Outriders

Outriders

AVERAGE FPS
77
good

This combination provides smooth gameplay with an average of 77 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 23 32 42 58
1440p QHD 44 61 81 111
1080p Full HD 70 96 128 176

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 58
3840x2160 Medium 42
3840x2160 High 32
3840x2160 Ultra 23
2560x1440 Low 111
2560x1440 Medium 81
2560x1440 High 61
2560x1440 Ultra 44
1920x1080 Low 176
1920x1080 Medium 128
1920x1080 High 96
1920x1080 Ultra 70

Outriders with Intel Core i3-12100F + Intel Arc B570, In-Depth Analysis

# Outriders with Intel Core i3-12100F + Intel Arc B570

The Intel Core i3-12100F paired with the Intel Arc B570 delivers a mid-range experience in Outriders, landing at rank 2329 out of 2913 tested combos. This places the combination in the 20th percentile overall, meaning roughly 80% of tested configurations outperform it. The data shows a system that is clearly GPU-limited at higher resolutions but capable of strong frame rates at 1080p, with the Arc B570's 10 GB of VRAM and 2500 MHz boost clock doing heavy lifting while the 4-core/8-thread i3-12100F keeps pace at lower resolutions.

FAQ

Q: What is the best average FPS this combo achieves at 1080p?

A: The highest average FPS recorded at 1920x1080 is 176, achieved with Low settings. Medium settings deliver 128 FPS average, High settings reach 96 FPS, and Ultra settings drop to 70 FPS average.

Q: How does the combo perform at 4K Ultra settings?

A: At 3840x2160 with Ultra settings, the average FPS falls to 23, which is below the 30 FPS threshold generally considered playable. The Medium preset at 4K yields 42 FPS average with a minimum of 36 FPS.

Q: What is the CPU's single-thread performance relative to its rivals?

A: The Core i3-12100F scores 893 in 3dmark_single_thread and 1674 in cinebench_r23_singlecore. Its nearest rival, the Intel Core 3 N355, has a nearly identical average benchmark score (13492 vs 13494), while the Intel Core i5-9500 trails by just 0.3% in average score.

Q: How much VRAM does the Arc B570 have and what is its memory bandwidth?

A: The Arc B570 features 10 GB of GDDR6 memory on a 160-bit bus, delivering 380.0 GB/s bandwidth. The memory clock runs at 2375 MHz (19 Gbps effective).

Q: What is the GPU's overall percentile ranking?

A: The Intel Arc B570 sits at the 65th percentile among all GPUs, with an average benchmark score of 20556. Its closest rival is the NVIDIA GeForce RTX 3070 Mobile, which scores 20534 (0.1% difference).

Q: Does the CPU bottleneck the GPU at 1080p?

A: The data suggests not severely. At 1080p Low, the combo hits 176 FPS average, and the CPU's 4-thread score of 2859 in 3dmark indicates adequate headroom. However, the 8-thread and max-thread scores (4026 and 4023) show that 4 physical cores limit scaling beyond that point.

GPU Role

The Intel Arc B570 is built on the Xe2-HPG architecture with a 5 nm process from TSMC, packing 19,600 million transistors into a 272 mm² die. Its 2304 shading units, 144 texture mapping units, and 80 render output units provide the raw throughput needed for Outriders' fast-paced combat. The GPU operates at a fixed 2500 MHz for both base and boost clocks, which simplifies performance prediction — there is no thermal throttling headroom to account for in this data.

Memory configuration plays a critical role in this game. The 10 GB GDDR6 frame buffer at 380.0 GB/s bandwidth is substantial for a card in this class, and the 160-bit bus width means the card relies on memory efficiency rather than sheer bandwidth. The data shows why this matters: at 4K High, the combo drops to 32 FPS average, while at 4K Low it jumps to 58 FPS. This 26 FPS swing from settings alone indicates that memory bandwidth and rasterization load, not VRAM capacity, are the limiting factors at high resolutions.

The GPU's compute capabilities are strong on paper: 11.52 TFLOPS FP32 and 23.04 TFLOPS FP16 (2:1 ratio). Outriders uses Unreal Engine 4, which typically favors raw rasterization over compute-heavy effects. The pixel rate of 200.0 GPixel/s and texture rate of 360.0 GTexel/s suggest the card can fill frames quickly when not constrained by other bottlenecks. The 18 ray tracing cores are present, but the game's implementation of ray tracing is limited, so these cores likely contribute little to the measured results.

The Arc B570's PCIe 4.0 x8 interface is worth noting. With only 8 lanes, the card depends on the CPU's PCIe implementation. The i3-12100F supports Gen 5 with 16 lanes, but the GPU negotiates down to Gen 4 x8. This bandwidth reduction could theoretically impact texture streaming in open-world sections, but the measured FPS data shows consistent scaling across resolutions, suggesting no major PCIe bottleneck in practice.

Resolution Scaling

The FPS progression from 1080p to 4K reveals a clear GPU-bound scenario at higher resolutions. At High settings, the average FPS drops from 96 at 1080p to 61 at 1440p (a 36% reduction) and then to 32 at 4K (a 48% reduction from 1440p). This scaling is characteristic of a GPU that becomes increasingly saturated as pixel count rises.

Low settings show even more dramatic scaling: 176 FPS at 1080p, 111 at 1440p (37% drop), and 58 at 4K (48% drop from 1440p). The consistency of these percentage drops across settings suggests the limiting component remains the same throughout — the GPU's fill rate and memory bandwidth. The CPU is not the primary constraint here, as evidenced by the i3-12100F's ability to maintain high frame rates at 1080p Low (176 FPS) where CPU overhead would typically surface.

Medium settings provide the only complete FPS data with minimums and maximums. At 1080p Medium, the average is 128 with a minimum of 109 and maximum of 148. At 1440p Medium, these figures become 81 average, 69 minimum, and 93 maximum. At 4K Medium, the average drops to 42 with a 36 minimum and 49 maximum. The narrowing gap between minimum and average FPS at higher resolutions indicates that frame time consistency improves when the GPU is more heavily loaded — a counterintuitive but common pattern in games where CPU-side hitches get masked by GPU-bound rendering.

Ultra settings tell a harsher story: 70 FPS at 1080p, 44 at 1440p, and just 23 at 4K. The 4K Ultra result falls below playable thresholds, and the 1440p Ultra number is marginal. The step from High to Ultra at each resolution costs roughly 27-31% performance, which is a significant penalty for what are typically marginal visual improvements in this title.

Measured FPS Breakdown

At 1920x1080, the combo delivers its most playable results. Low settings produce 176 FPS average, which is exceptionally smooth for a looter shooter where fast combat reactions matter. Medium settings drop to 128 FPS average with a 109 FPS minimum, still well above the 60 FPS target for most displays. High settings yield 96 FPS average, and Ultra settings drop to 70 FPS average. The 1080p data shows no minimum FPS readings for Low, High, or Ultra, which limits the analysis of frame pacing at those presets.

Moving to 2560x1440, the picture changes. Low settings still deliver 111 FPS average, which is excellent for 1440p gaming. Medium settings provide 81 FPS average with a 69 FPS minimum, making this the sweet spot for smooth 1440p play. High settings drop to 61 FPS average, which is acceptable but leaves little headroom for demanding scenes. Ultra settings fall to 44 FPS average, which is playable but not ideal for competitive play.

At 3840x2160, the combo struggles to maintain playable frame rates. Low settings achieve 58 FPS average, which is the only 4K preset that clears the 60 FPS threshold by a reasonable margin. Medium settings drop to 42 FPS average with a 36 FPS minimum, which is borderline for action games. High settings yield 32 FPS average, and Ultra settings drop to 23 FPS average, both below the standard playability threshold. The 4K data suggests that this combo is not suited for 4K gaming beyond Low or Medium settings.

CPU Role

The Intel Core i3-12100F is a 4-core, 8-thread processor from the Alder Lake generation, built on Intel's 10 nm process. Its base clock of 3.30 GHz and boost clock of 4.30 GHz provide solid single-thread performance, which is crucial for game logic and draw call handling. The 12 MB shared L3 cache is modest but adequate for a quad-core part.

Benchmark data shows the CPU's strengths and limitations. The 3dmark_single_thread score of 893 and cinebench_r23_singlecore score of 1674 indicate strong per-core performance for a budget desktop chip. Multi-threaded results are more telling: 3dmark_4_threads scores 2859, while 3dmark_8_threads and 3dmark_max_threads both hover around 4026 and 4023 respectively. This shows that the 4-core architecture reaches its scaling limit quickly — the jump from 4 threads to 8 threads yields only a 40% improvement, and max threads provide no additional gain over 8 threads.

In Outriders, this CPU behavior manifests in the FPS data. At 1080p Low (176 FPS), the CPU must handle a high frame rate, and the fact that it maintains this without apparent bottlenecking speaks to its single-thread efficiency. However, the flat scaling from 8 threads to max threads suggests that if the game were to use more than 8 threads effectively, the CPU would become a limiting factor. The PassMark multithread score of 14015 and physics score of 985 are modest, indicating that CPU-heavy scenes in the game could cause frame drops.

The CPU's percentile ranking at 68th among all CPUs puts it slightly above average, with an average benchmark score of 13494. Its nearest rivals include the Intel Core 3 N355 (13492, 0% delta), Intel Core i5-9500 (13452, 0.3% delta), and Intel Core 5 120UL (13594, -0.7% delta). Notably, the i5-9500 is a 6-core part from an older generation, yet it scores nearly identically — this suggests that the i3-12100F's higher clock speeds compensate for its fewer cores in most workloads.

Settings Recommendations

The measured data points to Medium settings as the best balance of performance and visual quality for this combo. At 1080p Medium, the combo achieves 128 FPS average with a 109 FPS minimum, providing smooth gameplay with comfortable headroom. At 1440p Medium, the 81 FPS average and 69 FPS minimum remain above the 60 FPS threshold, making this the recommended resolution for this preset.

For players prioritizing frame rate over visuals, Low settings at 1440p offer 111 FPS average, which is a significant improvement over Medium with only a modest visual downgrade. At 1080p Low, the 176 FPS average is ideal for high-refresh-rate displays, though the visual sacrifices may not be worth it for most players.

High settings present a middle ground but with caveats. At 1080p High, 96 FPS average is excellent. At 1440p High, 61 FPS average is playable but leaves little margin for demanding scenes. At 4K High, the 32 FPS average is not recommended. Ultra settings are only viable at 1080p (70 FPS average) and should be avoided at higher resolutions.

The data suggests that players should start with Medium settings and adjust based on their resolution. For 4K displays, Low settings (58 FPS) are the only realistic option, while Medium (42 FPS) is marginal. The 4K Medium minimum of 36 FPS indicates occasional dips below smooth gameplay, which could be problematic in combat-heavy sequences.

How This Combo Ranks

The combo ranks 2329 out of 2913 tested configurations in Outriders, placing it in the bottom 20% of all tested combos. This ranking reflects the combination of a mid-range GPU and a budget CPU — neither component is particularly weak, but the pairing doesn't boost the system to higher performance tiers.

The GPU's individual ranking is notably stronger than the combo's overall position. The Arc B570 sits at the 65th percentile among all GPUs, with an average benchmark score of 20556. Its nearest rival is the NVIDIA GeForce RTX 3070 Mobile (20534, 0.1% delta), which is a laptop GPU — this suggests the Arc B570 is competitive with mobile high-end parts but below desktop equivalents. The Intel Arc A750 (20582, -0.1% delta) is nearly identical in score, indicating that the B570 offers similar performance to its predecessor in synthetic benchmarks.

The CPU's ranking at the 68th percentile is slightly higher than the GPU's, with an average score of 13494. However, the combo's overall rank of 2329/2913 suggests that Outriders is particularly demanding on the combination of CPU and GPU working together. The game's fast-paced action and large environments may stress both components in ways that synthetic benchmarks don't capture.

The delta between the combo's rank and the component percentiles implies that Outriders benefits from higher-core-count CPUs more than the i3-12100F can provide. The CPU's flat scaling from 8 threads to max threads (4026 vs 4023) suggests that additional cores wouldn't help this specific chip, but a chip with more physical cores might improve the combo's ranking. Similarly, the GPU's strong relative performance at lower resolutions doesn't translate to 4K success, where the 10 GB VRAM and 160-bit bus become limiting factors.

Hardware Specifications

Intel Core i3-12100F

Cores / Threads 4 / 8
Base Clock 3300 MHz
Boost Clock 4300 MHz
TDP 58W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i3-12100F + Intel Arc B570 in Outriders

Resolution Settings Avg FPS
3840x2160 Low 58.0
3840x2160 Medium 42.0
3840x2160 High 32.0
3840x2160 Ultra 23.0
2560x1440 Low 111.0
2560x1440 Medium 81.0
2560x1440 High 61.0
2560x1440 Ultra 44.0
1920x1080 Low 176.0
1920x1080 Medium 128.0
1920x1080 High 96.0
1920x1080 Ultra 70.0

Outriders with ii3-12100F + Other GPUs

See how Outriders performs with the same CPU but different graphics cards.

Outriders with Arc B570 + Other CPUs

See how Outriders performs with the same GPU but different processors.

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