 51947 that rivals the Intel Core Ultra 5 235HX and AMD EPYC 8124P within 0.3%—means the 5950X is not the bottleneck. If paired with a more powerful GPU, this CPU would likely rank much higher in Outriders. As configured, the combo's rank is a direct consequence of the RTX 5050's midrange positioning. The measured FPS at 1080p (119-214 FPS depending on settings) is competitive with many higher-ranked combos, but the sharp decline at 1440p and 4K limits the system's overall utility. For users targeting 1080p, this combo offers solid performance in Outriders; for 1440p or 4K, it falls short of the top tier. The 1765th rank accurately captures this reality—a system that excels in one resolution class but struggles at higher pixel counts.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + NVIDIA GeForce RTX 5050 in Outriders

Resolution Settings Avg FPS
3840x2160 Low 72.0
3840x2160 Medium 52.0
3840x2160 High 39.0
3840x2160 Ultra 28.0
2560x1440 Low 137.0
2560x1440 Medium 100.0
2560x1440 High 75.0
2560x1440 Ultra 54.0
1920x1080 Low 214.0
1920x1080 Medium 158.0
1920x1080 High 119.0
1920x1080 Ultra 86.0

Outriders with Ryzen 9 5950X + Other GPUs

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Outriders with RTX 5050 + Other CPUs

See how Outriders performs with the same GPU but different processors.

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